Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: werothegreat on November 18, 2017, 08:05:18 pm

Title: Courtier's Wet Dream Kingdom
Post by: werothegreat on November 18, 2017, 08:05:18 pm
Can you set up a Kingdom that uses every possible card type for Kingdom cards?  (I'm pretty certain it's impossible to have one Kingdom cover every card type, including non-Supply card types like Spirit and Prize)

One rule: no Black Market.
Title: Re: Courtier's Wet Dream Kingdom
Post by: Jack Rudd on November 18, 2017, 08:57:22 pm
Well, Knights and Castles have to be included, which also gives you Action, Victory, Treasure and Attack.

You need either Page or Peasant to give you Traveller. The former will give you Duration, the latter will give you Reserve. I think I'll use Peasant, then, and use Caravan Guard to give me Reaction and Duration.

You need, I think, at least two Nocturne cards to give you all of Doom, Fate and Night.

One Looter needs to be added. It doesn't really matter which; I think I'll use Marauder.

Are there any types I'm missing so far?

Title: Re: Courtier's Wet Dream Kingdom
Post by: crj on November 18, 2017, 10:10:32 pm
Are there any types I'm missing so far?
Shelter and Ruins are easily dealt with.

But then there are Heirloom, Gathering. Prize, Zombie.
Title: Re: Courtier's Wet Dream Kingdom
Post by: Kirian on November 18, 2017, 11:22:24 pm
Are there any types I'm missing so far?
Shelter and Ruins are easily dealt with.

But then there are Heirloom, Gathering. Prize, Zombie.

And since there are no double-types that use two of the last four, the answer to the OP question is no.  You need at least 11 piles.
Title: Re: Courtier's Wet Dream Kingdom
Post by: Chris is me on November 19, 2017, 12:18:08 am
I mean Courtier’s best synergy is definitely Tactician, even though that’s not all four bonuses. You generally don’t want more than 3 anyway, gaining Golds gets gross.
Title: Re: Courtier's Wet Dream Kingdom
Post by: werothegreat on November 19, 2017, 10:22:10 am
Gathering is required.  Heirloom, Prize and Zombie are not.
Title: Re: Courtier's Wet Dream Kingdom
Post by: enfynet on November 19, 2017, 03:30:59 pm
So we're just going with supply types, and ignoring types that are not in the supply?
Title: Re: Courtier's Wet Dream Kingdom
Post by: CPiGuy on November 19, 2017, 05:37:00 pm
Are there any types I'm missing so far?
Shelter and Ruins are easily dealt with.

But then there are Heirloom, Gathering. Prize, Zombie.

And since there are no double-types that use two of the last four, the answer to the OP question is no.  You need at least 11 piles.

But Heirloom will show up with one of the Nocturne cards mentioned above. (There are also Spirits, but any Fate cards will have Spirits.)

Pretty sure Knights, Castles, Peasant, Caravan Guard, Werewolf, Fool, Marauder, Wild Hunt, Tournament, Necromancer does it.
Title: Re: Courtier's Wet Dream Kingdom
Post by: faust on November 20, 2017, 02:55:37 am
You need either Page or Peasant to give you Traveller. The former will give you Duration, the latter will give you Reserve. I think I'll use Peasant, then, and use Caravan Guard to give me Reaction and Duration.
According to the OP, all types should appear on kingdom cards; Teacher is not a kingdom card.
Title: Re: Courtier's Wet Dream Kingdom
Post by: werothegreat on November 20, 2017, 12:10:48 pm
You need either Page or Peasant to give you Traveller. The former will give you Duration, the latter will give you Reserve. I think I'll use Peasant, then, and use Caravan Guard to give me Reaction and Duration.
According to the OP, all types should appear on kingdom cards; Teacher is not a kingdom card.

I only specified you needed to include all types that appear on Kingdom cards.  I didn't specify that they had to appear on Kingdom cards.