Dominion Strategy Forum
Dominion => Weekly Design Contest => Variants and Fan Cards => Mini-Set Design Contest => Topic started by: ThetaSigma12 on September 06, 2016, 07:02:13 pm
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EDIT: I will not update this post anymore because it's hardly ever viewed, but most of the cards here are still accurate. For the most updated version, scroll down to the Mini-Set Design Competition section of the fan card gallery I made (Which happens to have fan card called gallery I made!): http://forum.dominionstrategy.com/index.php?topic=16227.msg636502#msg636502
(http://i.imgur.com/pu0xeqE.png)(http://i.imgur.com/TkTD7mN.png)(http://i.imgur.com/7b7uJn2.png)(http://i.imgur.com/qMFH4wF.png)(http://i.imgur.com/yHm40e5.png)(http://i.imgur.com/BOU9plT.png)(http://i.imgur.com/O6jjowp.png)(http://i.imgur.com/yy9v1e5.png)(http://i.imgur.com/pHgeFUp.png)(http://i.imgur.com/AEJjyoW.png)(http://i.imgur.com/WUQgK0K.png)(http://i.imgur.com/1abRmLN.png)(http://i.imgur.com/aEbNl0s.png)(http://i.imgur.com/HR82MDo.png)(http://i.imgur.com/2qZoun0.png)(http://i.imgur.com/gUMxK2T.png)(http://i.imgur.com/mp6byVR.png)(http://i.imgur.com/rnRHcWF.png)(http://i.imgur.com/idA1X9A.png)(http://i.imgur.com/Hz0d830.png)(http://i.imgur.com/J85AQfb.png)(http://i.imgur.com/0HaSXYl.png)(http://i.imgur.com/W8MKuEb.png)(http://i.imgur.com/Yl7IvOC.png)(http://i.imgur.com/YPjnrjh.png)(http://i.imgur.com/qyLaTbZ.png)(http://i.imgur.com/K1pWNuC.png)(http://i.imgur.com/HsW8syk.png)(http://i.imgur.com/MF7J5yS.png)(http://i.imgur.com/C6fygc0.png)(http://i.imgur.com/CVkIJHp.png)(http://i.imgur.com/pebw4Ou.png)(http://i.imgur.com/UM1Vhsi.png)(http://i.imgur.com/S5Pa1CO.png)(http://i.imgur.com/zNXl5Ag.png)(http://i.imgur.com/k5UUYY1.png)(http://i.imgur.com/W3dcTAY.png)(http://i.imgur.com/bVRsP8r.png)(http://i.imgur.com/lD5sM78.png)(http://i.imgur.com/pvHSkPo.png)(http://i.imgur.com/V2dTman.png)(http://i.imgur.com/lbqUwtT.png)(http://i.imgur.com/bCKAAZV.png)(http://i.imgur.com/8ZnD8Oe.png)(http://i.imgur.com/d8GGEdz.png)(http://i.imgur.com/QwsjcWX.png)
(http://i.imgur.com/mQqd7Qt.png)(http://i.imgur.com/qJHHGVO.png)(http://i.imgur.com/kti3nPx.png)(http://i.imgur.com/KxP23IZ.png)
NON-WINNNG CARDS:
(http://i.imgur.com/vnLrums.png)(http://i.imgur.com/3hHPajR.png)(http://i.imgur.com/JJxkOWK.png)
(http://i.imgur.com/mttkJ7N.png)(http://i.imgur.com/wdSZjsR.png)
ALT CRYSTAL BALL:
(http://i.imgur.com/6rg6KmZ.png)
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Mistakes & things to fix:
-Tithe might be renamed.
-Tithe and Instructor could return to their original names if I find the right art.
-Should Recruiter say "Attack cards" instead of "Attacks"?
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Blechh, the forum is being weird. Many updates coming soon.
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FYI: There's an (IMO) improved version of Barge here (http://forum.dominionstrategy.com/index.php?topic=8841.0).
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FYI: There's an (IMO) improved version of Barge here (http://forum.dominionstrategy.com/index.php?topic=8841.0).
Thanks. I don't plan to mock it up though, this is only for the winning cards, with a few other things.
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Recruit has no cost, and Travelling Musicians refers to itself as Storyteller in its text.
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Recruit has no cost, and Travelling Musicians refers to itself as Storyteller in its text.
Thanks.
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Just noticed some more problems (Some are nitpicky, sorry):
1. B/c of the "each other player gains a Curse" option, Recruiter should have the Attack type. The name of the Curse card should also be capitalized. It also references the Attack type, which should be capitalized.
