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Archive => Archive => Dominion: Nocturne Previews => Topic started by: J Reggie on October 20, 2017, 10:20:24 am

Title: Nocturne Teasers Speculation
Post by: J Reggie on October 20, 2017, 10:20:24 am
Let's see if we can guess what the cards do by their names.

It's pretty obvious that Ghost Town and Cursed Village are villages of some kind. Fool and Shepherd are candidates for Traveller-like things, and maybe Vampire turns into a bat.

Speculate away!
Title: Re: Nocturne Teasers Speculation
Post by: benedettosoxfan on October 20, 2017, 10:29:07 am
The first thing that would come to mind when hearing "cursed village" is probably something like
+1 card
+2 actions
Each other player gains a curse

Something like that would probably have to cost at least $6 I would imagine. Unless the "cursed" part is detrimental to the user and it's something like
+1 card
+2 actions
Discard a card

Which would have to cost no more than $2

So my first speculation is cursed village will either cost $6 or $2. Yay speculating!
Title: Re: Nocturne Teasers Speculation
Post by: BBL on October 20, 2017, 10:47:25 am
Let's see:
Village = Cursed Village, Ghost Town
Witch = Druid, Necromancer
Thief = Den of Sin
Workshop = Raider
Moat = Guardian, Night Watchman
Alt VP = Cemetery
Trasher = Exorcist
Gold Gainer = Leprechaun

Throne Room = Bard? (as a Psudo Throne Room, like Herald?)
Smithy = ???
Alt Treasure = ???
Title: Re: Nocturne Teasers Speculation
Post by: BlackHole on October 20, 2017, 10:51:52 am
Conclave = Alt VP? ;)
Title: Re: Nocturne Teasers Speculation
Post by: SuperHans on October 20, 2017, 11:00:04 am
Conclave = Alt VP? ;)
I bet Sacred Grove is an Alt-VP.
Title: Re: Nocturne Teasers Speculation
Post by: Beyond Awesome on October 20, 2017, 11:09:52 am
Conclave is a meeting of sorts, so maybe that's a village.

Sacred Grove does sound like alt. vp

Exorcist sounds like an attack destroyer...Highly unlikely though, maybe a Moat variant. We also have Guardian as a contender for a Moat variant.
Title: Re: Nocturne Teasers Speculation
Post by: Co0kieL0rd on October 20, 2017, 11:28:04 am
I think Conclave is draw, just like LastFootnote's old Conclave card.
I don't think Druid is a Witch variant but rather a trasher/gainer/something that gives out Boons.
Necromancer gains from the trash.
Changeling is an Overlord variant.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 20, 2017, 11:31:24 am
LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.

Title: Re: Nocturne Teasers Speculation
Post by: CPiGuy on October 20, 2017, 11:33:42 am
Baseless speculation on some of the cards that have been revealed so far.

Changeling - maybe something like BoM or Overlord where it imitates stuff, or maybe something along the lines of "choose three" from a long list of options?
Cobbler - Forge lite, somehow? or a remodeler?
Crypt - probably a sifter
Cursed Village - maybe something like "+2 Actions +1 Card; you may gain a Curse for [more benefits]"?
Exorcist - a trasher, maybe? or a Reaction? maybe something Death Cart-style along the lines of "Trash a Curse from your hand; if you did, +$5", that might even induce you to buy Curses?
Ghost Town - I'd like to think this is a Village that involves topdecking somehow, since there's a general theme that ghosts scare cards from your hand back onto your deck. so maybe
+2 Actions +2 Cards, topdeck a card.
Guardian - probably a Reaction, maybe something like Lighthouse (does Nocturne have Durations?)
Leprechaun - this had better be a Gold gainer.
Monastery - trasher?
Necromancer - this is a Dark Ages sequel, so this probably gains cards from the trash. Or maybe there's a non-supply pile of Zombies or something that it gains you.
Night Watchman - maybe this is a Reaction, maybe this is something you play in your Night phase to give you protection from attacks? who knows
Raider - "each opponent reveals their hand; for each opponent, choose a card costing between $3 and $6 and gain a copy of it".
Sacred Grove - probably alt-VP. a cool mechanic would be something like "every time you trash a card, take a Sacred Grove token; your Sacred Grove is worth 1 for every 4 Sacred Grove tokens you have" or something. it'd have to have on-gain trashing, though, to pull that off without making it completely and utterly dead sometimes.
Secret Cave - maybe something along the lines of "put a card from your hand on your Secret Cave mat, or pick up your Secret Cave mat / take a card off your Secret Cave mat".
Shepherd - I really hope there's a non-supply pile of Sheep.
Tracker - deck inspector? this sounds awfully similar to Scout; perhaps an improved Scout much like Noble Brigand was an improved Thief?
Werewolf - I bet it's like "each other player may reveal a Silver, otherwise they [get attacked]".

