Dominion Strategy Forum

Dominion => Dominion General Discussion => Let's Discuss ... => Topic started by: schadd on July 20, 2016, 06:25:30 pm

Title: tempires: emple
Post by: schadd on July 20, 2016, 06:25:30 pm
(http://wiki.dominionstrategy.com/images/9/9f/Temple.jpg)
yeah, it's all here. what are you doing with all this garbage anyway?


the perhaps inadvertent commentary this makes about temples in general is a bit odd: there's some initial benefit that you pick them up for, and you just kinda keep getting them and using them, often to trash the one you got before it because it seemed cool. but yeah, it's sorta like a wild hunt that everyone has access to. and nobody really wants to have access to it. we were trying to play dominion, not temple: the gathering.


-how often is the third card that you trash not a temple?
-should this be called something other than temple? like, tidal wave made out of garbage that follows you everywhere
-is it a good card?
Title: Re: tempires: emple
Post by: Jimmmmm on July 20, 2016, 06:42:49 pm
My only experience with this is "Should have just gotten a Temple instead of both that and Catapults".

I think it's probably an okay early game trasher. Obviously slower and swinger than saw Steward but the extra on-play points make a difference. Nice for the second player.
Title: Re: tempires: emple
Post by: Chris is me on July 20, 2016, 10:51:49 pm
It's a decent trasher in the early game. Estate Copper hands are pretty easy to get on the second and third shuffle. At some point, you decide 3-6 VP for $4 is worth it and you get another. Then you trash one with another and repeat this a few times, and then you break a tie with your Temple points and go "oh that was kind of distracting but I guess it ended up mattering"
Title: Re: tempires: emple
Post by: Kirian on July 21, 2016, 09:15:13 am
Okay, this has been annoying me since the Empires Let's Discuss started.

Dude.  You have not just one but two shift keys on your keyboard.  One on each side even, conveniently placed such that one hand's little finger can hold it down while the other hand types a letter.  Without capitalization, English can be incredibly difficult to read.  You are not e. e. cummings*, and this isn't poetry.  Please start using your shift keys.

*I once wrote this on a [college] student's paper.  It made me sad.
Title: Re: tempires: emple
Post by: Witherweaver on July 21, 2016, 09:32:21 am
teMpIreS: eMPlE
Title: Re: tempires: emple
Post by: SirSlugma on July 21, 2016, 12:20:05 pm
I'm a fan of all lowercase.  It's the internet, not a professional paper.  You can use shorthand, and it's not a big deal.

Also Temple seems pretty good but the whole gathering part of it is weird.
Title: Re: tempires: emple
Post by: JThorne on July 21, 2016, 12:45:51 pm
Quote
Please start using your shift keys.

Interestingly, he apparently has been doing so. The original post does contain colons and question marks, which cannot be typed on a normal keyboard layout without hitting the shift key.

It makes me wonder if he's making a statement about our evolving language and its use on-line. I've known people who actively rebel against the tyranny of people insisting on on-line capitalization.

I have to admit, I can be a bit of a language pedant, but I'm starting to pick my battles based on whether the usage variant creates ambiguity by leaving out essential information or warping the meaning. If a variant is easily understood or does something to improve clarity, perhaps it's worth considering.

For example, I approve of "they" and "their" used as singular in sentences such as "A doctor should treat their patients with respect." The "his or her" construction is rather tortured, and if the gender-neutral second-person pronoun "you" can be used for both singular and plural, why not the third-person pronoun? It's arbitrary. And perhaps I bristle when I hear "different than" instead of "different from" but on reflection, I don't know that it matters; the meaning is still clear. When a person uses the term "fail" to mean "failure" there is no doubt about the meaning, so I can accept that. Even text-speak like literally saying "LOL!" (pronounced "loal") instead of "Ha!" when you hear something that you wish to say that you find funny, but not quite funny enough for spontaneous laughter, makes perfect sense. (I have also been known to exclaim "yumyahsel!" at the Dominion table in response to complaints about hand contents when a player has clearly blundered in their trashing/buying decisions. I assume that's roughly the correct pronunciation.)

