Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: theory on September 26, 2016, 02:36:12 pm

Title: RIP Adventurer
Post by: theory on September 26, 2016, 02:36:12 pm
:(

Title: Re: RIP Adventurer
Post by: Witherweaver on September 26, 2016, 02:45:47 pm
He'll still be adventuring in our hearts.
Title: Re: RIP Adventurer
Post by: iguanaiguana on September 26, 2016, 02:48:55 pm
He'll still be adventuring in our hearts.

I suppose you've got a heart of gold, then.
Title: Re: RIP Adventurer
Post by: McGarnacle on September 26, 2016, 02:55:04 pm
So technically, does Adventurer no longer exist?
Title: Re: RIP Adventurer
Post by: schadd on September 26, 2016, 02:56:27 pm
So technically, does Adventurer no longer exist?
no, it does. i think i still have one from way back when
Title: Re: RIP Adventurer
Post by: drsteelhammer on September 26, 2016, 03:09:09 pm
R.I.P., he died doing what he loved: Searching for Gold in the new world. Unfortunately, he stumbled over a bunch of copper and fell to his death.
Title: Re: RIP Adventurer
Post by: McGarnacle on September 26, 2016, 03:52:27 pm
R.I.P., he died doing what he loved: Searching for Gold in the new world. Unfortunately, he stumbled over a bunch of copper and fell to his death.

If you like the idea of searching for gold in the New World, head over to the themed kingdoms thread!
Title: Re: RIP Adventurer
Post by: Davio on September 27, 2016, 05:59:51 am
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die."

Goodbye, Adventurer.
Title: Re: RIP Adventurer
Post by: SkyHard on September 27, 2016, 06:16:21 am
He'll still be adventuring in our hearts.

And as your title, too.
Title: Re: RIP Adventurer
Post by: shark_bait on September 27, 2016, 09:34:34 am
He was already dead through Prosperity when Venture came out.....  :/
Title: Re: RIP Adventurer
Post by: Davio on September 27, 2016, 09:35:19 am
That's because less is more.

Less Ad, less r.
Title: Re: RIP Adventurer
Post by: GendoIkari on September 27, 2016, 09:53:13 am
:(

Theory, what's that avatar from? I'm pretty sure it's not a Dominion card.
Title: Re: RIP Adventurer
Post by: werothegreat on September 27, 2016, 09:53:38 am
That's because less is more.

Less Ad, less r.

Yes, Ventue.
Title: Re: RIP Adventurer
Post by: Seprix on September 27, 2016, 10:38:57 am
Adventurer comes from the Latin root word 'Venio' alongside everyone's favorite Latin prefix 'Ad'. Venio means 'come', and Ad means 'towards or to'. Taken literally, the Latin word 'advenio' means to come to, or to come towards. From this phrase comes another similar Latin word from which we derive our modern meaning, "Adventura", which means Adventure or Venture.

In fact, Adventure and Venture are basically the same word. To Venture is "to start a risky or daring undertaking", and the literal meaning of Adventure is simply "to Venture out", or "to Venture towards". Put simply, An Adventure is simply a Venture with a goal or end result in mind.
Title: Re: RIP Adventurer
Post by: GendoIkari on September 27, 2016, 02:38:13 pm
He was already dead through Prosperity when Venture came out.....  :/

He was already dead in the base set when Gold came out... :/
Title: Re: RIP Adventurer
Post by: Robz888 on October 04, 2016, 10:35:59 pm
In my day, Scout was a thing that existed and it was the worst.

Seriously, what is happening? Where is the relevant thread or threads that explains this?
Title: Re: RIP Adventurer
Post by: Donald X. on October 04, 2016, 10:41:52 pm
In my day, Scout was a thing that existed and it was the worst.

Seriously, what is happening? Where is the relevant thread or threads that explains this?
http://forum.dominionstrategy.com/index.php?topic=16338.0

In stores already!
Title: Re: RIP Adventurer
Post by: Robz888 on October 04, 2016, 10:47:13 pm
In my day, Scout was a thing that existed and it was the worst.

Seriously, what is happening? Where is the relevant thread or threads that explains this?
http://forum.dominionstrategy.com/index.php?topic=16338.0

In stores already!

Oh, Donald, ever the perfectionist!

Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.
Title: Re: RIP Adventurer
Post by: Donald X. on October 04, 2016, 10:50:09 pm
Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.
Dude, it had Scout in it. Look in your heart. You know it's true.
Title: Re: RIP Adventurer
Post by: Robz888 on October 04, 2016, 11:01:34 pm
Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.
Dude, it had Scout in it. Look in your heart. You know it's true.

As long as you replaced it with Grand Scout.
Title: Re: RIP Adventurer
Post by: jonts26 on October 04, 2016, 11:31:49 pm
Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.
Dude, it had Scout in it. Look in your heart. You know it's true.

As long as you replaced it with Grand Scout.

Actually yeah, pretty much.
Title: Re: RIP Adventurer
Post by: Davio on October 05, 2016, 02:57:44 am
And Patrol is pretty good, often you'd happily pay $5 for a Smithy if it's the only source of draw.

It does touch 7 cards, so be sure to count your deck and apply the new shuffle rule if you have <7 cards!!!
Title: Re: RIP Adventurer
Post by: Accatitippi on October 05, 2016, 04:58:07 am
And Patrol is pretty good, often you'd happily pay $5 for a Smithy if it's the only source of draw.

It does touch 7 cards, so be sure to count your deck and apply the new shuffle rule if you have <7 cards!!!

no, first you count you deck, shuffle if you have less than 3 cards. Draw three cards.
Then, count your deck, shuffle if you have less than 4 cards. Do the Scout thing.

You gotta do that right, or your deck will explode and all your Patrol will be downgraded to Scouts.
Title: Re: RIP Adventurer
Post by: Aleimon Thimble on October 05, 2016, 07:54:39 am
In my day, Scout was a thing that existed and it was the worst.

Seriously, what is happening? Where is the relevant thread or threads that explains this?
http://forum.dominionstrategy.com/index.php?topic=16338.0

In stores already!

Oh, Donald, ever the perfectionist!

Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.

Yeah. I've had a few weeks to grow accustomed to it, and I'm still not 100% convinced Intrigue really needed the update (and I'm not just saying that because I love Coppersmith). Base most certainly did, but Intrigue? Scout sucked, everyone knew that, but the other cards were all somewhat usable, even Secret Chamber (as a poor man's Vault with a wacky Reaction).

Ah well.
Title: Re: RIP Adventurer
Post by: cascadestyler on October 05, 2016, 08:05:44 am
Wait - there are new shuffle rules?? What?!?!
Title: Re: RIP Adventurer
Post by: iguanaiguana on October 05, 2016, 09:00:46 am
In my day, Scout was a thing that existed and it was the worst.

Seriously, what is happening? Where is the relevant thread or threads that explains this?
http://forum.dominionstrategy.com/index.php?topic=16338.0

In stores already!

Oh, Donald, ever the perfectionist!

Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.

Yeah. I've had a few weeks to grow accustomed to it, and I'm still not 100% convinced Intrigue really needed the update (and I'm not just saying that because I love Coppersmith). Base most certainly did, but Intrigue? Scout sucked, everyone knew that, but the other cards were all somewhat usable, even Secret Chamber (as a poor man's Vault with a wacky Reaction).

Ah well.

The new cards are designed better than the old ones and the old ones are still 100% available to you if you ever want to play with them. Hard for me to think of that in any sort of negative terms.
Title: Re: RIP Adventurer
Post by: Deadlock39 on October 05, 2016, 09:24:10 am
Exactly... If you love all the removed cards, and don't want to stop playing with them, then don't. Just get the update packs and pretend they are a new half expansion.
Title: Re: RIP Adventurer
Post by: Aleimon Thimble on October 05, 2016, 09:28:20 am
In my day, Scout was a thing that existed and it was the worst.

Seriously, what is happening? Where is the relevant thread or threads that explains this?
http://forum.dominionstrategy.com/index.php?topic=16338.0

In stores already!

Oh, Donald, ever the perfectionist!

Intrigue. Intrigue was fine. They can't all be the best versions of Dominion ever.

Yeah. I've had a few weeks to grow accustomed to it, and I'm still not 100% convinced Intrigue really needed the update (and I'm not just saying that because I love Coppersmith). Base most certainly did, but Intrigue? Scout sucked, everyone knew that, but the other cards were all somewhat usable, even Secret Chamber (as a poor man's Vault with a wacky Reaction).

