Dominion Strategy Forum

Miscellaneous => Other Games => Topic started by: werothegreat on July 15, 2017, 12:06:28 am

Title: Temporum Rules Questions
Post by: werothegreat on July 15, 2017, 12:06:28 am
When I draw 2 cards for Age of Toys' effect, does that proc Explorer's coin gain?
Title: Re: (Temporum) Explorer + Age of Toys
Post by: Donald X. on July 15, 2017, 02:39:10 am
When I draw 2 cards for Age of Toys' effect, does that proc Explorer's coin gain?
Drawing 2 cards at Age of Toys will get you $2 from Explorer.
Title: Re: Temporum Rules Questions
Post by: Donald X. on July 15, 2017, 02:40:54 am
Well I blew it on editing the topic name. Maybe next time.
Title: Re: Temporum Rules Questions
Post by: GendoIkari on July 15, 2017, 04:01:16 am
When I draw 2 cards for Age of Toys' effect, does that proc Explorer's coin gain?

Way ahead of you. Like, over 2 years ahead.  ;D https://boardgamegeek.com/thread/1304339/age-toys-and-explorer

Title: Re: Temporum Rules Questions
Post by: ThetaSigma12 on July 15, 2017, 01:11:03 pm
When I draw 2 cards for Age of Toys' effect, does that proc Explorer's coin gain?

Way ahead of you. Like, over 2 years ahead.  ;D https://boardgamegeek.com/thread/1304339/age-toys-and-explorer
Ninja'd...
Title: Re: Temporum Rules Questions
Post by: trivialknot on August 01, 2017, 06:34:40 pm
Here's a rules question that came up in a game.  I visit Iron Age and score a card.  I rule 3 times, so I should get a discount of $6.  However, I'm scoring a card that only costs $4.  However, I have Tactician, and I use it to pay $4 more to advance an extra crown.

Do I pay $2 or $4?

There's a similar question regarding the interaction of Tactician and Pilgrims.
Title: Re: Temporum Rules Questions
Post by: Donald X. on August 01, 2017, 08:21:23 pm
Here's a rules question that came up in a game.  I visit Iron Age and score a card.  I rule 3 times, so I should get a discount of $6.  However, I'm scoring a card that only costs $4.  However, I have Tactician, and I use it to pay $4 more to advance an extra crown.

Do I pay $2 or $4?

There's a similar question regarding the interaction of Tactician and Pilgrims.
Tactician can lower costs, which is changing the cost; so it must be that when you pay extra it's raising the cost (rather than letting you pay $ for an effect, unrelated to the cost). So the question then is which rule happens first, and I am going to say you apply all raises then all lowerings (no choice). So you pay $2.
Title: Re: Temporum Rules Questions
Post by: ben_king on December 11, 2018, 10:16:44 am
I had an interesting rules question come up in a game last night.  We had Exodus active when P1 advanced all 10 crowns to time 4 (without advancing the extra crown), then P2 advanced all 10 crowns to time 4 (without advancing the extra crown either).  On P1's next turn, she changed history to make Exodus no longer active, but wasn't able to advance a crown.  Does the game end in a tie?

What if P1 had changed history (so Exodus wasn't active) and then forced P2 to retreat one crown?
Title: Re: Temporum Rules Questions
Post by: GendoIkari on December 11, 2018, 10:55:05 am
I had an interesting rules question come up in a game last night.  We had Exodus active when P1 advanced all 10 crowns to time 4 (without advancing the extra crown), then P2 advanced all 10 crowns to time 4 (without advancing the extra crown either).  On P1's next turn, she changed history to make Exodus no longer active, but wasn't able to advance a crown.  Does the game end in a tie?

What if P1 had changed history (so Exodus wasn't active) and then forced P2 to retreat one crown?

You can only win on your turn. From the rules, the last thing you do on your turn is check to see if you have all 10 influence in Time IV. So P1 wins in this case; P2 could have won if they had made Exodus not active and still gotten all 10 to Time IV. It doesn't matter that P1 got there first; it matters who had it at the end of their turn.

Quote
4. Check for Victory
If the player’s 10[crowns] are all in Time IV, that player wins.
Otherwise, continue with the next player’s turn