Dominion Strategy Forum

Dominion => Dominion: Renaissance Previews => Dominion General Discussion => Dominion: Nocturne Previews => Topic started by: Donald X. on October 25, 2017, 03:00:06 am

Title: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:00:06 am
My gift for you today: a preview.

Nocturne has Boons. It's a deck of 12 landscape-style cards that give small beneficial effects. You play a card that says "receive a Boon" or some such, and turn over the top Boon and see what you get. You shuffle the cards when needed, they don't run out.

(http://i.imgur.com/uk0rhWE.png)

Okay here are some examples. The Sea's Gift, The Sun's Gift, The Swamp's Gift - they are all nature giving you stuff. The Swamp's Gift gives you another non-supply card, so here's that: Will-o'-Wisp.

(http://i.imgur.com/G2hUU3A.png)

It's a handy little thing, and who knows, maybe the Swamp will give you one. So anyway. You somehow get a boon, it's the Sea's Gift, so you draw a card; it's that easy.

(http://i.imgur.com/tXGsRZc.png)

Blessed Village gives you a Boon when you gain it. You can save the Boon for next turn and well some of them are still handy at the end of your Buy phase, but not all of them. The Sea's Gift for example is one you probably save. That word Fate at the bottom just means, shuffle the Boons for this game. See they all have it.

(http://i.imgur.com/pLEbTJR.png)

Idol alternates giving you Boons and Cursing the other players. It's that rare thing, a Cursing attack that doesn't just run out the Curses. Of course some games you get four and are playing them every turn. But not every game.

(http://i.imgur.com/967wOJn.png)

Druid gives you a choice of three Boons. It's just those three all game. Maybe this game Druid is your choice of, oh, those three Boons. Well that's a Wisp-making machine, that's pretty nice. And it can also draw you a card or order your deck, if those are important or the Wisps are gone. And there's the +Buy, sometimes you need that.

I only showed off three Boons, but of course the online version will have all twelve this week, so that the cards work correctly.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: AJD on October 25, 2017, 03:07:38 am
Okay so "take a Boon", in the case of Blessed Village, means literally take it from the Boon pile, and "receive a Boon" means do what it tells you and put it in the... Boon discard pile?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Watno on October 25, 2017, 03:11:31 am
How many Wisps are there?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:11:51 am
Okay so "take a Boon", in the case of Blessed Village, means literally take it from the Boon pile, and "receive a Boon" means do what it tells you and put it in the... Boon discard pile?
Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:12:01 am
How many Wisps are there?
12.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:13:50 am
Are you required to execute any Boon you receive? I would assume yes, in which case they could actually be detrimental.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:16:09 am
With Druid + Blessed Village, it is theoretically possible to run out the Boons pile, no? Gain 9 Blessed Vilages and set aside 3 Boons.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:17:53 am
Are you required to execute any Boon you receive? I would assume yes, in which case they could actually be detrimental.
Technically yes, but some of them say "you may."
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:18:34 am
With Druid + Blessed Village, it is theoretically possible to run out the Boons pile, no? Gain 9 Blessed Vilages and set aside 3 Boons.
Technically you could briefly be unable to receive a Boon. Then you would resolve your Blessed Village Boons and the nightmare would be over.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Beyond Awesome on October 25, 2017, 03:20:00 am
I love the Boons border.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Ethan on October 25, 2017, 03:20:59 am
I only showed off three Boons, but of course the online version will have all twelve this week, so that the cards work correctly.
Will we get these cards' preview online today or later this week?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: SevenSpirits on October 25, 2017, 03:22:44 am
With Druid + Blessed Village, it is theoretically possible to run out the Boons pile, no? Gain 9 Blessed Vilages and set aside 3 Boons.

This is called a "boondoggle".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:25:11 am
On another note, I love the way Idol does its cursing.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:28:57 am
I only showed off three Boons, but of course the online version will have all twelve this week, so that the cards work correctly.
Will we get these cards' preview online today or later this week?
The online version has all 12 right now.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:41:48 am
Am I not seeing it, or is there currently no way to read the boons set aside by Druid in the online implementation?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LaLight on October 25, 2017, 03:42:27 am
Am I not seeing it, or is there currently no way to read the boons set aside by Druid in the online implementation?

It's on top of the log, but will be implemented by right-click on druid soon.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:43:15 am
Am I not seeing it, or is there currently no way to read the boons set aside by Druid in the online implementation?

It's on top of the log, but will be implemented by right-click on druid soon.
Yeah, but these are only the names and I don't know what they do.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on October 25, 2017, 03:44:06 am
Am I not seeing it, or is there currently no way to read the boons set aside by Druid in the online implementation?

