Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: King Leon on January 26, 2018, 07:06:27 pm

Title: Variant: Anti trash-loop rule
Post by: King Leon on January 26, 2018, 07:06:27 pm
We all know, that cards like Lurker, Graverobber and Rogue allow endless loops in tandem with Bonfire/Donate and King’s Court. The following idea is a way to make those loops impossible:

Instead of directly moving trashed cards to the trash pile, they are set aside and first moved to the trash at end of turn, after resolving all extra turns of Possession, Outpost and Mission. What do you think about this?
Title: Re: Variant: Anti trash-loop rule
Post by: Chris is me on January 26, 2018, 07:09:27 pm
These loops never happen in a real game anyway. Why prevent a bunch of legitimate and fun interactions just because someone on the Puzzles forum conjured some perfect kingdom to do otherwise?
Title: Re: Variant: Anti trash-loop rule
Post by: sprocket science on January 31, 2018, 10:47:51 am
Your proposal would completely change (break) Lurker. You normally want them in pairs to immediately gain the card you trashed. If the cards are put into the trash at the end of the turn, you opponent would always have first pick of your trashed cards, which makes this much more swingy and may lead to one player playing a pure 'leeching' strategy.