(http://wiki.dominionstrategy.com/images/1/12/DelusionDigital.jpg) | #1 Delusion Weighted Average: 84.56% / Unweighted Average: 81.82% / Median: 100% / Standard Deviation: 22.27% In a not very close contest, Delusion nabs first place with the vast majority of first place votes. Delusion is a nasty Hex, forcing your opponent to not be able to buy Actions for an entire turn. This can put the opponent into a hole he cannot dig himself out of, and at the right time is absolutely devastating to get hit by. |
(http://wiki.dominionstrategy.com/images/4/4d/LocustsDigital.jpg) | #2 Locusts Weighted Average: 78.94% / Unweighted Average: 79.22% / Median: 81.82% / Standard Deviation: 16.15% I had Locusts much lower than this (but seemingly nobody else, I gave it the lowest ranking out of everyone). However, after a discussion Locusts does indeed belong around this spot. Locusts fiddles with your deck in very annoying ways, either trashing a useful card like a Village or giving out a Curse in much the same way as Swindler, but better. Sometimes it can hit Province, and then the tears really start to flow. Locusts is a very swingy hex, so is Swindler or Saboteur. |
(http://wiki.dominionstrategy.com/images/3/3b/WarDigital.jpg) | #3 War Weighted Average: 69.62% / Unweighted Average: 63.64% / Median: 63.64% / Standard Deviation: 23.97% Another counter-intuitive pick (I had it very low), I find it to be a very situational Hex. Sometimes it will hit a Village and that is very hard to come back from, but then sometimes it will just bounce off a Silver, and that is quite friendly! Overall though, this is a very swingy Hex that can land on the wrong side for one guy, and then it's a tough pitch. |
(http://wiki.dominionstrategy.com/images/d/d7/PlagueDigital.jpg) | #4 Plague Weighted Average: 66.45% / Unweighted Average: 66.23% / Median: 63.64% / Standard Deviation: 20.45% Plague is simple. Curse the opponent. Nothing terribly fancy. Sometimes the in hand stuff hurts and sometimes it helps if anything, but overall it’s just a Curser in Hex format. Quite good, although maybe not as good as Envy. Probably a bit overranked. Nothing left to say. |
(http://wiki.dominionstrategy.com/images/b/b6/EnvyDigital.jpg) | #5 Envy Weighted Average: 66.2% / Unweighted Average: 69.7% / Median: 81.82% / Standard Deviation: 28.1% Envy is a more situational version of Delusion. Either it is quite strong or barely noticeable, and it entirely depends on the choice of payload. With Golds and Silvers, Envy can block an entire turn out and that hurts with the Gains Race most engines are. With Conspirators and other kinds of virtual coin or payload, not so much. Heck, alt Treasures or Platinum are not touched by Envy. Also, if a theoretical card existed where upon playing it Copper gave an extra $1, that would also work. Speaking of that theoretical card, it must feel pretty envious of the cards that still exist. |
(http://wiki.dominionstrategy.com/images/8/82/PovertyDigital.jpg) | #6 Poverty Weighted Average: 65.69% / Unweighted Average: 69.26% / Median: 72.73% / Standard Deviation: 14.44% Poverty is the Militia attack, and the Militia attack is hard to deal with. I am almost always happy to give this attack out to someone. Probably a bit underranked, but people still seem to underestimate just how good of an attack Militia is so it's not terribly surprising. You could also justify this position since it is only played once every twelve times. |
(http://wiki.dominionstrategy.com/images/0/0e/HauntingDigital.jpg) | #7 Haunting Weighted Average: 42.8% / Unweighted Average: 44.16% / Median: 36.36% / Standard Deviation: 24.98% Haunting is not very good and is pretty overranked here at #7. Without an Urchin or Fear being played first, this attack is mostly ignorable except in money games, but in breaking news everyone knows to not just play money when attacks are on the board. |
(http://wiki.dominionstrategy.com/images/c/ca/GreedDigital.jpg) | #8 Greed Weighted Average: 37.48% / Unweighted Average: 37.23% / Median: 36.36% / Standard Deviation: 19.42% Probably slightly underranked, Greed is a weak junker attack. Greed doesn’t really stop turns from happening unless the turn was pretty much a dud already, and the attack is slow enough that it’s not much of a problem to deal with. Plague is miles better because it simply hands out a Curse. |
(http://wiki.dominionstrategy.com/images/e/ed/MiseryDigital.jpg) | #9 Misery Weighted Average: 35.6% / Unweighted Average: 38.53% / Median: 36.36% / Standard Deviation: 22.95% Misery is an interesting Hex, albeit mostly on the weaker side. What ends up happening is either Misery means very little to the state of the game unless you get hit twice, or it is absolutely crucial in a single Province game and then you sob. But mostly it is okay to be hit with and isn’t nearly as game changing as getting slammed by a Delusion. Despite this, it is still pretty underranked, I would still rather be hit by Haunting or Greed before Misery. |