It's on top of the log, but will be implemented by right-click on druid soon.
Yeah, but these are only the names and I don't know what they do.
You can right-click on them to see the Boons.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Gazbag on October 25, 2017, 03:44:42 am
Here's what the rest of the Boons do:

Mountainís gift: Gain a silver
Skyís gift: You may discard 3 cards to gain a gold
Fieldís gift: +1 action +$1 (Keep this until cleanup.)
Moonís gift: Look through your discard pile. You may put a card from it onto your deck.
Riverís gift: +1 Card at the end of this turn. (Keep this until cleanup.)
Windís gift: +2 Cards Discard 2 cards.
Flameís gift: You may trash a card from your hand.
Forestís gift: +1 Buy +$1 (Keep this until cleanup.)
Earthís gift: You may discard a treasure to gain a card costing up to $4.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: -Stef- on October 25, 2017, 03:45:12 am
Am I not seeing it, or is there currently no way to read the boons set aside by Druid in the online implementation?
you can right-click in the log, where it mentions Druid setting aside the boons.
The plan was to also show the boons when you right click any druid, but that plan is... well it's on it's way and will be there for the official Nocturne release.
Possibly also later this week.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:45:49 am
Am I not seeing it, or is there currently no way to read the boons set aside by Druid in the online implementation?

It's on top of the log, but will be implemented by right-click on druid soon.
Yeah, but these are only the names and I don't know what they do.
You can right-click on them to see the Boons.
Cool, thanks! I never noticed you could right-click in the log...
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Emeric on October 25, 2017, 03:46:03 am
To be sure I have correctly understand (because I think there is a bug online but may be I misunderstand) :
- When the boon deck is shuffle ?

Online the number of cards in the deck is correctly decrease but when it arrive at 0 (I was supposing the suffle arrive and the number go back to 9 (there was druid)) it's stay at 0 ! is it a bug ?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LaLight on October 25, 2017, 03:47:33 am
To be sure I have correctly understand (because I think there is a bug online but may be I misunderstand) :
- When the boon deck is shuffle ?

Online the number of cards in the deck is correctly decrease but when it arrive at 0 (I was supposing the suffle arrive and the number go back to 9 (there was druid)) it's stay at 0 ! is it a bug ?

It is shuffled when a card needs to be drawn from there. Same with your deck, for instance
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: faust on October 25, 2017, 03:51:16 am
Some Boons say "keep this until cleanup". Druid says leave them set aside. I assume Druid takes precedence?

EDIT: I guess it makes sense too, since you never take the boon with Druid, so you cannot keep it.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LaLight on October 25, 2017, 03:57:08 am
Some Boons say "keep this until cleanup". Druid says leave them set aside. I assume Druid takes precedence?

EDIT: I guess it makes sense too, since you never take the boon with Druid, so you cannot keep it.

Correct.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: crlundy on October 25, 2017, 04:02:33 am
Funny, Boons work how I originally speculated Events would, random from deck. Nocturne has so many differently named things!

Also, the previews are already online?? This is dangerous for 1AM on a work night.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: NoMoreFun on October 25, 2017, 04:06:00 am
Druid is basically 220 different cards in 1; and I thought Events and Landmarks were space efficient
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Qvist on October 25, 2017, 05:10:03 am
Looking forward for my first Goons Boons game.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Hockey Mask on October 25, 2017, 05:51:41 am
I think it is unsafe to say that tomorrow's preview brings us Doom and Hexes.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: infangthief on October 25, 2017, 06:00:48 am
Looking forward for my first Goons Boons game.
Setup: Set aside the top 3 Goons face up.
Yep, the top Goons card has a picture of 3 Goons on it so that'll do nicely.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: BBL on October 25, 2017, 06:06:02 am
I am not sure what to make of these cards. At fist glance they look rather weak. A vanilla village with a random On Gain effect that can even be detrimental (like the Silver gain) for $4? Sure, if you really need the village, but otherwise? Druid should be ok for $2 (and can be good, depending on the boon setup), but Idol does not really gain much from the boons either. As a curser, it should be worth $5, but I wonder, if it would be any worse (or even better?) without the boons.

To make a random blackbox worth going for, there needs to be the chance that fo find something amazing. I do not see anything like it in the list of boons, so I am wondering how popular these cards will be. Am I overlooking something?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jack Rudd on October 25, 2017, 06:09:17 am
$4 villages usually have a rather minor effect in addition to the village effect. That's because, on boards where you need villages, you're usually happy to pay $4 for the village effect anyway.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Drab Emordnilap on October 25, 2017, 06:36:35 am
$4 villages usually have a rather minor effect in addition to the village effect. That's because, on boards where you need villages, you're usually happy to pay $4 for the village effect anyway.

Exactly. When you compare Blessed Village to Walled Village or Farming Village, it doesn't look so bad after all.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: BBL on October 25, 2017, 06:39:10 am
Sure, but +buy/trash for +2/Fortress/farming village every turn occur to me being much stronger than a single On Gain effect of disputable helpfulness. It feels like you pay +1$ more, not for, but despite the boon. Anyway, they can't all be the greatest villages ever etc, etc.

Having played a game now, I also see the point of the mechanic. It exists to make $2 exciting. And it works! Druid in particular is a amazing card, given the right circumstances. My very first kingdom contained Fool's Gold, Courtyard and Cursed Gold, so the additional buys were very welcome. Whisp was also great here.