That said, some things still grate. Many people use the word "random" to describe things that are not probabilistic (or aimless) in any way, shape or form. (No dice were rolled, no cards were shuffled. Maybe it's arbitrary. Maybe it's mysterious. Maybe it's a non-sequitur. Maybe it's senseless. Maybe you just don't understand it. That doesn't make it random.) I have heard text-speak of "bee-tee-double-you" instead of "by the way" which may be shorter when typed, but is longer when spoken. And I will never be able to get over people saying "could care less" when they mean "couldn't care less."

So the question remains: Is capitalization truly important? There is no doubt that it addresses ambiguity when used for acronyms and proper nouns to differentiate words such as "bob" and "Bob." I would also submit that it also reduces ambiguity and improves clarity when used at the beginning of a sentence. Any time a punctuation mark appears, there is a possibility that it represents something other than the end of a sentence (Co., Inc., etc.) A capital letter following a punctuation indicates a new sentence; a lower-case letter does not. Whether to capitalize after a colon is another place where this issue is relevant: You should only capitalize if what follows the colon is a complete sentence. You don't capitalize a list: apples, bananas, and oranges. (Is everyone fine with the Oxford comma?)

My vote is to keep capitalization.

Of course, knowing this crowd, there will probably be edge-cases posted where capitalization creates ambiguity (such as a word at the beginning of a sentence that could be either a regular noun or proper noun, where the reason for capitalization is no longer apparent.)
Title: Re: tempires: emple
Post by: Chris is me on July 21, 2016, 12:55:24 pm
Guys guys, the discussion on Capital hasn't started yet. :P
Title: Re: tempires: emple
Post by: JThorne on July 21, 2016, 12:59:53 pm
Quote
I'm a fan of all lowercase.  It's the internet, not a professional paper.  You can use shorthand, and it's not a big deal.

I love that you capitalized your message correctly.

Perhaps capitalization can be ignored for disposable messages, but these are discussion-starter articles intended to be read by large numbers of people and should perhaps be held to a higher standard.

Quote
Also Temple seems pretty good but the whole gathering part of it is weird.

It is definitely weird, but it starts to make sense when you've played it for a while. Buying a Temple you don't need is like many other Alt+VP cards, except that it's slightly more useful than a completely dead green card. Temples aren't a build-around Alt+VP like Gardens or Silk Road, but they're often a heck of a lot better than Duchies, and we all buy those when we have to.

The fact that it's a conditional trash-two is better than I expected. Estate/Copper early, Copper mid, Temple/Copper late. And the +1 VP adds up. I love that it's trash 1-3, not "up to 3" so Temple-spam-engine for VP isn't a strategy. It doesn't happen often with Monument, but it's theoretically possible, and no one wants to invoke the starvation win condition rule.
Title: Re: tempires: emple
Post by: LastFootnote on July 21, 2016, 02:04:28 pm
My position is: if somebody can't be bothered to take the time to write correctly, then I don't feel a pressing need to read the things they write. Eschewing capitalization and/or punctuation just automatically makes you seem less educated/intelligent.
Title: Re: tempires: emple
Post by: singletee on July 21, 2016, 02:06:13 pm
How much better is this with Shelters?
Title: Re: tempires: emple
Post by: ehunt on July 21, 2016, 02:24:52 pm
fwiw i prefer no caps
Title: Re: tempires: emple
Post by: Witherweaver on July 21, 2016, 02:27:07 pm
FWIW I PREFER ONLY CAPS IN COMICS SANS FONT
Title: Re: tempires: emple
Post by: markusin on July 21, 2016, 02:27:35 pm
That said, some things still grate. Many people use the word "random" to describe things that are not probabilistic (or aimless) in any way, shape or form. (No dice were rolled, no cards were shuffled. Maybe it's arbitrary. Maybe it's mysterious. Maybe it's a non-sequitur. Maybe it's senseless. Maybe you just don't understand it. That doesn't make it random.) I have heard text-speak of "bee-tee-double-you" instead of "by the way" which may be shorter when typed, but is longer when spoken. And I will never be able to get over people saying "could care less" when they mean "couldn't care less."

Oh yeah, that reminds me how "double-you double-you double-you" is longer to say than "world wide web".
Title: Re: tempires: emple
Post by: Beyond Awesome on July 21, 2016, 02:29:32 pm
How much better is this with Shelters?