(http://wiki.dominionstrategy.com/images/5/55/Bad_OmensDigital.jpg) | #10 Bad Omens Weighted Average: 26.68% / Unweighted Average: 23.38% / Median: 18.18% / Standard Deviation: 16.5% Bad Omens is mostly bad. It’s a cute attack in theory but in execution I never really seem to end up caring, again unless my turn was going to be a dud anyways. And if it was, I really don’t mind drawing two Coppers with my Smithy instead of some dead Actions, and the Coppers even skip the shuffle if it's not a Moat variant draw card. Fears about triggering bad shuffles are not nearly as bad as I thought they would be. |
(http://wiki.dominionstrategy.com/images/f/fc/FearDigital.jpg) | #11 Fear Weighted Average: 22.89% / Unweighted Average: 23.38% / Median: 18.18% / Standard Deviation: 16.01% If it wasn’t for good ol’ #12, Fear would easily be the worst Hex. It so rarely hurts to be forced to discard a Copper. The only time this attack really seems to hurt is when it is played before (but not even after, 5 card minimum) Haunting, (which is thematic) or if all you have in hand are Action and Victory cards (afraid of these parentheticals yet?). Well even then you’re mostly not going to care, there is probably still a ton of drawing to be done with the four cards left in hand. |
(http://wiki.dominionstrategy.com/images/7/7e/FamineDigital.jpg) | #12 Famine Weighted Average: 3.09% / Unweighted Average: 3.46% / Median: 0% / Standard Deviation: 5.23% In a not even close contest, Famine is almost universally considered to be the worst Hex, earning the vast majority of 0 ratings. Not only does it barely hurt, it is even kind enough to shuffle the rest of your deck afterwards! Famine is just a much much much worse Rabble. |
And War is definitely too high. It doesn't do much in my experience, and it can have the Saboteur effect of cycling your deck.
Very much disagree about Bad Omens. It's brutal if it hits you before you trash your Coppers (which is often.)
And War is definitely too high. It doesn't do much in my experience, and it can have the Saboteur effect of cycling your deck.
Very much disagree about Bad Omens. It's brutal if it hits you before you trash your Coppers (which is often.)
And War is definitely too high. It doesn't do much in my experience, and it can have the Saboteur effect of cycling your deck.
War is guaranteed to trash a card unless you don’t have a $3 or $4. I don’t see why that “doesn’t do much”, it’s definitey one that’s fucked me over the most.
Very much disagree about Bad Omens. It's brutal if it hits you before you trash your Coppers (which is often.)
And War is definitely too high. It doesn't do much in my experience, and it can have the Saboteur effect of cycling your deck.
War is guaranteed to trash a card unless you don’t have a $3 or $4. I don’t see why that “doesn’t do much”, it’s definitey one that’s fucked me over the most.
It's guaranteed to trash a cheap, easily replaceable card and leave your expensive ones alone. Saboteur also hunted through your deck for targets, and it was considered one of the weakest attacks in the game.
War seems rougher than Delusion to me. It seems like it will hit a 3-4$ engine component about half the time or more. If it's later in the game (and if it's not, War seems even better, when Silver is a valid hit), you will quite possibly have to skip a 5-6$ turn to replace it, because you probably bought it for a reason. You're skipping the same 5$ action pickup as Delusion except you're not getting a Gold a consolation prize.
Very much disagree about Bad Omens. It's brutal if it hits you before you trash your Coppers (which is often.)
And War is definitely too high. It doesn't do much in my experience, and it can have the Saboteur effect of cycling your deck.
War is guaranteed to trash a card unless you don’t have a $3 or $4. I don’t see why that “doesn’t do much”, it’s definitey one that’s fucked me over the most.
It's guaranteed to trash a cheap, easily replaceable card and leave your expensive ones alone. Saboteur also hunted through your deck for targets, and it was considered one of the weakest attacks in the game.
War seems rougher than Delusion to me. It seems like it will hit a 3-4$ engine component about half the time or more. If it's later in the game (and if it's not, War seems even better, when Silver is a valid hit), you will quite possibly have to skip a 5-6$ turn to replace it, because you probably bought it for a reason. You're skipping the same 5$ action pickup as Delusion except you're not getting a Gold a consolation prize.
Delusion is much worse because +buy is fairly common in Hex games (Skulk). This means sometimes Delusion is like missing 2-3 Actions which is usually just game losing.
You can buy a Ruins, you can't buy a Hex. I guess.
Maybe we could get these 2017 Hexes results added to the wiki page for "List of Cards by Qvist Rankings"?
You can buy a Ruins, you can't buy a Hex. I guess.