Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Beyond Awesome on September 12, 2017, 02:17:32 pm

Title: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 12, 2017, 02:17:32 pm
Hey everyone! I just wanted to let everyone know that I am now managing the Dominion Strategy blog. Now that the blog is under new management, I am looking for new articles to post up. So, if you have an idea for an article, feel free to post it on the forum. I am especially interested in beginner strategy articles for our Dominion 101 series. If anyone has any comments or suggestions, please feel free to reach out to me, or post them below. I am open to hearing everyone's feedback.

Below is the official announcement from the main blog page.

Quote
More content is coming to the DominionStrategy blog!

Quite a few years have passed since this blog started, and unfortunately, there has been a while without really any substantial posts or updates.  However, the DominionStrategy blog has come under new management and our new administrator, Beyond Awesome, is assembling a team of writers and Dominion experts to bring weekly content to the blog for new and veteran players alike.

Our tentative schedule is currently:

Mondays: Dominion 101 – a weekly column with advice geared toward new players, to help them get up to speed on Dominion strategy
Wednesdays: Game Analysis – we look at a particularly interesting game, and dissect it
Thursdays: Experts Corner – a weekly guest column where we invite a high-level Dominion player to share their experience with articles geared toward veteran players
Friday: The Outpost – A podcast hosted by Beyond Awesome and Seprix, discussing the latest Dominion news and strategy
Also, keep your eyes out for previews of the upcoming expansion Nocturne.

We hope you enjoy the new blog!
Title: Re: Dominion Strategy Blog Returns!
Post by: JW on September 12, 2017, 02:52:15 pm
Wednesdays: Game Analysis – we look at a particularly interesting game, and dissect it

It would be great if there was a well-formatted log available after Dominion Online games to anyone with the hyperlink, regardless of subscription. Links to these logs from this column would be good advertising for Dominion Online. This column would also be easier to write if links to well-formatted game logs were easily available. Having available game logs might also resurrect the game report forum, which would provide sample games to analyze. Maybe you can talk to Stef about this.
Title: Re: Dominion Strategy Blog Returns!
Post by: tripwire on September 12, 2017, 03:33:07 pm
Hey everyone! I just wanted to let everyone know that I am now managing the Dominion Strategy blog. Now that the blog is under new management, I am looking for new articles to post up. So, if you have an idea for an article, feel free to post it on the forum. I am especially interested in beginner strategy articles for our Dominion 101 series. If anyone has any comments or suggestions, please feel free to reach out to me, or post them below. I am open to hearing everyone's feedback.

Great news! Could you please give a little more information on what qualities you are expecting for the beginner strategy articles? Do individual card articles count? Should it be geared toward base only players? Should it just be about general principles (e.g. the deck type articles)? Is anything fine as long as it doesn't get too caught up in edge-case minutiae?

Finally, if we have article ideas, but aren't likely to write them ourselves, where should we share those ideas? Here? Should I make a "articles ideas" thread in the articles section?

Thanks!
Title: Re: Dominion Strategy Blog Returns!
Post by: weesh on September 12, 2017, 04:16:53 pm
I'm thrilled!  That blog was my first window into strategy more complicated than balancing the number of +actions and terminals my deck had. 

How will the podcast be distributed?  Will I be able to find it on my podcast app? 
Title: Re: Dominion Strategy Blog Returns!
Post by: SCSN on September 12, 2017, 04:30:26 pm
Good luck!

I'd be happy to contribute with an essay on Silver and when not to buy it.
Title: Re: Dominion Strategy Blog Returns!
Post by: Donald X. on September 12, 2017, 04:32:19 pm
Tuesdays, random articles like the six just posted in the Articles forum?

I think random articles are like the main thing you can hope to get, that not using them means passing up on lots of content, while using them means having content that doesn't fit neatly into your categories.
Title: Re: Dominion Strategy Blog Returns!
Post by: Chris is me on September 12, 2017, 06:30:27 pm
Tuesdays, random articles like the six just posted in the Articles forum?

I think random articles are like the main thing you can hope to get, that not using them means passing up on lots of content, while using them means having content that doesn't fit neatly into your categories.

I suspect a lot of Articles can fit in the 101 header as well, as long as they're even vaguely accessible to newer players. But I think the intent is like articles about why drawing cards is good or how to sniff out an engine.
Title: Re: Dominion Strategy Blog Returns!
Post by: KingPeter on September 12, 2017, 07:17:47 pm
Ah, a reason to add dominionstrategy.com back into my bookmarks, to enjoy the company of F.DS, W.DS, and dominion.games.
Title: Re: Dominion Strategy Blog Returns!
Post by: Deadlock39 on September 12, 2017, 08:21:22 pm
A 101 topic came to mind, but I'm not a writer, so if anyone thinks it's good, they should write it. The topic is, "the importance of early economy". Commentary on how your starting deck is not good at hitting 5, the importance of $5 cards, and why buying a Village on turn 1 is a bad idea.

It's possible this article already exists.
Title: Re: Dominion Strategy Blog Returns!
Post by: Polk5440 on September 12, 2017, 08:21:45 pm
Possible 101 topic: What is Dominion 2nd Edition? And Where Did Scout Go?
Title: Re: Dominion Strategy Blog Returns!
Post by: achmed_sender on September 12, 2017, 09:27:38 pm
Possible 101 topic: What is Dominion 2nd Edition? And Where Did Scout Go?

The latter would be more fitting in a 404 topic.
Title: Re: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 12, 2017, 10:32:01 pm
I'm on my phone at work right now, but I will respond to everyone's questions later tonight.
Title: Re: Dominion Strategy Blog Returns!
Post by: filovirus on September 12, 2017, 10:39:19 pm
I know I'm new here, but I've been looking on YouTube for strategies on specific cards. How they work best, how to get maximum use from them, what types of cards they combo with, as well as specific interactions with other cards. Not much exists, especially for expansions.