Even without Shelters, it's a reasonable trasher. I've played 4 irl games with it and most times you trash two cards at first which is comparable to steward. It does not have the flexibility of steward but gaining VP ever time you trash is very nice.
Title: Re: tempires: emple
Post by: Witherweaver on July 21, 2016, 02:33:32 pm
That said, some things still grate. Many people use the word "random" to describe things that are not probabilistic (or aimless) in any way, shape or form. (No dice were rolled, no cards were shuffled. Maybe it's arbitrary. Maybe it's mysterious. Maybe it's a non-sequitur. Maybe it's senseless. Maybe you just don't understand it. That doesn't make it random.) I have heard text-speak of "bee-tee-double-you" instead of "by the way" which may be shorter when typed, but is longer when spoken. And I will never be able to get over people saying "could care less" when they mean "couldn't care less."

Oh yeah, that reminds me how "double-you double-you double-you" is longer to say than "world wide web".

Though, generally when you say 'double-you double-you double-you', you are actually spelling out the literal letters 'www' as in presenting a URL verbatim. 
Title: Re: tempires: emple
Post by: Donald X. on July 21, 2016, 02:41:08 pm
My position is: if somebody can't be bothered to take the time to write correctly, then I don't feel a pressing need to read the things they write. Eschewing capitalization and/or punctuation just automatically makes you seem less educated/intelligent.
The different feel that not capitalizing gives you is something I sometimes specifically want. Just exactly along those lines, except, as a reason to do it.
Title: Re: tempires: emple
Post by: Seprix on July 21, 2016, 02:45:42 pm
You are not e. e. cummings

I think shadd IS e e cummings.

Quote
carry your heart with me(i carry it in
my heart)i am never without it(anywhere
i go you go,my dear;and whatever is done
by only me is your doing,my darling)
                                            i fear
no fate(for you are my fate,my sweet)i want
no world(for beautiful you are my world,my true)
and it's you are whatever a moon has always meant
and whatever a sun will always sing is you

That's 100% schadd!
Title: Re: tempires: emple
Post by: trivialknot on July 21, 2016, 02:49:24 pm
Temple is amazing!  The trashing is about as strong as Steward, and if you're the next player to gain a Temple, you get 2 VP per play.  2 VP is super good.  There have been a couple times where I very nearly made a Temple golden deck, and I'm convinced that it would have been viable if I had just a little more support.  Yeah, it turns out you need +buys in a temple golden deck...
Title: Re: tempires: emple
Post by: Deadlock39 on July 21, 2016, 02:51:43 pm
Temple is not better in games with Shelters, because my experimental results show that it is always drawn with 4 Coppers on the first shuffle.

#BadLuckBrian
Title: Re: tempires: emple
Post by: tripwire on July 21, 2016, 03:23:41 pm
Just want to point out that it might not be a good idea to incorrectly capitalize E. E. Cummings' name when you're being pedantic about capitalization.

http://faculty.gvsu.edu/websterm/cummings/caps.htm

;)
Title: Re: tempires: emple
Post by: Kirian on July 21, 2016, 03:57:16 pm
Just want to point out that it might not be a good idea to incorrectly capitalize E. E. Cummings' name when you're being pedantic about capitalization.

http://faculty.gvsu.edu/websterm/cummings/caps.htm

;)

I learned something today.  Obviously this was perpetuated even by my high school English teachers.
Title: Re: tempires: emple
Post by: schadd on July 21, 2016, 05:45:09 pm
Without capitalization, English can be incredibly difficult to read.
why should it be easy to read?


Interestingly, he apparently has been doing so. The original post does contain colons and question marks, which cannot be typed on a normal keyboard layout without hitting the shift key.
hold alt and press 6-3 on your numpad


It makes me wonder if he's making a statement about our evolving language and its use on-line. I've known people who actively rebel against the tyranny of people insisting on on-line capitalization.
i would describe it as less of a statement and more of a grunting session


Many people use the word "random" to describe things that are not probabilistic (or aimless) in any way, shape or form. (No dice were rolled, no cards were shuffled. Maybe it's arbitrary. Maybe it's mysterious. Maybe it's a non-sequitur. Maybe it's senseless. Maybe you just don't understand it. That doesn't make it random.)



