Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: milesman34 on May 02, 2017, 07:55:56 pm

Title: Most brutal possible game?
Post by: milesman34 on May 02, 2017, 07:55:56 pm
What is the absolute worst game possible to play? I would say 6P Torturer w/ a village and KC
Title: Re: Most brutal possible game?
Post by: Deadlock39 on May 02, 2017, 09:05:13 pm
What is the absolute worst game possible to play?

Munchkin?
Title: Re: Most brutal possible game?
Post by: McGarnacle on May 03, 2017, 09:16:41 am
Scrying Pool/Magpie/King's Court

This came to mind because I had a game like this before. I finished my 18th turn yesterday, hope to get through a good chunk of my action phase this afternoon.
Title: Re: Most brutal possible game?
Post by: JThorne on May 03, 2017, 11:03:24 am
Wait for it... Awaclus is going to post a FTFY that crosses out your entire guess other than the 6P. And he may add 3-5 for good measure.

Anyway, here's the thing: most people characterize games with attacks as "brutal" because the attacks can be so effective, particularly in multi-player and particularly junkers since the curse and ruins piles are +10 per extra player. But some junkers aren't so bad. Torturer gives the curse to hand so players can take the curse if they have a trasher in hand, and once curses run out, they do nothing, and they also guarantee the kingdom has a big draw card. Mountebank is worse. Also Cultist.

But even a game with both curses and ruins, if the junkers are good ones, isn't going to last long even in multi-player, because that's two piles down. It may even end up being an Estate rush and end pretty quickly. Players in my IRL playgroup often insist on trying to build to Provinces even in a slog kingdom, and that can be an easy win on piles.

There aren't many great trashing attacks, though again in multiplayer they can be bad, but most of them have cost ranges and can be bought around if necessary. Discard attacks work nicely, but do nothing in multiples.

The Magpie/Scrying Pool suggestion is pretty darn good. Cards with fiddly mechanics or lots of decision-making can be worse than attacks in terms of slowing down games. I'll add a few:

Plenty of actions, Oracle as the only draw.
Wolf Den + Swindler + Ruins + lots of $3/$4 cards and a Trash-one. Good luck remembering what you have only one copy of. Or what you've given opponents only one copy of.
Mountebank + Wall + no trashing.

And what's the worst attack to be on the receiving end of?

Other than a pin like one of the Masquerade pins or the rare Bureaucrat pin, how about one of the various Possession pins? Possession + Haunted Woods allows your opponent to just give you a junk hand every turn.

KC/Village/Torturer is starting to sound pretty good, isn't it? Heck, that's probably even a nice engine board that's fun to play.

Looks like you're new. What you'll discover with further reading and experience is that Dominion is a far more complex and interesting game than you ever imagined, and that games can get both a lot worse and a lot better than you've even seen yet. You haven't seen bad until you've won a game with a negative score, or seen good until you've piledrived (piledriven?) all the Provinces or Colonies in one turn.
Title: Re: Most brutal possible game?
Post by: Awaclus on May 03, 2017, 11:37:40 am
What is the absolute worst game possible to play? I would say 6P

FTFY
Title: Re: Most brutal possible game?
Post by: McGarnacle on May 03, 2017, 11:45:10 am
The best reason to contest the Magpie pile is you don't need to watch your opponent play 12 per turn.
Title: Re: Most brutal possible game?
Post by: ThetaSigma12 on May 03, 2017, 11:53:03 am
The best reason to contest the Magpie pile is you don't need to watch your opponent play 12 per turn.
If my opponent played 12 magpies in one turn I would be very suspicious...
Title: Re: Most brutal possible game?
Post by: pingpongsam on May 03, 2017, 12:21:18 pm
I'd add Pawn to the Scrying Pool Game and make sure the rest of the cards make it a card you need to weigh your choices on it each turn.
Title: Re: Most brutal possible game?
Post by: 4est on May 03, 2017, 12:22:18 pm
The best reason to contest the Magpie pile is you don't need to watch your opponent play 12 per turn.
If my opponent played 12 magpies in one turn I would be very suspicious...
Band of Misfits
Title: Re: Most brutal possible game?
Post by: McGarnacle on May 03, 2017, 05:00:14 pm
The best reason to contest the Magpie pile is you don't need to watch your opponent play 12 per turn.
If my opponent played 12 magpies in one turn I would be very suspicious...


lol right, thought Port.
Title: Re: Most brutal possible game?
Post by: ThetaSigma12 on May 03, 2017, 05:04:36 pm
The best reason to contest the Magpie pile is you don't need to watch your opponent play 12 per turn.
If my opponent played 12 magpies in one turn I would be very suspicious...
Band of Misfits
Procession/Lurker.
Overlod.
Inherritance.
Throne Room and variants.
Title: Re: Most brutal possible game?
Post by: Derg17 on May 03, 2017, 07:33:33 pm
I once played a black market - museum game. It was the first game in a league match. That one game lasted one hour and 50 minutes. I recorded it if you have any desire to see the torture:
https://www.youtube.com/watch?v=E8qx8iYdUlY
Title: Re: Most brutal possible game?
Post by: MatthewCA on May 07, 2017, 01:04:42 pm
I once played a 5 player game irl with lookout, lurker, and torturer, the only card that gave 2 actions was tactician. Two of the players were still pretty new to the game too. It was, by a wide margin, the least fun game of dominion I've ever played.
Title: Re: Most brutal possible game?
Post by: tailred on May 09, 2017, 03:10:11 am
I had a game where I went for a full engine with BM (the black kind) parts vs count BM (the big kind). The brutal bit was that the board had cultist, ghost ship and noble brigand, and I snagged a torturer from the BM too. So eventually my opponent had a deck of nothing but curses, ruins and green, getting ghost shippsed every turn (and a couple other incidental attacks, rabble may have been in there). It was to such a degree that they had issues even hitting $2 for estates. The problem was I took so long getting there that they had nabbed 6 provinces, which means after the 20ish turns reaching that crushing state, they had to suffer through 20 more turns of me digging for Plunder, then 20 turns of slowly acquiring VP until I could win.

Fortunately the resign button exists.