We've seen debt; we've had our minds expanded.
If you get this to cost 0, can't you insta-pile them?
I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...
Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.
Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.
I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...
Yes, it was a heated discussion. I proposed a reaction village you could play if you drew it dead, which was an idea a lot of people had previously. So people started talking about all these others, one of which returned you to your Action phase, and some other people really really hated the idea of returning to your Action phase. Since Villa happens when you gain it, it may be even easier to do, though (usually) limited in the number of times per game.
I can't see the card, because it is hosted on Imgur, and Imgur is blocked on my ISP. :(
I can't see the card, because it is hosted on Imgur, and Imgur is blocked on my ISP. :(
The thing I like best about Villa is how, after running out of prefixes for Villages (Worker's, Fishing etc.), Donald simply decided to cut the last two letters.
I can't see the card, because it is hosted on Imgur, and Imgur is blocked on my ISP. :(
Does your ISP also block boardgamegeek.com? If not, you can see it over there.
EDIT: Saved by wero!
The thing I like best about Villa is how, after running out of prefixes for Villages (Worker's, Fishing etc.), Donald simply decided to cut the last two letters.
What is your favorite card in the whole game?Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.
I've played with it alot and Villa is my 2nd favorite card in the entire game.
This must be Elanchana's favorite card (rhymes with vanilla). And I was so sure it would be "flotilla". Oh well.
If you get this to cost 0, can't you insta-pile them?
SilverWhat is your favorite card in the whole game?Holy crap. So many times a fan card has tried "return to your action phase". And so many times it has been shot down by me and others as a bad idea. I'm really not sure how I feel about it being done. The fact that it's done on an official card instead of a fan card doesn't automatically make it a better idea, but on the other hand it does mean that people who know way more than I do about what is or isn't a good idea think it's ok.
I've played with it alot and Villa is my 2nd favorite card in the entire game.
I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...
Yes, it was a heated discussion. I proposed a reaction village you could play if you drew it dead, which was an idea a lot of people had previously. So people started talking about all these others, one of which returned you to your Action phase, and some other people really really hated the idea of returning to your Action phase. Since Villa happens when you gain it, it may be even easier to do, though (usually) limited in the number of times per game.
Ankenaut, did you just change your avatar to a card which has been out for like, 3 hours?
I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...
Yes, it was a heated discussion. I proposed a reaction village you could play if you drew it dead, which was an idea a lot of people had previously. So people started talking about all these others, one of which returned you to your Action phase, and some other people really really hated the idea of returning to your Action phase. Since Villa happens when you gain it, it may be even easier to do, though (usually) limited in the number of times per game.
Ankenaut, did you just change your avatar to a card which has been out for like, 3 hours?
Heck yeah. A lot of the good Avatars are already taken, and I'm pretty new here, so my plan was to pounce on any good ones from Empires. I really like this guy's look.
Villa + Watchtower... The ride never ends.
EDIT: I guess at some point all your cards will be in play and that will be it though. (Except with further edge cases)
With empires it is now possible to become the villa idiot.
One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I seem to remember some discussion in the Variants subforum about a card that returns you to your Action phase...
Yes, it was a heated discussion. I proposed a reaction village you could play if you drew it dead, which was an idea a lot of people had previously. So people started talking about all these others, one of which returned you to your Action phase, and some other people really really hated the idea of returning to your Action phase. Since Villa happens when you gain it, it may be even easier to do, though (usually) limited in the number of times per game.
Ankenaut, did you just change your avatar to a card which has been out for like, 3 hours?
Heck yeah. A lot of the good Avatars are already taken, and I'm pretty new here, so my plan was to pounce on any good ones from Empires. I really like this guy's look.
There are plenty of great Adventures avatars that I uploaded that have not been taken at all, if you want to go look.
