In general, the more (stacking) attacks your opponent plays this turn, the better you Moat gets.
In general, the more (stacking) attacks your opponent plays this turn, the better you Moat gets.
I think Torturer stacks in particular might deserve a mention here, or maybe Warrior.
In general, the more (stacking) attacks your opponent plays this turn, the better you Moat gets.
I think Torturer stacks in particular might deserve a mention here, or maybe Warrior.
If your opponent is able to build a big warrior stack before you are able to get a champion up and running you have probably lost the game at that point
Against junking attacks Moat often isn't a defence in itself. Sooner or later your opponent is going play their attack when you don't have your Moat in hand.
I'll write something soon, but here's the basic outline:Another: Cheap Action - Feed it to Death Cart, Advance!
- Moat does two things: Draws cards and blocks attacks
- Why it kinda sucks at drawing cards
- Why it kinda sucks at blocking attacks
- When is it particularly okay at drawing cards
- When is it particularly okay at blocking attacks
- Better responses to most attack cards (bonus!)
Several people here act as if multiplayer wasn't even a thing.
The DominionStrategy Wiki (http://wiki.dominionstrategy.com/index.php/Moat) mentions that Moat has a synergy with 3+ players. Looks like this is one of the cases where the wiki >> f.ds.
Seriously Awaclus, Dominion's a board game. It might not occur to you, but people playing an online implementation for duellist rankings are neither the only, nor the most relevant group it's targeted towards.
what have I been playing all these yearsSeveral people here act as if multiplayer wasn't even a thing.
Probably because it isn't.