Ah well.

The new cards are designed better than the old ones and the old ones are still 100% available to you if you ever want to play with them. Hard for me to think of that in any sort of negative terms.

I'm not saying that it's a bad thing that Intrigue was updated, just that it didn't need it imo.

And they're not 100% available for online play anymore when ShIT takes over.
Title: Re: RIP Adventurer
Post by: Witherweaver on October 05, 2016, 10:06:38 am
Wait - there are new shuffle rules?? What?!?!

You can only riffle shuffle now.
Title: Re: RIP Adventurer
Post by: Chris is me on October 05, 2016, 10:21:53 am
In memory of  Adventurer, let me recount an odd situation where I bought it and I'm glad I did.

The game was Chapel, Witch, Market Square, and no Village. Started off with Chapel / MS, thinned a bit, gained 2-3 Golds, got a Witch, started attacking and buying a few more Market Squares. As the Curse pile started to run out, I decided to aggressively gain Golds to buy Provinces outright. Eventually I hit a turn where I stalled on 6, frustrated that my +2 Cards terminal draw kept tripping. But there's Adventurer! which guarantees 6 money per play! So I bought one, maybe even two! And combined with MS plays I had at least one Province + something else turn I would otherwise have been unable to do.

Anyhow, this happens so rarely I won't miss Adventurer at all, but RIP in peace and all that. I'm happy with every last change.
Title: Re: RIP Adventurer
Post by: Tables on October 05, 2016, 05:26:09 pm
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier to apply in practice. Barring one or two minor edge cases at least (Stash, but that's getting a rewording/errata for 1st edition IIRC)

In short: Instead of shuffling when you have no cards in deck and need to interact with the top of your deck, you now shuffle when something tells you to go further into your deck than you can, by shuffling your discard pile and placing it under your deck. So e.g. if you play Smithy with 2 cards in deck, instead of drawing 2, shuffling, forgetting how many you drew, then drawing one more, you shuffle your discard pile, put it under the 2 cards in your deck, then draw 3 cards. Same end result but easier to track.
Title: Re: RIP Adventurer
Post by: Limetime on October 05, 2016, 05:44:38 pm
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier to apply in practice. Barring one or two minor edge cases at least (Stash, but that's getting a rewording/errata for 1st edition IIRC)

In short: Instead of shuffling when you have no cards in deck and need to interact with the top of your deck, you now shuffle when something tells you to go further into your deck than you can, by shuffling your discard pile and placing it under your deck. So e.g. if you play Smithy with 2 cards in deck, instead of drawing 2, shuffling, forgetting how many you drew, then drawing one more, you shuffle your discard pile, put it under the 2 cards in your deck, then draw 3 cards. Same end result but easier to track.
I liked the old way better.
Title: Re: RIP Adventurer
Post by: AdrianHealey on October 06, 2016, 02:56:32 am
We do the new way when it didn't matter, and the old way when it would (stash).
Title: Re: RIP Adventurer
Post by: Davio on October 06, 2016, 03:06:54 am
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier to apply in practice. Barring one or two minor edge cases at least (Stash, but that's getting a rewording/errata for 1st edition IIRC)

In short: Instead of shuffling when you have no cards in deck and need to interact with the top of your deck, you now shuffle when something tells you to go further into your deck than you can, by shuffling your discard pile and placing it under your deck. So e.g. if you play Smithy with 2 cards in deck, instead of drawing 2, shuffling, forgetting how many you drew, then drawing one more, you shuffle your discard pile, put it under the 2 cards in your deck, then draw 3 cards. Same end result but easier to track.
I liked the old way better.
If both methods have the same end result in 99% of kingdoms, I would just allow every player to pick the variant they find easiest.
Title: Re: RIP Adventurer
Post by: Witherweaver on October 06, 2016, 09:35:21 am
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier to apply in practice. Barring one or two minor edge cases at least (Stash, but that's getting a rewording/errata for 1st edition IIRC)

In short: Instead of shuffling when you have no cards in deck and need to interact with the top of your deck, you now shuffle when something tells you to go further into your deck than you can, by shuffling your discard pile and placing it under your deck. So e.g. if you play Smithy with 2 cards in deck, instead of drawing 2, shuffling, forgetting how many you drew, then drawing one more, you shuffle your discard pile, put it under the 2 cards in your deck, then draw 3 cards. Same end result but easier to track.
I liked the old way better.
If both methods have the same end result in 99% of kingdoms, I would just allow every player to pick the variant they find easiest.

