Dominion Strategy Forum

Dominion => Game Reports => Topic started by: AJD on March 18, 2017, 03:55:56 am

Title: Hilarious board with Advance
Post by: AJD on March 18, 2017, 03:55:56 am
I just played the following hilarious board:
Peasant
Watchtower
Rats
Nomad Camp
Goons
Grand Market
four cards no one paid any attention to, but no other nonterminals or trashing
...and Advance.

Code: [Select]
Turn 1 - AJD
A plays 4 Coppers.
A buys and gains a Rats.
A draws 3 Coppers and 2 Estates.

Turn 1 - Badewell
B plays 4 Coppers.
B buys and gains a Nomad Camp.
B draws 2 Coppers, 2 Estates and a Nomad Camp.

Turn 2 - AJD
A plays 3 Coppers.
A buys and gains a Watchtower.
A shuffles their deck.
A draws 3 Coppers, an Estate and a Watchtower.

Turn 2 - Badewell
B buys an Advance.
B trashes a Nomad Camp.
B gains a Goons.
B shuffles their deck.
B draws 4 Coppers and a Goons.

Turn 3 - AJD
A plays 3 Coppers.
A buys and gains a Watchtower.
A reacts with a Watchtower.
A topdecks a Watchtower.
A draws a Copper, 2 Estates, a Watchtower and a Rats.

Turn 3 - Badewell
B plays a Goons.
A discards a Copper and an Estate.
B plays 4 Coppers.
B buys a Goons.
B gets 1 VP from Goons.
B gains a Goons.
B draws 3 Coppers and 2 Estates.

Turn 4 - AJD
A plays a Rats.
A draws a Copper.
A gains a Rats.
A reacts with a Watchtower.
A trashes a Rats.
A draws a Copper.
A trashes an Estate.
A plays a Watchtower.
A draws a Copper.
A shuffles their deck.
A draws 2 Coppers and a Watchtower.
A buys an Advance.
A trashes a Watchtower.
A gains a Goons.
A shuffles their deck.
A draws 3 Coppers and 2 Estates.

Turn 4 - Badewell
B plays 3 Coppers.
B buys and gains a Peasant.
B shuffles their deck.
B draws 2 Coppers, an Estate, a Goons and a Peasant.

Turn 5 - AJD
A plays 3 Coppers.
A buys and gains a Peasant.
A draws 3 Coppers, a Goons and a Rats.

Turn 5 - Badewell
B plays a Goons.
A discards 2 Coppers.
B plays 2 Coppers.
B buys an Advance.
B trashes a Peasant.
B gains a Grand Market.
B buys a Nomad Camp.
B gets 1 VP from Goons.
B gains a Nomad Camp.
B draws 3 Coppers, a Goons and a Nomad Camp.

Turn 6 - AJD
A plays a Rats.
A draws a Copper.
A gains a Rats.
A trashes a Copper.
A plays a Goons.
B discards 2 Coppers.
A plays a Copper.
A buys a Watchtower.
A gets 1 VP from Goons.
A gains a Watchtower.
A shuffles their deck.
A draws 2 Coppers, an Estate, a Watchtower and a Peasant.

Turn 6 - Badewell
B plays a Goons.
A discards a Copper and an Estate.
B plays a Copper.
B buys an Advance.
B trashes a Nomad Camp.
B gains a Grand Market.
B buys a Peasant.
B gets 1 VP from Goons.
B gains a Peasant.
B shuffles their deck.
B draws 2 Coppers, 2 Estates and a Goons.

Turn 7 - AJD
A plays a Peasant.
A plays a Copper.
A buys an Advance.
A trashes a Watchtower.
A gains a Grand Market.
A buys and gains a Peasant.
A returns a Peasant.
A receives a Soldier.
A draws 4 Coppers and a Rats.

Turn 7 - Badewell
B plays a Goons.
A discards 2 Coppers.
B plays 2 Coppers.
B buys a Peasant.
B gets 1 VP from Goons.
B gains a Peasant.
B buys a Peasant.
B gets 1 VP from Goons.
B gains a Peasant.
B draws 3 Coppers and 2 Grand Markets.

Turn 8 - AJD
A plays a Rats.
A draws a Goons.
A gains a Rats.
A trashes a Copper.
A plays a Goons.
B discards 2 Coppers.
A plays a Copper.
A buys a Watchtower.
A gets 1 VP from Goons.
A gains a Watchtower.
A shuffles their deck.
A draws a Copper, an Estate, a Watchtower and 2 Rats.

Turn 8 - Badewell
B plays a Grand Market.
B draws a Peasant.
B plays a Grand Market.
B draws a Copper.
B plays a Peasant.
B plays 2 Coppers.
B buys and gains a Nomad Camp and a Peasant.
B returns a Peasant.
B receives a Soldier.
B shuffles their deck.
B draws 2 Coppers, an Estate, a Goons and a Nomad Camp.

Turn 9 - AJD
A plays a Rats.
A draws a Watchtower.
A gains a Rats.
A reacts with a Watchtower.
A trashes a Rats.
Watchtower loses track of Rats (it moved).
Watchtower loses track of Rats (it moved).
A draws a Goons.
A trashes an Estate.
A plays a Rats.
A draws an Estate.
A gains a Rats.
A reacts with a Watchtower.
A trashes a Rats.
Watchtower loses track of Rats (it moved).
Watchtower loses track of Rats (it moved).
A draws a Grand Market.
A trashes an Estate.
A plays a Grand Market.
A draws a Copper.
A plays a Goons.
B discards a Copper and an Estate.
A plays 2 Coppers.
A buys an Advance.
A trashes a Watchtower.
A gains a Grand Market.
A reacts with a Watchtower.
A topdecks a Grand Market.
A buys an Advance.
A trashes a Watchtower.
A gains a Goons.
A buys a Watchtower.
A gets 1 VP from Goons.
A gains a Watchtower.
A draws a Copper, a Grand Market, a Rats, a Peasant and a Soldier.

