Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: singletee on October 20, 2016, 06:43:39 pm
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Play a solo game of Dominion.
At the end of the game, during scoring, you must have exactly five cards in your deck, with one each costing (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png), (http://wiki.dominionstrategy.com/images/thumb/3/32/Coin3.png/16px-Coin3.png), (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png), (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), and (http://wiki.dominionstrategy.com/images/thumb/6/6f/Coin6.png/16px-Coin6.png) (Asterisks are irrelevant).
Do this without gaining any cards.
Use no more than 10 Kingdom piles (plus Bane if needed). Use any number of events and/or Landmarks.
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But how can you play solo Dominion?
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Well the first question I guess is how to get those cards into your deck without gaining them. The only things I can think of that do that are masquerade, which wouldn't work here, and travellers, but you need to gain the first one.
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I suppose a part of it consists in inheriting Peasants, then exchange all your Estates for one each of 3 upgrades. (Peasant is lying on your mat)
Bonfire can take care of the coppers.
Lurking Fortress could provide the last card, but I can't see how one could get the Lurker in the first place.
So, I'm really at a loss here.
Edit: I think I got it:
Ferry BoM, Inherit it (Borrow and Baker are your friends).
Estate as Bom as Lurker gets you a Fortress. Estate as Bom as Peasant gets you Soldier and Teacher.
Estate as Bom as any trasher gets rid of the coppers.
You have one Estate, one Soldier, one Fortress, one Band of Misfits, and one Teacher.
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But how do you end the game Salt the Earth i guess.
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I suppose a part of it consists in inheriting Peasants, then exchange all your Estates for one each of 3 upgrades. (Peasant is lying on your mat)
Bonfire can take care of the coppers.
Lurking Fortress could provide the last card, but I can't see how one could get the Lurker in the first place.
So, I'm really at a loss here.
Edit: I think I got it:
Ferry BoM, Inherit it (Borrow and Baker are your friends).
Estate as Bom as Lurker gets you a Fortress. Estate as Bom as Peasant gets you Soldier and Teacher.
Estate as Bom as any trasher gets rid of the coppers.
You have one Estate, one Soldier, one Fortress, one Band of Misfits, and one Teacher.
Correct me if I'm wrong, but I believe BoM as estate can't do any of the stuff to want because it costs $2
Ferry
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But how do you end the game Salt the Earth i guess.
I hadn't thought of that problem. StE works, and BoM as Lurker can also do that. :)
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Edit: I think I got it:
Ferry BoM, Inherit it (Borrow and Baker are your friends).
Estate as Bom as Lurker gets you a Fortress. Estate as Bom as Peasant gets you Soldier and Teacher.
Estate as Bom as any trasher gets rid of the coppers.
You have one Estate, one Soldier, one Fortress, one Band of Misfits, and one Teacher.
Wait a second, how do you have Band of Misfits in your ending deck without gaining it?
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Edit: I think I got it:
Ferry BoM, Inherit it (Borrow and Baker are your friends).
Estate as Bom as Lurker gets you a Fortress. Estate as Bom as Peasant gets you Soldier and Teacher.
Estate as Bom as any trasher gets rid of the coppers.
You have one Estate, one Soldier, one Fortress, one Band of Misfits, and one Teacher.
Wait a second, how do you have Band of Misfits in your ending deck without gaining it?
You don't gain the card you set aside with Inheritance, but it's still considered part of your deck at the end of the game.
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Presumably in order not to watchtower it, because that would just be absurd.