(http://wiki.dominionstrategy.com/images/4/4d/BazaarDigital.jpg) | #37 ▲1 Bazaar (Seaside) Weighted Average: 61.5% ▲1.8pp / Unweighted Average: 56.6%/ Median: 54.6% ▼2.2pp / Standard Deviation: 17.0% |
(http://wiki.dominionstrategy.com/images/5/5a/ReplaceDigital.jpg) | #36 Replace (Intrigue - 2nd Edition) Weighted Average: 61.9% / Unweighted Average: 62.9% / Median: 60% / Standard Deviation: 17.0% |
(http://wiki.dominionstrategy.com/images/0/0c/Laboratory.jpg) | #35 ▼7 Laboratory (Base) Weighted Average: 63.4% ▼3.6pp / Unweighted Average: 65.4% / Median: 69.1% ▼2.5pp / Standard Deviation: 16.9% |
(http://wiki.dominionstrategy.com/images/5/5a/Horn_of_PlentyDigital.jpg) | #34 ▼1 Horn of Plenty (Cornucopia) Weighted Average: 65.1% ▲1.2pp / Unweighted Average: 64.5% / Median: 70% ▲4.8pp / Standard Deviation: 21.0% |
(http://wiki.dominionstrategy.com/images/6/60/Haunted_WoodsDigital.jpg) | #33 ▼2 Haunted Woods (Adventures) Weighted Average: 66.5% ▲1.2pp / Unweighted Average: 64.6% / Median: 66.4% ▼3.1pp / Standard Deviation: 17.1% |
(http://wiki.dominionstrategy.com/images/f/fe/StablesDigital.jpg) | #32 ▲2 Stables (Hinterlands) Weighted Average: 67.4% ▲4.9pp / Unweighted Average: 66.1% / Median: 70% ▲7.9pp / Standard Deviation: 14.4% |
(http://wiki.dominionstrategy.com/images/3/34/Den_of_SinDigital.jpg) | #31 Den of Sin (Nocturne) Weighted Average: 67.4% / Unweighted Average: 63.6% / Median: 66.4% / Standard Deviation: 21.1% |
(http://wiki.dominionstrategy.com/images/9/99/KnightsDigital.jpg) | #30 ▲4 Knights (Dark Ages) Weighted Average: 67.8% ▲6.2pp / Unweighted Average: 64.5% / Median: 70% ▲7.0pp / Standard Deviation: 22.6% |
(http://wiki.dominionstrategy.com/images/c/cf/HagglerDigital.jpg) | #29 ▼3 Haggler (Hinterlands) Weighted Average: 69.3% ▲1.7pp / Unweighted Average: 67.0% / Median: 67.3% ▼1.1pp / Standard Deviation: 17.7% |
(http://wiki.dominionstrategy.com/images/c/c2/Cursed_VillageDigital.jpg) | #28 Cursed Village (Nocturne) Weighted Average: 70.1% / Unweighted Average: 66.6% / Median: 68.2% / Standard Deviation: 22.2% |
(http://wiki.dominionstrategy.com/images/6/67/Royal_CarriageDigital.jpg) | #27 ▼5 Royal Carriage (Adventures) Weighted Average: 70.1% ▼0.5pp / Unweighted Average: 71.4% / Median: 73.6% ▲2.0pp / Standard Deviation: 14.5% |
(http://wiki.dominionstrategy.com/images/3/38/CountDigital.jpg) | #26 ▼3 Count (Dark Ages) Weighted Average: 70.7% ▲0.6pp / Unweighted Average: 71.0% / Median: 73.2% ▲0.6pp / Standard Deviation: 19.47% |
(http://wiki.dominionstrategy.com/images/7/73/VampireDigital.jpg) | #25 Vampire (Nocturne) Weighted Average: 71.1% / Unweighted Average: 70.0% / Median: 72.7% / Standard Deviation: 16.6% |
(http://wiki.dominionstrategy.com/images/6/65/ApprenticeDigital.jpg) | #24 ▼1 Apprentice (Alchemy) Weighted Average: 72.5% ▲2.5pp / Unweighted Average: 69.8% / Median: 71.8% ▲2.3pp / Standard Deviation: 15.4% |