On a general note, I find it astonishing how Nocturne makes all kingdoms better. At the beginning, I thought ShuffleIt used curated kingdoms to show off cool combos and interactions. Having played multiple games by now, I realize that it is Nocturne as a set which is so strong that it creates exciting tricks in almost any kingdom. I complained about the power creep of Empires in the past and Nocturne is the exact opposite. It really is an enabler expansion that makes the smaller cards shine too.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Awaclus on October 25, 2017, 07:20:56 am
Blessed Village seems to be pretty solid from the few games I played with it earlier.

If you get the trashing boon or the workshop boon, you basically gain an entire turn worth of tempo for free (1/6 odds to get that)
If you get the Wisp, the Wisp is pretty much comparable to Wishing Well so it's pretty helpful (1/12 odds to get that; 1/4 to get that or better)
If you get any of the +1 card or +$1 boons or the cartographer boon or the dungeon boon, it helps you hit $5 next turn which you can utilize to gain a tactical advantage in the early game (1/2 odds to get that; 3/4 to get that or better)
Then there's the Silver gain, which can be situationally good, bad, or anything in between, the Gold gain, which probably doesn't do anything most of the time but if you have three dead cards in your hand it's pretty good, and the topdecking ability which I don't know how to evaluate because I never got it.

All in all, I think this compares pretty favorably with Plaza and Mining Village and pretty unfavorably with Wandering Minstrel and Port. It's not that the card itself has that strong of an effect, but getting just a small advantage just once in the early game for free with an engine component you'd want to buy anyway can make the difference between wasting a turn not really doing anything and buying a $5 Action, and that $5 Action vs. not really anything in your deck over the course of the entire game will be the reason why Blessed Village is a decently strong card.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: grrgrrgrr on October 25, 2017, 07:29:53 am
Mmm, let's predict the next previews.

The bonus preview will show us a Heirloom that is also a Fate card.

Tomorrow's preview will be about Hexes, which are landscape cards with a purple border which will slightly cripple the ones getting them.

EDIT: Wow I failed hard with the bonus preview prediction.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Awaclus on October 25, 2017, 07:30:32 am
As for the other cards, you can sometimes get three garbage boons for Druid and then it sucks unless you need the +buy, but most of the time they seem to be good enough that you buy them, but not good enough that they completely warp the game.

The Boon mechanic itself reminds me a lot of some of Hearthstone's mechanics (mostly Adapt) that are super fun, but can be pretty frustrating sometimes.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Cuzz on October 25, 2017, 07:33:03 am
So if Druid and eg Blessed village are out, then the Boon pile for Blessed village only has 9 and it canít access the set aside ones?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Awaclus on October 25, 2017, 07:37:48 am
So if Druid and eg Blessed village are out, then the Boon pile for Blessed village only has 9 and it canít access the set aside ones?

Yeah.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markusin on October 25, 2017, 07:55:21 am
As for the other cards, you can sometimes get three garbage boons for Druid and then it sucks unless you need the +buy, but most of the time they seem to be good enough that you buy them, but not good enough that they completely warp the game.

The Boon mechanic itself reminds me a lot of some of Hearthstone's mechanics (mostly Adapt) that are super fun, but can be pretty frustrating sometimes.

Druid is like Adapt, and Blessed Village is like Spare Parts.

Druid has +buy, so it's basically going to be good whenever Herbalist and Peasant itself are good at the very least. It can also be a Workshop on demand sometimes, or a Candlesticks Maker, or...it's cool.

Blessed Village. In games without Druid or other Boon cards, you might not get to the bottom of the Boon pile. I like that nice touch of Love Letter style uncertainty. Some of the Boons make Blessed Village feel a bit like Ghost Town, say if you get the Fishing Village effect for next turn. That's cool because I'm going to miss Ghost Town until it comes back briefly for the weekend (previews only include the previewed cards of today and yesterday).
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Cuzz on October 25, 2017, 07:59:34 am
Seems funny that Blessed village lets you save the boon for next turn and idol doesnít.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markus on October 25, 2017, 08:19:14 am
[ (previews only include the previewed cards of today and yesterday).

That's not correct. There are 2 cards from the day itself and 2 cards from all previous days.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markusin on October 25, 2017, 08:21:35 am
[ (previews only include the previewed cards of today and yesterday).

That's not correct. There are 2 cards from the day itself and 2 cards from all previous days.

Thanks for the clarification.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: ThetaSigma12 on October 25, 2017, 08:23:08 am
Can we just take a moment to appreciate how good Druid's art is? Grant Hansen really pulled through!