My position is: if somebody can't be bothered to take the time to write correctly, then I don't feel a pressing need to read the things they write. Eschewing capitalization and/or punctuation just automatically makes you seem less educated/intelligent.
The different feel that not capitalizing gives you is something I sometimes specifically want. Just exactly along those lines, except, as a reason to do it.
my phone automatically capitalizes the beginning of each sentence so i have to press the shift key to unshift it each time


I think shadd IS e e cummings.
carry your fart with me(i carry it in
my Fart)
Title: Re: tempires: emple
Post by: Seprix on July 21, 2016, 06:41:32 pm
Interestingly, he apparently has been doing so. The original post does contain colons and question marks, which cannot be typed on a normal keyboard layout without hitting the shift key.
hold alt and press 6-3 on your numpad

§£

Why did it come up as... Oh yeah, I'm a damned Mac user.
Title: Re: tempires: emple
Post by: eHalcyon on July 21, 2016, 06:46:02 pm
shadd IS e e cummings.

(http://i.imgur.com/PfT9erN.png)

Gathering

it's all here. what are you doing with all this
anyway?
perhaps you keep them
for her

but
nobody
is a temple
for everyone
that follows
Title: Re: tempires: emple
Post by: schadd on July 21, 2016, 06:50:22 pm
alt:
garbage
trash
trash
                                                tidal wave
made out of garbage?
Title: Re: tempires: emple
Post by: Seprix on July 21, 2016, 06:52:47 pm
shadd IS e e cummings.

(http://i.imgur.com/PfT9erN.png)

Gathering

it's all here. what are you doing with all this
anyway?
perhaps you keep them
for her

but
nobody
is a temple
for everyone
that follows

Temple

as is the temple marvelous
                                       from donald’s
hands which sent it forth
                               to trash upon the world

and the estate withers
            the copper crumbles
one by one
                                         trash flutters into the trash pile.
Title: Re: tempires: emple
Post by: Chris is me on July 21, 2016, 09:03:26 pm
I'm a super big fan of schadd's writing style and sense of humor, and I think the all lowercase text is essential to his aesthetic and delivery. I can elaborate on this more if someone doesn't get what I mean, but it feels kind of like Explaining The Joke in that deconstructing it kinda ruins it.
Title: Re: tempires: emple
Post by: pacovf on July 21, 2016, 09:40:34 pm
I am a prescriptivist, but I still find schadd's writing style very pleasant.

I would say more, but I think we are supposed to be discussing temple in this thread?
Title: Re: tempires: emple
Post by: werothegreat on July 22, 2016, 10:06:47 am
Temple is okay, I guess
Title: Re: tempires: emple
Post by: diedre91 on July 22, 2016, 10:15:37 am
shadd IS e e cummings.

(http://i.imgur.com/PfT9erN.png)

Gathering

it's all here. what are you doing with all this
anyway?
perhaps you keep them
for her

but
nobody
is a temple
for everyone
that follows

Temple

as is the temple marvelous
                                       from donald’s
hands which sent it forth
                               to trash upon the world

and the estate withers
            the copper crumbles
one by one
                                         trash flutters into the trash pile.


It is funny to see how people get bored by discussing cards that most of us haven't played yet  ;D

My position is: if somebody can't be bothered to take the time to write correctly, then I don't feel a pressing need to read the things they write. Eschewing capitalization and/or punctuation just automatically makes you seem less educated/intelligent.
And I also feel uncomfortable by reading schadd's posts.
Title: Re: tempires: emple
Post by: Seprix on July 22, 2016, 11:34:29 am
I would say more, but I think we are supposed to be discussing temple in this thread?

We could talk about Schadd's temple. That wouldn't be technically cheating.


I can elaborate on this more if someone doesn't get what I mean, but it feels kind of like Explaining The Joke in that deconstructing it kinda ruins it.