(http://wiki.dominionstrategy.com/images/c/ce/Wild_HuntDigital.jpg) | #23 ▲3 Wild Hunt (Empires) Weighted Average: 74.4% ▲7.8pp / Unweighted Average: 72.6% / Median: 78.2% ▲7.7pp / Standard Deviation: 18.38% |
(http://wiki.dominionstrategy.com/images/2/2f/GroundskeeperDigital.jpg) | #22 ▲32 Groundskeeper (Empires) Weighted Average: 74.6% ▲25.6pp / Unweighted Average: 65.4% / Median: 67.6% ▲20.2pp / Standard Deviation: 24.1% |
(http://wiki.dominionstrategy.com/images/7/75/CrownDigital.jpg) | #21 ▲6 Crown (Empires) Weighted Average: 74.8% ▲8.3pp / Unweighted Average: 72.6% / Median: 74.2% ▲6.8pp / Standard Deviation: 15.0% |
(http://wiki.dominionstrategy.com/images/2/23/HighwayDigital.jpg) | #20 =0 Highway (Hinterlands) Weighted Average: 75.6% ▲1.4pp / Unweighted Average: 74.4% / Median: 77.3% ▼0.6pp / Standard Deviation: 13.4% |
(http://wiki.dominionstrategy.com/images/2/2f/Lost_CityDigital.jpg) | #19 ▼4 Lost City (Adventures) Weighted Average: 75.7% ▼2.3pp / Unweighted Average: 73.3% / Median: 82.7% ▲1.6pp / Standard Deviation: 21.8% |
(http://wiki.dominionstrategy.com/images/8/82/MinionDigital.jpg) | #18 ▼7 Minion (Intrigue) Weighted Average: 76.2% ▼6.6pp / Unweighted Average: 77.2% / Median: 81.8% ▼2.4pp / Standard Deviation: 17.2% |
(http://wiki.dominionstrategy.com/images/0/0f/Ghost_ShipDigital.jpg) | #17 ▼1 Ghost Ship (Seaside) Weighted Average: 77.3% ▼0.6pp / Unweighted Average: 74.5% / Median: 80.9% ▲0.4pp / Standard Deviation: 16.8% |
(http://wiki.dominionstrategy.com/images/6/61/RebuildDigital.jpg) | #16 ▼8 Rebuild (Dark Ages) Weighted Average: 78% ▼9.8pp / Unweighted Average: 75.4% / Median: 80.9% ▼13.8pp / Standard Deviation: 23.7% |
(http://wiki.dominionstrategy.com/images/f/f5/Bridge_TrollDigital.jpg) | #15 ▲4 Bridge Troll (Adventures) Weighted Average: 79.3% ▲3.9pp / Unweighted Average: 77.4% / Median: 81.8% ▲5.2pp / Standard Deviation: 18.5% |
(http://wiki.dominionstrategy.com/images/6/6e/CounterfeitDigital.jpg) | #14 ▲3 Counterfeit (Dark Ages) Weighted Average: 80.7% ▲3.2pp / Unweighted Average: 79.7% / Median: 82.7% ▲0.6pp / Standard Deviation: 15.9% |
(http://wiki.dominionstrategy.com/images/f/f1/Hunting_PartyDigital.jpg) | #13 =0 Hunting Party (Cornucopia) Weighted Average: 81.2% ▲1.4pp / Unweighted Average: 80.3% / Median: 84.6% ▲0.4pp / Standard Deviation: 15.8% |
(http://wiki.dominionstrategy.com/images/1/15/AvantoDigital.jpg) | #12 Avanto (Promo) Weighted Average: 82.2% / Unweighted Average: 79.1% / Median: 81.8% / Standard Deviation: 17.9% |
(http://wiki.dominionstrategy.com/images/2/2b/MargraveDigital.jpg) | #11 ▲2 Margrave (Hinterlands) Weighted Average: 82.2% ▲3.3pp / Unweighted Average: 83.1% / Median: 88.0% ▲4.1pp / Standard Deviation: 16.2% |
