Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: King Leon on November 27, 2017, 05:06:22 pm

Title: Idea: Cards which allow you playing Actions in the Night phase
Post by: King Leon on November 27, 2017, 05:06:22 pm
This is similar to the card mentioned in the thread „Night village: Candle (http://forum.dominionstrategy.com/index.php?topic=17961.0)“, but has another flavor.

I recently had the idea of a card which allows you playing an Action in the Night phase to allow nasty things like playing a Library after a Monastery, a Vassal after a Night Watchman or a Workshop after a Devil’s Workshop.

Sleepy Village
Types: Action/Reserve
Cost: 4

+1 Card
+1 Action

Put this on your Tavern Mat.

In your Night phase, you may call this to play an Action card from your hand.

What do you think about this?


Title: Re: Idea: Cards which allow you playing Actions in the Night phase
Post by: ThetaSigma12 on November 27, 2017, 05:38:51 pm
The main problem is that all non-Night cards are dead in your Night phase, so drawing cards is useless (usually), +actions, +coins, and +buys are also useless. So Attacks, Deck Inspection, Trashing, and a few others are the only cards that matter, and then, the difference between playing a Chapel in the Night phase and Action phase is marginal. The card isn't really worth it IMO.
Title: Re: Idea: Cards which allow you playing Actions in the Night phase
Post by: ipofanes on November 28, 2017, 05:05:04 am
Hum, I can see uses for colliding Workshops in a Garden rush, but Coin of the Realm handles this better. Same thing if you are desperate for drawing Bats with your Smithy drawn dead: Coin of the Realm. I think a card like that should be weighed against CotR.