A pairing of the blog and YouTube could help a 101 type article. Being able to read a write up and then a link to a YouTube video would help a lot.
Title: Re: Dominion Strategy Blog Returns!
Post by: Robz888 on September 12, 2017, 11:39:09 pm
This is beyond awesome.
Title: Re: Dominion Strategy Blog Returns!
Post by: Seprix on September 13, 2017, 12:43:05 am
A 101 topic came to mind, but I'm not a writer, so if anyone thinks it's good, they should write it. The topic is, "the importance of early economy". Commentary on how your starting deck is not good at hitting 5, the importance of $5 cards, and why buying a Village on turn 1 is a bad idea.

It's possible this article already exists.

I'll add that to my ever-growing list of things I want to write about, like Forum and Mountain Pass.
Title: Re: Dominion Strategy Blog Returns!
Post by: ackmondual on September 13, 2017, 02:53:53 am
If you're looking for ideas, I'll throw some out...

When should I start greening?
How many Silvers is too many?  Not enough?
Presets suitable for beginners?
When to ignore trashers?
Title: Re: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 13, 2017, 03:28:13 am


Great news! Could you please give a little more information on what qualities you are expecting for the beginner strategy articles? Do individual card articles count? Should it be geared toward base only players? Should it just be about general principles (e.g. the deck type articles)? Is anything fine as long as it doesn't get too caught up in edge-case minutiae?

Finally, if we have article ideas, but aren't likely to write them ourselves, where should we share those ideas? Here? Should I make a "articles ideas" thread in the articles section?

A begginner article shouldn't be too in-depth, but taking into account some edge cases is fine. Individual card articles do count. There are some cards out there that would make for excellent beginner articles. I'm pretty open to what people write. If I feel something is off, I will provide feedback. If I feel the article is too much for a beginner but I think it's good, I will still put it up, but not as a Dominion 101 article.

Sure, if you want to start a thread of article ideas, I'm all for that. Wero has made a list of some ideas, but he hasn't posted it in a thread.

How will the podcast be distributed?  Will I be able to find it on my podcast app?

The plan is too post it on YouTube to start and also the main blog page. Once things get more situated, I will look at adding it to iTunes as well.

Good luck!

I'd be happy to contribute with an essay on Silver and when not to buy it.

I would love to see that article!

I know I'm new here, but I've been looking on YouTube for strategies on specific cards. How they work best, how to get maximum use from them, what types of cards they combo with, as well as specific interactions with other cards. Not much exists, especially for expansions.

A pairing of the blog and YouTube could help a 101 type article. Being able to read a write up and then a link to a YouTube video would help a lot.

I don't have anything like that planned, but I am open to the possibility of making a YouTube video discussing strategy about specific cards or combos. If it goes over well, more of these videos might get made.
Title: Re: Dominion Strategy Blog Returns!
Post by: weesh on September 13, 2017, 09:54:01 am
...When should I start greening?...

I second this one.

My entire playgroup is lost on this one.
invariably, someone will throw down 8$ early in the game, and there will be a pause as they try to figure out if it's time to buy a province or not, and pretty much no one at the table knows the right answer.

Title: Re: Dominion Strategy Blog Returns!
Post by: aku_chi on September 13, 2017, 10:46:32 am
When should I start greening?

I would be very impressed if someone could provide good general advice on this topic.  I would be stunned if that advice was also accessible and applicable to beginners.  Even at the top levels of play, it's common to see players green too early (I'm often guilty of this) and green too late.  Not only is the answer to this question heavily dependent on the board, it's also heavily dependent on your opponent's strategy and the state of the game.  That being said, Titandrake's article: Who's the Beatdown? (http://forum.dominionstrategy.com/index.php?topic=15488.0) will provide a good framework for how you can go about answering this question.

On a related note, I encourage Beyond Awesome (or delegate) to comb through the last 3-4 years of articles and feature the best ones on the blog.  There's no need to start from scratch.  I'm sure the community would be willing to help you identify the gems.
Title: Re: Dominion Strategy Blog Returns!
Post by: weesh on September 13, 2017, 12:35:35 pm
On a related note, I encourage Beyond Awesome (or delegate) to comb through the last 3-4 years of articles and feature the best ones on the blog.  There's no need to start from scratch.  I'm sure the community would be willing to help you identify the gems.

+1
That would be great from my perspective as a newbie that just started looking at these forums.
Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 13, 2017, 12:40:51 pm
If you're looking for ideas, I'll throw some out...

When to ignore trashers?

I like this idea a lot, and it's one I'm personally interested in, but I think it should be geared toward very experienced players. I think most players still err on the side of not trashing enough. In the hundreds of games I've played in the past few months, there are many instances where I didn't trash enough (i.e. I lost because my opponent grabbed a second or third trasher) and maybe a handful of instances that I recognize (important caveat) where I lost because I should have ignored trashing altogether.
Title: Re: Dominion Strategy Blog Returns!
Post by: Cuzz on September 13, 2017, 12:50:38 pm
I dunno if we're moving away from specific card articles, but one card that I think warrants one is Groundskeeper. I'm not the person to write it, but I think it's still pretty underrated.
Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 13, 2017, 12:53:58 pm
When should I start greening?

I would be very impressed if someone could provide good general advice on this topic.  I would be stunned if that advice was also accessible and applicable to beginners.  Even at the top levels of play, it's common to see players green too early (I'm often guilty of this) and green too late.  Not only is the answer to this question heavily dependent on the board, it's also heavily dependent on your opponent's strategy and the state of the game.  That being said, Titandrake's article: Who's the Beatdown? (http://forum.dominionstrategy.com/index.php?topic=15488.0) will provide a good framework for how you can go about answering this question.

I just read this for the first time -- it's great! -- and I think it would be a fantastic blog article, especially if the Magic-specific terms were more clearly defined up front.
Title: Re: Dominion Strategy Blog Returns!
Post by: Chris is me on September 13, 2017, 12:56:37 pm
I dunno if we're moving away from specific card articles, but one card that I think warrants one is Groundskeeper. I'm not the person to write it, but I think it's still pretty underrated.