(http://wiki.dominionstrategy.com/images/b/b2/ButcherDigital.jpg) | #10 ▲7 Butcher (Guilds) Weighted Average: 83.3% ▲10.1pp / Unweighted Average: 76.2% / Median: 86.4% ▲7.4pp / Standard Deviation: 21.5% |
(http://wiki.dominionstrategy.com/images/6/62/TorturerDigital.jpg) | #9 ▼1 Torturer (Intrigue) Weighted Average: 85.3% ▲0.6pp / Unweighted Average: 84.6% / Median: 88.2% ▼0.2pp / Standard Deviation: 11.6% |
(http://wiki.dominionstrategy.com/images/c/c4/UpgradeDigital.jpg) | #8 ▲3 Upgrade (Intrigue) Weighted Average: 87.4% ▲5.3pp / Unweighted Average: 84.6% / Median: 88.2% ▲3.0pp / Standard Deviation: 15.76% |
(http://wiki.dominionstrategy.com/images/b/b0/SentryDigital.jpg) | #7 Sentry (Base - 2nd Edition) Weighted Average: 88.5% / Unweighted Average: 87.0% / Median: 90% / Standard Deviation: 11.9% |
(http://wiki.dominionstrategy.com/images/f/f9/WitchDigital.jpg) | #6 ▼2 Witch (Base) Weighted Average: 88.5% ▼4.7pp / Unweighted Average: 88.8% / Median: 93.6% ▼1.1pp / Standard Deviation: 19.9% |
(http://wiki.dominionstrategy.com/images/7/77/GovernorDigital.jpg) | #5 =0 Governor (Promo) Weighted Average: 89.4% ▲0.4pp / Unweighted Average: 87.4% / Median: 92.7% ▼0.9pp / Standard Deviation: 15% |
(http://wiki.dominionstrategy.com/images/4/4d/CultistDigital.jpg) | #4 ▼1 Cultist (Dark Ages) Weighted Average: 89.8% ▼4.8pp / Unweighted Average: 89.9% / Median: 95.5% ▼2.4pp / Standard Deviation: 17.4% |
(http://wiki.dominionstrategy.com/images/b/bb/MountebankDigital.jpg) | #3 ▼2 Mountebank (Prosperity) Weighted Average: 89.9% ▼5.8pp / Unweighted Average: 89.5% / Median: 99.1% ▲0.1pp / Standard Deviation: 21.9% |
(http://wiki.dominionstrategy.com/images/b/b9/Junk_DealerDigital.jpg) | #2 ▲6 Junk Dealer (Dark Ages) Weighted Average: 90% ▲5.4pp / Unweighted Average: 86.3% / Median: 89.1% ▲1.1pp / Standard Deviation: 12.9% |
(http://wiki.dominionstrategy.com/images/6/64/WharfDigital.jpg) | #1 ▲1 Wharf (Seaside) Weighted Average: 92.1% ▼3.4pp / Unweighted Average: 93.3% / Median: 97.3% ▲1.0pp / Standard Deviation: 13.8% |
PayloadThis section doesn't have any cards under it....is that on purpose?
These are, as succinctly as I can put it, the ‘end goal of your turn’. Or in a more specific sense, payload is what converts the resources you've generated during your turn - Cards, Actions, etc. into outcomes that either directly allow you to improve your deck, or grant you the coin and buys to improve your deck.
PayloadThis section doesn't have any cards under it....is that on purpose?
These are, as succinctly as I can put it, the ‘end goal of your turn’. Or in a more specific sense, payload is what converts the resources you've generated during your turn - Cards, Actions, etc. into outcomes that either directly allow you to improve your deck, or grant you the coin and buys to improve your deck.
