Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: JW on January 08, 2017, 12:14:11 am
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A new thread for a new year. To landmarks and Empires now being available online!
What to do with all of those Estates from Crowned Followers? I know!
J plays a Forge.
J trashes 4 Estates.
J gains a Province.
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In an IRL game recently:
aku chi plays Advisor
aku chi reveals Ruined Market, Advisor, and Sacrifice
aku chi discards Ruined Market
And that was the correct play from my opponent; I really wanted that Ruined Market!
In that same game, I got to 8-point Fairgrounds. Thanks Marauder! (...and Tournament)
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Building an engine with no trashing, opponent buys sixth Province.
Me to chat: "Oh hey, I should stop dicking around and buy some points."
Opponent doesn't have $8 that turn, thankfully!
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In IRL recently failed to notice as my opponent buys literally the entire Colony pile.
In a later game, built a golden deck with Sacrifice/Fortress and Tomb. I just decided to not buy anything and see if my opponent could win. He barely did, but not before I got 195 points all in VP tokens.
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I managed to put together probably the most powerful engine I can remember building and then through a stupid mistake shut it down entirely.
The board featured Farming Village, Port, Fortress, Wild Hunt, Baron, Vagrant and Sacrifice. I won the Wild Hunt split 6-4.
With abundant village support I was able to play 5 Wild Hunts to draw my deck and build up the points and then the 6th to gain an Estate and claim the points. I could then repeatedly discard the Estate with Baron and redraw it with outstanding villages or Vagrants before finally Sacrificing it.
7VP a turn without clogging my deck with green and plenty of economy and +buy from Baron to hammer down piles. What could go wrong? It didn't occur to me what would happen when the Estate pile was empty. My super-engine was now gaining no points and generating no economy each turn. I snatched defeat from the jaws of victory.
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I managed to put together probably the most powerful engine I can remember building and then through a stupid mistake shut it down entirely.
The board featured Farming Village, Port, Fortress, Wild Hunt, Baron, Vagrant and Sacrifice. I won the Wild Hunt split 6-4.
With abundant village support I was able to play 5 Wild Hunts to draw my deck and build up the points and then the 6th to gain an Estate and claim the points. I could then repeatedly discard the Estate with Baron and redraw it with outstanding villages or Vagrants before finally Sacrificing it.
7VP a turn without clogging my deck with green and plenty of economy and +buy from Baron to hammer down piles. What could go wrong? It didn't occur to me what would happen when the Estate pile was empty. My super-engine was now gaining no points and generating no economy each turn. I snatched defeat from the jaws of victory.
Yeah, that sounds rough. Surely you were on the verge of a 3-pile though? Ports in particular seem like they'd be the last pile after WH and Estates. Actually I would have assumed that Estates would have been the 3rd pile.
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One Port buy away from it.
I was playing 3 Barons per turn, so three buys meant I gained 3 coppers to restart my economy, so I still should have been able to win it on my next turn by Sacrificing one of the coppers giving me 4 to spend. However I had a dud draw so my engine didn't go off. Two dud turns allowed my opponent to catch up and win.
Probably should have cleared the Ports earlier but I started going for the other villages because of Orchard.
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Duplicates are empty. Labs are one away from empty.
7 Duplicates on mat, 5 Groundskeepers in play.
Buy Duchy. Duplicate x 7. Buy Lab to end game. 64 points.
(Opponent had 5 Provinces and was going to be buying 6/7 very soon.)
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Just for funzies, against LR
(http://i.imgur.com/tym307G.png)
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Just for funzies, against LR
(http://i.imgur.com/tym307G.png)
Was the entire pile inverted?
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^ I'm guessing Lighthouse and Ambassador were involved?
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Pile was almost reversed but not quite. No lighthouse, but Champion... and Amb, Masq, Possession, and a few other things.
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Trashing and regaining haunted castle with rogue for a poor man's ghost ship - hilarious.
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Whoever said money couldn't be great payload - was wrong.
19 actions, 19 buys, $95.
P plays 25 Silvers and 15 Golds.
P buys and gains 8 Colonies and a King's Court.
Other cards involved: Torturer, Market Square and Trader.
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Irl game, just for fun, tried opening throne room shanty town. Got lucky and collided them first shuffle.
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IRL game, I Princed a Giant because I had Bridge Troll in play, all of which came from the Black Market
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Turn 4 - E.Honda
E starts their turn.
E calls a Transmogrify.
E trashes an Estate.
E gains a Squire.