No, ben_king has it right. Your turn comes with an Action and a Buy, the individual phases do not.One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I'm reasonably certain you get handed a free Buy when you enter your Buy phase. So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I'm reasonably certain you get handed a free Buy when you enter your Buy phase. So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
No, ben_king has it right. Your turn comes with an Action and a Buy, the individual phases do not.One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I'm reasonably certain you get handed a free Buy when you enter your Buy phase. So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
Aww and here I was thinking this could be used as a $4 Travelling Fair.No, ben_king has it right. Your turn comes with an Action and a Buy, the individual phases do not.One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I'm reasonably certain you get handed a free Buy when you enter your Buy phase. So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
I stand corrected.
No, ben_king has it right. Your turn comes with an Action and a Buy, the individual phases do not.One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I'm reasonably certain you get handed a free Buy when you enter your Buy phase. So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
I stand corrected.
No, ben_king has it right. Your turn comes with an Action and a Buy, the individual phases do not.One thing that wasn't quite clear to me was this:
Suppose you buy Villa when you only have one buy. When you return to your action phase, before you play Villa, do you temporarily have 0 buys? Playing Villa then gets you a single buy to use when go to your buy phase a second time?
I'm reasonably certain you get handed a free Buy when you enter your Buy phase. So if you play Villa, then go to your Buy phase again, you should have 2 Buys.
I stand corrected.
With empires it is now possible to become the villa idiot.
This card works great with Library or Minion. Play all your money, buy Villa, play Library/Minion, continue ...This card works great with Tactician !
This card works great with Library or Minion. Play all your money, buy Villa, play Library/Minion, continue ...This card works great with Tactician !
Best. Designed. Card. Ever.
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
The lack of drawing power by Villa makes Villa almost strictly worse than Village, but it's +Buy and +$1 in addition to it's ability to continue a turn make it alright.
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
They have.
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
They have.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
They have.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
They have.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Amen. I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
They have.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Amen. I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.
The thing I like best about Villa is how, after running out of prefixes for Villages (Worker's, Fishing etc.), Donald simply decided to cut the last two letters.Next set will have "Ill"?
This must be Elanchana's favorite card (rhymes with vanilla). And I was so sure it would be "flotilla". Oh well.
Best. Designed. Card. Ever.
Have you already implemented it in Dom2017?
They have.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Amen. I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.
What should playtesters do to improve the experience for you? I get the frustration, but I mean, obviously not everyone is going to be involved in everything. We can just not post, but is that truly better? I have been trying to post less about stuff this time around myself (because of similar feelings expressed) and tell more jokes instead, but you can't expect that from every tester.
Admittedly, this is owing in part to the fact that I didn't test during all of Empires' development and am actually looking forward to playing with many of the cards myself before making too many claims.
If I use Ambassador or Messenger to give Villas to other players, it goes into their hands, yes?
AND THEN EVERYONE GETS AN ACTION PHASE AT THE SAME TIME RAAAAAAH MASS INSANITY
Ahem. I think that's what happens (besides my addition). So that's a pretty bad idea. <.<
AND THEN EVERYONE GETS AN ACTION PHASE AT THE SAME TIME RAAAAAAH MASS INSANITY
Ahem. I think that's what happens (besides my addition). So that's a pretty bad idea. <.<
It's already established from Caravan Guard that Actions gained out of turn do nothing. And since it's not the other players' Buy phases, the "Return to Action phase" clause does not trigger.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Amen. I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.
It seems like half this forum is playtesters sometimes. Makes me raspberry jelly. :(
Amen. I know they are trying to be helpful, but comments that refer to the knowledge gained in playtesting rub me the wrong way.
I will probably not stop answering rules questions.
Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?I'd say yes, having resolved the "go back to your Action phase" effect of Villa, you then resolve the second on-buy effect. Otherwise, the trigger would still be sitting around, and I can only assume that the alternative would be to wait for your Buy phase to come around again to resolve it, which would be ridiculous.
Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?Yes.
Let's say I have 2 Hagglers in play and I buy Duchy, gaining Villa. I go back to my action phase. Do I still resolve the second Haggler effect?Yes.