QuotePayload's a superclass that contains the following few sections (trashing, gains, money, points etc.) I guess that could've been made clearer.QuotePayloadThis section doesn't have any cards under it....is that on purpose?
These are, as succinctly as I can put it, the ‘end goal of your turn’. Or in a more specific sense, payload is what converts the resources you've generated during your turn - Cards, Actions, etc. into outcomes that either directly allow you to improve your deck, or grant you the coin and buys to improve your deck.
Also surprised that Upgrade is so high. I love Remodel and its cousins but 'costing exactly one more' is pretty limiting.It's also an opportunity. It's much better at trashing coppers than remodel.
Also surprised that Upgrade is so high. I love Remodel and its cousins but 'costing exactly one more' is pretty limiting.It's also an opportunity. It's much better at trashing coppers than remodel.
Payload's a superclass that contains the following few sections (trashing, gains, money, points etc.) I guess that could've been made clearer.
Also surprised that Upgrade is so high. I love Remodel and its cousins but 'costing exactly one more' is pretty limiting.It's also an opportunity. It's much better at trashing coppers than remodel.
I agree about the coppers, Remodel sucks at that, but comparing to Remodel is not of great significance to this list, since Remodel is a 4-cost.
If we're talking early game, instead of Upgrade you could get Count to trash your hand, or Hunting Party and mostly skip over coppers, and so on, but both of these are ranked lower than Upgrade here. A cantrip also doesn't seem to be especially valuable in the first few turns, where terminal collision is unlikely. Is Upgrade that good for turning Estates into 3-cost in the early game?
I don't know, I just don't see why Upgrade's abilities put it in the top ten, and I am curious to learn what I am failing to understand. There are several other cards in the top 20 that could conceivably be more critical than Upgrade in any given kingdom, like Minion, Avanto and Rebuild.
Also surprised that Upgrade is so high. I love Remodel and its cousins but 'costing exactly one more' is pretty limiting.It's also an opportunity. It's much better at trashing coppers than remodel.
I agree about the coppers, Remodel sucks at that, but comparing to Remodel is not of great significance to this list, since Remodel is a 4-cost.
If we're talking early game, instead of Upgrade you could get Count to trash your hand, or Hunting Party and mostly skip over coppers, and so on, but both of these are ranked lower than Upgrade here. A cantrip also doesn't seem to be especially valuable in the first few turns, where terminal collision is unlikely. Is Upgrade that good for turning Estates into 3-cost in the early game?
I don't know, I just don't see why Upgrade's abilities put it in the top ten, and I am curious to learn what I am failing to understand. There are several other cards in the top 20 that could conceivably be more critical than Upgrade in any given kingdom, like Minion, Avanto and Rebuild.
Trashing coppers without using a terminal action and drawing a card to replace itself is great.
Trashing Estates to gain a $3 is great (at worst Silver).
After that, Upgrade isn’t useless. If there are power $4s, a Silver gainer pairs well with Upgrade, or even trashing the Silvers you already had. One common trick is to get 2-3 Upgrades and then Upgrade the extras into Golds.
For all of the reasons Remake is far and away the best $4, Upgrade is good. You’re focusing too much on the Remodel-like effect and too little on the thinning - Remodel can’t thin at all because of the phrase “up to”, but Upgrade can because of the word “exactly”.
Junk Dealer isn't too high- Sentry and Upgrade are too low! I actually have Junk Dealer as being the worst of the 3.