But explaining the joke makes it funnier!
Title: Re: tempires: emple
Post by: JThorne on July 22, 2016, 12:43:16 pm
A trashing strategy question for the experts, which culminates in a Temple question:

Assume there's no junking in the kingdom. Assume there are engine pieces, and of those engine pieces, at least one of them is a possible BM-enabler (as many terminal draw engine-pieces are, also.) The presence (or quality) of the trashing available is going to determine what type of deck is going to outrace the others, correct? Maybe BM will be the best. Maybe an engine which manages to reliably get a province a turn will be the best plan. Maybe you'll get reliable double-province buys. Maybe you'll be able to pull off a mega-turn. The quality of trashing has a lot to do with how much you build before greening because of the exponential growth possible after drawing your whole deck, which can usually only reasonably be accomplished with at least some trashing.

There are some trashers that are absolutely no-brainers when it comes to deciding whether there's enough trashing to get really thin. Chapel, Steward and Remake are the big three, right? They're all trash-twos or better that you can open with, and Steward and Remake even come with upside. Done deal. You see any of these cards, you go thin or go home.

Other trashers are trickier. Count is brilliant, but it's a $5. And Forge says "hi", but $7?! You better have a plan. (Not a Plan. Different thing. Also a trasher.) These may not be cards where you can plan to get thin early then build up. You'll have to do some building as you go and thin along the way because you'll have to at least be able to spike $5. Same with Junk Dealer, who has the added wrinkle of being good in multiples because it's non-terminal.

But the difference between a trash-2 and a trash-1 is significant. If you open Steward/Something, after your first reshuffle your deck will get smaller, because you'll probably trash two cards, then buy one card, trash two, buy one, etc. With a trash-1, your deck never gets smaller: trash one, buy one, trash one, buy one. The math is simple.

There are two basic consequences of this simple math, if I've been playing anything remotely like correctly: 1. You often only need a single copy of a trash-2 or better to get thin. 2. You need at least two copies of a trash-1 or you simply cannot get thin.

That starts begging the question: Of the trash-ones, which will actually WORK to thin your deck if you buy multiples and trash aggressively? Is it ever the right play to open Trade Route/Trade Route? Raze/Raze? Ratcatcher/Ratchatcher? Lookout/Lookout? Forager/Forager? Should you only buy multiple trash-ones that quickly if they're not terminal? Is it more important to open trash-one/$2-generator if there's a critical power-$5 and buy another trash-one later?

I'm asking this question to get opinions from experienced players, because there may be those who say that you just can't get thin fast enough with a terminal trash-one like Trade Route so don't even try it or you'll lose to BM every time.

This is the question that leads us to where Temple stands.

First of all, it's almost never a trash-three, so forget about living that dream. But early on is it more like a trash-one (Copper) or a trash-two (Copper/Estate)? My experience so far is that it plays MUCH more like Trade Route than Steward or Remake. You pretty much have to buy two to get thin, which is why it's nice that it comes with some spare VP for buying them. However, unlike many trashers it doesn't come with any other upside that helps you at the moment you play it, which is part of what makes it slow. No coin. No cards. No actions. No sifting. No +buy. Part of the brilliance of Steward and Remake is that they both add economy as well as trashing. Raze sifts and is non-terminal. Forager adds coin and is non-terminal. Temple is utterly unhelpful.

But there's still something funny about it. It costs $4. Why? A huge number of the other trash-ones cost $3 or less (Trade Route/Raze/Forager/etc.) Did the playtesting reveal that the card was overpowered at $3? If so, it may be that the Alt+VP aspect of this card might actually be MORE important than the trashing.

That's all I've got. Lots of questions about existing trashers that I hope will help answer where this card fits in the grand scheme of things.

(Grand Scheme: $4 +1 card, +1 action, Topdeck two action cards from play during clean-up __ You can't buy it with copper in play.)
Title: Re: tempires: emple
Post by: eHalcyon on July 22, 2016, 01:06:33 pm
You can thin with a single trash-1.  You trash 1 junk and buy 1 good card, so eventually you are out of junk and just have good cards.  Your deck can get smaller if you buy nothing (not recommended) or cantrips (effectively nothing, but a good kind).

