Dominion Strategy Forum

Dominion => Game Reports => Help! => Topic started by: Dingan on January 09, 2018, 01:29:52 am

Title: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: Dingan on January 09, 2018, 01:29:52 am
(https://i.imgur.com/Q0dnUva.png)

Wild board here. What is best???

I ended up winning with a HoP megaturn of sorts on T17 (against a person; screenshot is from replaying the game). I however have no idea what would have been the best/fastest route to said megaturn, or if the megaturn even is the best strategy.

My thought process:
I'm not sure if buying Bard was great but other than that I feel I reached this deck state pretty efficiently.

That all basically won me the game (my opponent suffered from Villa-as-just-Necropolis syndrome and didn't realize Storyteller-HoP until near the end of game). BUT, there are so many other things to consider imo:
Title: Re: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: Titandrake on January 09, 2018, 02:13:32 am
I have no idea what I'm doing on this board, but I'm not sure it's a megaturn board. It looks more like a 3-pile-from-nowhere board.
Title: Re: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: Chris is me on January 09, 2018, 09:07:17 am
My complete gut here, so it’s very bad.

Temple / Silver opening. Go HARD on Villa and Bridge, then add Storyteller to get something resembling draw going. 1 or 2 HoP to use as an honest gainer, not a megaturn thing, and try to build to the big Bridge turn.

I don’t think you have TIME for a proper double Tac - I think you basically get a Tac the second to last turn of the game, and then you do as much as you can. There’s the Villa trick, but wow those cards will be going fast, so I’m uncertain.

In reality what ends up happening is it’s a big pileout board, but you build it that way anyway. Idk. I would lose here.
Title: Re: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: teamlyle on January 09, 2018, 10:46:21 am
5/2 here is sad. I would open Temple/nothing.

You would need to Dominate 3 times or Dominate twice and Province once in order to get as many VP as the megaturn, but even then, the megaturn player could gain Duchy with Horns. I think there's no way Dominate is viable here.
Title: Re: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: DG on January 09, 2018, 10:55:01 am
The villa-storyteller-bridge thing looks really strong so is probably going to be the core of the deck. I'm guessing that although the HOP can gain cards with the storyteller, just using bridges will give smoother draws and more control of the 3 pile ending. A well timed tactician might help.
Title: Re: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: terminalCopper on January 09, 2018, 01:07:19 pm
I think tac is weaker than storyteller, temple is too slow. It is better to open with bridge or dismantle.

The latter looks interesting - here is a plan i expect to be clearly faster than T17:

If everything works out, we can

open dismantle/silver
T3/4: Buy silver, silver; dismantle estate into copper, gold -> 17$, 15 cards
T5,6,7: Buy storyteller, storyteller, bridge; dismantle one more estate -> 22$, 17 cards (not counting Storyteller)
T8: draw your deck with two storytellers spending 12$ -> play bridge, buy villa, buy two more storytellers
T9 - T11: explode with bridges/villas/HOP/storyteller

T8 involves some luck, and we might also have bad luck in the beginning, or dud during T9-T11. But I don't see a reason to expect losing more than two turns on average, we might even get lucky with 5$ in T3/4.
Therefore, a megaturn in  T13 or similar seems realistic to me.

 
Title: Re: Double Tac, Villa, Bridge, Storyteller, HoP
Post by: Rabid on January 09, 2018, 01:29:04 pm
I got $5 on turns 3 and 4, and good shuffle luck.
#10450575
10 Bridge mega turn on turn 11.
Bridge / Silver opening, tactician on first $5.