E plays a Squire.
E plays 3 Coppers.
E buys and gains a Worker's Village.
E buys an Advance.
E trashes a Squire.
E gains a Torturer.
E gains a Torturer.
E shuffles their deck.
E draws a Copper, 2 Estates, a Torturer and a Worker's Village.
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There isn't a Worst Dominion Moments thread, so this will have to do:
Opening hand: CCEEE
Turn 1: Buy Chapel; draw CCCCC
Turn 2: Buy Relic; reshuffle, draw CCCEE
Turn 3: Buy Vassal; draw CCCCE
Turn 4: Buy Talisman; reshuffle, draw Chapel, Relic, Vassal, Talisman, and Cooper
Total cards trashed, turns 1–7: one
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There isn't a Worst Dominion Moments thread, so this will have to do:
Opening hand: CCEEE
Turn 1: Buy Chapel; draw CCCCC
Turn 2: Buy Relic; reshuffle, draw CCCEE
Turn 3: Buy Vassal; draw CCCCE
Turn 4: Buy Talisman; reshuffle, draw Chapel, Relic, Vassal, Talisman, and Cooper
Total cards trashed, turns 1–7: one
(http://3.bp.blogspot.com/__4utH3lQi1I/S8Mu7sx3ArI/AAAAAAAAAa0/TSuyW1Kje7I/s1600/CM+Capture+1.png)
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I just used the Watchtower + Magpie trick with Secret Passage for support to gain 8 Magpies in one turn, and buy Triumph for 9 VP (trashing the Estate)! My opponent probably should have contested the Magpies...
Turn 9 - aku chi
a plays a Stables.
a discards a Copper.
a shuffles their deck.
a draws 2 Coppers and a Magpie.
a plays a Stables.
a discards a Copper.
a draws a Copper, a Silver and a Stables.
a plays a Stables.
a discards a Copper.
a draws 2 Coppers and an Overgrown Estate.
a plays a Secret Passage.
a draws a Copper and a Stables.
a [b]bottom-[/b]decks a Necropolis.
a plays a Stables.
a discards a Copper.
a draws a Watchtower, a Hovel and a Magpie.
a plays a Magpie.
a draws a Copper.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a gains a Magpie.
a reacts with a Watchtower.
a topdecks a Magpie.
a plays a Magpie.
a draws a Magpie.
a reveals a Necropolis.
a puts a Necropolis back onto their deck.
a plays a Magpie.
a draws a Necropolis.
a shuffles their deck.
a reveals a Copper.
a puts a Copper into their hand.
a plays a Silver and 5 Coppers.
a buys a Triumph.
a takes 5 debt.
a gains an Estate.
a reacts with a Watchtower.
a trashes an Estate.
a gets 9 VP.
a repays 5 debt.
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(http://i63.tinypic.com/k0g9ck.png)
I lost the game on the next turn.
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Just played an IRL game with City Quarter, Mission, Summon, Bridge Troll, Enchantress, and Wild Hunt. My turns starting taking 15 minutes as my engine would putter through a few Wild Hunts, then Mission, then play a few more before finally taking the Estate and points. With Bridge Troll, I even Summoned Wild Hunt a couple turns.
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IRL opponent had bought Banquet a few times and taken the VP from Wild Hunt twice, and wasn't really doing anything to deal with the junk. This led to a surprising moment in the late game when his Tactician hand was literally a starting deck.
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Played a Wharf-BM game with Wall and Mint on the board. Loaded up on treasure cards and draw, and on the last turn after emptying the Provinces, bought Mint, trashing 15 treasures.
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That's impressive. How did you have 15 treasures in play if playing money?
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ah, there was Crossroads on the board too. Otherwise no other payload. So not exactly strict BM, but.
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I just won a game with all 10 Ruins in my deck. I bought one of those Ruins intentionally.
Game #3290337 on oregon
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I just won a game with all 10 Ruins in my deck. I bought one of those Ruins intentionally.
Did you buy the other 9 by accident?
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I just won a Familiar game that ended on a 3-pile. Nothing surprising about that, except that Curse was not one of the three piles.
#3888874, in case you wanted to look it up.
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Buying Prince with 3 "gain a card" Charms is fun.
(On an Outpost turn after gaining Duchies the previous turn to close the gap.)
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(https://media.discordapp.net/attachments/212660788786102272/346662290600230912/image.png?width=1114&height=598)
Game ID if you'd like to replay it: 5979715
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I just opened Travelling Fair/Chapel/Alms/Tournament.