Trade Route can work sometimes. It depends a lot on the other components on the board, but sometimes you'll take any trashing you can.
Title: Re: tempires: emple
Post by: drsteelhammer on July 22, 2016, 01:31:28 pm
A trashing strategy question for the experts, which culminates in a Temple question:

Assume there's no junking in the kingdom. Assume there are engine pieces, and of those engine pieces, at least one of them is a possible BM-enabler (as many terminal draw engine-pieces are, also.) The presence (or quality) of the trashing available is going to determine what type of deck is going to outrace the others, correct? Maybe BM will be the best. Maybe an engine which manages to reliably get a province a turn will be the best plan. Maybe you'll get reliable double-province buys. Maybe you'll be able to pull off a mega-turn. The quality of trashing has a lot to do with how much you build before greening because of the exponential growth possible after drawing your whole deck, which can usually only reasonably be accomplished with at least some trashing.

There are some trashers that are absolutely no-brainers when it comes to deciding whether there's enough trashing to get really thin. Chapel, Steward and Remake are the big three, right? They're all trash-twos or better that you can open with, and Steward and Remake even come with upside. Done deal. You see any of these cards, you go thin or go home.

Other trashers are trickier. Count is brilliant, but it's a $5. And Forge says "hi", but $7?! You better have a plan. (Not a Plan. Different thing. Also a trasher.) These may not be cards where you can plan to get thin early then build up. You'll have to do some building as you go and thin along the way because you'll have to at least be able to spike $5. Same with Junk Dealer, who has the added wrinkle of being good in multiples because it's non-terminal.

Sounds right so far
But the difference between a trash-2 and a trash-1 is significant. If you open Steward/Something, after your first reshuffle your deck will get smaller, because you'll probably trash two cards, then buy one card, trash two, buy one, etc. With a trash-1, your deck never gets smaller: trash one, buy one, trash one, buy one. The math is simple.

There are two basic consequences of this simple math, if I've been playing anything remotely like correctly: 1. You often only need a single copy of a trash-2 or better to get thin. 2. You need at least two copies of a trash-1 or you simply cannot get thin.

That is not really correct. A deck consisting of 5starting cards +Steward is euqally thin as a deck consisting of 5starting cards, 10Great Halls and a trasher that trashes single cards. "Thin" is not about decksize, but about the amount of stopcards in your deck. (Edgecases may apply)
That starts begging the question: Of the trash-ones, which will actually WORK to thin your deck if you buy multiples and trash aggressively? Is it ever the right play to open Trade Route/Trade Route? Raze/Raze? Ratcatcher/Ratchatcher? Lookout/Lookout? Forager/Forager? Should you only buy multiple trash-ones that quickly if they're not terminal? Is it more important to open trash-one/$2-generator if there's a critical power-$5 and buy another trash-one later?

Forager/Forager or Lookout/Lookout are pretty good openings without a key $5. Getting a second trasher on the second shuffle is also decent otherwise. Razes and Ratchatchers can be bought on duds as their opportunity cost is mostly neglible.
I'm asking this question to get opinions from experienced players, because there may be those who say that you just can't get thin fast enough with a terminal trash-one like Trade Route so don't even try it or you'll lose to BM every time.

I think you said this somewhere else aswell, but trashing is not the only variable in engine vs bm. Usually this is called payload on this forum and can consist of any cards that benefit from being played more often. Your assessement here is only correct if the only payload is Gold, which would be pretty bad. But playing a Militia, Goons, Haggler, Jester or Butcher every turn may mean that buiding an engine is good enough that even slow trashing is worth it. If the payload, which as stated before can be anything from gaining to attacks is strong enough is one of the questions you have to ask yourself before every game. Don't worry about being wrong here, you'll even see pros being hilariously wrong from time to time.
This is the question that leads us to where Temple stands.

First of all, it's almost never a trash-three, so forget about living that dream. But early on is it more like a trash-one (Copper) or a trash-two (Copper/Estate)? My experience so far is that it plays MUCH more like Trade Route than Steward or Remake. You pretty much have to buy two to get thin, which is why it's nice that it comes with some spare VP for buying them. However, unlike many trashers it doesn't come with any other upside that helps you at the moment you play it, which is part of what makes it slow. No coin. No cards. No actions. No sifting. No +buy. Part of the brilliance of Steward and Remake is that they both add economy as well as trashing. Raze sifts and is non-terminal. Forager adds coin and is non-terminal. Temple is utterly unhelpful.