I think that Blessed Village and Cursed Village are going to be two cards which take up one "Kingdom slot", kind of how Young Witch comes with a Bane, wherein you include both of them and that pushes the number of piles to 11. They'll probably just be both vanilla villages, except if you played a Cursed and not a Blessed that turn, it hurts you (maybe "gain a Curse", or you get a Hex, whatever those are), and if you played a Blessed and not a Cursed that turn, it helps your opponents (maybe they gain a Silver, or draw an extra card for their next hand, or get a Boon, whatever those are). So, you're going to want to balance them. Now, I'm probably completely wrong, but this is a fun idea.
Title: Re: Nocturne Teasers Speculation
Post by: Beyond Awesome on October 20, 2017, 11:45:30 am
I really like how it seems Donald X. went all out with the horror theme here.
Title: Re: Nocturne Teasers Speculation
Post by: trivialknot on October 20, 2017, 11:46:13 am
LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.
We already know there are 33 kingdom cards, and there were 33 names to guess, so this sounds like maybe there are not split piles.
Title: Re: Nocturne Teasers Speculation
Post by: Beyond Awesome on October 20, 2017, 11:48:57 am
Tracker maybe you can name a card and search your deck for it and put it into your hand/play, but how much would such an ability have to cost. Or, maybe, it's name a card, search deck for it and trash it. That would be a slow trasher, but it can trash from anywhere.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 20, 2017, 11:49:09 am
LFN confirmed that split piles would be listed as 2 cards, so I'm guessing that Cursed Village/Blessed Village is a split pile.
We already know there are 33 kingdom cards, and there were 33 names to guess, so this sounds like maybe there are not split piles.
Well, that's what I thought, but LFN said on discard any hypothetical split piles would be listed as both cards in the quiz. I mean, both Catapult and Rocks are kingdom cards, just not both piles.
Title: Re: Nocturne Teasers Speculation
Post by: J Reggie on October 20, 2017, 11:56:00 am
I'm going to go out on a limb and say I don't think Nocturne will have any cursers. Like how Dark Ages only had Looters for junking attacks, I think Nocturne will make as much use as possible out of Hexes.

Also, forum mafia will have a field day with these names!
Title: Re: Nocturne Teasers Speculation
Post by: Awaclus on October 20, 2017, 12:29:53 pm
Tracker maybe you can name a card and search your deck for it and put it into your hand/play, but how much would such an ability have to cost. Or, maybe, it's name a card, search deck for it and trash it. That would be a slow trasher, but it can trash from anywhere.

It lets you see who your opponent targets during the Night phase.
Title: Re: Nocturne Teasers Speculation
Post by: Commodore Chuckles on October 20, 2017, 01:02:23 pm
Cemetery - $3
Action - Attack
Reveal a card from your hand. Trash up to 2 copies of it from your hand. Each other player Topdecks a copy of the card from their hand or reveals a hand with no copies of the card.

This was actually an idea for a fan card I came up with, but it wouldn't surprise me if Donald had the same idea. It's like a combination of Ambassador, Taxman and Bureaucrat.
Title: Re: Nocturne Teasers Speculation
Post by: Cave-o-sapien on October 20, 2017, 01:09:07 pm
Exorcist - $3.5
Trash this to trash a card from your hand.
Title: Re: Nocturne Teasers Speculation
Post by: Awaclus on October 20, 2017, 01:11:36 pm
Exorcist - $3.5
Trash this to trash a card from your hand.

I think that in order to fully capture the concept of a trasher that trashes itself, it needs to be bought with another type of currency that trashes itself when used.
Title: Re: Nocturne Teasers Speculation
Post by: Commodore Chuckles on October 20, 2017, 01:13:51 pm
Exorcist - $3.5
Trash this to trash a card from your hand.
Donald tried this idea, but the playtesters considered it a major Bomb.
Title: Re: Nocturne Teasers Speculation
Post by: Cave-o-sapien on October 20, 2017, 01:16:34 pm
Exorcist - $3.5
Trash this to trash a card from your hand.

I think that in order to fully capture the concept of a trasher that trashes itself, it needs to be bought with another type of currency that trashes itself when used.

Clearly it should be the pinnacle of a traveler line. (In fact, let's reimagine the whole Gunpowder expansion as 1 really long traveler line)
Title: Re: Nocturne Teasers Speculation
Post by: Beyond Awesome on October 20, 2017, 01:59:35 pm
I'm guessing Cemetery interacts with the trash somehow. I'm thinking maybe trash a card in the supply or it plays itself as a card in the trash. Maybe it has both abilities.

Also, every expansion with the 2e updates has had a gold gainer, so Leprechaun seems a perfect. Also, every expansion has at least one workshop variant, and well, we literally have a card that says workshop in the name. My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.
Title: Re: Nocturne Teasers Speculation
Post by: chipperMDW on October 20, 2017, 02:56:16 pm
My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.

Maybe it makes you discard your hand, leaving you idle for the rest of the turn.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 20, 2017, 03:01:29 pm
My guess is Devil's workshop costs $3 like the regular workshop but can gain a $5 at the cost of giving you a curse.

