Dominion Strategy Forum

Dominion => Game Reports => Help! => Topic started by: love on November 26, 2016, 09:51:07 am

Title: turn 9; opp: 1 Ghostship, 2 Journeyman me: nothing :(
Post by: love on November 26, 2016, 09:51:07 am
Hi,

kingdom:

(http://wiki.dominionstrategy.com/images/3/3a/Explorer.jpg) (http://wiki.dominionstrategy.com/index.php/Explorer) (http://wiki.dominionstrategy.com/images/0/0a/Ghost_Ship.jpg) (http://wiki.dominionstrategy.com/index.php/Ghost Ship) (http://wiki.dominionstrategy.com/images/8/82/Journeyman.jpg) (http://wiki.dominionstrategy.com/index.php/Journeyman) (http://wiki.dominionstrategy.com/images/7/71/Adventurer.jpg) (http://wiki.dominionstrategy.com/index.php/Adventurer) (http://wiki.dominionstrategy.com/images/e/ea/Farmland.jpg) (http://wiki.dominionstrategy.com/index.php/Farmland)
(http://wiki.dominionstrategy.com/images/c/c8/Horse_Traders.jpg) (http://wiki.dominionstrategy.com/index.php/Horse Traders) (http://wiki.dominionstrategy.com/images/2/2e/Remodel.jpg) (http://wiki.dominionstrategy.com/index.php/Remodel) (http://wiki.dominionstrategy.com/images/1/12/Worker's_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Worker's Village) (http://wiki.dominionstrategy.com/images/f/f7/Bazaar.jpg) (http://wiki.dominionstrategy.com/index.php/Bazaar) (http://wiki.dominionstrategy.com/images/c/cd/Catacombs.jpg) (http://wiki.dominionstrategy.com/index.php/Catacombs)
Code: [Select]
Horse Traders, Remodel, Worker's Village, Bazaar, Catacombs, Explorer, Ghost Ship, Journeyman, Adventurer, Farmland

the log:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161125/log.0.1480060420046.txt

As announced in the title, at the start of my 9th turn, I still can not buy any key card for $5.
I looked a bit in the log and the only thing I could find was:
turn 4 maybe silver instead of workers village?
wizards turn 6: I should put copper/silver or silver/workers village on top of the library, to maybe buy a card for $5 in my next 5 card turn.

what do you think?
Thanks for help.
Title: Re: turn 9; opp: 1 Ghostship, 2 Journeyman me: nothing :(
Post by: Rabid on November 26, 2016, 10:07:26 am
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20161125/log.0.1480060420046.txt#2-6

Turn 7 You could just play Horse traders to get to $5.
Instead you made 2 village, remodel and the HT miss the reshuffle.
To gain Silver and Remodel Copper into Estate.
Title: Re: turn 9; opp: 1 Ghostship, 2 Journeyman me: nothing :(
Post by: -Stef- on November 26, 2016, 10:39:53 am
Open Horse Traders/Silver.

Opening remodel is awkward when hitting $5 is this important and there is no 2-cost you want in your deck.
You need a lot of luck for it to work out (=hit estate the first two times), and even if it does works out the result is not game-breaking compared to the silver/horse traders opening.
Title: Re: turn 9; opp: 1 Ghostship, 2 Journeyman me: nothing :(
Post by: Chris is me on November 26, 2016, 11:44:33 am
I don't really like the Remodel open. You have relatively few key $4 engine components, and with Catacombs, Journeyman, and Horse Traders you can handle a few Estates. Meanwhile not hitting $5 sucks. So you really want Silver / HT here.

From there you get a Ghost Ship and then probably mostly WV / Journeyman