Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: -Stef- on May 18, 2016, 11:03:25 am
-
Using perfect shuffle luck and full control of all opponents, win a game of Dominion without ever taking a turn.
Max 6 players, resigning not allowed, and just for clarity: if you use 5 or 6 players it takes four empty piles to end the game (or provinces/colonies, but those seem unlikely)
-
Using perfect shuffle luck and full control of all opponents, win a game of Dominion without ever taking a turn.
My first thought is to be the last player in an Ambassador game, and have the other players empty piles and pass me Estates. I'll end up with more VP than anyone else when the person before me empties the game-ending pile.
EDIT: Although, all that's really needed is for the player before you to end the game on piles without scoring VP, and a previous thread had a way of doing that in a 5P game, didn't it? Then you win on turns.
-
Here is a way to win on points.
6 player game. The first 5 players follow this (http://forum.dominionstrategy.com/index.php?topic=14612.msg562407#msg562407) strategy. In the turn of player 5, he buys Moat and Ambassador from the Black Market deck (gaining at least one curse with Haggler), passes the Moat with Masquerade to player 6, and then play Ambassador, revealing Curse (but not returning it). Then player 5 empties four piles, without buying VP cards (or getting VP in another way), so that player 6 wins the game with 0 points, since everyone else has -1 (or fewer) points
-
Those are indeed perfectly fine solutions to the stated problem.
Not what I had in mind, but I for that I have only myself to blame.
Let's stick with traditions though:
New "hard" mode: max 2 events, no shenanigans with extra turns (so no mission, outpost or possession)
("hard" is a very relative concept because the solution is still way easier than what florrat just posted)
-
Six player game. Kingdom includes Messenger and Great Hall. All players start with 4 Coppers in hand.
P1:
Buy Messenger, all 6 players gain an Estate
P2:
Buy Messenger, all 6 players gain an Estate.
P3:
Buy Messenger, all 6 players gain a Great Hall.
P4:
Buy Messenger, all 6 players gain a Great Hall.
P5:
Buy Messenger, gain Messenger and the remaining 4 Messengers are distributed to the other players.
Game ends on piles (Estate, Great Hall, Messenger) with all players tied for points. P6 took fewer turns (zero), and therefore is the winner.
Edit: Argh, never mind. I forgot that we need a 4-pile ending if playing with 6 players.
-
You need an additional pile if you play with 6.
-
I think this works...
All players have 5/2 Split, Kingdom includes: Baker, Villa, Messenger, Poor House, Borrow, Travelling Fair
P1:
Play 5C + Baker Token (6$ 1 buy)
Buy Messenger(1), gaining Villa(1). P2-6 gain Villa(2-6)
Play Villa(1) + Borrow ($4 1 buy)
Buy Travelling Fair, Poor House(1), Poor House(2)
P2:
Play Villa(2) + 5C + Baker Token ($7 2buys)
Buy Messenger(2) gaining Villa(7). P3-5 gain Villa(8-10)
Play Villa(7) + Borrow ($5 2buys)
Buy Travelling Fair, Poor House(3), Poor House(4), Poor House(5)
P3:
Play Villa(3) + Villa(8) + 5C + Baker Token ($8 3buys)
Buy Messenger(3) gaining Estate(1). P4-6,1-2 gain Estate(2-6)
Buy Borrow ($5 2buys)
Buy Travelling Fair, Poor House(6), Poor House(7), Poor House(8)
P4:
Play Villa(4) + Villa(9) + 5C + Baker Token ($8 3buys)
Buy Messenger(4) gaining Estate(7). P5-6,1-3 gain Estate(8-12)
Buy Borrow($5 2buys)
Buy Travelling Fair, Poor House(9), Poor House(10), Curse(because that's why)
P5:
Play Villa(5) + Villa(10) + 5C + Baker Token ($8 3buys)
Buy Messenger(5) gaining Messenger(6). P6,1-3 gain Messenger(7-10)
Buy Borrow($5 2buys)
Buy Travelling Fairx2, Curse, Curse, Curse, Curse
Villa, Estate, Poor House, and Messenger are empty.
P6 wins the tie break with 0 turns.
-
I think this works...
All players have 5/2 Split, Kingdom includes: Baker, Villa, Messenger, Poor House, Borrow, Travelling Fair
P1:
Play 5C + Baker Token (6$ 1 buy)
Buy Messenger(1), gaining Villa(1). P2-6 gain Villa(2-6)
Play Villa(1) + Borrow ($4 1 buy)
Buy Travelling Fair, Poor House(1), Poor House(2)
P2:
Play Villa(2) + 5C + Baker Token ($7 2buys)
Buy Messenger(2) gaining Villa(7). P3-5 gain Villa(8-10)
Play Villa(7) + Borrow ($5 2buys)
Buy Travelling Fair, Poor House(3), Poor House(4), Poor House(5)
P3:
Play Villa(3) + Villa(8 ) + 5C + Baker Token ($8 3buys)
Buy Messenger(3) gaining Estate(1). P4-6,1-2 gain Estate(2-6)
Buy Borrow ($5 2buys)
Buy Travelling Fair, Poor House(6), Poor House(7), Poor House(8 )
P4:
Play Villa(4) + Villa(9) + 5C + Baker Token ($8 3buys)
Buy Messenger(4) gaining Estate(7). P5-6,1-3 gain Estate(8-12)
Buy Borrow($5 2buys)
Buy Travelling Fair, Poor House(9), Poor House(10), Curse(because that's why)
P5:
Play Villa(5) + Villa(10) + 5C + Baker Token ($8 3buys)
Buy Messenger(5) gaining Messenger(6). P6,1-3 gain Messenger(7-10)
Buy Borrow($5 2buys)
Buy Travelling Fairx2, Curse, Curse, Curse, Curse
Villa, Estate, Poor House, and Messenger are empty.
P6 wins the tie break with 0 turns.
Aren't there 16 Estates in a game with six players? You could fix this by making P5 buy Messenger gaining Estate, then Messenger gaining Messenger.
-
You cannot hand out cards with Messenger more than once on your turn. (It only works on your first buy.)
Only Provinces are increased for 5 and 6 players (15/18). Not Estates and Duchies.
-
I think it's possible with only 4 players, so an extra pile is going to not get in the way.
-
I think it's possible with only 4 players, so an extra pile is going to not get in the way.
When I was building up my solution, it felt kind of like a 4p solution would work, but it wasn't quite working out for me. Giving out 2 extra cards per Messenger, and having the extra turns made a big difference. I'm not saying it isn't possible, but I started there, and ended up with 6p.
I thought I had a solution at first with Curses instead of Poor House and fortunately realized there are more than 10 Curses in a 6p game before I posted a fail solution.