Maybe it makes you discard your hand, leaving you idle for the rest of the turn.

That was the original version of Artisan, wasn't it? Discard down to 1, gain a card costing (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png).
Title: Re: Nocturne Teasers Speculation
Post by: William Howard Taft on October 20, 2017, 03:18:51 pm
Exorcist has to be some kind of trasher in the vein of Chapel and Bishop. Exorcism itself is the process of completely removing an evil spirit, so maybe it let's you trash all Curses in your deck or something? Or trashes from your discard pile?

Necromancer probably involves the trash. Maybe you can pull Curses and junk out of the trash pile and put them back in your opponents' deck.
Title: Re: Nocturne Teasers Speculation
Post by: Jacob marley on October 20, 2017, 03:26:34 pm
Or Exorcist interacts with Hexes.

Now if we only know what Hexes actually do...
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 20, 2017, 03:27:45 pm
Now if we only know what Hexes actually do...
Edge case: Hexes are confusion cards and do absolutely nothing.
Title: Re: Nocturne Teasers Speculation
Post by: werothegreat on October 20, 2017, 03:30:54 pm
Also, forum mafia will have a field day with these names!

Ooo that's right! These names can be added to forum titles! If those ever get updated...
Title: Re: Nocturne Teasers Speculation
Post by: filovirus on October 20, 2017, 04:01:31 pm
Cursed Village can only be played during night phase. Or maybe playing cursed village results in taking a Hex card. Blessed Village results in taking a Boon.
Title: Re: Nocturne Teasers Speculation
Post by: xyz123 on October 20, 2017, 04:38:14 pm
Some thoughts I had.

If this is a Dark Ages sequel, then could we have some villages whose names are people, e.g. Wandering Minstrel, Squire and Madman. Bard and Fool are certainly quite similar.

Could Changeling be similar to Hireling? There does seem to be scope for similar cards. For example a card that gives you an extra action or an extra buy each turn in the same way Hireling lets you draw an extra card.
Title: Re: Nocturne Teasers Speculation
Post by: Willvon on October 20, 2017, 04:38:42 pm
Religious buildings, persons, and paraphernalia have often been associated with trashing - for example: Chapel, Bishop, Altar, Sacrifice, Temple. So I definitely think that Monastery is some kind of trasher.  Sacred Grove and Druid could also have a connection with trashing.

Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 20, 2017, 04:40:30 pm
I sure hope Necromancer is at least slightly similar to my version in that it gains from the trash. I would be rather sad if the name was just glued onto something pointlessly.

I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does) or has some changing mechanism.

Other than that, I hope there are no Travellers. Alt-VP sounds great, though, and we got some reasonable candidates. Maybe Cemetary is Donald's old "After the game" card of the same name revisited? That sounds interesting enough.
Title: Re: Nocturne Teasers Speculation
Post by: AJD on October 20, 2017, 04:49:37 pm
I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does)

Oh man, you left this one wide open...

ahem

"Mine interacts with all Treasures, not just Silver"
Title: Re: Nocturne Teasers Speculation
Post by: Ankenaut on October 20, 2017, 06:20:09 pm
Thematically, a changeling can be a folklore character that replaces a child. That's a good candidate for a transforming card. Many others could be too. Werewolves and vampires of course, but you know idols can become cursed and cursed villages can be exorcised.
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 20, 2017, 07:07:08 pm
I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does)

Oh man, you left this one wide open...

ahem

"Mine interacts with all Treasures, not just Silver"

I was fully aware of the fact that writing the word "mine" in any context on these forums warrants the risk that somebody will make that joke. I chose not to let fear rule my life, though.
Title: Re: Nocturne Teasers Speculation
Post by: Awaclus on October 20, 2017, 07:12:57 pm
I chose not to let fear rule my life, though.

I chose not to let it rule mine, either.
Title: Re: Nocturne Teasers Speculation
Post by: Beyond Awesome on October 20, 2017, 07:36:03 pm
Anyone have a mint.
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 21, 2017, 12:34:34 am
Anyone have a mint.

That reminds me, I really need to make a card named "Mime". As there is no expansion with an "Art" theme, it actually doesn't sound all that bad. If I ever have an idea for another small fan expansion mechanic, I'll call it "Encore" and make a Mime.
Title: Re: Nocturne Teasers Speculation
Post by: Awaclus on October 21, 2017, 12:48:17 am
Anyone have a mint.

That reminds me, I really need to make a card named "Mime". As there is no expansion with an "Art" theme, it actually doesn't sound all that bad. If I ever have an idea for another small fan expansion mechanic, I'll call it "Encore" and make a Mime.

While you're at it, you also need to make a card named "Meme".
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 21, 2017, 01:39:37 am
Actually, "Art" doesn't sound like a bad theme for the next expansion, given that the last three were sequels to existing expansions and that Guilds and Cornucopia are the last big contenders for sequels with both having a civilian theme. If I was to guess mechanics, I'd go with Trade tokens and prize-like non-cards.