2. Circus' setup clause refers to a -$2 token; all official cards refer to it as a -$2 cost token. Also, "each" should be capitalized.
3. For Odyssey, the word "action" in "action supply pile" should be capitalized, as should the word Supply.
4. For Soothsayer, "curse" should again be capitalized.
5. "Potion" should be capitalized in Retort's text.
6. On Archivist, the choices should be separated by a semicolon ( ; ) not a comma.
7. Collector: "Treasure" should be capitalized.
8. Ossuary: "Supply" should always be capitalized.
9. Panacea: Again, the choices should be separated by semicolons.
10. Canal: From the way Canal is worded, it's unclear whether it's still worth 4VP if only the Province pile is empty in Colony games or not. I recommend this phrasing:
Canal:
If Colonies were included in Setup, worth 4VP if the Colony pile is empty. If Colonies were not included in Setup, worth 4VP if the Province pile is empty. Worth 2VP otherwise.
During your Buy phase, if at least two Supply piles are empty, this costs $3 less, but not less than $0.
Cost: $6*
Victory
Or, if my assumption is wrong:
Canal:
If the Colony and/or Province Supply piles are empty, this is worth 4VP. Otherwise, this is worth 2VP.
During your Buy phase, if at least two Supply piles are empty, this costs $3 less, but not less than $0.
Cost: $6*
Victory
Sorry for being so picky, but I always strive to make my cards look like official cards, so it kind of irks me to see cards that don't.
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Odyssey credits "Scott Pilgirm" where it should be "Scott Pilgrim" or possible even "scott_pilgrim". Recruit is also scott's but has no creator credit.
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Sorry for being so picky, but I always strive to make my cards look like official cards, so it kind of irks me to see cards that don't.
Me too! Send these updates out with the next update.
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Current TS template:
(http://i.imgur.com/HOpAbTh.jpg)
PM me for a game.
Thanksgiving does not need the "to your deck". I would omit it.
Missionary lacks a clause to prevent revealing it multiple times. If you gain a Curse, you can make it a Poor House, then an Estate, then a Silver, then a $4 card (e. g. Feast), then a Duchy, then a Gold, then a $7 card (e. g. Forge), then a Province, then a Platinum, then a King's Castle and then a Colony in one turn ...
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Current TS template:
PM me for a game.
Thanksgiving does not need the "to your deck". I would omit it.
Missionary lacks a clause to prevent revealing it multiple times. If you gain a Curse, you can make it a Poor House, then an Estate, then a Silver, then a $4 card (e. g. Feast), then a Duchy, then a Gold, then a $7 card (e. g. Forge), then a Province, then a Platinum, then a King's Castle and then a Colony in one turn ...
Ah yes, I need to fix Missionary. But Thanksgiving does need the "To your deck", I don't know why you want to omit it. And missionary only would gain the colony, if you notice the "instead:.
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Ah yes, I need to fix Missionary. But Thanksgiving does need the "To your deck", I don't know why you want to omit it. And missionary only would gain the colony, if you notice the "instead:.
The term "gain ... to your deck" is ambiguous. You either mean "gain ..." or "gain ..., putting them on top your deck in any order". If you mean the latter, I misunderstood the text.
I also noticed the "instead", it's correct that you end up with a Colony only, but you actually gain each of these cards which may trigger on-gain effects, like Missionary's one. A fix would be:
"... put a card from the supply on your discard pile costing exactly $1 more instead."
"put ... from the supply on your discard pile" is similar to "gain ...", but it does not trigger on-gain effects. Side effect: It is also protects against Possession.
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Ah yes, I need to fix Missionary. But Thanksgiving does need the "To your deck", I don't know why you want to omit it. And missionary only would gain the colony, if you notice the "instead:.
The term "gain ... to your deck" is ambiguous. You either mean "gain ..." or "gain ..., putting them on top your deck in any order". If you mean the latter, I misunderstood the text.
I also noticed the "instead", it's correct that you end up with a Colony only, but you actually gain each of these cards which may trigger on-gain effects, like Missionary's one. A fix would be:
"... put a card from the supply on your discard pile costing exactly $1 more instead."
"put ... from the supply on your discard pile" is similar to "gain ...", but it does not trigger on-gain effects. Side effect: It is also protects against Possession.
I'll go with gain onto your deck. I think It's supposed to have that, going by LFN's cards, which are as good as official.
The text on missionary was just wrong, it required you to discard it.
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Added several new cards, and fixed missionary.
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Added several new cards, and fixed missionary.