It's on my list of stuff to do. I've written and deleted a few drafts, but it has a lot going on.
Title: Re: Dominion Strategy Blog Returns!
Post by: Polk5440 on September 13, 2017, 01:02:29 pm
On a related note, I encourage Beyond Awesome (or delegate) to comb through the last 3-4 years of articles and feature the best ones on the blog.  There's no need to start from scratch.  I'm sure the community would be willing to help you identify the gems.

I'll start since I combed the Articles archive a year ago or so. Here's my list of greatest hits from 2015 that can probably be repurposed, some of which did appear on the blog before it went dormant, I think. Probably worth focusing on combing 2016-2017 rather than going further back.

Light-Hearted Strategic Fun:
=================================
The 10-Word Card Summary Challenge (http://forum.dominionstrategy.com/index.php?topic=12802.0) (OP is not updated. Whole thread is good.)
The Haiku Card Challenge (http://forum.dominionstrategy.com/index.php?topic=12804.0)

I would LOVE to see responses in these threads made into blog posts. Ten cards from the 10-word card challenge or ten haikus. Something like that. And these threads are lacking post-Adventures posts.

Strategy:
=================================

Engine Economies and the Limitations of Money Density (http://forum.dominionstrategy.com/index.php?topic=12794.0) (WanderingWinder, March 2015)

Rebuild in Non-Mirrors (http://forum.dominionstrategy.com/index.php?topic=12970.0) (WanderingWinder, April 2015)
     Related: Rebuild Mirrors (http://forum.dominionstrategy.com/index.php?topic=8398.0) (ragingduckd and SCSN, June 2013)
     I believe this appeared on the blog already?

Key Cards (http://forum.dominionstrategy.com/index.php?topic=13822.0) (ehunt, August 2015)
Something like this would need to be updated. But I like the rubric style.

Weak Cards (http://forum.dominionstrategy.com/index.php?topic=14051.0) (werothegreat, October 2015)
Also partly outdated, but I liked the idea.

End Game Example (http://forum.dominionstrategy.com/index.php?topic=12535.0) (DG, February 2015)

Cards, Combos, and Events:
================================
Coin of the Realm (http://forum.dominionstrategy.com/index.php?topic=13361.0) (werothegreat, June 2015)
Combo: Bridge and Royal Carriage (http://forum.dominionstrategy.com/index.php?topic=14064.0) (aku_chi, October 2015)
Combo: Counting House and Travelling Fair (http://forum.dominionstrategy.com/index.php?topic=13416.0) (gamesou, June 2015)
(Crosspost) Duke (http://wanderingwindergames.blogspot.com/2015/12/duke.html) (Wandering Winder, December 2015)
Menagerie (http://forum.dominionstrategy.com/index.php?topic=13653.0) (AdamH, August 2015)
Pilgrimage (http://forum.dominionstrategy.com/index.php?topic=14050.0) (jsh357, October 2015)
Rats (http://forum.dominionstrategy.com/index.php?topic=13739.0) (Dingan, August 2015)
Watchtower (http://forum.dominionstrategy.com/index.php?topic=11867.0) (liopoil, October 2015)


Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 13, 2017, 01:03:08 pm
Based on the varied responses to my thread on "glhf", I'd be interested in an article exploring the etiquette of online Dominion. I'm not averse to writing it, but I'd want to do much more research (polling etc.) on what people consider the norms before doing so.

Ideas to explore:
-- Pre-game salutations
-- Appropriate ways to comment on game in progress
-- When to resign
-- Ending the game as quickly as possible vs. maximizing points
-- Post-game 'gg' dance
Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 13, 2017, 01:09:01 pm
There was a thread (that I can't find right now) where people discuss how they quickly evaluate a kingdom. I'm sure this has been discussed many times, but it would be a fantastic blog post. It's a similar idea to the "key cards" article, but more general.
Title: Re: Dominion Strategy Blog Returns!
Post by: Dingan on September 13, 2017, 02:23:53 pm
When should I start greening?

I would be very impressed if someone could provide good general advice on this topic.

Obviously doesn't cover every situation but basically how I explain it to brand new players:

(https://preview.ibb.co/bPnwgv/Picture1.png)
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 13, 2017, 02:36:23 pm
When should I start greening?

I would be very impressed if someone could provide good general advice on this topic.

Obviously doesn't cover every situation but basically how I explain it to brand new players:

(https://preview.ibb.co/bPnwgv/Picture1.png)

Well, that's accurate for big money, but not really any other type of strategy.
Title: Re: Dominion Strategy Blog Returns!
Post by: JW on September 13, 2017, 02:41:15 pm
Strategy:
     Related: Rebuild Mirrors (http://forum.dominionstrategy.com/index.php?topic=8398.0) (ragingduckd and SCSN, June 2013)
     I believe this appeared on the blog already?

It did: https://dominionstrategy.com/2015/03/16/dark-ages-rebuild-2/
Title: Re: Dominion Strategy Blog Returns!
Post by: Dingan on September 13, 2017, 02:46:12 pm

True but I'm talking about the super brand new 101 players, for which that picture is a pretty good quick and dirty way to explain how you want as much green as possible by the end of the game, but the green itself makes your deck weaker and less capable of buying more green.
Title: Re: Dominion Strategy Blog Returns!
Post by: markusin on September 13, 2017, 02:50:53 pm
When should I start greening?

I would be very impressed if someone could provide good general advice on this topic.

Obviously doesn't cover every situation but basically how I explain it to brand new players:

(https://preview.ibb.co/bPnwgv/Picture1.png)

Well, that's accurate for big money, but not really any other type of strategy.

Most of the time, I see greening as influencing a curve representing how likely you are to have a "stall" turn that provides only a fraction of your deck's maximum potential (buying/gaining power, attack capabilities, etc.). Double Tactician strategies are a good example of this kind of thing in action.

There can also be a small dropoff in expected potential if you are not drawing your deck or greening starts preventing you from drawing your deck.

Obviously, this doesn't apply to Golden Decks.

