Dominion Strategy Forum

Archive => Archive => Dominion: Nocturne Previews => Topic started by: GendoIkari on November 19, 2017, 11:27:54 pm

Title: I played Nocturne
Post by: GendoIkari on November 19, 2017, 11:27:54 pm
Darn online version making it so that me getting to play Nocturne at bgg.con is much less of a big deal!

The game was so new that it wasn't available in the library until part of the way through the con. I was really glad to see that they got a copy.

Anyway, so I played a three player game with a couple friends who don't play very much Dominion at all. Using all Nocturne cards so that I could see as much new stuff as possible. Our Kingdom:

(http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Monastery.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Faithful Hound.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Ghost Town.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Necromancer.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Conclave.jpg)
(http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Bard.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Shepherd.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Vampire.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Sacred Grove.jpg) (http://wiki.dominionstrategy.com/index.php?title=Special%3AFilePath&file=Tragic Hero.jpg)


I opened Monastery and Necromancer to trash early. Eventually, built a fun thing that used Necromancer to play Tragic Hero from the Trash, giving +3 cards, +1 buy, gain a Gold every turn. With the help of 2 Ghost Towns each turn to make sure I could play everything. I also had a Bard and a Conclave in there somewhere. And a Shepherd once I had several Provinces. It was a pretty reliable Province + something every turn engine.

Got some help from an opponent who played a lot of Sacred Groves. One guy bought a Vampire but it only got used once.

Both players just resigned after it was clear I was simply buying a Province every turn; the game was no longer fun for them.

So what I learned....

- Even though I knew nothing about any individual card's strength; being a good Dominion player still carried a lot of weight in being good at Nocturne.

- Monastery seems really good. I don't think I ever trashed 2 cards in a turn with it, but the fact that it's non-terminal, and can trash Coppers from play, is super nice.

- This is obvious, but in a reliable engine, 2 Ghost Towns are a Hireling that also gives an extra action each turn. That's really good.

- Boons are good. You want them.

- Necromancer is great with one-shots. Unless they say "if".
Title: Re: I played Nocturne
Post by: RTT on November 20, 2017, 01:53:20 am
- Necromancer is great with one-shots. Unless they say "if".

Tragic Hero says "if"  :D
Title: Re: I played Nocturne
Post by: werothegreat on November 20, 2017, 08:18:47 am
Has anyone seen Nocturne in stores yet?
Title: Re: I played Nocturne
Post by: J Reggie on November 20, 2017, 09:20:32 am
Has anyone seen Nocturne in stores yet?

I've seen it in one store. It was the "store" tab on ShuffleiT.
Title: Re: I played Nocturne
Post by: GendoIkari on November 20, 2017, 09:25:54 am
Has anyone seen Nocturne in stores yet?

They had copies for sale at bgg.con.
Title: Re: I played Nocturne
Post by: sorawotobu on November 20, 2017, 02:17:03 pm
Quote
- This is obvious, but in a reliable engine, 2 Ghost Towns are a Hireling that also gives an extra action each turn.

Replying to this because apparently it's not so obvious to people why this statement is false.

Ghost Town increases your handsize at the start of the next turn by one, at the cost of decreasing handsize this turn by one. In a reliable engine, this means you're breaking even every turn (except you get one extra card the turn after you buy a Ghost Town and lose a card on your last turn), so it's not comparable to Hireling, which actually does increase your handsize by one each turn after it's played.
Title: Re: I played Nocturne
Post by: GendoIkari on November 20, 2017, 04:20:27 pm
Quote
- This is obvious, but in a reliable engine, 2 Ghost Towns are a Hireling that also gives an extra action each turn.

Replying to this because apparently it's not so obvious to people why this statement is false.

Ghost Town increases your handsize at the start of the next turn by one, at the cost of decreasing handsize this turn by one. In a reliable engine, this means you're breaking even every turn (except you get one extra card the turn after you buy a Ghost Town and lose a card on your last turn), so it's not comparable to Hireling, which actually does increase your handsize by one each turn after it's played.

Good point. It gives you the 6 card hand for reliability that Hireling gives you, but if the second Ghost Town is one of those 6 cards; you haven't actually improved your reliability. However, drawing 6 out of 26 cards does give you a better chance at kicking off your deck-draw engine than drawing 5 out of 25 does, so it works similarly to Hireling when it comes to helping to ensure you get your deck-draw. But you're right, it trades the extra card for the extra action somewhat.
Title: Re: I played Nocturne
Post by: josh56 on November 21, 2017, 11:23:47 am
Ghost Town only increases the net hand size the first time you play it. Afterwards it only transfers a card into the next turn and provides an extra action.