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I just opened Travelling Fair/Chapel/Alms/Tournament.
Like, on two turns back to back, or in 1 turn?
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(https://media.discordapp.net/attachments/212660788786102272/346662290600230912/image.png?width=1114&height=598)
Game ID if you'd like to replay it: 5979715
Did the Crispy Chicken you ordered inspire you to go for Rats in this game?
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I just opened Travelling Fair/Chapel/Alms/Tournament.
Did you trash one estate or two?
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I just opened Travelling Fair/Chapel/Alms/Tournament.
Did you trash one estate or two?
Two, although on a 5/2 (which my opponent had) you could trash three if you're lucky (which he wasn't).
I just opened Travelling Fair/Chapel/Alms/Tournament.
Like, on two turns back to back, or in 1 turn?
TF/Chapel on turn 1, trash 4 cards and Alms for Tournament on turn 2. There isn't really a way to do all of that in just 1 turn as far as I can tell.
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I just opened Travelling Fair/Chapel/Alms/Tournament.
Like, on two turns back to back, or in 1 turn?
TF/Chapel on turn 1, trash 4 cards and Alms for Tournament on turn 2. There isn't really a way to do all of that in just 1 turn as far as I can tell.
I think you can do that on Turn 2 of the opening if you get 5/2 and buy Travelling Fair/Poor House/non-Treasure on Turn 1, so you start Turn 2 with a hand of Poor House-non-Treasure-Estate-Estate-Estate. I don't think you can do that Turn 1 (certainly not in a 2-player game), because you need $4 for Travelling Fair/Chapel, but can't buy Alms with Coppers in play, meaning you need $4 other than your starting Coppers. Baker and Borrow can get you to $2, but I can't see how you get the other $2. Maybe when Nocturne comes out, one of the Heirlooms will be a +$ Action card or a one-shot Treasure (like Spoils), and then it will be possible.
Edit: I found one. 6-player game, with Chapel, Horse Traders, Messenger, Noble Brigand, Baker, Lost City, Alms, Travelling Fair.
Player 1: Buys Messenger, gives out Horse Traders (you have 5 cards in deck, Horse Traders in discard).
Player 2: Buys Noble Brigand (you have 3 cards in deck, Horse Traders and others in discard).
Player 3: Buys Noble Brigand (you have 1 card in deck, Horse Traders and others in discard).
Player 4: Buys Lost City (you have no cards in deck, Horse Traders and others in discard).
Player 5: Buys Lost City (you reshuffle and draw Horse Traders).
You: Play Horse Traders, spend Baker coin, buy Travelling Fair/Chapel/Alms/Tournament.
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I once played Doctor with one card left in my deck. I knew it was Estate, so I named Estate. This showed up in the log:
Ki plays a Doctor.
Ki names Estate.
Ki shuffles their deck.
Ki reveals 3 Estates.
Ki trashes 3 Estates.
The next time through the deck:
Ki plays a Doctor.
Ki names Copper.
Ki reveals 3 Coppers.
Ki trashes 3 Coppers.
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(https://i.imgur.com/eW2RxG0.png)
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C plays a King's Court.
C plays a King's Court.
C plays a Lurker.
C gains a Wine Merchant.
C plays a Lurker again.
C trashes a Wine Merchant.
C plays a Lurker a third time.
C gains a Wine Merchant.
C plays a King's Court again.
C plays a Herald.
C draws a Copper.
C reveals a Copper.
C plays a Herald again.
C draws a Copper.
C shuffles their deck.
C reveals a Wine Merchant.
C plays a Wine Merchant.
C puts a Wine Merchant on their Tavern mat.
C plays a Herald a third time.
C draws a Copper.
C reveals a Wine Merchant.
C plays a Wine Merchant.
C puts a Wine Merchant on their Tavern mat.
C plays a King's Court a third time.
C plays a Wine Merchant.
C puts a Wine Merchant on their Tavern mat.
C plays a Wine Merchant again.
C plays a Wine Merchant a third time.
I ended up with something like 7 Wine Merchants on my mat. It wasn't quite enough to end the game, sadly. I ended up losing because my opponent got a head start with an amazingly lucky Count/Lurker opening. I would have beat him if it weren't for that, because he was clearly misplaying it.
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My opponent did this, but I just had to post it.
Turn 3 - topher1588
t plays a Haggler.
t plays 4 Coppers.
t buys a Gold.
t gains a Legionary.
t gains a Gold.
t draws 5 cards.