Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: werothegreat on March 30, 2018, 09:53:07 am
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Pretty straightforward: design a Kingdom where you'd actually want Harvest. Extra points for creativity!
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#13104554
Here's a game from my Exorcist cagematch with markusin where Harvest was important. It was the only $ giving action for King's Court and Embassy could be used to seed the discard.
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Something involving Bandit Fort and no other economy.
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#13104554
Here's a game from my Exorcist cagematch with markusin where Harvest was important. It was the only $ giving action for King's Court and Embassy could be used to seed the discard.
In that game, it was even possible to discard three uniques for Embassy and topdeck a 4th unique with Courtyard. I actually managed to pull this off in that game.
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#13104554
Here's a game from my Exorcist cagematch with markusin where Harvest was important. It was the only $ giving action for King's Court and Embassy could be used to seed the discard.
I'm not sure exactly how to look up matches? What was the kingdom?
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You can see markusin's perspective on that game in his video here (https://youtu.be/lYPxeOdMpKw?t=2366).
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You can see markusin's perspective on that game in his video here (https://youtu.be/lYPxeOdMpKw?t=2366).
Kingdom:
Coin of the Realm, Courtyard, Caravan, Exorcist, Rats, Counterfeit, Embassy, Harvest, Fairgrounds, King's Court
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Just make it the Obelisk pile.