I want to bring up Replacing Coppers into Estates again - what are all your thoughts on this? I was playing with a friend who bought 3 Replaces, while I bought 3 Counterfeits on a Banquet board, and he ended up winning, I just couldn't really do anything with all the Curses. I think it comes down to Replace, well, replaces a card, and adds a card to the opponent's deck, so they get more junk. We did also have more Coppers than usual due to Banquet.
I want to bring up Replacing Coppers into Estates again - what are all your thoughts on this? I was playing with a friend who bought 3 Replaces, while I bought 3 Counterfeits on a Banquet board, and he ended up winning, I just couldn't really do anything with all the Curses. I think it comes down to Replace, well, replaces a card, and adds a card to the opponent's deck, so they get more junk. We did also have more Coppers than usual due to Banquet.Note that this is just theorycrafting...
Though if you think of it as Followers with a trash a copper over the moat effect then it doesn't seem too bad.I want to bring up Replacing Coppers into Estates again - what are all your thoughts on this? I was playing with a friend who bought 3 Replaces, while I bought 3 Counterfeits on a Banquet board, and he ended up winning, I just couldn't really do anything with all the Curses. I think it comes down to Replace, well, replaces a card, and adds a card to the opponent's deck, so they get more junk. We did also have more Coppers than usual due to Banquet.Note that this is just theorycrafting...
When I replace a copper with an estate, there are two ways of thinking about it:
1. We both get junked. I thin a copper.
2. You get junked. I lose $1 economy.
If we think about it under #1, it sounds worse than Miser, and Counterfeit too. If we think about it under #2, it sounds way worse than Witch. So at first it just sounds bad.
What might make it better is the difference between a curse and an estate. Was your opponent doing something with those estates, or was the VP margin from estates significant?
Most kingdoms, you'll likely play this as a plain Remodeler to turn Estates into Silvers or Cantrips presumably while being able to turn late game Golds into Provinces for a 7 VP swing.
If topdecking is so great, why isn't Develop great?
If topdecking is so great, why isn't Develop great?
I've played a couple of games with replace as the primary trashing card.
These games have revolved around replacing curses and copper with estates, eventually emptying curse, estates, and a third pile (sometimes duchy)
I've played a couple of games with replace as the primary trashing card.
These games have revolved around replacing curses and copper with estates, eventually emptying curse, estates, and a third pile (sometimes duchy)
Is that fun? Doesn't really sound like it would be.
How mandatory did that strategy feel? Is it going to be like an IGG rush where it used to be mandatory but then people figured out how to deal with it?
I've played a couple of games with replace as the primary trashing card.
These games have revolved around replacing curses and copper with estates, eventually emptying curse, estates, and a third pile (sometimes duchy)
Is that fun? Doesn't really sound like it would be.
How mandatory did that strategy feel? Is it going to be like an IGG rush where it used to be mandatory but then people figured out how to deal with it?
Got a tedious question about Replace. First, The Official FAQ rules for Minion states: "Players wishing to respond with e.g. Moat or Diplomat do so before you choose your option."
Since Replace also has a choice for the person playing it (which card to gain), does the same requirement apply: other players reveal/play their Reaction cards before the Replace choice is made?
I'm leaning toward yes.
It's a topdecking Remodel that Curses if you get Victory cards.For a second I thought that I was wrong in thinking that not all cards get topdecked. I looked up its text and indeed it doesn't topdeck Province for example...I guess crj has a point.
Replace isn't that hard at all. It's a topdecking Remodel that Curses if you get Victory cards.As noted, it's only conditionally topdecking.
Also, the card touches your discard pile before being topdecked, so you have to figure out all the lose-track fun.
Replace isn't that hard at all. It's a topdecking Remodel that Curses if you get Victory cards.As noted, it's only conditionally topdecking.
Also, like Minion it has the complication that it's an Attack whether or not you reach the attacking bit of it.
Also, the card touches your discard pile before being topdecked, so you have to figure out all the lose-track fun.
Gonna be honest, even Bureaucrat is more confusing than this card.
Lose-track is a rule that literally doesn't matter until Dark Ages when it was first coined.Border Village.
Lose-track is a rule that literally doesn't matter until Dark Ages when it was first coined.Mining Village - hey in Intrigue - is the first case where lose-track matters. You play Throne Room, it makes you play Mining Village. You trash it for the +$2. Throne Room makes you play Mining Village again... and does not pull it from the trash into play (which would let you trash it again for +$2).
Lose-track is a rule that literally doesn't matter until Dark Ages when it was first coined.Mining Village - hey in Intrigue - is the first case where lose-track matters. You play Throne Room, it makes you play Mining Village. You trash it for the +$2. Throne Room makes you play Mining Village again... and does not pull it from the trash into play (which would let you trash it again for +$2).
Technically this happens with Feast too, but it doesn't make a difference there.
I didn't think that's really Lose-Track, though - its an "if you do" clause you can't execute. I guess the fact that you can't trash it from the trash is the lose track part.
Lose-track is a rule that literally doesn't matter until Dark Ages when it was first coined.Mining Village - hey in Intrigue - is the first case where lose-track matters. You play Throne Room, it makes you play Mining Village. You trash it for the +$2. Throne Room makes you play Mining Village again... and does not pull it from the trash into play (which would let you trash it again for +$2).
Technically this happens with Feast too, but it doesn't make a difference there.
I didn't think that's really Lose-Track, though - its an "if you do" clause you can't execute. I guess the fact that you can't trash it from the trash is the lose track part.