I might have played with guys who are playtesters.
So that makes me a playtester-tester.
Play 4 Bridges and empty the pile!
I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.But were you willing to go to Chicago? I ask you.
I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.But were you willing to go to Chicago? I ask you.
I don't mind playtesters being playtesters. Sure, I would also like to be a playtester, but as it turns out, I didn't participate in the tournament based on which Donald chose playtesters, so I can't really complain.But were you willing to go to Chicago? I ask you.
So... can I play no treasure, use Alms to gain Villa, play it to gain a buy and $1, then play my treasures and buy a $4/$5/$6 cost card, depending on what else I have? And I could do this on both of my starting turns, and have 2 Villas, a $5 and a $4 in my deck on T3?Is this a rhetorical question? They told me to watch out for those.
So... can I play no treasure, use Alms to gain Villa, play it to gain a buy and $1, then play my treasures and buy a $4/$5/$6 cost card, depending on what else I have? And I could do this on both of my starting turns, and have 2 Villas, a $5 and a $4 in my deck on T3?Is this a rhetorical question? They told me to watch out for those.
Just remember you might want some draw to go with all your Villa's before you gain the whole pile with Alms because it is a free $1. Villa gives $1, and is non-terminal, which sounds a bit like... uh... Copper. If you don't have a use for all that +Action you might be hurting later.
Just remember you might want some draw to go with all your Villa's before you gain the whole pile with Alms because it is a free $1. Villa gives $1, and is non-terminal, which sounds a bit like... uh... Copper. If you don't have a use for all that +Action you might be hurting later.
There are quite a few terminal draw cards at (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png). Margrave and Torturer spring immediately to mind.
Yeah the whole fun with Villa seems to drastically decrease when the pile is emptied. Unfortunately, that probably means that both people will empty that pile too early before the card can get completely insane.
Yeah the whole fun with Villa seems to drastically decrease when the pile is emptied. Unfortunately, that probably means that both people will empty that pile too early before the card can get completely insane.
My plan for a recent game was pretty much "Seaway and inherit Magpies, buy Hoard, Profit".
Those pesky piles, they run so fast.
Yeah the whole fun with Villa seems to drastically decrease when the pile is emptied. Unfortunately, that probably means that both people will empty that pile too early before the card can get completely insane.
My plan for a recent game was pretty much "Seaway and inherit Magpies, buy Hoard, Profit".
Those pesky piles, they run so fast.
Remember, only the real Magpies get +Buy.
Yeah the whole fun with Villa seems to drastically decrease when the pile is emptied. Unfortunately, that probably means that both people will empty that pile too early before the card can get completely insane.This is an important observation.
Go pathfinding!Yeah the whole fun with Villa seems to drastically decrease when the pile is emptied. Unfortunately, that probably means that both people will empty that pile too early before the card can get completely insane.The missing +Card can be a pretty big deal.
2) What's the ruling if somebody actually does this? Win? Stalemate?IIRC play on till one player starves.
2) What's the ruling if somebody actually does this? Win? Stalemate?
2) What's the ruling if somebody actually does this? Win? Stalemate?
Is it a good thing that Villa closes the Play->Trash->Deck->Play circle in Dominion?
This feels a little different from the "don't be an idiot and play Secret Chamber over and over again to the same Attack" principle, though. I mean, you are actually deriving benefit each time round the loop that makes it more likely you'll win. It feels harder to say "don't do that" to someone who's making a winning play.The starvation ruling came from a question about, what if the players have no money left in their decks and the Copper pile is empty (and no other empty piles except Curse, and this was before Ruins). It's possible with a single card - Thief, players choosing not to gain the treasures. I mean you aren't going to trump that for feasibility. The main set has two recommended sets of 10 with that one-card combo.
Outpost and Mission have a built-in brake. I wonder if some kind of "if this is the first time you've gained Villa this turn" was considered and rejected.