Now, for Base and Intrigue only games (especially first edition), this kind of graph might be relevant much more often. That's good if we're talking about new players.
Title: Re: Dominion Strategy Blog Returns!
Post by: trivialknot on September 13, 2017, 03:22:49 pm
As I mentioned before, I'm the admin of a group blog, and I'm willing to send over a copy of our constitution to give you ideas about governance.  It's mostly boring details about procedures to add or remove people from the blog, how to hold a vote, and so forth.  It might be important if you ever have >3 people on the team.  Anyway, the offer still stands.

I am also willing to write a few articles about stuff.  At one point I was interested in writing about VP curves, so I collected data from about a dozen games.  They kinda look like Dingan's curve regardless of deck type, but a few of the details are different.  Maybe I'd also write a basic article about Poacher?  I'm assuming that there's no rush on this because so many people are offering to write articles right now.
Title: Re: Dominion Strategy Blog Returns!
Post by: faust on September 13, 2017, 04:11:44 pm
Maybe I'd also write a basic article about Poacher?  I'm assuming that there's no rush on this
Well yeah, a Poacher rush seems particularly bad.
Title: Re: Dominion Strategy Blog Returns!
Post by: tripwire on September 13, 2017, 08:12:43 pm
Since people are posting ideas here. Here's a few I thought of that are geared a little more toward retention of players/getting people to invest in learning more strategy:

1: Something describing the common skill plateaus people reach (going from buying random stuff, to big money, to engines, to finer considerations such as shuffle control, PPR, etc.) Something like this could be helpful to show the strategic depth of the game, and get people to see that it's a worthwhile investment with enjoyment at each level.

2: How to hook new players. (useful starting kingdoms, dos and don'ts, etc.)

3: Suggestions for if you start leaving your IRL Dominion friends in the dust.
Title: Re: Dominion Strategy Blog Returns!
Post by: Skumpy on September 13, 2017, 08:58:52 pm
If the plan is to focus on stuff for new players (ok, focus isn't the right word, but you know what I mean), I think articles on multiplayer games and the differences between those and 2 player games are extremely important, since I doubt many people here played their first game of Dominion with just 1 other person (I know I didn't). Spending time on this site has definitely given me a leg up on my friends in 2-player, but it's harder for me to win in 3 and 4 player games (as of like 6 months ago anyways) because the game just isn't the same. Maybe that's because I'm more of a learn-by-the-books player than I've-got-a-natural-feeling player, but it's definitely different when you have to fight much harder for key piles and you have to play against people who aren't trying to win and are just happy with not getting last.
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 13, 2017, 09:03:19 pm
I could write a short article on the differences between 2-player and multiplayer games. Here it is:

The difference between 2-player and multiplayer Dominion is that the former is fun.
Title: Re: Dominion Strategy Blog Returns!
Post by: Donald X. on September 13, 2017, 09:19:58 pm
I could write a short article on the differences between 2-player and multiplayer games. Here it is:

The difference between 2-player and multiplayer Dominion is that the former is fun.
That's one vote for no articles from Awaclus.
Title: Re: Dominion Strategy Blog Returns!
Post by: Skumpy on September 13, 2017, 09:22:53 pm
Damnit, I forgot to put the necessary 'Don't say it Awaclus...' in my post.

It doesn't matter if it's better/more fun or not (and I and pretty much everybody here happen to agree with you), the point is people play it socially and if they want to get better, they start off by learning how to get better against multiple people. Or we can just necro-cannibal all their fun away and they'll just keep playing Monopoly and they won't buy more expansions and and they'll never learn what the heck a Courtier is and nobody will care about Dominion streamers and Youtubers anymore and Josephine Qvist will become the top result for 'Qvist' on Youtube and Dominion will keep plunging down Dice Tower rankings and Donald X will have to declare bankruptcy and nobody new will come to the forums and f.ds will slowly die out and nobody will ever get into pedantic fights with Awaclus ever again. Is that what you want Awaclus?

OK, maybe that's a tad exaggerated, but yes, there are major differences between the two that I and I assume many other people here often forget about because they don't play IRL multiplayer games all that often. And while it's true that general articles are still very useful to new players, don't get me wrong, the game changes noticeably when getting 3 provinces instead of 4 becomes the average.
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 13, 2017, 09:30:49 pm
Is that what you want Awaclus?

What I want is to joke around a bit.
Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 13, 2017, 09:34:22 pm
You haven't lived until you've played a 6-player Pirate Ship game.
Title: Re: Dominion Strategy Blog Returns!
Post by: pacovf on September 13, 2017, 10:21:15 pm
I played a 5 player pirate ship game, does it count?

(Hint: secret chamber, pearl diver and conspirator were the key cards).
Title: Re: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 14, 2017, 01:40:40 am
On a related note, I encourage Beyond Awesome (or delegate) to comb through the last 3-4 years of articles and feature the best ones on the blog.  There's no need to start from scratch.  I'm sure the community would be willing to help you identify the gems.

I'll start since I combed the Articles archive a year ago or so. Here's my list of greatest hits from 2015 that can probably be repurposed, some of which did appear on the blog before it went dormant, I think. Probably worth focusing on combing 2016-2017 rather than going further back.

Light-Hearted Strategic Fun:
=================================
The 10-Word Card Summary Challenge (http://forum.dominionstrategy.com/index.php?topic=12802.0) (OP is not updated. Whole thread is good.)
The Haiku Card Challenge (http://forum.dominionstrategy.com/index.php?topic=12804.0)

I would LOVE to see responses in these threads made into blog posts. Ten cards from the 10-word card challenge or ten haikus. Something like that. And these threads are lacking post-Adventures posts.

Strategy:
=================================

Engine Economies and the Limitations of Money Density (http://forum.dominionstrategy.com/index.php?topic=12794.0) (WanderingWinder, March 2015)

Rebuild in Non-Mirrors (http://forum.dominionstrategy.com/index.php?topic=12970.0) (WanderingWinder, April 2015)
     Related: Rebuild Mirrors (http://forum.dominionstrategy.com/index.php?topic=8398.0) (ragingduckd and SCSN, June 2013)
     I believe this appeared on the blog already?

Key Cards (http://forum.dominionstrategy.com/index.php?topic=13822.0) (ehunt, August 2015)
Something like this would need to be updated. But I like the rubric style.