What if it was only the same end result in 73.24% of kingdoms?
Title: Re: RIP Adventurer
Post by: GendoIkari on October 06, 2016, 10:46:10 am
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier to apply in practice. Barring one or two minor edge cases at least (Stash, but that's getting a rewording/errata for 1st edition IIRC)

In short: Instead of shuffling when you have no cards in deck and need to interact with the top of your deck, you now shuffle when something tells you to go further into your deck than you can, by shuffling your discard pile and placing it under your deck. So e.g. if you play Smithy with 2 cards in deck, instead of drawing 2, shuffling, forgetting how many you drew, then drawing one more, you shuffle your discard pile, put it under the 2 cards in your deck, then draw 3 cards. Same end result but easier to track.
I liked the old way better.
If both methods have the same end result in 99% of kingdoms, I would just allow every player to pick the variant they find easiest.

What if it was only the same end result in 73.24% of kingdoms?

The new shuffling method is far more skippable than people think.
Title: Re: RIP Adventurer
Post by: cascadestyler on October 10, 2016, 08:48:05 am
Ta - I see how that's easier and exactly the same apart from with Stash. I wonder what you're supposed to do with Stash now.

Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier to apply in practice. Barring one or two minor edge cases at least (Stash, but that's getting a rewording/errata for 1st edition IIRC)

In short: Instead of shuffling when you have no cards in deck and need to interact with the top of your deck, you now shuffle when something tells you to go further into your deck than you can, by shuffling your discard pile and placing it under your deck. So e.g. if you play Smithy with 2 cards in deck, instead of drawing 2, shuffling, forgetting how many you drew, then drawing one more, you shuffle your discard pile, put it under the 2 cards in your deck, then draw 3 cards. Same end result but easier to track.
Title: Re: RIP Adventurer
Post by: Watno on October 10, 2016, 09:34:48 am
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier lot harder to apply in practice.
FTFY
Title: Re: RIP Adventurer
Post by: GendoIkari on October 10, 2016, 09:52:41 am
Wait - there are new shuffle rules?? What?!?!

Yes and no. There are new rules on how to shuffle, but they're functionally identical to the old rules, just a little easier lot harder to apply in practice.
FTFY

I played a game IRL yesterday with lots of draw and no attacks; meaning that I was often pre-shuffling before my turn when I knew that I was going to have to shuffle on my turn. I noticed that in that situation, I naturally did the new shuffle rule.
Title: Re: RIP Adventurer
Post by: Watno on October 10, 2016, 10:05:41 am
In no way does the new rule allow you to shuffle when it's not your turn (unless you need cards from your deck outside your turn, obviously).
Title: Re: RIP Adventurer
Post by: Chris is me on October 10, 2016, 10:16:30 am
In no way does the new rule allow you to shuffle when it's not your turn (unless you need cards from your deck outside your turn, obviously).

It doesn't allow you to, but if you're not gaining anything between turns, there's no consequence to doing it that way.

The shuffle rule is really much ado about nothing. It's no big deal. People are getting worked up over nothing.
Title: Re: RIP Adventurer
Post by: JThorne on October 10, 2016, 11:21:23 am
Quote
It doesn't allow you to, but if you're not gaining anything between turns, there's no consequence to doing it that way.

Gaining between turns, or being forced to discard between turns, or discarding reactions, or being deck-inspected, or changing your mind about which card you were going to play first after seeing what opponents do and playing sift before draw.

Now there's an interesting puzzle: A complete list of every possible situation that can make it relevant whether you shuffle with a small or empty deck while other players are playing, or whether you have to wait for your turn to avoid corrupting the process. I'll enumerate what I can think of.