This feels a little different from the "don't be an idiot and play Secret Chamber over and over again to the same Attack" principle, though. I mean, you are actually deriving benefit each time round the loop that makes it more likely you'll win. It feels harder to say "don't do that" to someone who's making a winning play.The starvation ruling came from a question about, what if the players have no money left in their decks and the Copper pile is empty (and no other empty piles except Curse, and this was before Ruins). It's possible with a single card - Thief, players choosing not to gain the treasures. I mean you aren't going to trump that for feasibility. The main set has two recommended sets of 10 with that one-card combo.
Outpost and Mission have a built-in brake. I wonder if some kind of "if this is the first time you've gained Villa this turn" was considered and rejected.
And yet the ruling was, the players starve to death. It does not look to me like Villa-lock-ups are more likely.
This feels a little different from the "don't be an idiot and play Secret Chamber over and over again to the same Attack" principle, though. I mean, you are actually deriving benefit each time round the loop that makes it more likely you'll win. It feels harder to say "don't do that" to someone who's making a winning play.The starvation ruling came from a question about, what if the players have no money left in their decks and the Copper pile is empty (and no other empty piles except Curse, and this was before Ruins). It's possible with a single card - Thief, players choosing not to gain the treasures. I mean you aren't going to trump that for feasibility. The main set has two recommended sets of 10 with that one-card combo.
Outpost and Mission have a built-in brake. I wonder if some kind of "if this is the first time you've gained Villa this turn" was considered and rejected.
And yet the ruling was, the players starve to death. It does not look to me like Villa-lock-ups are more likely.
And I'm sure the same question has come up in the past in regards to possible situations where the best strategy was KC-KC-Monument-Monument-Monument while never buying anything because that would break your golden deck.
If we simply make the assumption that Dominion players are reasonable people
I had a game like that with J Reggie on his stream (Bishop-Fortress golden deck with lots of support), so it does happen. In practice, it ended with me resigning when I had gotten irrepairably far behind.If individual turns go infinite, however, things are a little stranger. Especially if they go infinite for more than one player before anybody manages to pile out the game.
I had a game like that with J Reggie on his stream (Bishop-Fortress golden deck with lots of support), so it does happen. In practice, it ended with me resigning when I had gotten irrepairably far behind.If individual turns go infinite, however, things are a little stranger. Especially if they go infinite for more than one player before anybody manages to pile out the game.
Then, however long the first player perseveres before ending their turn, the second player can overtake them. So (in that sense, even if not in common sense) the first player has an incentive never to stop.
I had a game like that with J Reggie on his stream (Bishop-Fortress golden deck with lots of support), so it does happen. In practice, it ended with me resigning when I had gotten irrepairably far behind.If individual turns go infinite, however, things are a little stranger. Especially if they go infinite for more than one player before anybody manages to pile out the game.
Then, however long the first player perseveres before ending their turn, the second player can overtake them. So (in that sense, even if not in common sense) the first player has an incentive never to stop.
...Unless I'm missing something, if you play Villa arbitrarily many times, you accumulate arbitrarily many coins and buys. In which case, if you can play Villa arbitrarily many times, you can just buy all the Provinces. No?
I had a game like that with J Reggie on his stream (Bishop-Fortress golden deck with lots of support), so it does happen. In practice, it ended with me resigning when I had gotten irrepairably far behind.If individual turns go infinite, however, things are a little stranger. Especially if they go infinite for more than one player before anybody manages to pile out the game.
Then, however long the first player perseveres before ending their turn, the second player can overtake them. So (in that sense, even if not in common sense) the first player has an incentive never to stop.
...Unless I'm missing something, if you play Villa arbitrarily many times, you accumulate arbitrarily many coins and buys. In which case, if you can play Villa arbitrarily many times, you can just buy all the Provinces. No?
Buying a villa uses a buy which you get when you pay the villa you bought.