Weak Cards (http://forum.dominionstrategy.com/index.php?topic=14051.0) (werothegreat, October 2015)
Also partly outdated, but I liked the idea.

End Game Example (http://forum.dominionstrategy.com/index.php?topic=12535.0) (DG, February 2015)

Cards, Combos, and Events:
================================
Coin of the Realm (http://forum.dominionstrategy.com/index.php?topic=13361.0) (werothegreat, June 2015)
Combo: Bridge and Royal Carriage (http://forum.dominionstrategy.com/index.php?topic=14064.0) (aku_chi, October 2015)
Combo: Counting House and Travelling Fair (http://forum.dominionstrategy.com/index.php?topic=13416.0) (gamesou, June 2015)
(Crosspost) Duke (http://wanderingwindergames.blogspot.com/2015/12/duke.html) (Wandering Winder, December 2015)
Menagerie (http://forum.dominionstrategy.com/index.php?topic=13653.0) (AdamH, August 2015)
Pilgrimage (http://forum.dominionstrategy.com/index.php?topic=14050.0) (jsh357, October 2015)
Rats (http://forum.dominionstrategy.com/index.php?topic=13739.0) (Dingan, August 2015)
Watchtower (http://forum.dominionstrategy.com/index.php?topic=11867.0) (liopoil, October 2015)

Thanks! I will use this a resource.  8)

Based on the varied responses to my thread on "glhf", I'd be interested in an article exploring the etiquette of online Dominion. I'm not averse to writing it, but I'd want to do much more research (polling etc.) on what people consider the norms before doing so.

Ideas to explore:
-- Pre-game salutations
-- Appropriate ways to comment on game in progress
-- When to resign
-- Ending the game as quickly as possible vs. maximizing points
-- Post-game 'gg' dance

Interesting. My only concern with pregame and salutes and the whole gg thing is that too many people might start overthinking it. Though, an article going over those points could be very valuable.

As I mentioned before, I'm the admin of a group blog, and I'm willing to send over a copy of our constitution to give you ideas about governance.  It's mostly boring details about procedures to add or remove people from the blog, how to hold a vote, and so forth.  It might be important if you ever have >3 people on the team.  Anyway, the offer still stands.

I am also willing to write a few articles about stuff.  At one point I was interested in writing about VP curves, so I collected data from about a dozen games.  They kinda look like Dingan's curve regardless of deck type, but a few of the details are different.  Maybe I'd also write a basic article about Poacher?  I'm assuming that there's no rush on this because so many people are offering to write articles right now.

All of that sounds interesting. Feel free to PM your constitution at any time.

Since people are posting ideas here. Here's a few I thought of that are geared a little more toward retention of players/getting people to invest in learning more strategy:

1: Something describing the common skill plateaus people reach (going from buying random stuff, to big money, to engines, to finer considerations such as shuffle control, PPR, etc.) Something like this could be helpful to show the strategic depth of the game, and get people to see that it's a worthwhile investment with enjoyment at each level.

2: How to hook new players. (useful starting kingdoms, dos and don'ts, etc.)

3: Suggestions for if you start leaving your IRL Dominion friends in the dust.

All of that sounds good. These are articles I would be interested in seeing.
Title: Re: Dominion Strategy Blog Returns!
Post by: ThetaSigma12 on September 14, 2017, 09:23:38 am
You haven't lived until you've played a 6-player Pirate Ship game.
You haven't lived until you've played a 6-player Jester game.
Title: Re: Dominion Strategy Blog Returns!
Post by: Asper on September 14, 2017, 11:15:26 am
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?
Title: Re: Dominion Strategy Blog Returns!
Post by: Witherweaver on September 14, 2017, 11:28:34 am
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Title: Re: Dominion Strategy Blog Returns!
Post by: theory on September 14, 2017, 11:50:37 am
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Splitters!
Title: Re: Dominion Strategy Blog Returns!
Post by: werothegreat on September 14, 2017, 01:53:00 pm
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Splitters!

But at least we can all agree to hate the Strategical Dominion Forum.
Title: Re: Dominion Strategy Blog Returns!
Post by: sudgy on September 14, 2017, 02:15:37 pm
3: Suggestions for if you start leaving your IRL Dominion friends in the dust.

This is actually extremely important I would say.
Title: Re: Dominion Strategy Blog Returns!
Post by: Asper on September 14, 2017, 02:59:03 pm
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Splitters!

But at least we can all agree to hate the Strategical Dominion Forum.

It appears I shouldn't have wasted that joke on a subforum without upvotes... (http://forum.dominionstrategy.com/index.php?topic=4768.msg719470#msg719470)
Title: Re: Dominion Strategy Blog Returns!
Post by: theory on September 14, 2017, 03:45:14 pm
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Splitters!

But at least we can all agree to hate the Strategical Dominion Forum.

It appears I shouldn't have wasted that joke on a subforum without upvotes... (http://forum.dominionstrategy.com/index.php?topic=4768.msg719470#msg719470)
It's like the #2 on the Top Five Things You're Doing Wrong list published by ForumRespectStrategy.com, and #4 on the corresponding list published by StrategyForForumRespect.com.  I guess you are more of a StrategyOfForumRespect.com kinda guy.
Title: Re: Dominion Strategy Blog Returns!
Post by: Qvist on September 14, 2017, 03:47:21 pm
Inb4 someone argues they are called villages and not splitters.
Title: Re: Dominion Strategy Blog Returns!
Post by: Witherweaver on September 14, 2017, 03:53:10 pm
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Splitters!

But at least we can all agree to hate the Strategical Dominion Forum.

It appears I shouldn't have wasted that joke on a subforum without upvotes... (http://forum.dominionstrategy.com/index.php?topic=4768.msg719470#msg719470)

Mine was an homage to yours, for whatever that's worth
Title: Re: Dominion Strategy Blog Returns!
Post by: Witherweaver on September 14, 2017, 03:54:48 pm
I prefer 4P over 2P any time. Also I never play Dominion online and don't care about it. Am I special yet?

