Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: allanfieldhouse on October 23, 2017, 03:56:19 pm

Title: Night cards are not action cards
Post by: allanfieldhouse on October 23, 2017, 03:56:19 pm
While trying to Process Witches into Raiders (you gain nothing), I realized that the fact that Night cards are not Actions has some pretty serious implications for some of the older cards. Which cards get the biggest buffs and nerfs from this new card type?

In addition to Procession interactions, I'll start off with Shanty Town. This is a big buff for Shanty Town because you can have a hand full of Night cards, and Shanty will still draw for you!
Title: Re: Night cards are not action cards
Post by: Cuzz on October 23, 2017, 04:04:42 pm
nerfs:

scrying pool, ironworks, ironmonger, magpie, orchard, vineyards, sacrifice, herald, vassal, golem, throne room, king's court, inheritance
Title: Re: Night cards are not action cards
Post by: kieranmillar on October 23, 2017, 04:10:41 pm
Wandering minstrels will skip over Night cards.

Your opponent's rabbles will topdeck your Night cards.

City Quarter will not improve its draw from Night cards.

You can't put tokens on Night piles.
Title: Re: Night cards are not action cards
Post by: Watno on October 23, 2017, 04:20:35 pm
There might still be a Night-Action card.
Title: Re: Night cards are not action cards
Post by: ThetaSigma12 on October 23, 2017, 04:25:03 pm
nerfs:

scrying pool, ironworks, ironmonger, magpie, orchard, vineyards, sacrifice, herald, vassal, golem, throne room, king's court, inheritance
prince, quarry

And it's funny that my games kept on having these cards. Qvist keeps on getting anti comboes on his stream games too.
Title: Re: Night cards are not action cards
Post by: J Reggie on October 23, 2017, 05:18:49 pm
There might still be a Night-Action card.

In fact, there likely will be. Shuffle iT has action-night in the templates.
Title: Re: Night cards are not action cards
Post by: Cave-o-sapien on October 23, 2017, 06:59:23 pm
I don’t think you can say it’s strictly a nerf for Golem; it might be nice to have a deck built around a couple Night cards and a particular Action and know that Golem will always hit that Action.
Title: Re: Night cards are not action cards
Post by: KingPeter on October 23, 2017, 09:22:19 pm
Good draw is especially important now, because in an engine, Night cards sort of work like a non-terminal non-drawing card (similar to Treasure).
You can, however, gain Raider and other Night-Attack cards when trashing Squire.
Title: Re: Night cards are not action cards
Post by: Commodore Chuckles on October 23, 2017, 09:43:20 pm
Yeah, I can see this expansion having similar problems as Prosperity in that it introduces what are essentially stop cards into an environment that prefers actions. Still, I doubt any of them will be as bad as, say Royal Seal.
Title: Re: Night cards are not action cards
Post by: Watno on October 26, 2017, 06:22:37 pm
There might still be a Night-Action card.
!
Title: Re: Night cards are not action cards
Post by: ackmondual on November 14, 2017, 12:50:59 am
Highway and Bridge Troll get upgraded into an even more exclusive club.... cards that can discount Night (only) cards!