I think it's pretty likely that you can trash two cards atleast on this first shuffle which is pretty nice. Any mathematicians around here who can calculate the %? :) Don't forget that trashing itself is also an upside, as is the ~2VP you can get per play (assuming a mirror).
If you're other buys are sifting/draw, your Temple plays in later shuffles are also likely to trash two cards.

Obviously I don't have much a experience with the card so I can't really say how this compares to other trashers, but it didn't feel that bad to me, definitely not as bad as TR.

But there's still something funny about it. It costs $4. Why? A huge number of the other trash-ones cost $3 or less (Trade Route/Raze/Forager/etc.) Did the playtesting reveal that the card was overpowered at $3? If so, it may be that the Alt+VP aspect of this card might actually be MORE important than the trashing.

That's all I've got. Lots of questions about existing trashers that I hope will help answer where this card fits in the grand scheme of things.

(Grand Scheme: $4 +1 card, +1 action, Topdeck two action cards from play during clean-up __ You can't buy it with copper in play.)

Yeah, VP chips are pretty valuable. The difference between 3 and 4 is also not very important anyway other than the fact that you can't open double Temple.
Title: Re: tempires: emple
Post by: Chris is me on July 22, 2016, 01:48:04 pm
I think the card costs $4 not because it is too good at $3, but to dissuade players from getting the second one early. It means you can't open Temple / Temple. It's a design choice to influence how Temple games play out.

I see it as - you have one until you're out or almost out of Estates, then you buy the second one to get rid of Coppers faster and to pick up 3-6 VP. If you buy two right away, like you could if it was $3, then you'd miss out on a lot of VP.

It's never going to be an elite thinner. But light to moderate trashing is pretty good in a lot of cases.
Title: Re: tempires: emple
Post by: trivialknot on July 22, 2016, 02:09:28 pm

I think it's pretty likely that you can trash two cards atleast on this first shuffle which is pretty nice. Any mathematicians around here who can calculate the %? :) Don't forget that trashing itself is also an upside, as is the ~2VP you can get per play (assuming a mirror).
If you're other buys are sifting/draw, your Temple plays in later shuffles are also likely to trash two cards.
If you buy Temple/Silver, there's about 72% chance of drawing the Temple with copper and estate on T3/T4.  And for what it's worth, drawing Temple + 4 copper is bad, but it would have been bad to draw Steward + 4 copper too.

IMO, the $4 cost of Temple is a major downside, because it matters in the opening, which is usually when you want your trashers.
Title: Re: tempires: emple
Post by: trivialknot on July 22, 2016, 02:26:18 pm
Now that I think about it, if Temple cost $3, it would often lead to a rush on Temples.  If even one person decided to open double Temple, the VP would accumulate fairly quickly, causing people to buy even more Temples.  I can see why $4 is the better design choice.
Title: Re: tempires: emple
Post by: AJD on July 23, 2016, 12:19:57 am
I lost a game yesterday to someone who made the surprising-seeming choice to just buy Temples basically every turn—any time there was at least one VP on the pile she'd gain one. Obviously she thinned her deck super fast, and then when she drew Temples dead she'd buy Advance to convert one into a Bustling Village or something. It helped that it was a 3-player game so piles went down a little faster than usual; she won on piling out Temple, Villa, and Bustling Village after spending the game building up points by buying and playing Temples and snagging a couple of green cards here and there.
Title: Re: tempires: emple
Post by: ehunt on July 24, 2016, 03:35:43 pm
I played a board with this 3-card combo:
(http://wiki.dominionstrategy.com/images/thumb/7/71/Tomb.jpg/320px-Tomb.jpg)(http://wiki.dominionstrategy.com/images/thumb/9/9f/Temple.jpg/200px-Temple.jpg)(http://wiki.dominionstrategy.com/images/thumb/6/66/Salt_the_Earth.jpg/320px-Salt_the_Earth.jpg)
My opponent split 5/2 and opened Soothsayer; I opened Temple/Silver and continued buying only Temples and a couple Silvers, trashed my deck down to a Temple and two Silvers, then just Salted the Earth each turn till the game was over.
Title: Re: tempires: emple
Post by: AJD on July 25, 2016, 12:14:40 am
I played a game with Tomb, Temple, and Ritual yesterday. That was a lot of fun too. It wasn't possible to get to a golden-deck scenario—i.e., trash a Curse with Temple, buy a Province, and trash a Province with Ritual each turn—but I did more or less get my deck down to the point where I could do all of those things cumulatively about every two turns.
Title: Re: tempires: emple
Post by: Asper on July 27, 2016, 02:57:00 pm
Temple is the gathering card i don't hate. The others feel random and arbitrary to me, as the rewards you get for Harvest Market depend heavily on shuffle luck and/or seating order, while Wild Hunt just forces you to play with it (not just buy one) if you don't want your opponent to gain very easy points. You still have to buy Temple, but you can do that practically whenever you want, and you don't have to keep it. I'm still not a fan of the gathering "VP auction" sub game, but Temple at least allows playing it without the inherent randomness of Dominion screwing you over.

