(http://wiki.dominionstrategy.com/images/thumb/a/ae/Ruined_Village.jpg/200px-Ruined_Village.jpg) | #5 =0 Ruined Village (Dark Ages) Weighted Average: 1.8% ▲1.0pp / Unweighted Average: 0.9% / Median: 0% =0pp / Standard Deviation: 4.7% In almost unanimous agreement the community decides that this is the worst ruin. Only one person did not vote it last (it is noteworthy, though, that this one person managed to make the weighted score be double the amount of the unweighted score). Outside of some edge cases (Conspirator and Peddler being the main ones) this is simply a dead card in your deck, the action it gives is no more than the action you had just spent playing it. This is a pretty deserved position for this card. |
(http://wiki.dominionstrategy.com/images/thumb/7/7a/Survivors.jpg/200px-Survivors.jpg) | #4 ▼1 Survivors (Dark Ages) Weighted Average: 37.4% ▼12.4pp / Unweighted Average: 38.0% / Median: 25% ▼25pp / Standard Deviation: 17.2% The biggest loser of this year's ranking. Survivors drops one place and over 12 pp. At the cost of one action, Survivors provides a very marginal benefit, but also never hurts you when played. It can be good whenever you want topdeck inspection, but I feel like it's fall is deserved. |
(http://wiki.dominionstrategy.com/images/thumb/f/fe/Ruined_Library.jpg/200px-Ruined_Library.jpg) | #3 ▲1 Ruined Library (Dark Ages) Weighted Average: 46.3% ▼1.2pp / Unweighted Average: 48.2% / Median: 50% =0pp / Standard Deviation: 20.3% Ruined Library goes up a place since last year, but doesn't really improve it's overall score. It also gets the one last place vote that Ruined Village did not get. One might think that Ruined Library should be above Abandoned Mine, since +cards is generally more valuable than +coins, but +1 card in a terminal is just kinda very awkward to play. Unless you have extra actions there is a good chance that this simply ends up drawing dead an action you actually wanted to play, which is usually a really bad result. |
(http://wiki.dominionstrategy.com/images/thumb/6/6d/Abandoned_Mine.jpg/200px-Abandoned_Mine.jpg) | #2 =0 Abandoned Mine (Dark Ages) Weighted Average: 67.9% ▲1.7pp / Unweighted Average: 67.6% / Median: 75% =0pp / Standard Deviation: 21.3% Almost 30 pp below Ruined Market and more than 20pp above Ruined Library, Abandoned Mine is a pretty clear second place. It's weighted score remains pretty much the same as last year and it gets four first place votes. Abandoned Mine is the ruin where you most often is happy to play, if you have the extra action the coin it provides can be crucial for reaching an specific price point you need, I have already seen lots of games where an Abandoned Mine managed to transform an $7 hand in $8 for a crucial Province buy. |
(http://wiki.dominionstrategy.com/images/thumb/f/f2/Ruined_Market.jpg/200px-Ruined_Market.jpg) | #1 =0 Ruined Market (Dark Ages) Weighted Average: 96.6% ▲10.7pp / Unweighted Average: 95.4% / Median: 100% =0 / Standard Deviation: 11.9% To not much surprise at all Ruined Market gets the first place again and it even had a pretty nice boost of 10.7 pp in it's weighted average. It had a really high agreement between voters as only four voters did not put it in first, being three votes for second and one for third. The reason for this is quite simple, while in a majority of boards I would say that Abandoned Mine is the less bad ruin to have, all ruins except Ruined Market are really bad in 100% of boards. Ruined market is the only ruin where there are quite a few scenarios where it shines, making you actually want to buy it (there can even be a case for opening Ruined Market if it's possible), some games even have players trying to fish for it by digging through the ruins pile just to get to have a chance at buying Ruined Market (hopefully not having to actually buy those ruins). This shows just how powerful +buy can be. On clear engine boards where Ruined Market is the only +buy, a player who manages to snipe a Ruined Market might get a game winning advantage... Weren't ruins supposed to be bad? |
Vassal, which turns into a non-terminal.
You're wrong, everyone can't wait for that Boons and Hexes list! ;D
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
You must be confusing Ruined Village with Ruined Library.
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
You must be confusing Ruined Village with Ruined Library.
draw to x and variants exist far more than champion or other arbitrarily free amounts of actions.
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
You must be confusing Ruined Village with Ruined Library.
draw to x and variants exist far more than champion or other arbitrarily free amounts of actions.
Is this true? There are like... maybe five draw-to-x cards, right? Library, Watchtower, Jack, Cursed Village, arguably Minion. There are a lot more ways to get a lot of +actions than that, I think.
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
You must be confusing Ruined Village with Ruined Library.
draw to x and variants exist far more than champion or other arbitrarily free amounts of actions.
Is this true? There are like... maybe five draw-to-x cards, right? Library, Watchtower, Jack, Cursed Village, arguably Minion. There are a lot more ways to get a lot of +actions than that, I think.
yes, but in a small percentage of the game with +actions are you so overflowed with +actions that you're freely using ruined library, whereas ruined village works with draw to x a larger percentage of the time.