(http://wiki.dominionstrategy.com/images/b/bb/MountebankDigital.jpg) #3 ▼2 Mountebank (Prosperity) Weighted Average: 89.9% ▼5.8pp / Unweighted Average: 89.5% / Median: 99.1% ▲0.1pp / Standard Deviation: 21.9% (http://wiki.dominionstrategy.com/images/b/b9/Junk_DealerDigital.jpg) #2 ▲6 Junk Dealer (Dark Ages) Weighted Average: 90% ▲5.4pp / Unweighted Average: 86.3% / Median: 89.1% ▲1.1pp / Standard Deviation: 12.9% (http://wiki.dominionstrategy.com/images/6/64/WharfDigital.jpg) #1 ▲1 Wharf (Seaside) Weighted Average: 92.1% ▼3.4pp / Unweighted Average: 93.3% / Median: 97.3% ▲1.0pp / Standard Deviation: 13.8%
I don't doubt that rebuild is beatable on a lot of boards, but if you need to be an excellent player to reliably figure out how, that isn't a great proof of rebuild's weakness.
Maybe the rankings are 100% correct, in which case ignore me .. But man this year in particular the upper $5's seem crazy. Maybe I'm an old school guy but I'd still put Monty, Cultist, Rebuild the top 3 (in no particular order). Like, what the heck, Rebuild #16!?! I wonder if it's because people want to beat Rebuild. And want thinning to prevail over junking. But come on people that just isn't always the case! Masquerade, JD, Upgrade, etc. cannot in a vacuum keep up with even 1 Monty (like 95% sure on that).
Like, what specifically about Nocturne or Landmarks or whatever makes Rebuild drop 7 places one year and then 8 places the next?? And Curses, Coppers, and Ruins are still Curses, Coppers, and Ruins. I mean there's Donate now sure. But I just don't get it.
Let's scrutinize the top 3 with a statistical eye.
Notice that Mountebank has, by far, the highest median on this list. In fact, more than half of the voters voted Mountebank at 2nd place or higher, and it received 18 1st place votes (considerably higher than Wharf's 6). Mountebank's average is dragged down by a couple extremely low outliers (below 20%) and a few more votes around the middle, some of them errors by high-rated players. Mountebank: you're still #1 in my heart and mind!
Let's scrutinize the top 3 with a statistical eye.
Notice that Mountebank has, by far, the highest median on this list. In fact, more than half of the voters voted Mountebank at 2nd place or higher, and it received 18 1st place votes (considerably higher than Wharf's 6). Mountebank's average is dragged down by a couple extremely low outliers (below 20%) and a few more votes around the middle, some of them errors by high-rated players. Mountebank: you're still #1 in my heart and mind!
A related question: the rankings show weighted averages, un-weighted averages, and medians. Why not also show the weighted median?
Let's scrutinize the top 3 with a statistical eye.
Notice that Mountebank has, by far, the highest median on this list. In fact, more than half of the voters voted Mountebank at 2nd place or higher, and it received 18 1st place votes (considerably higher than Wharf's 6). Mountebank's average is dragged down by a couple extremely low outliers (below 20%) and a few more votes around the middle, some of them errors by high-rated players. Mountebank: you're still #1 in my heart and mind!
A related question: the rankings show weighted averages, un-weighted averages, and medians. Why not also show the weighted median?
I am not sure what the phrase “weighted median” would mean in this context. How would you calculate that?
I think Vampire is overrated and is the same kind of trap as University. And the bat is simply not very good. With no other trashers in the board it's ok (but still comes late) otherwise it's a dead card in the deck.Well, University takes a 2-step process (buy Potion, buy Uni) to get the benefit; Vampire only has one intermediary step. And I think Vampire's attack is usually more impactful than Uni's +action. All in all, the Bat is more of a nerf to the card, to slow it down and have it run out, Mercenary-style.
Also I don't get Groundskeeper yet. I like the card a lot but I never had lot of VP with it. Wild hunt seems way better to me. Can someone explain me why groundskeeper is so good ?
play five Groundskeepers and Estates become Provinces.
I really like your post, but on top, I‘d like to emphasize that your statementplay five Groundskeepers and Estates become Provinces.
even underestimates Groundskeeper. The truth is, Estate+5VP is way better than a province, because you can trash that estate and keep your deck thin.