-- Gaining: Junkers (curses/ruins/coppers), gifters like Messenger/Embassy

-- Drawing: Council Room, Lost City

-- Topdecking: Ghost Ship, Haunted Castle

-- Inspecting: Spy/Oracle/Scrying Pool

-- Sifting: Oasis/Inn/Warehouse (If you change your mind about the order after watching what others do, Even playing Market/Oasis instead of Oasis/Market could change whether the shuffle triggers before or after you've discarded the card to Oasis.)

-- Reactions: Any reaction that gains, draws or discards can matter, even if played on your turn like self-trashing/Market Square, depending on the order you play them, and the decision about the order can follow what other players do.

-- Changing your mind: Having written two "changing your mind" items, I just had one of those "oh, no" moments. Shuffling is technically relevant at all times and should never be done outside of your turn. I'm going to have a hard time selling that to the playgroup, though. Scenario: Your hand is Smithy/C/C/C/E. You have 1 card left in your deck and it's not your turn. Your opponent draws some cards and plays treasure and you realize that you're light on economy. You decide NOT to play the Smithy and buy a Silver now so that it doesn't miss the shuffle. Therefore, shuffling before your turn would have changed the outcome.

Yeah, I'm definitely going to have a hard time selling that one, especially since early shuffling only hurts the shuffler. But let's flip it around. Shuffler has draw in hand, late in the game, but decides to buy VP after doing a mental point count. But they've already pre-shuffled. Now their newly purchased VP card misses the shuffle.

Title: Re: RIP Adventurer
Post by: Chris is me on October 10, 2016, 11:24:49 am
Not all of those necessarily make the shuffle trigger wrong; if you have 2 cards until the shuffle and you plan to draw 3, a Lost City buy doesnt ruin anything. Extra draw alone doesn't mess it up - it has to be something that adds to the discard pile in some way.

What I usually do is shuffle my discard pile and put it face down next to the draw pile. If something is added to it or interferes with the discard at all, I just shuffle again. Since I was already waiting for my turn it's not like the redundant shuffle was wasting play time.
Title: Re: RIP Adventurer
Post by: GendoIkari on October 10, 2016, 11:48:58 am
In no way does the new rule allow you to shuffle when it's not your turn (unless you need cards from your deck outside your turn, obviously).

Of course not. But I'm saying that I was pre-shuffling in anticipation of needing to shuffle after I played my first card of the turn; which while not allowed by the rules is a perfectly fine thing to do when the game doesn't include anything that would make it problematic  (which is why I mentioned that there were no attacks).
Title: Re: RIP Adventurer
Post by: GendoIkari on October 10, 2016, 11:51:37 am
Yeah, I'm definitely going to have a hard time selling that one, especially since early shuffling only hurts the shuffler. But let's flip it around. Shuffler has draw in hand, late in the game, but decides to buy VP after doing a mental point count. But they've already pre-shuffled. Now their newly purchased VP card misses the shuffle.

Huh? How can you buy a VP card when it isn't your turn?
Title: Re: RIP Adventurer
Post by: tripwire on October 10, 2016, 12:21:17 pm
What I usually do is shuffle my discard pile and put it face down next to the draw pile. If something is added to it or interferes with the discard at all, I just shuffle again. Since I was already waiting for my turn it's not like the redundant shuffle was wasting play time.

I think this is a great way to "pre-shuffle" that allows you to easily account for anything weird happening before your next turn.

Furthermore, I personally am much more bothered by people that don't shuffle before their turn when they know they'll have to, than by people getting a small advantage because of pre-shuffling. IRL play for me is just about everybody having fun, and slow play and intense monitoring of others hurts that more than somebody unknowingly cheating.
Title: Re: RIP Adventurer
Post by: Deadlock39 on October 10, 2016, 12:26:43 pm
Pre-shuffling is something I do as often as possible. I do this even when my opponent might play a Witch, or Militia, or any of the other possible situations. It is always worth saving some if possible. No one wants to sit and watch people shuffle all night... we want to play Dominion.

Worst case scenario, something happens that changes your discard, and... Oh No!... you have to shuffle some more. The only thing you lost was some time when you could have been sitting there watching your opponents turn while not shuffling.

Sure, you need to be careful with inexperienced players, and make sure they know what the proper timing of shuffles are so they don't inadvertently break the rules, but when everyone knows what they are doing, you might as well speed things along.