Sounds like you belong over at the Strategist's Forum of Dominion, not here.
Splitters!

But at least we can all agree to hate the Strategical Dominion Forum.

It appears I shouldn't have wasted that joke on a subforum without upvotes... (http://forum.dominionstrategy.com/index.php?topic=4768.msg719470#msg719470)
It's like the #2 on the Top Five Things You're Doing Wrong list published by ForumRespectStrategy.com, and #4 on the corresponding list published by StrategyForForumRespect.com.  I guess you are more of a StrategyOfForumRespect.com kinda guy.

Where does F.ds fall on the RespectedStrategyForums list?
Title: Re: Dominion Strategy Blog Returns!
Post by: Polk5440 on September 18, 2017, 08:08:28 pm
Thief should be removed from the list of Base Dominion cards.
Title: Re: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 18, 2017, 09:32:24 pm
Thief should be removed from the list of Base Dominion cards.

Fixed
Title: Re: Dominion Strategy Blog Returns!
Post by: Seprix on September 19, 2017, 12:39:12 am
Inb4 someone argues they are called villages and not splitters.

But they ARE Villages! Splitters is the worst name in the history of existence. You could call them Woohoos because you're happy every time you play them and it would be way better.
Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 19, 2017, 12:51:55 am
How much effort would it be to have hover links that pop up card images?. I think I've seen Magic sites do that.

Do people like it?
Title: Re: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 19, 2017, 01:01:38 am
How much effort would it be to have hover links that pop up card images?. I think I've seen Magic sites do that.

Do people like it?

Most likely, that would involve a monetary investment into something that can do that, and then the time commitment of adding every card into the database. It does sound cool though.
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 19, 2017, 05:37:22 am
But they ARE Villages! Splitters is the worst name in the history of existence.

Well, yeah, I guess it's pretty bad to use a term that's both clearly defined and always means the most useful thing to discuss instead of a term whose definition nobody can agree on and usually just means an arbitrary, meaningless subset of the useful thing.
Title: Re: Dominion Strategy Blog Returns!
Post by: Seprix on September 19, 2017, 06:31:24 am
But they ARE Villages! Splitters is the worst name in the history of existence.

Well, yeah, I guess it's pretty bad to use a term that's both clearly defined and always means the most useful thing to discuss instead of a term whose definition nobody can agree on and usually just means an arbitrary, meaningless subset of the useful thing.

Yeah, something you decided was vague and not clearly defined. It's a freaking village. There's no ambiguity. You are so wrong it's not even funny. People argue about Summon with you because sometimes they don't Summon cantrips with it.
Title: Re: Dominion Strategy Blog Returns!
Post by: werothegreat on September 19, 2017, 07:18:06 am
How much effort would it be to have hover links that pop up card images?. I think I've seen Magic sites do that.

Do people like it?

Most likely, that would involve a monetary investment into something that can do that, and then the time commitment of adding every card into the database. It does sound cool though.

I don't think so?  GendoIkari rigged up a Chrome extension that does exactly that for f.ds.

Observe: Moat (http://wiki.dominionstrategy.com/index.php/Moat)
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 19, 2017, 07:34:51 am
Yeah, something you decided was vague and not clearly defined. It's a freaking village. There's no ambiguity.

I'll believe you as soon as searching for "pseudo-village" returns 0 results.
Title: Re: Dominion Strategy Blog Returns!
Post by: Chappy7 on September 19, 2017, 10:11:22 am
Inb4 someone argues they are called villages and not splitters.

But they ARE Villages! Splitters is the worst name in the history of existence. You could call them Woohoos because you're happy every time you play them and it would be way better.
FWIW, village has always made way more sense to me than splitter, and it has never once caused any confusion.  When I started reading the forum, the word splitter did cause confusion.  It took me forever to figure out what the hell a splitter was.
Title: Re: Dominion Strategy Blog Returns!
Post by: markusin on September 19, 2017, 10:18:30 am
Inb4 someone argues they are called villages and not splitters.

But they ARE Villages! Splitters is the worst name in the history of existence. You could call them Woohoos because you're happy every time you play them and it would be way better.
FWIW, village has always made way more sense to me than splitter, and it has never once caused any confusion.  When I started reading the forum, the word splitter did cause confusion.  It took me forever to figure out what the hell a splitter was.

The full name is "action splitter", which is annoying to write out everytime. "Village & co." is also annoying to write out every time, but is what people really mean when they say "village".
Title: Re: Dominion Strategy Blog Returns!
Post by: Cuzz on September 19, 2017, 11:42:45 am
I'm really kind of coming around to splitter. It's just what you look for when you want to know if you'll be able to play more than one action each turn (ok fine except for Cultist and maybe another edge case that someone will pretend is really important to bring up).

This way we can all just agree that Prince and Throne Room and Saunavanto are splitters and not have to worry about whether they're villages and all be friends.

Title: Re: Dominion Strategy Blog Returns!
Post by: Seprix on September 19, 2017, 12:39:00 pm
This way we can all just agree that Prince and Throne Room and Saunavanto are splitters and not have to worry about whether they're villages and all be friends.

They're just not called Villages because they don't fit the traditional mold of playing one action for an extra Action, it doesn't mean they can't be villages.

I just don't like calling old things new things when the old thing was perfectly fine. Maybe I'll get used to it. I'll force myself to use splitter for awhile. Maybe I'll like it after a week.
Title: Re: Dominion Strategy Blog Returns!
Post by: SCSN on September 19, 2017, 01:19:19 pm
Please don't use splitters, the term is horrible and deliberately obfuscating. There is nothing being split, hence there can be nothing doing any kind of splitting.

Village, on the other hand, has been dutifully functioning as a pars pro toto since the beginning and is immediately clear to everyone because it corresponds to a simple base card.
Title: Re: Dominion Strategy Blog Returns!
Post by: pacovf on September 19, 2017, 01:24:53 pm
Please don't use splitters, the term is horrible and deliberately obfuscating. There is nothing being split, hence there can be nothing doing any kind of splitting.