Turn 9 - Badewell
B plays a Goons.
A discards a Copper and a Peasant.
B plays a Copper.
B buys an Advance.
B trashes a Nomad Camp.
B gains a Grand Market.
B buys a Peasant.
B gets 1 VP from Goons.
B gains a Peasant.
B draws a Copper, an Estate, a Grand Market, a Goons and a Peasant.

Turn 10 - AJD
A plays a Grand Market.
A draws a Copper.
A plays a Rats.
A draws a Copper.
A gains a Rats.
A trashes a Copper.
A plays a Soldier.
B discards an Estate.
A plays a Copper.
A buys and gains a Watchtower and a Peasant.
A returns a Soldier.
A receives a Fugitive.
A shuffles their deck.
A draws 2 Coppers, a Grand Market and 2 Peasants.

Turn 10 - Badewell
B plays a Grand Market.
B draws a Copper.
B plays a Goons.
A discards 2 Coppers.
B buys an Advance.
B trashes a Peasant.
B gains a Grand Market.
B buys a Peasant.
B gets 1 VP from Goons.
B gains a Peasant.
B buys a Peasant.
B gets 1 VP from Goons.
B gains a Peasant.
B draws 2 Coppers, an Estate and 2 Peasants.

Turn 11 - AJD
A plays a Grand Market.
A draws a Watchtower.
A plays a Peasant.
A buys an Advance.
A trashes a Peasant.
A gains a Grand Market.
A reacts with a Watchtower.
A topdecks a Grand Market.
A buys and gains a Watchtower.
A reacts with a Watchtower.
A topdecks a Watchtower.
A returns a Peasant.
A receives a Soldier.
A draws a Grand Market, 2 Goons and 2 Watchtowers.

Turn 11 - Badewell
B plays a Peasant.
B plays 2 Coppers.
B buys an Advance.
B trashes a Peasant.
B gains a Grand Market.
B buys and gains a Peasant.
B returns a Peasant.
B receives a Soldier.
B shuffles their deck.
B draws a Copper, an Estate, a Grand Market, a Peasant and a Soldier.

Turn 12 - AJD
A plays a Grand Market.
A draws a Rats.
A plays a Rats.
A draws a Copper.
A gains a Rats.
A reacts with a Watchtower.
A trashes a Rats.
Watchtower loses track of Rats (it moved).
Watchtower loses track of Rats (it moved).
A draws a Rats.
A trashes a Copper.
A plays a Rats.
A draws a Rats.
A gains a Rats.
A reacts with a Watchtower.
A trashes a Rats.
Watchtower loses track of Rats (it moved).
Watchtower loses track of Rats (it moved).
A draws a Rats.
A trashes a Watchtower.
A plays a Goons.
B discards a Copper and an Estate.
A buys an Advance.
A trashes a Rats.
A draws a Copper.
A gains a Grand Market.
A reacts with a Watchtower.
A topdecks a Grand Market.
A buys an Advance.
A trashes a Rats.
A draws a Grand Market.
A gains a Grand Market.
A reacts with a Watchtower.
A topdecks a Grand Market.
A buys a Nomad Camp.
A gets 1 VP from Goons.
A gains a Nomad Camp.
A reacts with a Watchtower.
A trashes a Nomad Camp.
A shuffles their deck.
A draws 3 Grand Markets, a Watchtower and a Fugitive.

Turn 12 - Badewell
B plays a Grand Market.
B draws a Copper.
B plays a Soldier.
A discards a Grand Market.
B plays a Copper.
B buys an Advance.
B trashes a Peasant.
B gains a Goons.
B buys and gains a Watchtower.
B returns a Soldier.
B receives a Fugitive.
B draws 2 Coppers, 2 Peasants and a Soldier.

Turn 13 - AJD
A plays a Grand Market.
A draws a Watchtower.
A plays a Grand Market.
A draws a Rats.
A plays a Fugitive.
A draws a Grand Market and a Soldier.
A discards a Watchtower.
A plays a Grand Market.
A draws a Copper.
A plays a Rats.
A draws a Grand Market.
A gains a Rats.
A reacts with a Watchtower.
A trashes a Rats.
A draws a Goons.
A trashes a Copper.
A plays a Grand Market.
A draws a Goons.
A plays a Goons.
B discards 2 Coppers.
A buys a Province.
A gets 1 VP from Goons.
A gains a Province.
A buys a Peasant.
A gets 1 VP from Goons.
A gains a Peasant.
A buys an Advance.
A trashes a Watchtower.
A gains a Peasant.
A buys an Advance.
A trashes a Soldier.
A gains a Watchtower.
A buys an Advance.
A trashes a Goons.
A gains a Watchtower.
A buys a Copper.
A gets 1 VP from Goons.
A gains a Copper.
A returns a Fugitive.
A receives a Disciple.
A shuffles their deck.
A draws 2 Coppers, a Grand Market, a Rats and a Peasant.

I opened Rats/Watchtower, for the trashing; my opponent opened Nomad Camp and then Advanced it into Goons on turn 2. No villages meant it was easy to get lots of dead terminals in hand, but copious +buy meant those dead terminals were easily Advanced into Grand Markets and Goons, and piles emptied fast. It was a Colony game, but I won on turn 13 with $10 by buying one Province and then using the remaining $2 plus three Advances to empty the Peasant and Watchtower piles. I think it was the Rats that won it for me; with no trashing my opponent couldn't get enough Grand Markets together on one turn to have enough buy to control endgame.