There is an argument in here somewhere that your opponent should have vision of the top card of your discard or something, but I am willing to sacrifice that piece of information to speed things along a bit.
Title: Re: RIP Adventurer
Post by: Doom_Shark on October 10, 2016, 12:32:27 pm
What I usually do is shuffle my discard pile and put it face down next to the draw pile. If something is added to it or interferes with the discard at all, I just shuffle again. Since I was already waiting for my turn it's not like the redundant shuffle was wasting play time.

I think this is a great way to "pre-shuffle" that allows you to easily account for anything weird happening before your next turn.

Furthermore, I personally am much more bothered by people that don't shuffle before their turn when they know they'll have to, than by people getting a small advantage because of pre-shuffling. IRL play for me is just about everybody having fun, and slow play and intense monitoring of others hurts that more than somebody unknowingly cheating.

Pre-shuffling is something I do as often as possible. I do this even when my opponent might play a Witch, or Militia, or any of the other possible situations. It is always worth saving some if possible. No one wants to sit and watch people shuffle all night... we want to play Dominion.

Worst case scenario, something happens that changes your discard, and... Oh No!... you have to shuffle some more. The only thing you lost was some time when you could have been sitting there watching your opponents turn while not shuffling.

Sure, you need to be careful with inexperienced players, and make sure they know what the proper timing of shuffles are so they don't inadvertently break the rules, but when everyone knows what they are doing, you might as well speed things along.

There is an argument in here somewhere that your opponent should have vision of the top card of your discard or something, but I am willing to sacrifice that piece of information to speed things along a bit.

While this is all well and good, the easiest thing to do is ask the others for permission. It isn't going to change the outcome. Knowing that they have, say, a militia isn't going to change the fact that you don't have a (useful) reaction in your hand.
Title: Re: RIP Adventurer
Post by: Watno on October 10, 2016, 12:36:41 pm
In no way does the new rule allow you to shuffle when it's not your turn (unless you need cards from your deck outside your turn, obviously).

Of course not. But I'm saying that I was pre-shuffling in anticipation of needing to shuffle after I played my first card of the turn; which while not allowed by the rules is a perfectly fine thing to do when the game doesn't include anything that would make it problematic  (which is why I mentioned that there were no attacks).
If you're not following the rules as written anyway, but only something functionally equivant, nothing changes with the new rules.
Title: Re: RIP Adventurer
Post by: pingpongsam on October 10, 2016, 12:40:30 pm
Pre-shuffling is something I do as often as possible. I do this even when my opponent might play a Witch,

So, you would shuffle your deck minus curses gained this turn before starting your next turn? I would call foul. My hope would be curses I gave you this turn get shuffled into your next turn.
Title: Re: RIP Adventurer
Post by: Awaclus on October 10, 2016, 01:27:34 pm
Pre-shuffling is something I do as often as possible. I do this even when my opponent might play a Witch,

So, you would shuffle your deck minus curses gained this turn before starting your next turn? I would call foul. My hope would be curses I gave you this turn get shuffled into your next turn.

The "Let's take things completely out of context" thread is over here: http://forum.dominionstrategy.com/index.php?topic=5896.0
Title: Re: RIP Adventurer
Post by: Deadlock39 on October 10, 2016, 01:42:06 pm
Pre-shuffling is something I do as often as possible. I do this even when my opponent might play a Witch,

So, you would shuffle your deck minus curses gained this turn before starting your next turn? I would call foul. My hope would be curses I gave you this turn get shuffled into your next turn.

If you give me a Curse, it will get added into the cards I am shuffling and I will continue to shuffle them. (I mean, I think I thoroughly explained that part, but that sentence out of context certainly makes it sound like I am cheating.)
Title: Re: RIP Adventurer
Post by: GendoIkari on October 10, 2016, 02:38:06 pm
In no way does the new rule allow you to shuffle when it's not your turn (unless you need cards from your deck outside your turn, obviously).

Of course not. But I'm saying that I was pre-shuffling in anticipation of needing to shuffle after I played my first card of the turn; which while not allowed by the rules is a perfectly fine thing to do when the game doesn't include anything that would make it problematic  (which is why I mentioned that there were no attacks).
If you're not following the rules as written anyway, but only something functionally equivant, nothing changes with the new rules.