Ha, joke's on you, they are splitting the forum!
Title: Re: Dominion Strategy Blog Returns!
Post by: Commodore Chuckles on September 19, 2017, 01:47:48 pm
The distinction can still be important, strategy-wise. Imagine a kingdom with nine terminal cards. If the tenth card says "+2 actions" on it, then you know you'll be able to play a decent number of action cards each turn.

But what if it's Throne Room instead? Then things become trickier: you'll probably only be able to string together a bunch of actions if you have at least two Throne Rooms and a strong terminal draw card in your hand. If it's Golem, then you know you'll be able to play a hard maximum of two terminals in a turn. If it's Royal Carriage, you'll just be able to play a single terminal over and over. If it's Ironmonger or Herald, it will be easier to play multiple actions, but neither of those will be 100% reliable.

In my mind, a "village" is anything that always give you +2 actions if you want them, like Squire and Nobles. A "splitter" or "pseudo-village" is anything that might give you +2 actions if you want them, but not always.

Oh, and for what it's worth, the dusty old Wiki uses the term "Throne Room Variant" instead of Village to refer to anything that plays other cards, like King's Court, Prince, Golem, Herald, etc. This is an especially important distinction now that we have a Vassal, a Throne Room Variant that can never act as a Village.
Title: Re: Dominion Strategy Blog Returns!
Post by: Qvist on September 19, 2017, 01:51:34 pm
Oh no, what have I done?
Title: Re: Dominion Strategy Blog Returns!
Post by: LastFootnote on September 19, 2017, 01:55:32 pm
Donald X. calls villages "villages" and Throne Room variants "thrones", so I have adopted that sort of by default. There's just not so much utility to having a word that encompasses both Village and Herald. Stuff like Herald can be handled on a case-by-case basis and the meaning is usually clear from the context. I just almost never need to refer to "pseudo-villages" as a group.
Title: Re: Dominion Strategy Blog Returns!
Post by: LastFootnote on September 19, 2017, 01:58:12 pm
Also, I just wanted to say that I enjoyed the first episode of the podcast! You were both great, but I was particularly impressed with Seprix's style. Beyond Awesome, I think you need a better microphone. But I'm not an expert at audio recording, so maybe I'm misidentifying the issue. You sounded very far away, though, and there was a lot of background noise (though the background noise could have partially or completely been on Seprix's end for all I know).
Title: Re: Dominion Strategy Blog Returns!
Post by: Cuzz on September 19, 2017, 02:02:41 pm
Please don't use splitters, the term is horrible and deliberately obfuscating. There is nothing being split, hence there can be nothing doing any kind of splitting.

Village, on the other hand, has been dutifully functioning as a pars pro toto since the beginning and is immediately clear to everyone because it corresponds to a simple base card.

I think visualizing actions with a tree structure makes it pretty clear where the term splitter comes from.

I guess I don't really care so much about which word is used. But the question then is, is Throne Room a village? Is Prince a village? If yes, then it's all good if everyone could agree on that. But I just think a term that includes all these things is better than one that includes Necropolis but excludes Sauna/Avanto.
Title: Re: Dominion Strategy Blog Returns!
Post by: LastFootnote on September 19, 2017, 02:08:25 pm
I guess I don't really care so much about which word is used. But the question then is, is Throne Room a village? Is Prince a village? If yes, then it's all good if everyone could agree on that. But I just think a term that includes all these things is better than one that includes Necropolis but excludes Sauna/Avanto.

Why?
Title: Re: Dominion Strategy Blog Returns!
Post by: Cuzz on September 19, 2017, 02:10:58 pm
I guess I don't really care so much about which word is used. But the question then is, is Throne Room a village? Is Prince a village? If yes, then it's all good if everyone could agree on that. But I just think a term that includes all these things is better than one that includes Necropolis but excludes Sauna/Avanto.

Why?

Just because I like to be able to quickly assess whether it's possible to draw my deck and play multiple terminals and thinking in those terms helps with that.
Title: Re: Dominion Strategy Blog Returns!
Post by: pacovf on September 19, 2017, 02:15:53 pm
I agree that knowing whether the board allows to play more than one terminal card is a good thing.
Title: Re: Dominion Strategy Blog Returns!
Post by: markusin on September 19, 2017, 02:17:32 pm
Please don't use splitters, the term is horrible and deliberately obfuscating. There is nothing being split, hence there can be nothing doing any kind of splitting.

Village, on the other hand, has been dutifully functioning as a pars pro toto since the beginning and is immediately clear to everyone because it corresponds to a simple base card.

I think visualizing actions with a tree structure makes it pretty clear where the term splitter comes from.

I guess I don't really care so much about which word is used. But the question then is, is Throne Room a village? Is Prince a village? If yes, then it's all good if everyone could agree on that. But I just think a term that includes all these things is better than one that includes Necropolis but excludes Sauna/Avanto.

I think Donald X. himself said he used a binary tree in his play area to keep track of Throne Room playing Throne Room. With Village, it's fine to make a linear track of Villages and place the terminals below the Village supporting it.

This just makes me realise that "splitters" like Throne Room scale exponentially in Actions played while Village scale linearly, so maybe they should be a distinction between Village variants and Throne Room variants after all.
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 19, 2017, 02:21:12 pm
But what if it's Throne Room instead?

Then you know you'll be able to play a decent number of action cards each turn. If any splitter is present on the board, that means you're able to play more than one terminal Action. That's the important thing.
Title: Re: Dominion Strategy Blog Returns!
Post by: pacovf on September 19, 2017, 02:28:11 pm
This just makes me realise that "splitters" like Throne Room scale exponentially in Actions played while Village scale linearly, so maybe they should be a distinction between Village variants and Throne Room variants after all.

This would only be true if Throne on Throne meant you got to play an action card four times (somehow), with the following one making you play it eight times, etc., rather than just two action cards twice.