And I quite like Idol's art.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jack Rudd on October 25, 2017, 08:38:23 am
Seems funny that Blessed village lets you save the boon for next turn and idol doesnít.
BV's is on-gain and Idol's on-play, which makes a difference. A lot of boons don't work if you can only get them once you've started buying cards.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Asper on October 25, 2017, 08:42:27 am
Funny. Druid's a bit similar to my Summoner, in that it does one of several effects from a set of sideways-cards randomly determined each game. The fact that Boons are all worth about the same, are received randomly and aren't bought makes them different to my Spells in general, but for this particular card it's quite some similarity. I recall making it two Spells instead of three because it was a bit overwhelming otherwise, but then I didn't do it because of Summoner specifically. Current number of cards I'll have to kill for redundancy with Nocturne: 2
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: NZacharias on October 25, 2017, 09:04:04 am
A lot of us don't have the boons memorized. Can we confirm what boons are set aside (akin to how we confirm our starting hand)? After all the log tells us what boons are set aside, but not what they do.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markus on October 25, 2017, 09:21:20 am
You can right-click the Boons in the log. There's going to be an update in which right-clicking Druid also brings up the 3 images.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Gazbag on October 25, 2017, 09:24:50 am
A lot of us don't have the boons memorized. Can we confirm what boons are set aside (akin to how we confirm our starting hand)? After all the log tells us what boons are set aside, but not what they do.
Right clicking the set aside Boons should show what they do.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: crj on October 25, 2017, 09:25:58 am
Hmm. Druid looks awesome, but am I the only person wary that the mechanic of receiving random Boons adds a hefty dose of extra randomness and luck to a game that currently has about the right amount in most respects, maybe sometimes a little too much?

So this site is Dominion strategy; how on earth does one incorporate Boons into a strategy?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: ThetaSigma12 on October 25, 2017, 09:39:04 am
Hmm. Druid looks awesome, but am I the only person wary that the mechanic of receiving random Boons adds a hefty dose of extra randomness and luck to a game that currently has about the right amount in most respects, maybe sometimes a little too much?

So this site is Dominion strategy; how on earth does one incorporate Boons into a strategy?

Well, Druid gives everybody the same 3 so it's not luck. Fool gives you 3 so it evens out the luck a bit, it's less likely to get 3 awful ones then it is to get 1. You can also do some Boon deck tracking to help. Blessed Village lets you choose the time you get it so it's not always useless. The worst is probably Idol as many of the effects are bad in the Buy Phase. Getting +1 Card or +1 Action is annoying.

Also, none of the boons are really good so getting unlucky once probably won't make you lose.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: J Reggie on October 25, 2017, 09:50:23 am
In an IRL game, are you allowed to look through the Boon discard pile?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: allanfieldhouse on October 25, 2017, 10:07:10 am
Did anyone else read the thread title as "Blessed Village Idiot"?

"Oh man, I can't believe Donald used that name for a card!"
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Qvist on October 25, 2017, 10:13:03 am
Nope, he made Idiot into its own card. (http://forum.dominionstrategy.com/index.php?topic=17781.0)
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 25, 2017, 10:50:52 am
Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Mic Qsenoch on October 25, 2017, 10:59:00 am
Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?

They don't count for HoP, but they can literally be "in play" and it wouldn't matter for HoP because they aren't "cards".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: ThetaSigma12 on October 25, 2017, 11:01:18 am
because they aren't "cards"

oh gosh not this again
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: trivialknot on October 25, 2017, 11:01:38 am
Boons are not at all like what I expected.  I feel initially skeptical.

On the other hand, I look forward to the newest category in the Qvist rankings!  Swamp's Gift OP.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: werothegreat on October 25, 2017, 11:05:22 am
The relevant Boons just say "keep this until Clean-up" and don't mention anything about "play".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 25, 2017, 11:10:04 am
As someone who hates the randomness of Black Market, and to a certain extent Knights, I'm pretty skeptical about Boons too. Wisp seems pretty great to me. In a game without trashing, weak trashing, heavy junking, or even before you trash that much, Wisps can be pretty close to Labs. The others are more situational, but most of them seem a lot weaker.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Cave-o-sapien on October 25, 2017, 11:11:11 am
You know that phenomenon where a word suddenly starts to sound funny and foreign?

That's 'boon' to me right now.


Boon?


Boooooon.

Boon.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: spiralstaircase on October 25, 2017, 11:18:40 am
I was saying boo-urns.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: SuperHans on October 25, 2017, 11:24:25 am
I assume Cursed Village is the same as Blessed Village, but it dishes out hexes instead of boons. If so, games with both blessed villages and cursed villages are going to be great.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: crj on October 25, 2017, 11:34:28 am
Well, Druid gives everybody the same 3 so it's not luck.
Agreed. That's why I said:
Hmm. Druid looks awesome, but...

You can also do some Boon deck tracking to help.
That's not necessarily a mitigation. Suppose you're playing a game in which everyone would really like a Will-'o-the-wisp. Nine Boons get pulled from the deck without the Gift of the Swamp turning up. Now you've not only failed to get your Wisp, but the next person also knows they've got a 1 in 3 chance. Your failure improves someone else's chance of success.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Orange on October 25, 2017, 12:04:42 pm
Druid is awesome.  +buy is critical to most engines.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: trivialknot on October 25, 2017, 12:42:16 pm
Looking at the other 9 boons (https://dominionstrategy.com/2017/10/25/nocturne-previews-the-other-9-boons/), we have:

4 that gain (Swamp, Earth, Mountain, Sky)
3 that sift (Sun, Moon, Wind)
3 that draw (Sea, River, Wind)
2 that give money (Forest, Field)
1 that gives an action (Field)
1 that gives a buy (Forest)
1 that trashes (Flame)
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Tozar on October 25, 2017, 12:50:52 pm
I ran into a "negative boon" scenario in my first online game with them.

I had all my cards either in play or in my hand when I received the boon that has you draw two cards and discard two cards.  Since donate was on the board, I had no garbage.  I hadn't started greening yet, so I had to discard two silvers.