My point was that in the case of pre-shuffling to save time; what I naturally did/do happens to be in line with the new rule (in terms of the way I shuffled before looking at my partial draw; and in the way I put my shuffled cards under the un-drawn deck). But when not pre-shuffling, and waiting until I actually play the draw card; I would have always followed the old instructions, not the new.
Title: Re: RIP Adventurer
Post by: Kuildeous on October 10, 2016, 02:59:48 pm
Pre-shuffling is something I do as often as possible. I do this even when my opponent might play a Witch, or Militia, or any of the other possible situations. It is always worth saving some if possible. No one wants to sit and watch people shuffle all night... we want to play Dominion.

Worst case scenario, something happens that changes your discard, and... Oh No!... you have to shuffle some more. The only thing you lost was some time when you could have been sitting there watching your opponents turn while not shuffling.

Sure, you need to be careful with inexperienced players, and make sure they know what the proper timing of shuffles are so they don't inadvertently break the rules, but when everyone knows what they are doing, you might as well speed things along.

There is an argument in here somewhere that your opponent should have vision of the top card of your discard or something, but I am willing to sacrifice that piece of information to speed things along a bit.

Yes, this is how I've always been playing Dominion. I'll pre-shuffle when I know that cards will need to be drawn.

Simplest scenario: I conclude my turn and draw five cards. There is one card left in the deck. I have a Smithy in hand. I will immediately shuffle my discard pile and keep on shuffling until it's my turn. If someone plays Militia or Witch along the way, then I add those cards to my discard and keep on shuffling. On my turn, I put that under my one card and resume my play.

I don't see why that would be a big deal, and it benefits my score not at all, so calling it cheating is really strange.

The only issue with that scenario is that it telegraphs to the rest of the group that I have a Smithy in my hand. Unless I'm trying to be sneaky, I don't mind that one bit.
Title: Re: RIP Adventurer
Post by: JThorne on October 10, 2016, 04:53:56 pm
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If someone plays Militia or Witch along the way, then I add those cards to my discard and keep on shuffling. On my turn, I put that under my one card and resume my play.

That's perfectly fine; no harm, no foul. The sticky wicket is the players who pre-shuffle, then immediately put the pre-shuffled cards under the one remaining deck card while it's still other players' turns. That's where you have to draw the line.

I guess that for IRL play, shuffling the discard at any time could be allowed, but putting those shuffled cards under the small number of cards left in your deck would have to wait until it was your turn and were needed for drawing/revealing.
Title: Re: RIP Adventurer
Post by: GendoIkari on October 10, 2016, 08:20:25 pm
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If someone plays Militia or Witch along the way, then I add those cards to my discard and keep on shuffling. On my turn, I put that under my one card and resume my play.

That's perfectly fine; no harm, no foul. The sticky wicket is the players who pre-shuffle, then immediately put the pre-shuffled cards under the one remaining deck card while it's still other players' turns. That's where you have to draw the line.

I guess that for IRL play, shuffling the discard at any time could be allowed, but putting those shuffled cards under the small number of cards left in your deck would have to wait until it was your turn and were needed for drawing/revealing.

Well in my situation, there was no chance of anything happening to my discard pile before my turn, (and no chance that an action taken by an opponent would change my mind about my first action), so putting it under the draw pile made sense.
Title: Re: RIP Adventurer
Post by: Kuildeous on October 12, 2016, 10:14:39 am
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If someone plays Militia or Witch along the way, then I add those cards to my discard and keep on shuffling. On my turn, I put that under my one card and resume my play.

That's perfectly fine; no harm, no foul. The sticky wicket is the players who pre-shuffle, then immediately put the pre-shuffled cards under the one remaining deck card while it's still other players' turns. That's where you have to draw the line.

I guess that for IRL play, shuffling the discard at any time could be allowed, but putting those shuffled cards under the small number of cards left in your deck would have to wait until it was your turn and were needed for drawing/revealing.

Ah, I wasn't aware that people other than newbies did this. Perhaps I should be more watchful with unfamiliar players to make sure that update the preshuffle if funny things happen.

I have seen some newer players who preshuffle because they're used to that in other card games. I explain the technicality of the shuffle so they understand it. If they feel comfortable enough with the game, then they will know when a pre-shuffle works out (and to not accept it as set in stone if there are some heavy interaction cards in play).