I will link to this post in about a year and henceforth be called a prophet.
Title: Re: Nocturne Teasers Speculation
Post by: Beyond Awesome on October 21, 2017, 02:12:18 am
I think high fantasy could be a cool theme. Dominion is already a bit fantasy but most of the game is pretty grounded, except Nocturne from the looks of things. We really need a dragon card

Also something like temporum would be cool where we have a multiple timeline thing going on.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 21, 2017, 08:30:45 am
I think high fantasy could be a cool theme. Dominion is already a bit fantasy but most of the game is pretty grounded, except Nocturne from the looks of things. We really need a dragon card. Also something like temporum would be cool where we have a multiple timeline thing going on.

Please no. I'm fine with some minor fantasy with like Witch in the base game, or heavier but still appropriate like in Alchemy. But I don't want this to become another dumb fantasy game, or ditch the whole medieval theme to become time-wimey.
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 21, 2017, 09:05:54 am
If magic ever becomes another main theme (which in my opinion is already the case for Nocturne), I doubt it's going to be in Guildocopia 2, at least as long as sequels continue to be thematically related to the original. You'll have to wait until Donald X runs out of stuff he can do over Alchemy 2 there.
Title: Re: Nocturne Teasers Speculation
Post by: pregnantbird on October 21, 2017, 11:11:54 am
I thought, about the "fate" and "doom" cards which give out "boons" and "hexes" respectively.

We have two villages, which fit to the card types:

Blessed Village - Fate card type -> Gives boons
and
Cursed Village - Doom card type -> Gives hexes

Otherwise, they are just normal Villages.
Who would get the hexes and boons and what they are would still be a question :)
Title: Re: Nocturne Teasers Speculation
Post by: Commodore Chuckles on October 21, 2017, 12:52:48 pm
I'm going to go out on a limb and say I don't think Nocturne will have any cursers. Like how Dark Ages only had Looters for junking attacks, I think Nocturne will make as much use as possible out of Hexes.

I absolutely agree with this. Also, I think Boons and Hexes will be like Landmarks, but they only apply to the player that has them. They might be extra rules that you get/have to follow (Like a Hex could be: "At the start of each turn, discard a card.") Or maybe they affect your score in some way ("-1 VP for each 4 action cards in your deck, rounded down.") There will probably be a way to get rid of Hexes, though I don't know what. Maybe the Hexes themselves will have a remove clause that's also harmful ("At the start of each turn, discard a card. You may gain 2 coppers to remove this.")
Title: Re: Nocturne Teasers Speculation
Post by: trivialknot on October 21, 2017, 02:18:29 pm
A lot of these card names sound like attack cards, there can't be that many of them, can there?

I would guess there are about 3 doom cards and 3 fate cards.  Looking at the names, I would guess that the doom cards are Cursed Village, Tormentor, and Idol?  And I would guess the fate cards are Blessed Village, Druid, and Pixie?

I had a fan card named Ghost Town.  It was a village that discarded action cards.  So, that's my speculation for the card.

Changeling could be a throne room variant that copies cards already in play... perhaps at night.

Tragic Hero sounds like a one-shot.

Seconding the person who guessed that Shepherd and Fool sound like the beginning of Traveler lines.
Title: Re: Nocturne Teasers Speculation
Post by: Commodore Chuckles on October 21, 2017, 02:28:28 pm
About the idea of an attack village, I dunno. That doesn't seem like a great idea to me. Almost all of the attacks in Dominion have been terminal, and the reason is because attacks you can string off each other will usually be overpowered. If we're going to get this, maybe it'll be a handsize attack or something else that doesn't stack. It still sounds very obnoxious, though, because villages are something you want to buy and play a lot of.
Title: Re: Nocturne Teasers Speculation
Post by: trivialknot on October 21, 2017, 02:47:49 pm
Doom cards don't need to be attacks.  They could give yourself hexes, like how death cart was a looter that gave yourself ruins.
Title: Re: Nocturne Teasers Speculation
Post by: dghunter79 on October 21, 2017, 06:19:04 pm
I think high fantasy could be a cool theme. Dominion is already a bit fantasy but most of the game is pretty grounded, except Nocturne from the looks of things. We really need a dragon card. Also something like temporum would be cool where we have a multiple timeline thing going on.

Please no. I'm fine with some minor fantasy with like Witch in the base game, or heavier but still appropriate like in Alchemy. But I don't want this to become another dumb fantasy game, or ditch the whole medieval theme to become time-wimey.

Fact: Dominion is set in the MCU.
Title: Re: Nocturne Teasers Speculation
Post by: crlundy on October 22, 2017, 12:10:55 am
I have no guesses how Night works, and these card speculations lack specifics. But here we go.