On the plus side, I finally gained a Ghost in that game.  It was pretty fun.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: pacatak on October 25, 2017, 01:12:04 pm
So with the Idol are all treasures played at once, but you don't ahve to play all of them?

so if i have 4 Idols do i just play them at the same time and everyone else gets a curse, or do i play them one after another so it's boon curse boon curse?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Mic Qsenoch on October 25, 2017, 01:13:48 pm
So with the Idol are all treasures played at once, but you don't ahve to play all of them?

so if i have 4 Idols do i just play them at the same time and everyone else gets a curse, or do i play them one after another so it's boon curse boon curse?

All Treasures are played one at a time, resolving all of the card's effects, before moving on to playing the next treasure. Idol is no exception.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Co0kieL0rd on October 25, 2017, 01:25:03 pm
So with the Idol are all treasures played at once, but you don't ahve to play all of them?

so if i have 4 Idols do i just play them at the same time and everyone else gets a curse, or do i play them one after another so it's boon curse boon curse?

The latter. You basically always play treasures one at a time. It just didn't matter prior to Prosperity's kingdom treasures.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: chipperMDW on October 25, 2017, 02:29:24 pm
I guess the Boons that say "keep this" do so because, instead of giving an immediate, no-need-for-tracking benefit, they do something that matters for later (coins, actions, buys, and delayed draw) and keeping them around acts as a way of tracking what you got.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: timchen on October 25, 2017, 02:45:03 pm
As someone who hates the randomness of Black Market, and to a certain extent Knights, I'm pretty skeptical about Boons too. Wisp seems pretty great to me. In a game without trashing, weak trashing, heavy junking, or even before you trash that much, Wisps can be pretty close to Labs. The others are more situational, but most of them seem a lot weaker.

True except that Lab is pretty weak in that phase. Unless you have good 2s to draw.

Viewing in vacuum I am pretty meh on this mechanic. Some extra randomness trying to make something interesting but in the end, I don't know, does it worth the extra setup and is there that much extra fun after all?

But I liked the discussion on blessed village. Indeed on gain boon can somewhat change early game.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Minotaur on October 25, 2017, 02:47:06 pm
Here's what the rest of the Boons do:

Mountainís gift: Gain a silver
Skyís gift: You may discard 3 cards to gain a gold
Fieldís gift: +1 action +$1 (Keep this until cleanup.)
Moonís gift: Look through your discard pile. You may put a card from it onto your deck.
Riverís gift: +1 Card at the end of this turn. (Keep this until cleanup.)
Windís gift: +2 Cards Discard 2 cards.
Flameís gift: You may trash a card from your hand.
Forestís gift: +1 Buy +$1 (Keep this until cleanup.)
Earthís gift: You may discard a treasure to gain a card costing up to $4.


Fishing Village produces a Field's Gift???
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: trivialknot on October 25, 2017, 04:24:48 pm
I suppose a lot of people are trying out the cards online, but I only play IRL so all I can do is speculate.  So here's my serious speculation about the strategy around boons.

Aside from Druid, you can't choose what boons to receive.  So it doesn't seem like Fate cards play any sort of clear role.  You want a trasher, best get a trasher instead of banking on a Fate card that is equally likely to gain you a silver.  You want a gainer, best get a gainer instead of a card that might instead sift.  If there's no other available gainer/trasher/buy, then you're SOL because the Fate card isn't likely to give you the one gift you want.

So when do you want boons?  I'm guessing you want them early on, because most of the effects help you as you build.  But it probably depends on the Fate card (e.g. you want an Idol whenever you want Silver+).

I think there are some Boons you will be happier to see than others.  Flame, Swamp, and Earth seem like the best ones overall.  I think you will rarely be happy to see Sky.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Awaclus on October 25, 2017, 04:31:20 pm
So when do you want boons?

You want Boons when you want the card that hands them out for other reasons.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Co0kieL0rd on October 25, 2017, 04:38:31 pm
So when do you want boons?

You want Boons when you want the card that hands them out for other reasons.
What about Fool? You never want that for other reasons than the boons. So are you saying you never want Fool?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: JW on October 25, 2017, 05:19:15 pm
What about Fool? You never want that for other reasons than the boons. So are you saying you never want Fool?

Fool seems most useful in money-heavy decks where you'll have not-very-useful cards to discard to Lost in the Woods to get boons. And because you start with Lucky Coin, more games with Fool are going to head in a money-heavy direction. The Lucky Coin sometimes fools ambitions to play an engine.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 25, 2017, 07:09:40 pm
Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?

They don't count for HoP, but they can literally be "in play" and it wouldn't matter for HoP because they aren't "cards".

Are you basing that on some official information?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Gherald on October 25, 2017, 07:14:13 pm
Nocturne has Boons. It's a deck of 12 landscape-style cards that give small beneficial effects. You play a card that says "receive a Boon" or some such, and turn over the top Boon and see what you get. You shuffle the cards when needed, they don't run out
They are cards! They are not cards!

