Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: GendoIkari on May 05, 2017, 01:56:13 pm

Title: Peddler-type cards, part 2
Post by: GendoIkari on May 05, 2017, 01:56:13 pm
So many years ago I made a post (http://forum.dominionstrategy.com/index.php?topic=1026) to list/discuss the Peddler-variants that existed. Well there are more now, so I'm doing this again:


Honorable mentions (these were in my original list, but I agree with those who said that they didn't really feel like Peddler variants):

And interesting to note that with Adventures tokens, there's a whole bunch of cards that you can turn into Peddler+ cards; just add the +(http://wiki.dominionstrategy.com/images/thumb/f/f7/Coin1.png/16px-Coin1.png) token to any cantrip, or add the +1 card token to cards like Lighthouse.

So 10 new ones (and 2 honorable mentions) since last time! That's a lot... only 7 of them throughout the first 7 sets, and now 10 new ones from just 4 new sets (and second edition sets).
Title: Re: Peddler-type cards, part 2
Post by: AJD on May 05, 2017, 02:07:43 pm
Settlers is kiiiind of a Peddler variant.

(And Grand Market is definitely a Peddler variant.)
Title: Re: Peddler-type cards, part 2
Post by: LastFootnote on May 05, 2017, 02:08:43 pm
Merchant.
Title: Re: Peddler-type cards, part 2
Post by: GendoIkari on May 05, 2017, 02:09:55 pm
Settlers is kiiiind of a Peddler variant.

(And Grand Market is definitely a Peddler variant.)

Just thought of Settlers and added it in as you were posting that.

LF, good call on Merchant.
Title: Re: Peddler-type cards, part 2
Post by: aku_chi on May 05, 2017, 02:20:14 pm
Caravan Guard (duration Peddler - sometimes you get the coin on the same turn as the card)
Chariot Race (conditional Peddler+)
Ironmonger (often a Peddler+ early)
Venture (has a lot of similarities to Peddler, but it can't be drawn dead and it only draws treasures)
Title: Re: Peddler-type cards, part 2
Post by: GendoIkari on May 05, 2017, 02:27:19 pm
Caravan Guard (duration Peddler - sometimes you get the coin on the same turn as the card)
Chariot Race (conditional Peddler+)
Ironmonger (often a Peddler+ early)
Venture (has a lot of similarities to Peddler, but it can't be drawn dead and it only draws treasures)

I was even thinking of Caravan Guard when deciding to make this post, then forgot it. Unsure about Venture, but the others are definitely good. I see what you're saying with Venture, it just seems too different; +1 action feels a lot different from "treasure, so you don't need an action to play it". Especially since the +1 action on Peddler can be used to play a bunch of Peddlers and then a terminal action like Goons.
Title: Re: Peddler-type cards, part 2
Post by: werothegreat on May 05, 2017, 02:58:53 pm
http://wiki.dominionstrategy.com/index.php/Peddler_variant
Title: Re: Peddler-type cards, part 2
Post by: GendoIkari on May 05, 2017, 03:03:32 pm
http://wiki.dominionstrategy.com/index.php/Peddler_variant

That too I suppose!

Looks like there's just 4 on that list not on mine, and none the other way around. Mining Village, Mill, and Vassal I think belong in the honorable mentions. Tribute feels like a big stretch...
Title: Re: Peddler-type cards, part 2
Post by: GendoIkari on May 05, 2017, 03:12:26 pm
http://wiki.dominionstrategy.com/index.php/Peddler_variant

(https://i.imgflip.com/1ohz4s.jpg)
Title: Re: Peddler-type cards, part 2
Post by: Awaclus on May 05, 2017, 03:18:43 pm
Especially since the +1 action on Peddler can be used to play a bunch of Peddlers and then a terminal action like Goons.

The Treasure card type on Venture can be used to play a terminal Action like Goons and then play a bunch of Ventures.
Title: Re: Peddler-type cards, part 2
Post by: GendoIkari on May 05, 2017, 03:29:20 pm
Especially since the +1 action on Peddler can be used to play a bunch of Peddlers and then a terminal action like Goons.