Also I'd add shanty town, conspirator, magic lamp, horn of plenty... as relevant to this discussion
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
You must be confusing Ruined Village with Ruined Library.
draw to x and variants exist far more than champion or other arbitrarily free amounts of actions.
Is this true? There are like... maybe five draw-to-x cards, right? Library, Watchtower, Jack, Cursed Village, arguably Minion. There are a lot more ways to get a lot of +actions than that, I think.
yes, but in a small percentage of the game with +actions are you so overflowed with +actions that you're freely using ruined library, whereas ruined village works with draw to x a larger percentage of the time.
Also I'd add shanty town, conspirator, magic lamp, horn of plenty... as relevant to this discussion
this is like the opposite of what happens, there’s like four draw to x cards total. I see two Villages way more than I see Watchtower, Library, Cursed Village, or Jack.. ruined library is wayyyyy better. Ruined Village is definitely the worst. it’s not even close dude.
...Library, Cursed Village, Jack, Watchtower...
...There's also magic lamp, conspirator, shanty town, horn of plenty, diplomat, enemy Haunted Woods etc... it's not remotely close to 4 cards or only basic draw-to-X cards in the slightest.
the list is wrong because Ruined Library is second worst behind Ruined Village.
...Library, Cursed Village, Jack, Watchtower...
...There's also magic lamp, conspirator, shanty town, horn of plenty, diplomat, enemy Haunted Woods etc... it's not remotely close to 4 cards or only basic draw-to-X cards in the slightest.
And because of those interactions, a card that does nothing but decrease your handsize on play is as high as the second best Ruin? Am I reading this right?
Ruined Library combos with every village in the game (a lot more "combos"), Magic Lamp, Horn of Plenty,etc. Does Ruined Village do all of that?
Or maybe all of this is silly, Ruined Village is objectively the worst Ruin no matter how you look at it, and the list is wrong because Ruined Library is second worst behind Ruined Village.
...Library, Cursed Village, Jack, Watchtower...
...There's also magic lamp, conspirator, shanty town, horn of plenty, diplomat, enemy Haunted Woods etc... it's not remotely close to 4 cards or only basic draw-to-X cards in the slightest.
And because of those interactions, a card that does nothing but decrease your handsize on play is as high as the second best Ruin? Am I reading this right?
Ruined Library combos with every village in the game (a lot more "combos"), Magic Lamp, Horn of Plenty,etc. Does Ruined Village do all of that?
Or maybe all of this is silly, Ruined Village is objectively the worst Ruin no matter how you look at it, and the list is wrong because Ruined Library is second worst behind Ruined Village.
I think it matters whether we are talking about Cultist, Marauder, or Death Cart. I can't imagine wanting half of the mentioned synergy cards in games with heavy Ruins junking where you are struggling to get control of your deck. However, seeing the Ruined Village synergies line up sounds more reasonable when it comes from Death Cart.
If you have Ruins in your deck, you need to overstack on villages, otherwise the chances of getting a village with your real Actions is too low.Isn't your odds of drawing two real terminals without a village lower too? Seems like a wash.
I didn't vote in these rankings but I think I would have been one of the madmen who voted ruined village somewhere other than last -- even as high as second.
~80% of games RV is the worst. But for probably 75% of those 80%, the impact of the other ruins not named ruined market amounts to something like "I played survivors once and discarded an estate".
In 20% of games RV thru one way or another becomes a cantrip. That's a hell of a lot better than any of the others (except ruined market, again) realistic optimal scenarios.
A surprising amount of ruins games don't become money slogs in my experience, too, which ups the odds of those scenarios slightly.
You must be confusing Ruined Village with Ruined Library.
draw to x and variants exist far more than champion or other arbitrarily free amounts of actions.
Is this true? There are like... maybe five draw-to-x cards, right? Library, Watchtower, Jack, Cursed Village, arguably Minion. There are a lot more ways to get a lot of +actions than that, I think.
yes, but in a small percentage of the game with +actions are you so overflowed with +actions that you're freely using ruined library, whereas ruined village works with draw to x a larger percentage of the time.
Also I'd add shanty town, conspirator, magic lamp, horn of plenty... as relevant to this discussion
If you have Ruins in your deck, you need to overstack on villages, otherwise the chances of getting a village with your real Actions is too low.Isn't your odds of drawing two real terminals without a village lower too? Seems like a wash.
I mean when I try to build an engine through ruins, usually I keep missing 5$ and am buying a bunch of village to gain consistency. But but if both the village and the power terminal I want to play cost 4$ I don't expect the Village/purchased Terminal ratio to skew more Village than usual, if anything I'd expect the reverse.
Ruined Village
In almost unanimous agreement the community decides that this is the worst ruin. Only one person did not vote it last (it is noteworthy, though, that this one person managed to make the weighted score be double the amount of the unweighted score). Outside of some edge cases (Conspirator and Peddler being the main ones) this is simply a dead card in your deck, the action it gives is no more than the action you had just spent playing it. This is a pretty deserved position for this card.
Some people seem to be getting the wrong impression from this list. Allow me to clarify something: Ruined Market is a bad card. All of the Ruins are bad. That is all.