I noted that you accidently uploaded your tax form ...
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The mockup of Ossuary could easily be read to imply that if the most common card in the trash is Curse or a Victory Card, it's worth 1VP instead of whatever it's usually worth. In the thread it was clearly "+1 VP".
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The mockup of Ossuary could easily be read to imply that if the most common card in the trash is Curse or a Victory Card, it's worth 1VP instead of whatever it's usually worth. In the thread it was clearly "+1 VP".
Ah yes.
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Also Barge was when gain, not when buy (had to check the original thread to be sure, but the reason it's a duration is for the when gain).
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Seer refers to a Soothsayer mat.
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Got the OP working, you can now view all the cards from here.
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Recruit needs a cost.
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Recruit needs a cost.
Dangit how'd I miss that again?
EDIT: Oh, I chanaged the art on the wrong version.
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These are all looking great! I noticed that there are a lot of prizes in the mix. Did they have that many prize competitions?
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I still prefer the art I custom made for Crystal Ball. :P
These are all looking great! I noticed that there are a lot of prizes in the mix. Did they have that many prize competitions?
IIRC, there was one single competition to pick 5 winners, for a full set of Prizes.
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I still prefer the art I custom made for Crystal Ball. :P
PM me it and I'll make another version.
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http://i.imgur.com/8GuUNOV.png
Here's the previous mock-up for how it was cropped:
(https://dl.dropboxusercontent.com/u/8930421/dominion/crystal_ball.png)
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Charcoal Burners text is wrong. It should not allow to trash a Copper in play, because that is too good for $3. So you only get the on-buy effect with $4 (with one of your played Treasure being a Copper). I'm fine with the on-gain instead of on-buy effect; although I did not test it, it seems to be okay.
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Other fixes:
Carpenter should cost $3 not $4.
The original version of Panacea was trash a card *or* +1 Card *or* +$1 +1 Buy. I'm not sure if combining the trash and +1 card options was deliberate on your part; I'm also not sure whether it's a nerf or not (it's a buff early on, and a nerf later).
Servicemen: "costin" should be "costing"
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They can't all be winners, so I added some of the Losers!
In other news, I updated the OP.
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I like the way the armor from Rally and Recruit is similar.
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I like the way the armor from Rally and Recruit is similar.
Same artist.
I know this came up before, but anyone want an icon on these? If so any suggestions?
Wow, only 3 cards left! I remeber some discussion on Indulgences, and wether it should be remaned. Tithe, Charity, or Indulgences would al work.
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(http://i.imgur.com/oCj3eKj.png)
I said I'd take a break from mocking up dominion fan cards. I lied :P.
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Andddddd, we're done. It's a wrap folks. (Well, until the DA contest gets finished.)
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Missionary should be would-gain, like Trader. You can't gain another card "instead" after you've already gained a card. Alternatively it could trash the gained card (like Watchtower) and then gain another card. Then when-gain (and when-trash) abilities would trigger.
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Missionary should be would-gain, like Trader. You can't gain another card "instead" after you've already gained a card. Alternatively it could trash the gained card (like Watchtower) and then gain another card. Then when-gain (and when-trash) abilities would trigger.
Sorry, this post is very outdated. This subforum died so I've only been updating my main thread. The most recent version of Missionary has (I think) "would gain" to match the current trader wording: When you would gain a card, you may reveal this from your hand, to instead gain a Silver.
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Missionary should be would-gain, like Trader. You can't gain another card "instead" after you've already gained a card. Alternatively it could trash the gained card (like Watchtower) and then gain another card. Then when-gain (and when-trash) abilities would trigger.
Sorry, this post is very outdated. This subforum died so I've only been updating my main thread. The most recent version of Missionary has (I think) "would gain" to match the current trader wording: When you would gain a card, you may reveal this from your hand, to instead gain a Silver.
Ok, sorry. I just happened upon this thread. What's the main thread?
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Missionary should be would-gain, like Trader. You can't gain another card "instead" after you've already gained a card. Alternatively it could trash the gained card (like Watchtower) and then gain another card. Then when-gain (and when-trash) abilities would trigger.
Sorry, this post is very outdated. This subforum died so I've only been updating my main thread. The most recent version of Missionary has (I think) "would gain" to match the current trader wording: When you would gain a card, you may reveal this from your hand, to instead gain a Silver.
Ok, sorry. I just happened upon this thread. What's the main thread?
http://forum.dominionstrategy.com/index.php?topic=16227.msg636502#msg636502
All the fan cards you could ever want! Anything I've ever mocked up is present here.