Cemetery: alt VP relying on Night
Cursed Village/Blessed Village (split pile): +1 Card +2 Actions, when you gain this gain a Hex/Boon
Devil’s Workshop: gain a card costing up to $X, each other player gains a Hex
Faithful Hound: our chihuahua?
Idol: Treasure that hands out Hexes (but addresses the non-terminal attack problem eg only the first time you play one)
Leprechaun: now and at the start of your next 2 turns, choose 1 (because 3 wishes, but maybe too similar to Archive, also Durations might be too much for this set)
Monastery or Sacred Grove: trashing, maybe limited to Hexes/Curses a la Vagrant (because religion = trashing)
Night Watchman: either Night Moat or Night trasher
Pixie: at Night, gain a Boon
Pooka: gain a Boon, or at Night each other player gains a Hex
Shepherd: I think there will be at least one Traveller line (Dark Ages had Hermit and Urchin, so this is the sequel to that); Shepherd is plausible, but 3 cards max in the line
Tragic Hero: +$2, don’t gain a Treasure?
Vampire: exchange this for a Bat (either or both only attacks at Night)
Werewolf: Silver bane seems cute, but it needs to be an interesting mechanic not just for flavor’s sake

FYI a skulk is a group of foxes.
Title: Re: Nocturne Teasers Speculation
Post by: pregnantbird on October 22, 2017, 04:40:15 am
I like your ideas :)

A thing about the night:
Quote
The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua

Seems like the night is not always the same...
could be that in the progress of the game, some wheel (or card) for the moon phase is turned, so that cards can have different effects throughout the game. Maybe cards give boons or hexes, depending on this moon phase?? Since there are two different types of cards (Fate and Doom), each one of them could have a good effect and a bad effect through two different moon phases (Half moon, full moon). Through this, timing would get more important and an interesting interplay could happen if one player buys fate cards and the other buys doom cards :)

About the cards:
tragic hero (Doom): Maybe it is like a normal hero (+2, gain treasure) but it gains a hex, depending on the moon?
cursed village (Doom), blessed village (Fate): gives the second action only in the fitting moon phase
faithful hound, weerwolf, vampire,... (Doom): Strong attacks with hexes at full moon, weak or no effects at half moon
Pixie, Pooka, Monastery,... (Fate): Strong good effects with boons at half moon, weak or no good effects at full moon, maybe defenses against Doom cards
Title: Re: Nocturne Teasers Speculation
Post by: Commodore Chuckles on October 22, 2017, 12:03:49 pm
Devil's Workshop - $6
Action - Attack
Gain a card costing up to $5. Each other player gains a cheaper card of your choice, where the difference in costs is no greater than $3.

Another idea for a fan card I had. You can gain a cheap card and curse your opponents, or you can gain a more expense card and give your opponents an Estate/some other undesirable card instead.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 22, 2017, 02:25:40 pm
Devil's Workshop - $6
Action - Attack
Gain a card costing up to $5. Each other player gains a cheaper card of your choice, where the difference in costs is no greater than $3.

Another idea for a fan card I had. You can gain a cheap card and curse your opponents, or you can gain a more expense card and give your opponents an Estate/some other undesirable card instead.

Would have to fix the wording so you can't give a different card to each opponent
Title: Re: Nocturne Teasers Speculation
Post by: crlundy on October 23, 2017, 01:58:01 am
Related speculation: I think the previews themes will be, in no particular order
- Night cards
- Fate/Boon cards
- Doom/Hex cards
- Heirlooms
- Miscellaneous (maybe to prove there’s a Traveller line; or Events; or hey, don’t be afraid, there are still a couple simple cards in this one)
Title: Re: Nocturne Teasers Speculation
Post by: crlundy on October 23, 2017, 02:00:15 am
Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.
Title: Re: Nocturne Teasers Speculation
Post by: werothegreat on October 23, 2017, 08:22:35 am
Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.
Title: Re: Nocturne Teasers Speculation
Post by: crlundy on October 23, 2017, 11:04:48 am
Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)
Title: Re: Nocturne Teasers Speculation
Post by: Cave-o-sapien on October 23, 2017, 12:13:56 pm
Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).
Title: Re: Nocturne Teasers Speculation
Post by: LastFootnote on October 23, 2017, 12:18:41 pm
Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).

True, it would. Though I don’t think I’d buy Courtier if I didn’t want Gold.
Title: Re: Nocturne Teasers Speculation
Post by: AJD on October 23, 2017, 12:34:33 pm
Pooka: gain a Boon, or at Night each other player gains a Hex

On further reflection, an Action-Attack-Night-Fate-Doom card might be strong with Courtier, assuming that’s how those types work.

You'd just get all four bonuses.  Courtier doesn't have a fifth option to choose from.

Yes, I was just comparing with how rare the current 4-type card is. An entire pile of cards with 4+ types would work wonders with Courtier. (Edit: Seems like Nocturne is already enabling Courtier plenty!)

Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).

True, it would. Though I don’t think I’d buy Courtier if I didn’t want Gold.