SchrŲdinger's Boons.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: rubikbeggar on October 25, 2017, 07:28:06 pm
I played a game with Idol (http://wiki.dominionstrategy.com/index.php/Idol) (my favorite card released so far, even though some people destroy it verbally), and it had Artisan (http://wiki.dominionstrategy.com/index.php/Artisan). I got Artisan early on but I don't remember how (it was something like 3rd turn), and it's so great to get your Idols straight in your hand where you can use them even if you don't have any actions left. You have one Idol, you play your Artisan, you get another Idol, you play both and you laugh madly because you got to curse your opponent.

And also, my opinion on Boons is that even though it relies on luck, if there is no trasher, you will want to play your Idols as much as possible to get the Flame's Gift.

Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: AJD on October 25, 2017, 07:33:01 pm
Forestís gift: +1 Buy +$1 (Keep this until cleanup.)

...I get it! It's the forest because that's where woodcutters work!
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: TonyStark on October 25, 2017, 08:35:02 pm
I love the way all the Fate cards interact with the Boons! These look like a ton of fun!
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: GendoIkari on October 25, 2017, 09:21:42 pm
Can we get a full list of Boons from someone who has seem them online?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Gherald on October 25, 2017, 09:45:15 pm
Here's what the rest of the Boons do:

Mountainís gift: Gain a silver
Skyís gift: You may discard 3 cards to gain a gold
Fieldís gift: +1 action +$1 (Keep this until cleanup.)
Moonís gift: Look through your discard pile. You may put a card from it onto your deck.
Riverís gift: +1 Card at the end of this turn. (Keep this until cleanup.)
Windís gift: +2 Cards Discard 2 cards.
Flameís gift: You may trash a card from your hand.
Forestís gift: +1 Buy +$1 (Keep this until cleanup.)
Earthís gift: You may discard a treasure to gain a card costing up to $4.

Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: chipperMDW on October 26, 2017, 12:15:21 am
Can we get a full list of Boons from someone who has seem them online?

Check the blog for images of the non-previewed ones. They're on the wiki, too.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Cave-o-sapien on October 26, 2017, 12:43:42 am
Three Boons games under my belt now and I'm not sure what to make of them. They feel like an early 2000's casual Euro-game mechanic, which seems a little out of place here.

Fool is interesting. I think it belongs in that category of kingdom cards that you will have either 1 or 0 of. It has been a dead card in my hand many turns. Is it worth it? No idea.

Lost in the Woods combos nicely with Hound, though.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: weesh on October 26, 2017, 01:00:53 am
one of my favorite cards is chariot race, and I'm looking forward to trying it with wisps, since it clears the low cost cards out of the way.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: rubikbeggar on October 26, 2017, 06:01:33 am
Forestís gift: +1 Buy +$1 (Keep this until cleanup.)

...I get it! It's the forest because that's where woodcutters work!

Mountainís gift: Gain a silver
Mountain because Mine.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Awaclus on October 26, 2017, 06:07:15 am
one of my favorite cards is chariot race, and I'm looking forward to trying it with wisps, since it clears the low cost cards out of the way.

But Wisp itself is a low-cost card, so I wouldn't count on that working out.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: ThetaSigma12 on October 26, 2017, 06:46:32 am
one of my favorite cards is chariot race, and I'm looking forward to trying it with wisps, since it clears the low cost cards out of the way.

But Wisp itself is a low-cost card, so I wouldn't count on that working out.

Well, the point is you play a Wisp and reveal the top card of your deck. If it's cheap, you draw it and play another wisp. If it's expensive, it gets left on top and you can Chariot race it.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Awaclus on October 26, 2017, 07:15:31 am
one of my favorite cards is chariot race, and I'm looking forward to trying it with wisps, since it clears the low cost cards out of the way.

But Wisp itself is a low-cost card, so I wouldn't count on that working out.

Well, the point is you play a Wisp and reveal the top card of your deck. If it's cheap, you draw it and play another wisp. If it's expensive, it gets left on top and you can Chariot race it.

In practice, what's going to happen is that your opponent plays a Chariot Race and you're stuck with the Wisp on top of your deck for the entire turn while your opponent gets like +5(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png).
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jack Rudd on October 26, 2017, 11:33:01 am
Highway combos nicely with Will O'Wisp.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Asper on October 26, 2017, 11:41:47 am
Highway combos nicely with Will O'Wisp.

So does Bridge Troll, which I had yesterday. It was a Fool's game, so it had lots of Silvers.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Asper on October 26, 2017, 11:42:50 am
Forestís gift: +1 Buy +$1 (Keep this until cleanup.)

...I get it! It's the forest because that's where woodcutters work!

Mountainís gift: Gain a silver
Mountain because Mine.

And the River is delayed because of the aquatic theme of Seaside Durations.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on October 26, 2017, 11:45:58 am
And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Asper on October 26, 2017, 12:23:40 pm
And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I forgot that was there, too. Ah well. All Rivers go into the Sea sooner or later. So if I think about it, it's kind of cute that the River does the Sea thing, just later.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: drsteelhammer on October 26, 2017, 04:55:43 pm
And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I like it the way it is. The River one is pretty sweet, whereas the Sea one makes me salty (triggers a bad shuffle everytime!)
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markusin on October 26, 2017, 04:58:21 pm
And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I forgot that was there, too. Ah well. All Rivers go into the Sea sooner or later. So if I think about it, it's kind of cute that the River does the Sea thing, just later.

