Dominion Strategy Forum

Dominion => Puzzles and Challenges => Topic started by: jimjam on June 24, 2011, 05:32:47 pm

Title: Fun with Ironworks
Post by: jimjam on June 24, 2011, 05:32:47 pm
Starting with 9 ironworks in hand, and nothing in discard/deck, get a Colony and a Province in this one turn.
Related: How many VP can you get with 8 ironworks?

Title: Re: Fun with Ironworks
Post by: Personman on June 24, 2011, 09:20:43 pm
1. Watchtower
2. Bridge
3. Bridge
4. Throne Room
5. Throne Room
6. Throne Room
7. Mining Village
8. Great Hall. Draw Mining Village.
Play Mining Village, draw Watchtower, trash MV.
Play Watchtower, drawing everything.
TR ->
   TR ->
       TR ->
          Bridge
          Bridge
   Ironworks #9, gaining Province and Harem
Buy Colony @ 7 with 4 from Bridges, 2 from MV, 1 from Harem.
Title: Re: Fun with Ironworks
Post by: mischiefmaker on June 25, 2011, 03:52:17 am
My solution was the same as Personman's, except I completely forgot about Mining village. Huh-durr!


1. Village
2. Watchtower
3. Bridge
4. Bridge
5. Throne room
6. Throne room
7. Throne room
8. Great hall -> draw village
    Village -> draw watchtower (last ironworks in hand)
    Watchtower -> draw 3 TR, 2 bridge
    TR -> TR -> bridge
                  -> TR -> bridge
                           -> ironworks -> province, drawing great hall
                                              -> harem, triggering reshuffle, drawing harem
    play harem, buy colony @7 w/4 from bridge, 1 from ironwork'ing harem, 2 from harem.

So you actually could make the puzzle a little more cute by requiring that you end up with a colony, a province, a duchy, and an estate.

Title: Re: Fun with Ironworks
Post by: jimjam on June 25, 2011, 06:15:42 am
Holy crap! My solution was entirely different. It's weaker than your guys, but its


1. Mining Village
2. TMap
3. TMap
4. Scout
5. Remodel
6. GH (Reshuffle)
7,8,9:GH

Mining Village->Trash, draw last action
Scout->Put 4 GH in hand
TMaps->4 Golds
Draw 4 Golds with GH
Remodel a Gold to Province
Buy Colony (Mining Village+3 golds)
Title: Re: Fun with Ironworks
Post by: Personman on June 25, 2011, 08:12:07 am
Hey, that's cute! Totally didn't see how cool the Scout/GH interaction could be when you already want to be Ironworksing GHs.
Title: Re: Fun with Ironworks
Post by: lefaiison on June 27, 2011, 05:39:46 pm
I actually really like jimjam's solution.  It's not the "brute force" method of Throne Room / Bridge that so many of these puzzles use.
Title: Re: Fun with Ironworks
Post by: mischiefmaker on June 27, 2011, 07:01:32 pm
So far my best score for the second part of the puzzle is 21, but it's not particularly interesting:

TR, TR, bridge, bridge, 4 islands to draw the first 4 cards; TR/TR/bridge/bridge, buy 4 duchy (or 3 duchy and a duke :P) and an estate.

Anyone got a better score?
Title: Re: Fun with Ironworks
Post by: jimjam on June 28, 2011, 12:09:41 am
Yeah, that was my solution. Though you can grab an island instead of the estate, that gets you 22. Or instead of duchies, a province and 4 islands, which again is 22.
Title: Re: Fun with Ironworks
Post by: mischiefmaker on June 28, 2011, 10:59:50 pm
Duh, forgot that there are islands in the supply. Gardens would work too, since you'd end the game with the 8 ironworks, plus the 8 gained cards, plus the 5 buys, for a total of 21, making the gardens equivalent to the islands.