Sometimes it's just the only+Buy, nu?
Title: Re: Nocturne Teasers Speculation
Post by: crlundy on October 23, 2017, 12:57:53 pm
Interestingly, there are scenarios where you might not want to to gain the Gold (Bandit Fort, Wall are direct cases), but revealing a 4-type card would obligate you to gain it (I think).
True, it would. Though I don’t think I’d buy Courtier if I didn’t want Gold.
Sometimes it's just the only+Buy, nu?
Gold goes pretty well with +Buy.
Title: Re: Nocturne Teasers Speculation
Post by: chipperMDW on October 24, 2017, 10:43:55 am
I predict that Exorcist will interact with the Spirit type.
Title: Re: Nocturne Teasers Speculation
Post by: Jack Rudd on October 24, 2017, 08:34:53 pm
About the idea of an attack village, I dunno. That doesn't seem like a great idea to me. Almost all of the attacks in Dominion have been terminal, and the reason is because attacks you can string off each other will usually be overpowered. If we're going to get this, maybe it'll be a handsize attack or something else that doesn't stack. It still sounds very obnoxious, though, because villages are something you want to buy and play a lot of.
Expanding on this, let's look at the non-terminal attacks we already have: Minion and Urchin have unstackable attacks, Spy and Scrying Pool have attacks that aren't very powerful even when stacked. Familiar is strong when stacked, but it has a Potion cost.
Title: Re: Nocturne Teasers Speculation
Post by: crlundy on October 25, 2017, 04:09:20 am
About the idea of an attack village, I dunno. That doesn't seem like a great idea to me. Almost all of the attacks in Dominion have been terminal, and the reason is because attacks you can string off each other will usually be overpowered. If we're going to get this, maybe it'll be a handsize attack or something else that doesn't stack. It still sounds very obnoxious, though, because villages are something you want to buy and play a lot of.
Expanding on this, let's look at the non-terminal attacks we already have: Minion and Urchin have unstackable attacks, Spy and Scrying Pool have attacks that aren't very powerful even when stacked. Familiar is strong when stacked, but it has a Potion cost.
Don’t forget Relic! It’s also unstackable, though.

Now that Idol is previewed, it can go on the list too. It’s non-terminal and stackable, but the alternating mitigates the brutality.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 25, 2017, 08:25:46 am
Prediction: Sacred Grove gives (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/16px-VP.png) for every X spirit cards you have.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 25, 2017, 11:27:02 am
What we know so far:

122 kingdom cards (12 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Boons
42 Heirlooms
1 State
33 Randomizers

That’s 241.  We’ve got 21 kingdom cards not yet previewed so that’s likely at least 210 more, putting us at 451.  So what are the other 49?

Surely there are a few more states, and a few of the kingdom cards may be 12-card piles (or more).  But that can’t account for too many, unless we get a couple new Traveler lines as some have speculated.

Somebody speculated there will be 13 different Spirits, each with a unique number of copies (1 to 13).  If so, the 10 Spirits we haven’t seen will total 60 more cards, leaving 22 for the states and extras for Victory cards.

There may even be some kind of Traveler-Spirit line with a kingdom card that gets upgraded but instead of 5 of each upgrade, perhaps there will be 5>4>3>2>1 or something like that.  The life story of a Spirit?  Maybe.

I believe Hexes were in the original expansion announcement, which might be the anti-Boon triggered by Cursed Village or something else?  Looking forward to two more days of previews.

Edited to include Randomizers.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 25, 2017, 11:30:16 am
We know 4 of the 7 kingdom cards that are paired with Heirlooms.  Speculation on the other 3?  My guesses:

Leprechaun, Bard, Guardian (which will be blue and come with a blue-yellow treasure of some kind)
Title: Re: Nocturne Teasers Speculation
Post by: LastFootnote on October 25, 2017, 11:36:49 am
Orange, you’re forgetting the randomizers.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 25, 2017, 11:49:04 am
Orange, you’re forgetting the randomizers.

Oh man, that's so much less goodness still to come.
Title: Re: Nocturne Teasers Speculation
Post by: LastFootnote on October 25, 2017, 11:51:17 am
Orange, you’re forgetting the randomizers.

Oh man, that's so much less goodness still to come.

Sorry to rain on your parade!
Title: Re: Nocturne Teasers Speculation
Post by: chipperMDW on October 25, 2017, 12:26:52 pm
So we "receive" Boons. What verb will we use for Hexes? Will we "receive" them, too? Maybe we'll "suffer" them or perhaps "be afflicted by" them.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 26, 2017, 09:07:45 am
Update:

152 kingdom cards (15 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Boons
12 Hexes
42 Heirlooms
13 States (1 LitW, 6 Deluded/Envious, 6 Miserable/Twice)
33 Randomizers

That’s 295.  We’ve got 18 kingdom cards not yet previewed so that’s likely at least 180 more, putting us at 475.  So what are the other 25?
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 26, 2017, 09:11:21 am
Update:

152 kingdom cards (15 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Boons
12 Hexes
42 Heirlooms
13 States (1 LitW, 6 Deluded/Envious, 6 Miserable/Twice)
33 Randomizers

That’s 295.  We’ve got 18 kingdom cards not yet previewed so that’s likely at least 180 more, putting us at 475.  So what are the other 25?
Did you count Wish?

