- With the mandatory trashing if you have 8 or more cards, is it more of a BM card than an engine card?Not necessarily, you just need to constantly buy more if you play a draw engine. You need some payload after all and the situational advantage of Tragic Hero is that you can sometimes draw into the gained Gold.
- How do you circumvent the drawback of having to trash it in an engine?Buy more, resurrect it via Lurker, Graverobber or Rogue, play it via Necromancer.
- When is the drawback actually a boon?If Fortune and Platinum are in the Kingdom or if your only source of decent payload is Gold.
(- If the answer is 'almost never', is it strictly worse than Margrave?)
- With the mandatory trashing if you have 8 or more cards, is it more of a BM card than an engine card?
- When is the drawback actually a boon?
(- If the answer is 'almost never', is it strictly worse than Margrave?)
- When is the drawback actually a boon?The time may have come to start saying "advantage" rather than "boon" in general conversation. /-8
Yeah, it's no Margrave, but I mean come on, Margrave is crazy.
No but really, it plays just like a Draw To X card
Yeah, it's no Margrave, but I mean come on, Margrave is crazy.
This is the big takeaway for me: Margrave is nuts.
When Tragic Hero triggers, you trash it and gain a treasure, but gaining a treasure is not contingent on trashing. In other words, the hero didn't need to die! It truly is a tragedy.I guess this was an intentional choice by DXV to enable the Necromancer interaction.
I care more about having the best wording than I do about incidental interactions.When Tragic Hero triggers, you trash it and gain a treasure, but gaining a treasure is not contingent on trashing. In other words, the hero didn't need to die! It truly is a tragedy.I guess this was an intentional choice by DXV to enable the Necromancer interaction.
So you are saying that the Necromancer and TR interactions were irrelevant and the fact that Tragic Hero did not have
Pixie's wording, i.e. "trash this to gain a Treasure", which looks fine as well is purely coincidental?
Sure, I just thought that it was an intentional design choice to make the Boon-receiving of Pixie un-throneable (and un-necromancable which would be pretty crazy) and the Treasure-gaining of Tragic Hero throneable.So you are saying that the Necromancer and TR interactions were irrelevant and the fact that Tragic Hero did not have
Pixie's wording, i.e. "trash this to gain a Treasure", which looks fine as well is purely coincidental?
“To” is generally used for when you have the choice to do something, to make clear that the effect happens because of your choice. If the effect absolutely must only happen once, like Madman, there tends to be an “if you did”.
You’ll see a lack of “to” in a lot of places with trashing, like Altar.
So you are saying that the Necromancer and TR interactions were irrelevant and the fact that Tragic Hero did not haveIs your guess that I was trying to be intentionally misleading with my reply to your post? Because otherwise, you should know the answer.
Pixie's wording, i.e. "trash this to gain a Treasure", which looks fine as well is purely coincidental?
So you are saying that the Necromancer and TR interactions were irrelevant and the fact that Tragic Hero did not haveIs your guess that I was trying to be intentionally misleading with my reply to your post? Because otherwise, you should know the answer.
Pixie's wording, i.e. "trash this to gain a Treasure", which looks fine as well is purely coincidental?
A small number of cards actually go out of their way to stop Throne. Tactician, Outpost, Madman, probably a few more. Tragic Hero had no need to do that and so does not. Its wording is just the best wording.
No, I just did not get it after you said that you did not care about incidental interactions so thanks for clarifying that the way Tragic Hero interacts with Throne Room is intentional whereas the Necromancer interaction is a mere coincidence.So you are saying that the Necromancer and TR interactions were irrelevant and the fact that Tragic Hero did not haveIs your guess that I was trying to be intentionally misleading with my reply to your post?
Pixie's wording, i.e. "trash this to gain a Treasure", which looks fine as well is purely coincidental?
No, I just did not get it after you said that you did not care about incidental interactions so thanks for clarifying that the way Tragic Hero interacts with Throne Room is intentional whereas the Necromancer interaction is a mere coincidence.The way Tragic Hero interacts with Throne Room is not intentional, it is random. It is "whatever it turns out to be." Throne Room was not a consideration at all. Tragic Hero has the best wording to communicate the concept of Tragic Hero, absolutely failing to care what that means for Throne Room. It could have gone either way and it would have been fine by me.
About Tactician: I've been wondering for a while, why doesn't it just say "if this is the first time you have played Tactician this turn"? I feel like this would simultaneously make it less confusing, eliminate the cheats with Golem and the +Card Token, and also eliminate those annoying times when you forget to leave stuff in your hand. This would also be similar to the way Outpost already does it.I do not get to consider every hypothetical wording for an effect, and spent less time on considering wordings back then. The premise of Tactician was, discard your hand, but next turn is doubled. Throne Room was too much. Checking to see if you discarded did the trick of making it not Throne-able, yes except when it is. I did not look further.
I think people are correct that the key is to realize that the trashing effect is not supposed to always be a drawback. Still, I think this card is weak, especially when it is so similar to Margrave.
Yeah, it's no Margrave, but I mean come on, Margrave is crazy.
This is the big takeaway for me: Margrave is nuts.
[shrug] Mad props for making Tragic Hero quite thematic with Necromancer!I care more about having the best wording than I do about incidental interactions.When Tragic Hero triggers, you trash it and gain a treasure, but gaining a treasure is not contingent on trashing. In other words, the hero didn't need to die! It truly is a tragedy.I guess this was an intentional choice by DXV to enable the Necromancer interaction.
Hello.
I have just one question with the tragic hero and scepter.
I have 5 cards in hand and play a tragic hero.
I draw the 3 cards, have 7 cards in hand and the tragic hero stays in play.
Then I play a scepter and decide to replay the tragic hero.
I have now 9 cards in hand...
I gain a treasure but... Where goes the Scepter ? Stays in play or in the trash ?
Thanks for the answer.