Oh, the strength? I think it's perfectly fine.
Title: Re: tempires: emple
Post by: Asper on July 27, 2016, 03:40:35 pm
capitalisationreallysucksitsjustaboutasannoyingaspunctuationusingspacesoranythingthatmakesyouadecentcommunicatorisalsofornoobsdontyouagreeschadd
Title: Re: tempires: emple
Post by: schadd on July 27, 2016, 06:01:04 pm
capitalisationreallysucksitsjustaboutasannoyingaspunctuationusingspacesoranythingthatmakesyouadecentcommunicatorisalsofornoobsdontyouagreeschadd
no
Title: Re: tempires: emple
Post by: Dingan on July 27, 2016, 06:44:14 pm
capitalisationreallysucksitsjustaboutasannoyingaspunctuationusingspacesoranythingthatmakesyouadecentcommunicatorisalsofornoobsdontyouagreeschadd

Capitalisation really sucks.  It's just about as annoying as punctuation, using spaces, or anything that makes you a decent communicator.  Is also for noobs.  Don't you agree schadd?
Title: Re: tempires: emple
Post by: ThetaSigma12 on January 10, 2017, 07:37:47 pm
Okay, this has been annoying me since the Empires Let's Discuss started.

Dude.  You have not just one but two shift keys on your keyboard.  One on each side even, conveniently placed such that one hand's little finger can hold it down while the other hand types a letter.  Without capitalization, English can be incredibly difficult to read.  You are not e. e. cummings*, and this isn't poetry.  Please start using your shift keys.
Matchmaking in Shuffle iT is, by design, pretty simple and versatile.
respectively.
Schadd is coming to the light side.

(This is from the ShIT forum FYI)
Title: Re: tempires: emple
Post by: ackmondual on March 08, 2017, 02:11:42 am
Guys guys, the discussion on Capital hasn't started yet. :P
But Tribute is no longer available!
Title: Re: tempires: emple
Post by: ackmondual on March 08, 2017, 02:13:17 am
Misprint  :(... I thought this was some new, surprise promo!
Title: Re: tempires: emple
Post by: markusin on September 16, 2017, 09:38:20 pm
I do not know how long it's been since I forgot that this gives +1 VP token on play, in addition to putting a VP token on the Temple Supply pile.
Title: Re: tempires: emple
Post by: Seprix on September 17, 2017, 02:40:14 am
I played a board with this 3-card combo:
(http://wiki.dominionstrategy.com/images/thumb/7/71/Tomb.jpg/320px-Tomb.jpg)(http://wiki.dominionstrategy.com/images/thumb/9/9f/Temple.jpg/200px-Temple.jpg)(http://wiki.dominionstrategy.com/images/thumb/6/66/Salt_the_Earth.jpg/320px-Salt_the_Earth.jpg)
My opponent split 5/2 and opened Soothsayer; I opened Temple/Silver and continued buying only Temples and a couple Silvers, trashed my deck down to a Temple and two Silvers, then just Salted the Earth each turn till the game was over.

This is not a bad Rush. Buying only one Temple in the opening with a Silver, then Salting every time over buying Temple gets 8 Provinces trashed and 33 points in 13 turns. I didn't even take a turn off to get the 7 VP on the Temple, so the engine player may be able to take that to help catch up. Also, engine player will also have access to trashing. However, this Rush seems to be a very nice one. For example, Lurker/Catacombs/Silk Road is a formidable rush and it only manages about 29 points in 12 turns by game end.