We could have Travellers, Events, Spirits, Non-Supply cards, Split Piles.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 26, 2017, 10:32:57 am
Nope.  That went up just as I was posting.  So here's the latest...not many cards left:

Update:

162 kingdom cards (16 previewed w/1 Victory card)
31 Spirit cards (Imp, Ghost, Will-O’-Wisp)
12 Wishes
12 Boons
12 Hexes
42 Heirlooms
13 States (1 LitW, 6 Deluded/Envious, 6 Miserable/Twice)
33 Randomizers

That’s 317.  We’ve got 17 kingdom cards not yet previewed so that’s likely at least 170 more, putting us at 487.  So what are the other 13?
Title: Re: Nocturne Teasers Speculation
Post by: SuperHans on October 26, 2017, 10:40:39 am
My guess: one more state (1), one more alt victory (2), and one more spirit (10).
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 26, 2017, 10:55:51 am
I was just about to make an identical guess.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 27, 2017, 06:52:08 am
My guess: one more state (1), one more alt victory (2), and one more spirit (10).

So we've seen all the spirits, that means we have 10 more cards sitting around. What could they be? An extra non-supply pile? States? Events? A 2-stage traveller line?
Title: Re: Nocturne Teasers Speculation
Post by: LastFootnote on October 27, 2017, 06:53:43 am
My guess: one more state (1), one more alt victory (2), and one more spirit (10).

So we've seen all the spirits, that means we have 10 more cards sitting around. What could they be? An extra non-supply pile? States? Events? A 2-stage traveller line?

Bats?
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 27, 2017, 06:57:06 am
My guess: one more state (1), one more alt victory (2), and one more spirit (10).

So we've seen all the spirits, that means we have 10 more cards sitting around. What could they be? An extra non-supply pile? States? Events? A 2-stage traveller line?

Bats?

You're correct! Thanks for answering the trivia question which of course I knew the answer too all along.






...yeah I forgot about those guys.
Title: Re: Nocturne Teasers Speculation
Post by: navical on October 27, 2017, 09:51:02 am
So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 27, 2017, 10:25:01 am
So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?

Barring unusual pile counts, we have 10 kingdom card piles of:

Bard
Changeling
Cobbler
Conclave
Den of Sin
Guardian
Monastery
Night Watchman
Sacred Grove
Secret Cave
Tormentor
Tracker
Tragic Hero
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 27, 2017, 02:35:09 pm
And we know the name of everything except the last two Heirlooms.
Title: Re: Nocturne Teasers Speculation
Post by: Orange on October 27, 2017, 02:36:21 pm
If we had the cost and types of the last 13 kingdom cards I could have my dividers all made up in advance.
Title: Re: Nocturne Teasers Speculation
Post by: Jeebus on October 27, 2017, 02:44:38 pm
Nocturne is the new champion in terms of most different cards. There are 77 differently named cards in this set (coutning each side of the dual-sided States)!

The previous champion was Empires with 70, before that Adventures with 58, and before that Dark Ages with 55. (The other sets each have less than 30.) Considering that Dark Ages was supposed to come out after Guilds, that's 4 record-breakers in a row. How will Donald cram even more unique cards into next expansion?? All kingdom piles have unique cards?

Nocturne also has the most kingdom cards (33) except for Dark Ages (35).
Title: Re: Nocturne Teasers Speculation
Post by: Jeebus on October 27, 2017, 02:45:11 pm
And we know the name of everything except the last two Heirlooms.

Still hoping for grimoire!
Title: Re: Nocturne Teasers Speculation
Post by: Willvon on October 27, 2017, 05:54:52 pm
So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?

Barring unusual pile counts, we have 10 kingdom card piles of:

Bard
Changeling
Cobbler
Conclave
Den of Sin
Guardian
Monastery
Night Watchman
Sacred Grove
Secret Cave
Tormentor
Tracker
Tragic Hero

So what type of card do you think each of these kingdom cards are?

Bard – ACTION/HEIRLOOM (Since Minstrel was a village, why not Bard?)
Changeling - NIGHT
Cobbler – ACTION/HEIRLOOM
Conclave - FATE
Den of Sin – DOOM (A Den of Sin would have to give out Greed, Envy, Poverty, etc.)
Guardian – DOOM (but helps to mitigate the effect of a hex)
Monastery – FATE (A trasher)
Night Watchman – NIGHT (Reaction?) –Doesn’t seem like there would be 2 reactions in a set.
Sacred Grove – DOOM (could be trouble if you enter into somewhere held sacred by the Druids)
   (Conversely, could be FATE since it is somewhere the Druids would assemble)
Secret Cave – NIGHT (Everybody’s in the dark in a cave, especially if it is secret)
Tormentor – DOOM
Tracker – NIGHT?
Tragic Hero – DOOM (He was a hero, but he gave in to sin and other vices.)
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 28, 2017, 04:07:46 am
So, with Bats and Zombies, other than the two Heirlooms we haven't seen, the only things to come are ordinary Kingdom piles?