The Treasure card type on Venture can be used to play a terminal Action like Goons and then play a bunch of Ventures.

I did think about that; but the big difference still is that a Venture is a stop card, while Peddler is not. I guess that's more related to the lack of a real +1 card than a lack of a real +1 action... starting your turn with a hand of 5 Peddlers means you just have an extra (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) this turn on top of whatever your deck does (you can still draw your deck and play a bunch of Goons and whatever else your deck would do if it had no Peddlers in it). Starting your turn with a hand of 5 Ventures means you just have a bunch of money to spend and nothing else.
Title: Re: Peddler-type cards, part 2
Post by: Cuzz on May 06, 2017, 10:48:34 am
  • Artificer (http://wiki.dominionstrategy.com/index.php/Artificer): (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), added benefit of optionally discarding cards to gain another card. Like a weaker Secret Chamber tacked on?

How is that like secret chamber?
Title: Re: Peddler-type cards, part 2
Post by: Awaclus on May 06, 2017, 10:53:30 am
How is that like secret chamber?

Secret Chamber gives you $1 of value per card you discard. So does Artificer.
Title: Re: Peddler-type cards, part 2
Post by: McGarnacle on May 06, 2017, 11:14:52 am
Peddler variants are some of my favorite cards.
Title: Re: Peddler-type cards, part 2
Post by: JThorne on May 06, 2017, 11:54:36 am
Is there any math-y treatment of Peddler variants talking about statistics and economy and engine-building?

Sometimes a kingdom has no draw other than peddler variants, but anyone that's ever played with something like Forager and Peddler knows that it's possible to end up with a deck with nothing but Peddlers in it pretty quickly.

An all-Peddler deck is super-consistent...until the deck has 5 stop cards in it, at which point, it's essentially guaranteed to stall, but only after playing a few cards (how many, on average?) and finally drawing all 5 stops.

So: What's the formula for average cash-per-hand based on a five-card hand, the total number of stop cards in the deck and the total number of Peddlers? That might offer some guidance about when to start greening, how many Provinces/Duchies you'll likely get, especially if one of the stop card is a terminal +buy.
Title: Re: Peddler-type cards, part 2
Post by: faust on May 06, 2017, 06:55:26 pm
Is there any math-y treatment of Peddler variants talking about statistics and economy and engine-building?

Sometimes a kingdom has no draw other than peddler variants, but anyone that's ever played with something like Forager and Peddler knows that it's possible to end up with a deck with nothing but Peddlers in it pretty quickly.

An all-Peddler deck is super-consistent...until the deck has 5 stop cards in it, at which point, it's essentially guaranteed to stall, but only after playing a few cards (how many, on average?) and finally drawing all 5 stops.

So: What's the formula for average cash-per-hand based on a five-card hand, the total number of stop cards in the deck and the total number of Peddlers? That might offer some guidance about when to start greening, how many Provinces/Duchies you'll likely get, especially if one of the stop card is a terminal +buy.

If p is the number of Peddlers in your deck, and s the number of stop cards, then this is the formula for the expected coin value on a given turn (assuming none of the stop cards actually provide coin):
(http://latex2png.com/output//latex_a958570931c2439986e582881bf1b429.png)
Title: Re: Peddler-type cards, part 2
Post by: faust on May 06, 2017, 06:57:31 pm
Which probably explains why nobody has yet given this any extensive treatment.
Title: Re: Peddler-type cards, part 2
Post by: McGarnacle on May 07, 2017, 09:24:42 am
Treasury needs an article. I think I'll write one after my AP test.
Title: Re: Peddler-type cards, part 2
Post by: Eran of Arcadia on May 08, 2017, 02:48:53 pm
I'm a sucker for Peddler variants. So simple, yet so comprehensive in their effects. Seaside was the first set I owned, so Treasury is my nostalgic pick for favorite card ever.