Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: AJD on April 11, 2018, 02:08:37 pm
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It's well-known that, after you've played Margrave once, subsequent Margraves actually benefit your opponent, since you're helping them cycle and sift toward a better three-card hand. The same is true of Legionary, to a lesser extent—once someone already has a three-card hand, making them discard one and draw one is more likely to help them than hurt them. The difference between Legionary and Margrave is that with Legionary, the attack is optional: if you play multiple Legionaries, you don't actually have to reveal the Gold multiple times. Reveal the Gold once for the attack, but don't give your opponent free cycling by revealing it again for additional Legionaries.
I won a game last night where my opponent had a much better engine than I did, and I think the reason I won it was because my opponent was revealing Golds for like three or four Legionary plays a turn. (Well, and because I built up a VP lead before their engine really kicked in.) Without the free sifting I never would have been able to maintain my lead.
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Who buys more than one Legionary
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Edge case: after the first Legionary (http://wiki.dominionstrategy.com/index.php/Legionary), you used Cutpurse (http://wiki.dominionstrategy.com/index.php/Cutpurse) or Bureaucrat (http://wiki.dominionstrategy.com/index.php/Bureaucrat) to see their hand, and they are holding the exact 3 cards they need to kick off their engine.
Or, more simply, they bought a bunch of green last turn and haven't shuffled yet.
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Who buys more than one Legionary
It was the best source of coin from an Action card, and they were running a double-Tactician engine.
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Who buys more than one Legionary
It's like asking why buy more than one Witch. If there aren't collisions, then you came out ahead.
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Who buys more than one Legionary
In decks with Legionary and no good draw, it's sometimes worth running 2 or 3 legionaries to maximize the amount of turns you can keep your opponent discarding. The virtual coin can also be useful in double Tactican or Herald engines.
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Who buys more than one Legionary
Gold flood money decks with no draw. King’s Court games. Games where you have a bunch of extra Actions and can use the $1 saved that turn. Draw to X.
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Who buys more than one Legionary
In decks with Legionary and no good draw, it's sometimes worth running 2 or 3 legionaries to maximize the amount of turns you can keep your opponent discarding. The virtual coin can also be useful in double Tactican or Herald engines.
Indeed, the double-Tactician engine was the situation that originally gave rise to this post.