Barring unusual pile counts, we have 10 kingdom card piles of:

Bard
Changeling
Cobbler
Conclave
Den of Sin
Guardian
Monastery
Night Watchman
Sacred Grove
Secret Cave
Tormentor
Tracker
Tragic Hero

So what type of card do you think each of these kingdom cards are?

Bard – ACTION/HEIRLOOM (Since Minstrel was a village, why not Bard?)
Changeling - NIGHT
Cobbler – ACTION/HEIRLOOM
Conclave - FATE
Den of Sin – DOOM (A Den of Sin would have to give out Greed, Envy, Poverty, etc.)
Guardian – DOOM (but helps to mitigate the effect of a hex)
Monastery – FATE (A trasher)
Night Watchman – NIGHT (Reaction?) –Doesn’t seem like there would be 2 reactions in a set.
Sacred Grove – DOOM (could be trouble if you enter into somewhere held sacred by the Druids)
   (Conversely, could be FATE since it is somewhere the Druids would assemble)
Secret Cave – NIGHT (Everybody’s in the dark in a cave, especially if it is secret)
Tormentor – DOOM
Tracker – NIGHT?
Tragic Hero – DOOM (He was a hero, but he gave in to sin and other vices.)

I sure hope for less Doom and Fate than that.
Title: Re: Nocturne Teasers Speculation
Post by: faust on October 28, 2017, 04:15:52 am
I hope there's a Night/Victory, just for the awesome color scheme.
Title: Re: Nocturne Teasers Speculation
Post by: ThetaSigma12 on October 28, 2017, 07:55:15 am
I hope there's a Night/Victory, just for the awesome color scheme.

Nope: https://dominion.games/images/cards/templates/night-victory.png.  :(
Title: Re: Nocturne Teasers Speculation
Post by: Awaclus on October 28, 2017, 08:31:03 am
We'll have to wait for the Intrigue sequel to get those.
Title: Re: Nocturne Teasers Speculation
Post by: Donald X. on October 28, 2017, 05:38:03 pm
We'll have to wait for the Intrigue sequel to get those.
I'm done with sequels, now I'm gonna make prequels.

Two Wives: Treasure - Victory, $3
$1
----------
1 VP

Young Pawn: Action, $1
Choose one: +1 Card; +1 Action; +1 Buy; +$1.

Ravine: Action - Attack - Duration, $2
After this turn, cards cost $1 more until your next turn.

Costume Fitter: Action, $3
+1 Card
+1 Action
When you play another Action card this turn, draw a card before resolving it, and discard a card after resolving it.

Mine Site: Action, $4
Gain a card with "+2 Actions" in its text. You may trash this to gain two Silvers.
Title: Re: Nocturne Teasers Speculation
Post by: Jack Rudd on October 29, 2017, 07:32:16 am
Mine Site: Action, $4
Gain a card with "+2 Actions" in its text. You may trash this to gain two Silvers.
Mine Site can gain Mine Sites, yesno?
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 29, 2017, 11:45:50 am
So, any guesses about the last two Heirlooms and what they'll do? I think we can expect at least one of these:
- A Copper that gives +1 Buy
- A Secret Chamber Treasure
- A Copper that trashes itself
- A Chancellor Copper

Any other ideas? I don't expect a Village Copper because Necropolis exists, though of course an Action Copper in general has its perks.
Title: Re: Nocturne Teasers Speculation
Post by: sorawotobu on October 29, 2017, 02:11:52 pm

- A Chancellor Copper


Boy do I look forward to getting Mountebanked on turn 2 (and 3, and 4...)
Title: Re: Nocturne Teasers Speculation
Post by: Awaclus on October 29, 2017, 02:18:55 pm
A Hovel for Treasures could be fun, except when you draw it with 3 Estates.
Title: Re: Nocturne Teasers Speculation
Post by: Donald X. on October 29, 2017, 05:09:58 pm
Mine Site: Action, $4
Gain a card with "+2 Actions" in its text. You may trash this to gain two Silvers.
Mine Site can gain Mine Sites, yesno?
Of course. You're just digging a deeper mine.
Title: Re: Nocturne Teasers Speculation
Post by: hypercube on October 29, 2017, 06:50:26 pm
So, any guesses about the last two Heirlooms and what they'll do? I think we can expect at least one of these:
- A Copper that gives +1 Buy
- A Secret Chamber Treasure
- A Copper that trashes itself
- A Chancellor Copper

Any other ideas? I don't expect a Village Copper because Necropolis exists, though of course an Action Copper in general has its perks.

Royal Seal Copper would be wacky, and would change the opening a lot.
Title: Re: Nocturne Teasers Speculation
Post by: Asper on October 29, 2017, 07:09:09 pm

- A Chancellor Copper


Boy do I look forward to getting Mountebanked on turn 2 (and 3, and 4...)

How do you manage to never have a Curse in hand if you already have 2 and can put your deck in your discard pile regularly?