Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: Titandrake on June 25, 2011, 11:32:05 pm
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You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.
You're not much for fighting in Tournaments either.
However, because you are a minimalist, your goal is to have exactly one copy of each card.
In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.
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Do we have to have exactly 1 Copper and 1 Estate? Sounds like yes from your description. Also, did you mean to make Young Witch mandatory? What if it's faster with Potion and no YW? (University is a reason why this might conceivably be the case) Also, if you had both, you could forgo Colony, which might be best of all..
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Am I missing something painfully obvious, or is it only possible to get to 8VP as Titandrake has written it...?
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Am I missing something painfully obvious, or is it only possible to get to 8VP as Titandrake has written it...?
You're missing something.
11 kingdom, 4 basic victory cards(including colony), 5 basic treasures(including platinum and potion), and curse makes 21.
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Yes, but 5 cards = 2VP, 10 cards = 4VP, 15 cards = 6VP, 20 cards = 8VP, 21 cards = 8VP...
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Nope, I just managed to flip things around in my head somehow. Sorry!
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You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.
You're not much for fighting in Tournaments either.
However, because you are a minimalist, your goal is to have exactly one copy of each card.
In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.
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You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.
You're not much for fighting in Tournaments either.
However, because you are a minimalist, your goal is to have exactly one copy of each card.
In a solitaire game with Fairground, Colony, and Young Witch, have exactly one copy of each card in supply in as few turns as possible, assuming perfect shuffle luck. (Goal of 10VP Fairground). If I forgot something as a workaround, let me know and I'll work it into the opening.
For fun, I'm dusting off this 8 year old post. It apparently was impossible to achieve when first proposed. It's possible now. I have a four turn solution. I note that it is no longer necessary to obtain one of *every* card in the supply, but I am following all other rules. Valid kingdom with Young Witch, Fairgrounds, Colony, and Platinum. No Tournament or Black Market. And you must end up with exactly one of at least 25 cards. (I managed 26). No doubt somebody can achieve this in fewer turns. I'll post my solution in a few days.
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You are excited. Today, you will build the ultimate Fairground, without that Black Market stuff.
You're not much for fighting in Tournaments either.
However, because you are a minimalist, your goal is to have exactly one copy of each card.
I interpreted the challenge to be how quickly you can obtain a Fairgrounds worth 10 VP. Perhaps this was not the original intent, but it was interesting to think about. In my next post to this thread, I will reconsider the title "The Ultimate Legal Faiground".
I did not end up using Platinum, Colony, or Young Witch. I also did not gain one of every card in the kingdom. There were enough of those challenges already. I did abide by the ban on Tournament and Black Market and elected to gain just one of each card that I did gain. I give my solution below (which I improved to 27 cards).
Kingdom: Shelters, Squire, Duchess, Pixie, Tracker, Fool, Secret Cave, Shepherd, Pooka, Death Cart, Fairgrounds
1st turn:
hand: Necropolis, Overgrown Estate, Hovel, Cursed Gold, Pouch
play Cursed Gold, gain Curse
play Pouch for +buy
buy Estate, buy Tracker
2nd turn:
hand: Copper, Magic Lamp, Goat, Pasture, Lucky Coin
play Lucky Coin, gain Silver
play other treasures.
buy Shepherd
(shuffle)
draw pile: Overgrown Estate, Estate, Shepherd, Pasture, Pouch, Tracker, Copper, Silver, Magic Lamp, Curse, Goat, Cursed Gold, Lucky Coin, Necropolis, Hovel
3rd turn:
hand: Overgrown Estate, Estate, Shepherd, Pasture, Pouch
play Shepherd, discard Overgrown Estate, Estate, and Pasture, draw Tracker, Copper, Silver, Magic Lamp, Curse, and Goat
play Tracker, receive the Swamp's Gift, gain Will-o'-Wisp, topdeck it
play Copper, Goat, and Pouch
play Magic Lamp trashing it and gaining 3 Wishes, topdeck 2 of them
play Silver
buy Death Cart, gain Ruined Market and Ruined Village.
buy Fool, topdeck it
4th turn:
hand: Fool, Will-o'-Wisp, Wish, Wish, Cursed Gold
play Will-o'-Wisp, draw Lucky Coin and Necropolis
play Wish, gain Duchy, gain Duchess
play Wish, gain Fairgrounds
play Necropolis
play Fool, receive The Earth's Gift, discard Cursed Gold, gain Squire
receive The Wind's Gift, draw Hovel and Squire, discard Hovel and Lucky Coin
receive The Forest's Gift (+coin, +buy)
play Squire for +2 buys
buy Pixie, Ruined Library, Abandoned Mine, Survivors
Final deck: (27 cards)
Fairgrounds, Will-o'-Wisp, Necropolis, Hovel, Lucky Coin, Cursed Gold, Goat, Curse, Overgrown Estate, Estate, Sheperd, Duchy, Duchess, Tracker, Copper, Pouch, Wish, Silver, Death Cart, Ruined Village, Pixie, Ruined Market, Ruined Library, Abandoned Mine, Survivors, Squire, Pasture.
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In my next post to this thread, I will reconsider the title "The Ultimate Legal Faiground".
How much can a Fairgrounds be worth in a legal kingdom?
I will calculate an answer, both with and without Black Market.
Let's look at the contributions to unique card counts.
Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1 (it's a free 11th pile)
We have 10 kingdom cards to fill. One must be Fairgrounds. That leaves 9.
Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Secret Cave/Magic Lamp/Wish - 3
any Alchemy card/Potion - 2
Total: 64 unique cards. Only two piles need to be emptied so there is no three-pile concerns. All can be obtained, given time. Fairgrounds is worth 24 VP.
I note that Necromancer comes with 3 unique Zombies, but we'd have to give up a kingdom pile for Lurker, Graverobber, or Rogue in order for the Zombies to be obtained, so no advantage here.
It's not a problem with a Black Market Deck though. We will allow 60 cards, like ShuffleIT.
Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1
Fairgrounds - 1
Black Market - 1
Knights - 10
Castles - 8
Page/Travelers - 5
Peasant/Travelers - 5
Encampment/Plunder - 2
Patrician/Emporium - 2
Settlers/Bustling Village - 2
Catapult/Rocks - 2
Black Market Deck:
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Exorcist/Spirits - 4
Necromancer/Zombies - 4
Secret Cave/Magic Lamp/Wish - 3
any Alchemy card/Potion - 2
Vampire/Bat - 2
Hermit/Madman - 2
Urchin/Mercenary - 2
Other Heirlooms x6 - 2
Lurker - 1
other cards - 44
Total: 130 unique cards. The Ultimate Fairgrounds is worth 52 VP.
I note that there wasn't enough room to fit two additional split piles into the kingdom; Gladiator/Fortune and Sauna/Avanto.
If I missed something, please leave a comment in the thread. I'm thinking that it may be fun calculating the values of the Ultimate Gardens, the Ultimate Silk Road, and the Ultimate Vineyards. I did a search of the puzzle forum and I couldn't find these questions being asked before.
There was, however, this somewhat related question that was asked a few times:
Most points with no VP chips. http://forum.dominionstrategy.com/index.php?topic=1047 (http://forum.dominionstrategy.com/index.php?topic=1047)
Theoretical Maximum Points in Deck http://forum.dominionstrategy.com/index.php?topic=2586 (http://forum.dominionstrategy.com/index.php?topic=2586)
Maximum Points http://forum.dominionstrategy.com/index.php?topic=9097 (http://forum.dominionstrategy.com/index.php?topic=9097)
New cards make it possible to beat all of the posted solutions.
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I'm thinking that it may be fun calculating the values of the Ultimate Gardens
Long ago I came up with the puzzle of setting up the longest sequence of known top-decked cards, see http://forum.dominionstrategy.com/index.php?topic=17923.0 (http://forum.dominionstrategy.com/index.php?topic=17923.0). It turned out to be an exercise mainly in maximizing how many cards were in the game. The solution is probably outdated, given e.g. Horse (http://wiki.dominionstrategy.com/index.php/Horse).
Maximizing Gardens (http://wiki.dominionstrategy.com/index.php/Gardens) probably amounts to the same thing: maximizing how many cards are in the game (given that at least one of them is Gardens). Is it OK if you buy Gardens in the Black Market (http://wiki.dominionstrategy.com/index.php/Black_Market)? That way, you can have a 10- rather than 8-card pile in 2-player games.
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Vampire cannot be exchanged from the BM deck into bat. Magic Lamp trashes itself, so unless you have a way to gain a treasure from the trash, it’s only 2 cards.
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Now with Allies, Fairgrounds can be worth 26VP.
Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1 (it's a free 11th pile)
We have 10 kingdom cards to fill. One must be Fairgrounds. That leaves 9.
Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4
Total: 67 unique cards. Is it possible to add 70th card without Landscapes?
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Now with Allies, Fairgrounds can be worth 26VP.
Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1 (it's a free 11th pile)
We have 10 kingdom cards to fill. One must be Fairgrounds. That leaves 9.
Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4
Total: 67 unique cards. Is it possible to add 70th card without Landscapes?
I don't see how. But e.g. the event Stampede can add the card Horse.
However, Platinum/Colony can't be in a kingdom without Prosperity cards by the usual rules for their inclusion, so it's only 66 unique cards.
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Now with Allies, Fairgrounds can be worth 26VP.
Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1 (it's a free 11th pile)
We have 10 kingdom cards to fill. One must be Fairgrounds. That leaves 9.
Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4
Total: 67 unique cards. Is it possible to add 70th card without Landscapes?
I don't see how. But e.g. the event Stampede can add the card Horse.
However, Platinum/Colony can't be in a kingdom without Prosperity cards by the usual rules for their inclusion, so it's only 66 unique cards.
Or, if we're going to ignore usual rules of inclusion, we may as well add Potion for another card.
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Now with Allies, Fairgrounds can be worth 26VP.
Basic Supply (with Platinum and Colony) - 9
Shelters - 3
Young Witch - 1 (it's a free 11th pile)
We have 10 kingdom cards to fill. One must be Fairgrounds. That leaves 9.
Fairgrounds - 1
Knights - 10
Castles - 8
Marauder/Ruins/Spoils - 7
Tournament/Prizes - 6
Page/Travelers - 5
Peasant/Travelers - 5
Exorcist/Spirits - 4
Town Crier/Blacksmith/Miller/Elder - 4
Student/Conjurer/Sorcerer/Lich - 4
Total: 67 unique cards. Is it possible to add 70th card without Landscapes?
With landscapes you can add Loot[e.g. Looting] (15 more uniques) and Horses [e.g. Ride] for 83 unique cards. Only 81 without Colony/Platinum , which as Holger pointed out wouldn't pop up without a card from Prosperity. Either way, 32 point Fairgrounds.
Without landscapes you would want to swap one of the rotating piles for a Loot gainer