Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: werothegreat on November 26, 2017, 03:19:59 pm

Title: Banshee
Post by: werothegreat on November 26, 2017, 03:19:59 pm
I felt one of the missed opportunities in Nocturne was a Banshee card, so I made one!  I'm still toying with it, and not settled on the effects each card type should give.

(https://i.imgur.com/aoPSrRh.jpg)
Title: Re: Banshee
Post by: LibraryAdventurer on November 26, 2017, 03:34:45 pm
Agree with wanting a banshee card.
The attack for trashing an action is too nasty. Pillage is a one-shot 5-cost for a reason.
Title: Re: Banshee
Post by: werothegreat on November 26, 2017, 03:51:23 pm
Agree with wanting a banshee card.
The attack for trashing an action is too nasty. Pillage is a one-shot 5-cost for a reason.

True.  Also a bit too easy to stack, I'm realizing.  Maybe just a straight "discard down to 3"?
Title: Re: Banshee
Post by: Jack Rudd on November 26, 2017, 04:33:42 pm
Mmm, churning the Copper pile. Games with this in will be full of people using this to trash their starting Coppers and give out more Coppers, kind of like Ambassador.
Title: Re: Banshee
Post by: GendoIkari on November 26, 2017, 10:20:30 pm
Agree with wanting a banshee card.
The attack for trashing an action is too nasty. Pillage is a one-shot 5-cost for a reason.

True.  Also a bit too easy to stack, I'm realizing.  Maybe just a straight "discard down to 3"?

Yeah. Not that it’s super easy,   but with things like Lurker, you could build something that locks opponents out.
Title: Re: Banshee
Post by: markusin on November 27, 2017, 12:10:32 am
Agree with wanting a banshee card.
The attack for trashing an action is too nasty. Pillage is a one-shot 5-cost for a reason.

True.  Also a bit too easy to stack, I'm realizing.  Maybe just a straight "discard down to 3"?

Yeah. Not that it’s super easy,   but with things like Lurker, you could build something that locks opponents out.

You can maybe tweak it so they discard a card of your choice and then they draw a card, or two cards. Trashing an action should be assumed to be usable every turn, thanks to Action card gainers (such as Lurker) and Fortress and other things.
Title: Re: Banshee
Post by: Accatitippi on November 27, 2017, 03:27:38 am
The copper ambassador effect is probably too strong, also considering that Banshee is nonterminal. Fact is, ambassador tends to slowly thin (2p) or slowly junk (3-4p), so it's getting the game somewhere. In 2p, banshee (bar other trashing) is only moving copper around, so you'll get the copper table tennis thing, only nonterminal and infinite. I'd be extra careful when testing this.
Title: Re: Banshee
Post by: faust on November 27, 2017, 04:40:34 am
The copper ambassador effect is probably too strong, also considering that Banshee is nonterminal. Fact is, ambassador tends to slowly thin (2p) or slowly junk (3-4p), so it's getting the game somewhere. In 2p, banshee (bar other trashing) is only moving copper around, so you'll get the copper table tennis thing, only nonterminal and infinite. I'd be extra careful when testing this.
Agreed; the Copper effect is more problematic than the Action one, which isn't to say that the Action one is unproblematic. But ambassadoring a Copper that you still get to use the same turn is nuts.
Title: Re: Banshee
Post by: faust on November 27, 2017, 04:51:12 am
I think swapping the Night and Action effects would improve the card. Nights aren't as easily retrievable from the trash and there won't be a lot of them in the kingdom. Trash an Action to make each other player gain a card is a deal you want to make sometimes, but it's not terribly strong.

The Treasure trashing could be a discard effect, but of course now the card looks a whole lot like Catapult.
Title: Re: Banshee
Post by: popsofctown on November 28, 2017, 02:52:40 am
The copper ambassador effect is probably too strong, also considering that Banshee is nonterminal. Fact is, ambassador tends to slowly thin (2p) or slowly junk (3-4p), so it's getting the game somewhere. In 2p, banshee (bar other trashing) is only moving copper around, so you'll get the copper table tennis thing, only nonterminal and infinite. I'd be extra careful when testing this.
I really, really don't like for Ambassador to be considered a baseline against which fan cards are measured.  There a lots of threads that suggest Ambassador is a Very Special Card. 
You shouldn't need to.  "nonterminal noble brigand, how dare you", or whatever.
Ambassador is ok.  But I think it's like, a design miracle that it's ok.  In some alternate universe with either 2$ or 4$ Silver I suspect it's very not o.k.
Title: Re: Banshee
Post by: Accatitippi on November 28, 2017, 04:52:30 am
The copper ambassador effect is probably too strong, also considering that Banshee is nonterminal. Fact is, ambassador tends to slowly thin (2p) or slowly junk (3-4p), so it's getting the game somewhere. In 2p, banshee (bar other trashing) is only moving copper around, so you'll get the copper table tennis thing, only nonterminal and infinite. I'd be extra careful when testing this.
I really, really don't like for Ambassador to be considered a baseline against which fan cards are measured.  There a lots of threads that suggest Ambassador is a Very Special Card. 
You shouldn't need to.  "nonterminal noble brigand, how dare you", or whatever.
Ambassador is ok.  But I think it's like, a design miracle that it's ok.  In some alternate universe with either 2$ or 4$ Silver I suspect it's very not o.k.

I don't understand what you're saying. Ambassador is by far the closest comparison (with Catapult second), so it makes sense to compare with those two cards.
Then, of course Amby is uniquely OP, and Ambassador variants should be looked at with extra care.
Title: Re: Banshee
Post by: popsofctown on December 06, 2017, 02:53:25 am
The copper ambassador effect is probably too strong, also considering that Banshee is nonterminal. Fact is, ambassador tends to slowly thin (2p) or slowly junk (3-4p), so it's getting the game somewhere. In 2p, banshee (bar other trashing) is only moving copper around, so you'll get the copper table tennis thing, only nonterminal and infinite. I'd be extra careful when testing this.
I really, really don't like for Ambassador to be considered a baseline against which fan cards are measured.  There a lots of threads that suggest Ambassador is a Very Special Card. 
You shouldn't need to.  "nonterminal noble brigand, how dare you", or whatever.
Ambassador is ok.  But I think it's like, a design miracle that it's ok.  In some alternate universe with either 2$ or 4$ Silver I suspect it's very not o.k.

I don't understand what you're saying. Ambassador is by far the closest comparison (with Catapult second), so it makes sense to compare with those two cards.
Then, of course Amby is uniquely OP, and Ambassador variants should be looked at with extra care.
p sure we're just violently agreeing
Title: Re: Banshee
Post by: McGarnacle on December 06, 2017, 08:09:23 pm
Agree with wanting a banshee card.
The attack for trashing an action is too nasty. Pillage is a one-shot 5-cost for a reason.

True.  Also a bit too easy to stack, I'm realizing.  Maybe just a straight "discard down to 3"?

I like the art and the concept. But if it is a haunted-themed card, shouldn't it topdeck down to 3 instead?
Title: Re: Banshee
Post by: enfynet on December 06, 2017, 09:33:00 pm
May I suggest a better image?

(https://www.gannett-cdn.com/-mm-/1d018e099eec801ae9700a983636f266f666a913/c=207-0-4800-3453&r=x393&c=520x390/local/-/media/Cincinnati/Cincinnati/2014/04/17//1397731247005-cindc5-6ewcca0lwbc1d96lx9xm-original.jpg)