A player with particularly good foresight could choose to get the River Boon (draw an extra card at the end of the turn) from Blessed Village at the start of the next turn.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Chappy7 on October 26, 2017, 09:35:18 pm
On ShuffleIT, how do we see the 3 set aside boons for druid?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on October 26, 2017, 09:53:08 pm
On ShuffleIT, how do we see the 3 set aside boons for druid?

Right now you look at the top of the log. Someday they will show up when you right-click on Druid.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Co0kieL0rd on October 27, 2017, 05:52:53 am
And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I like it the way it is. The River one is pretty sweet, whereas the Sea one makes me salty (triggers a bad shuffle everytime!)
Does it really? Or were you just looking for an excuse to make that salt pun?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 27, 2017, 10:36:01 am
Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?

I would still appreciate an official response to this...
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on October 27, 2017, 10:47:55 am
Yes Blessed Village has you move the Boon to where you can keep an eye on it until you receive it, and "receive a Boon" means it goes to the Boons discard pile (shuffled as needed). Except 3 Boons which say they stay in play until clean-up, those stay in play until clean-up.

I guess you don't literally mean "in play", right? They don't count for things like Horn of Plenty?

I would still appreciate an official response to this...

They don't count as cards, and they never count as being "in play".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 27, 2017, 01:04:44 pm
I think that it would be a pretty big improvement to the Boons if The Mountain's Gift were "you may gain a Silver". A Boon can often do nothing useful, but The Mountain's Gift is the only one that can be more like Hexing yourself.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: crj on October 27, 2017, 01:22:17 pm
Having already noted that Den Of Sin (name announced, no preview) feels like it ought to have been Den Of Iniquity, am I the only person who feels Will-'o-Wisp ought to have been Will-'o-the-Wisp?

I'm not sure that's even a UK/US thing - isn't the latter more common both sides of the Atlantic?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: drsteelhammer on October 27, 2017, 05:52:56 pm
And the River is delayed because of the aquatic theme of Seaside Durations.

Huh, maybe River and Sea should have been swapped.

I like it the way it is. The River one is pretty sweet, whereas the Sea one makes me salty (triggers a bad shuffle everytime!)
Does it really? Or were you just looking for an excuse to make that salt pun?

Well, at the time I wrote this, the cantrip boon user wasn't out yet, so that one is pretty cool with Sea's gift. Blessed village isn't that bad either since it just becomes a rivers gift. But I did get that awful feeling when Fool and Idols misbehaved, so I'd much rather get the River there (and yes, atleast one of those shuffle triggers was game losing). That cartographer boon atleast mitigates that problem of triggering a bad shuffle, the sea just doesn't do anything in subpar situations.

Also, who am I kidding, this is f.ds. Of course I would have tried to make the pun work anyway.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: chipperMDW on October 30, 2017, 05:57:10 pm
"The Mountain's Gift" ties "Philosopher's Stone" for the longest-named thing in Dominion in terms of character count.

(Unless you count "Settlers/Bustling Village" as a whole name ó for the pile or randomizer ó and not just two separate names.)
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on October 30, 2017, 06:02:21 pm
Well, at the time I wrote this, the cantrip boon user wasn't out yet, so that one is pretty cool with Sea's gift. Blessed village isn't that bad either since it just becomes a rivers gift. But I did get that awful feeling when Fool and Idols misbehaved, so I'd much rather get the River there (and yes, atleast one of those shuffle triggers was game losing). That cartographer boon atleast mitigates that problem of triggering a bad shuffle, the sea just doesn't do anything in subpar situations.

With Fool, you at least often get Sun (cartographer) or Moon (scavenger) in order to ensure the card you draw with Sea is a Treasure. It's even OK with Wind (+2 Cards, discard 2 cards) since it increases your search space.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: ConMan on October 30, 2017, 06:51:50 pm
I'm slightly disappointed that, since the gift is named "Flame's Gift", we can't have the choice of Earth, Wind and Fire.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markusin on October 30, 2017, 08:09:26 pm
I'm slightly disappointed that, since the gift is named "Flame's Gift", we can't have the choice of Earth, Wind and Fire.

Or Heart.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 31, 2017, 12:37:30 pm
"The Mountain's Gift" ties "Philosopher's Stone" for the longest-named thing in Dominion in terms of character count.

(Unless you count "Settlers/Bustling Village" as a whole name ó for the pile or randomizer ó and not just two separate names.)

"Miserable/Twice Miserable" is one card (although two different States) and ties "Settlers/Bustling Village".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 31, 2017, 02:27:29 pm
I just realized I have to find another name for "state" in my rules document. :(

At first I had events and states. Changing "event" to "ability" was actually much more accurate though. But what can I call a persistent, non-triggered ability like Goon's "while-in-play" thing, Grand Market's buy clause, etc?

Asper isn't the only one suffering here. :p
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: pacovf on October 31, 2017, 03:08:53 pm
A mode? Otherwise, ongoing effect seems ok to me.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: AJD on October 31, 2017, 03:26:08 pm
I like "condition".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 31, 2017, 04:11:07 pm
Mode could work.