Throne Room, King's Court, etc. also scale linearly with the number of cards played, just like standard villages. You could think of Throne as a phantom +1 Card +2 Actions (the +1 Card draws a copy of a card in your hand, the Actions allow you to play both the original copy and the drawn one). This makes it obvious that it also scales linearly.
Title: Re: Dominion Strategy Blog Returns!
Post by: LastFootnote on September 19, 2017, 02:41:41 pm
I guess I don't really care so much about which word is used. But the question then is, is Throne Room a village? Is Prince a village? If yes, then it's all good if everyone could agree on that. But I just think a term that includes all these things is better than one that includes Necropolis but excludes Sauna/Avanto.

Why?

Just because I like to be able to quickly assess whether it's possible to draw my deck and play multiple terminals and thinking in those terms helps with that.

Sure, but how does having just one word that encompasses all those cards help you do that?
Title: Re: Dominion Strategy Blog Returns!
Post by: pacovf on September 19, 2017, 02:50:00 pm
I think it's just a convenience issue. "Is there any card in the kingdom that allows me to play more than one terminal a turn?" is longer than "Is there a frampt in the kingdom?".
Title: Re: Dominion Strategy Blog Returns!
Post by: werothegreat on September 19, 2017, 02:50:21 pm
Woodcutter is clearly a splitter, and that got removed
Title: Re: Dominion Strategy Blog Returns!
Post by: LastFootnote on September 19, 2017, 02:56:51 pm
I think it's just a convenience issue. "Is there any card in the kingdom that allows me to play more than one terminal a turn?" is longer than "Is there a frampt in the kingdom?".

I guess my brain doesn't work that way. It doesn't need a word in order to recognize the concept of "frampt". Maybe I'd be a better player if I had a word for it, dunno.
Title: Re: Dominion Strategy Blog Returns!
Post by: markusin on September 19, 2017, 03:03:45 pm
This just makes me realise that "splitters" like Throne Room scale exponentially in Actions played while Village scale linearly, so maybe they should be a distinction between Village variants and Throne Room variants after all.

This would only be true if Throne on Throne meant you got to play an action card four times (somehow), with the following one making you play it eight times, etc., rather than just two action cards twice.

Throne Room, King's Court, etc. also scale linearly with the number of cards played, just like standard villages. You could think of Throne as a phantom +1 Card +2 Actions (the +1 Card draws a copy of a card in your hand, the Actions allow you to play both the original copy and the drawn one). This makes it obvious that it also scales linearly.

Ah okay I get it now. Throne Room is still linear, but it's a x2  plays for all leaves in the Throne Room tree.
Title: Re: Dominion Strategy Blog Returns!
Post by: Donald X. on September 19, 2017, 03:27:22 pm
The distinction can still be important, strategy-wise. Imagine a kingdom with nine terminal cards. If the tenth card says "+2 actions" on it, then you know you'll be able to play a decent number of action cards each turn.

But what if it's Throne Room instead? Then things become trickier: you'll probably only be able to string together a bunch of actions if you have at least two Throne Rooms and a strong terminal draw card in your hand. If it's Golem, then you know you'll be able to play a hard maximum of two terminals in a turn. If it's Royal Carriage, you'll just be able to play a single terminal over and over. If it's Ironmonger or Herald, it will be easier to play multiple actions, but neither of those will be 100% reliable.

In my mind, a "village" is anything that always give you +2 actions if you want them, like Squire and Nobles. A "splitter" or "pseudo-village" is anything that might give you +2 actions if you want them, but not always.
I don't see why Throne Room makes things trickier but Nobles does not. I mean it costs $6. You do not just automatically have plentiful actions if you are relying on Nobles.
Title: Re: Dominion Strategy Blog Returns!
Post by: Awaclus on September 19, 2017, 04:05:59 pm
I think it's just a convenience issue. "Is there any card in the kingdom that allows me to play more than one terminal a turn?" is longer than "Is there a frampt in the kingdom?".

I guess my brain doesn't work that way. It doesn't need a word in order to recognize the concept of "frampt". Maybe I'd be a better player if I had a word for it, dunno.

Not necessarily a better player, but better able to discuss the phenomenon without having to type a long description whenever you want to talk about frampts.
Title: Re: Dominion Strategy Blog Returns!
Post by: Cave-o-sapien on September 19, 2017, 05:13:40 pm
I think it's just a convenience issue. "Is there any card in the kingdom that allows me to play more than one terminal a turn?" is longer than "Is there a frampt in the kingdom?".

(https://i.imgur.com/qwDpfIV.png)
Title: Re: Dominion Strategy Blog Returns!
Post by: Beyond Awesome on September 20, 2017, 05:11:04 pm
Well guys, after much thought, consideration, and feedback, I am changing the article release schedule. First, I want to ensure that quality content continues to get made. As is, my previous plan was just too ambitious and created a risk of contributors getting burnt out, quality declining and/or no more content being generated. I did not make this decision lightly. More than anything, I want quality content to go up on the blog, and for that content to continue to exist. My announcement can be viewed here. https://dominionstrategy.com/2017/09/20/announcement-article-release-schedule-change/ (https://dominionstrategy.com/2017/09/20/announcement-article-release-schedule-change/)
Title: Re: Dominion Strategy Blog Returns!
Post by: weesh on September 20, 2017, 05:21:57 pm
I am changing the article release schedule...

Sustainability is more important than a short term explosion of content.
Also, I've really enjoyed the highlighting of old content that I'd not yet seen. 
Title: Re: Dominion Strategy Blog Returns!
Post by: Willvon on September 22, 2017, 10:59:10 pm
I am so happy to see the blog returning. That is where I first learned about Dominion. I was looking at possibly buying the game  Learning about the various cards and strategies there got me enthused about it.  Then I bought base and Prosperity together, and my wife and I have been hooked ever since. We have thoroughly enjoyed every expansion and new concept that has come along. It has been a great ride.  I was just checking out the new articles.  Please keep it coming!

And I agree about the idea of changing the release schedule. Just having a nice consistent flow of information is great. When Theory used to be so involved with the blog, even if we got one article in a week, it was still great to have. So to have something posted 3 days per week is plenty. I think if you get too much, it becomes overwhelming, especially for inexperienced players. All of that information just swims together on your head and becomes muddled. There is nothing wrong with giving us time to chew on it a little before posting a new article or video.