If I Summon a Villa, what happens? I am guessing this:
I gain Villa, which goes directly to my hand upon being gained, similar to Nomad Camp's ability.
I get +1 Action and return to my Action phase.
Summon tries to set Villa aside, looking for it in my hand.
At this point, I am not sure what should happen. On the one hand, maybe it succeeds, because even though my hand is not public information, everyone knows there is a Villa in my hand, and I am allowed to see all cards in my hand, so I can find it.
On the other hand, maybe it fails, because my hand is not public information, and in theory there could be some other ability that might trigger and cause me to discard or something, so in the interest of simplicity we consider it to immediately be lost track of when it enters my hand.
Edit: Actually, this seems similar to the situation where I Mine, say, Copper to Silver, and then reveal Watchtower to trash that Silver. We can do that, yes? In that case the Summon should succeed.
The wording on Villa matches Nomad Camp, so my guess would that it does not visit the discard, and Summon would not lose track.
If I Summon a Villa, what happens? I am guessing this:Nomad Camp specifically makes its wording an exception in the Hinterlands rulebook; Villa does not. So Villa goes to your discard pile and then moves to your hand, thus Summon loses track.
I gain Villa, which goes directly to my hand upon being gained, similar to Nomad Camp's ability.
I get +1 Action and return to my Action phase.
Summon tries to set Villa aside, looking for it in my hand.
At this point, I am not sure what should happen. On the one hand, maybe it succeeds, because even though my hand is not public information, everyone knows there is a Villa in my hand, and I am allowed to see all cards in my hand, so I can find it.
On the other hand, maybe it fails, because my hand is not public information, and in theory there could be some other ability that might trigger and cause me to discard or something, so in the interest of simplicity we consider it to immediately be lost track of when it enters my hand.
Edit: Actually, this seems similar to the situation where I Mine, say, Copper to Silver, and then reveal Watchtower to trash that Silver. We can do that, yes? In that case the Summon should succeed.
I have a stupid question.
What will happen, when I overpay a Stonemason by 4 and the first card I gain is a Villa?
My guess:
When I gain the Villa, it is put in my hand and the buy phase is immediately terminated. I cannot gain the second Action card from Stonemason, because of the Lose Track Rule.
Is that correct?
Thank you in advance.
I have a stupid question.
What will happen, when I overpay a Stonemason by 4 and the first card I gain is a Villa?
My guess:
When I gain the Villa, it is put in my hand and the buy phase is immediately terminated. I cannot gain the second Action card from Stonemason, because of the Lose Track Rule.
Is that correct?
Thank you in advance.
Nothing moved except the Villa you gained, so Stonemason didn't lose track of the other card. You will gain the other card, even though it's your Action phase.
I have a stupid question.
What will happen, when I overpay a Stonemason by 4 and the first card I gain is a Villa?
My guess:
When I gain the Villa, it is put in my hand and the buy phase is immediately terminated. I cannot gain the second Action card from Stonemason, because of the Lose Track Rule.
Is that correct?
Thank you in advance.
Nothing moved except the Villa you gained, so Stonemason didn't lose track of the other card. You will gain the other card, even though it's your Action phase.
Thank you. So what will happen, if I overpay Stonemason by 6? Can I gain two Border Villages and two Villas then?
I have a stupid question.
What will happen, when I overpay a Stonemason by 4 and the first card I gain is a Villa?
My guess:
When I gain the Villa, it is put in my hand and the buy phase is immediately terminated. I cannot gain the second Action card from Stonemason, because of the Lose Track Rule.
Is that correct?
Thank you in advance.
Nothing moved except the Villa you gained, so Stonemason didn't lose track of the other card. You will gain the other card, even though it's your Action phase.
Thank you. So what will happen, if I overpay Stonemason by 6? Can I gain two Border Villages and two Villas then?
Yes, you can. The second Villa will be put into your hand along with the first one and give you another extra action, and it won't do anything else since you are already in your Action phase.