Ongoing effect: I'm using "effect" to mean an instruction - so an ability can consist of several effects. Maybe "ongoing ability" could work.

Condition: I worry that it would sound like "prerequisite" or somesuch.

I'm considering using status. The advantage is that it sounds very similar...
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: werothegreat on October 31, 2017, 06:32:07 pm
Mode could work.

Ongoing effect: I'm using "effect" to mean an instruction - so an ability can consist of several effects. Maybe "ongoing ability" could work.

Condition: I worry that it would sound like "prerequisite" or somesuch.

I'm considering using status. The advantage is that it sounds very similar...

I don't like "state" or "status".  You're not in a "Goons state" when you play Goons.  Goons has an ongoing ability.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on October 31, 2017, 07:39:57 pm
Mode could work.

Ongoing effect: I'm using "effect" to mean an instruction - so an ability can consist of several effects. Maybe "ongoing ability" could work.

Condition: I worry that it would sound like "prerequisite" or somesuch.

I'm considering using status. The advantage is that it sounds very similar...

I don't like "state" or "status".  You're not in a "Goons state" when you play Goons.  Goons has an ongoing ability.

Actually it is exactly like having a State card like Lost in the Woods or Envious. When you have Goons in play, the when-buy ability is in effect; otherwise it isn't. When you have Envious, the start-of-buy-phase ability is in effect; otherwise it isn't. When you have Lost in the Woods, the start-of-turn ability is in effect; otherwise it isn't.

These are all also ongoing abilities. States' abilities last for as long as you have them. Goons' ability lasts as long as it's in play.

I could call them ongoing abilities. The problems is that I have "ability triggers" (for triggered abilities) and "state timers" (for ongoing abilities). "Triggered ability triggers" and "ongoing ability timers" don't exactly make things easier.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on October 31, 2017, 08:38:33 pm
Iím confused why you need a term for it at all.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Asper on October 31, 2017, 09:25:40 pm
I think that it would be a pretty big improvement to the Boons if The Mountain's Gift were "you may gain a Silver". A Boon can often do nothing useful, but The Mountain's Gift is the only one that can be more like Hexing yourself.

It's sometimes worse than Locusts eating your Curse, that's for sure.

Om nom nom.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on November 01, 2017, 11:36:38 am
Iím confused why you need a term for it at all.

Have you seen my rules document and how I use it there?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on November 01, 2017, 12:00:19 pm
Iím confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on November 01, 2017, 12:13:43 pm
Iím confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".

My question had nothing to do with whatever reasons you have or don't have to read it. But if you had read it, I suspect you wouldn't be confused. Whether you would agree that a term is warranted or not is another matter, but you can't really judge that until you've seen the usage.

In short, I maintain a complete list of all ability triggers on all cards, to make any timing issue completely clear and unambiguous. (This might be useful for that majority of people who don't have an encyclopedic rules knowledge of Dominion.) Since ongoing abilitities are not triggered in the same sense, these are excluded. Since it's useful some places to refer to them anyway, it's useful to have a term for them.

EDIT: I see that you wrote "while-in-play ability". This covers only one kind of ongoing ability, so is inaccurate.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: markusin on November 01, 2017, 12:47:49 pm
Does "enduring state" make sense for you, with an appropriate substitute for "state" if need be?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: pacovf on November 01, 2017, 12:57:37 pm
Iím confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".

I mean, it's not like him writing his own rules document is harming you in any way. Nor is he demanding people use it.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: LastFootnote on November 01, 2017, 01:00:47 pm
Iím confused why you need a term for it at all.

Have you seen my rules document and how I use it there?

 No. I already have an encyclopedic rules knowledge of Dominion. And notably, I don't have a term for what you're describing other than "while-in-play ability".

I mean, it's not like him writing his own rules document is harming you in any way. Nor is he demanding people use it.

OK? I never said it was harming me or that he is demanding anything. I asked a question. Instead of answering it, he asked his own question, and I answered that. End of story.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: pacovf on November 01, 2017, 01:13:13 pm
Sorry, I thought you already knew who Jeebus was and what he does.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Jeebus on November 01, 2017, 03:08:53 pm
Thanks for all suggestions. I actually found a way to phrase things so that ongoing ability works, which has the added bonus of not being an unofficial term.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: crj on November 02, 2017, 04:45:03 pm
If we were dealing with electronics, this would be the difference between something being edge-triggered and level-triggered. (-8

Maybe "activated effect" and "situational effect"? I dunno. We're rapidly running out of synonyms Dominion hasn't used as in-game terms.
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: greybirdofprey on November 08, 2017, 05:07:21 am
If I gain a blessed village and decide to receive the boon at my next turn, and the game ends before then, does the boon count towards gardens/fairgrounds?
Title: Re: Previews #3: Blessed Village, Idol, Druid
Post by: Donald X. on November 08, 2017, 05:31:56 am
If I gain a blessed village and decide to receive the boon at my next turn, and the game ends before then, does the boon count towards gardens/fairgrounds?
No.