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Dominion => Dominion General Discussion => Let's Discuss ... => Topic started by: Seprix on April 11, 2016, 11:41:31 pm

Title: Let's Discuss Base Set Cards: Mine
Post by: Seprix on April 11, 2016, 11:41:31 pm
(http://wiki.dominionstrategy.com/images/8/8e/Mine.jpg)

These topics are Mine. Mine own. Mine precious. Not Jack Rudd's. Mine.

-Mine into Platinum is underappreciated, but is Mine into Relic/Treasure Trove strong and worth considering?
-Any use in an engine?
-Any weird reason to pick this card up?
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Roadrunner7671 on April 11, 2016, 11:43:04 pm
I've misclicked so many times with Golds and Platinums in play.

I think this card's on play ability is underrated, keep in mind it was released with Prosperity, so back then, you could gain tons of Royal Seals and stuff.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Seprix on April 11, 2016, 11:45:53 pm
I've misclicked so many times with Golds and Platinums in play.

I think this card's on play ability is underrated, keep in mind it was released with Prosperity, so back then, you could gain tons of Royal Seals and stuff.

Yeah. Royal Seal. What a great card.  :-\
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Beyond Awesome on April 11, 2016, 11:57:23 pm
I can't recall the last time I bought this card. Bottom tier for sure. Not much else to say.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: jsh357 on April 12, 2016, 12:00:27 am
It's got a decent effect when there are alternate treasures around (and sometimes even just for Gold) but it's very difficult to work in to a deck in a way that isn't terrible.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: SirSlugma on April 12, 2016, 12:02:13 am
Sometimes it's your best source of quickly trashing coppers.  And if there's Platinums or Banks or something else fun around, having an extra one is nice.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: LastFootnote on April 12, 2016, 12:03:37 am
-Mine into Platinum is underappreciated, but is Mine into Relic/Treasure Trove strong and worth considering?

I wouldn't call it strong, but of course it's worth considering. It's highly tactical, and by that I mean the decision is dependent both on your current hand and what you want in your deck.

-Any use in an engine?

I think it's main use is in engines. It increases your buying power over time without adding more Treasures to your deck. If Copper trashing is otherwise unavailable or impractical, Mine can be great. Or even, dare I say it, in situations where your deck has a moderately large influx of Silver that you'd like to upgrade to Gold.

-Any weird reason to pick this card up?

One big "weird" reason is in conjunction with Remodel, or any other card that can turn Golds into Provinces.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: ConMan on April 12, 2016, 12:18:30 am
I've misclicked so many times with Golds and Platinums in play.

I think this card's on play ability is underrated, keep in mind it was released with Prosperity, so back then, you could gain tons of Royal Seals and stuff.
I don't know whether to be satisfied or disappointed with this.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: werothegreat on April 12, 2016, 12:24:47 am
Mine is one of the key components of the First Game engine.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: mameluke on April 12, 2016, 12:25:49 am
It's quite good when there are Gold gainers (like Tunnel, Soothsayer, Market Square) on Platinum boards.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: ConMan on April 12, 2016, 12:33:17 am
Anyway, Mine. Definitely works best if you can get it paired with better Treasures faster. If you're planning on using it as your Copper trasher, then good luck. Can be pretty nice with King's Court on a Platinum board, but otherwise you really want to match Mine with Silver fairly early on, and if there are Platinums to be had then you want to get Mine and Gold together not long after.

It can be pretty neat in the presence of other Treasures, too. I'd be interested in seeing how it performs with Treasure Trove in a mostly BM situation, and I'd give it serious consideration if Relic is around. Potion is another good one - as the article on the wiki points out, being able to swap other Treasures into and out of Potion can be super on an Alchemist board. Loan is actually kind of neat, since combining the two actually does make for a half-decent Copper trashing method, which you can then turn into Gold as necessary. And don't forget Silver -> Harem as a means of getting some last minute points.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: ConMan on April 12, 2016, 12:34:12 am
It's quite good when there are Gold gainers (like Tunnel, Soothsayer, Market Square) on Platinum boards.
Good point. Mine + Market Square is pretty good, and can be great when there's Platinum in the mix.

EDIT: Also, how many people playing with Mine IRL forgot about the gain-to-hand part at some point?
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Chris is me on April 12, 2016, 11:44:37 am
Anywhere where Treasure is a big part of your payload, there is no Copper trashing, and good engine potential with plenty of time to cycle, Mine is valuable, and in fact a good card. The First Game engine is the most obvious example.

Obviously this scenario is somewhat contrived. Oftentimes, it's faster to trash the Coppers and buy the Golds directly. Oftentimes, your payload isn't Treasure. Oftentimes, BM is faster than an engine using Mine to upgrade.

Any Kingdom treasure makes Mine instantly better, though not always good. Especially treasures you want sometimes, and on specific turns, but not the entire game (Potion, Loan, Contraband).
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: amoffett11 on April 12, 2016, 02:51:28 pm
You need to be careful opening this with a 5/2 opening, ya you trash 5 of your coppers  but now what are you going to buy even a silver with?  Now with Fool's Gold on the board, it's a whole different story.  Open this/Fool's Gold, and you're off to the races. 
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: GendoIkari on April 12, 2016, 02:55:42 pm
I especially like buying it with 5 coppers to trash them all.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: 2.71828..... on April 12, 2016, 03:03:01 pm
I mean, that is clearly mintmine's greatest utility.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: GendoIkari on April 12, 2016, 03:04:14 pm
I mean, that is clearly mintmine's greatest utility.

Well, that and the fact that its name lends itself to both puns about the possessive pronoun, AND about its similarity to the other card, Mint.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Marcory on April 12, 2016, 05:36:46 pm
I mean, that is clearly mintmine's greatest utility.

Well, that and the fact that its name lends itself to both puns about the possessive pronoun, AND about its similarity to the other card, Mint.

And these kinds of jokes are some of the oldest and most popular on this forum, which makes them get funnier with each repetition. And since the hilarity of a joke increases exponentially as it is explained (and since making jokes funnier by explaning them is another feature of this forum), this post is one of the most amusing ever on f.ds.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Awaclus on April 12, 2016, 05:39:25 pm
I mean, that is clearly mintmine's greatest utility.

Well, that and the fact that its name lends itself to both puns about the possessive pronoun, AND about its similarity to the other card, Mint.

Combined with the fact that Mint's name also lends itself to puns about the plant.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Max on April 12, 2016, 06:01:56 pm
From the new set, only guide and story teller jump out as new enablers. Guide is certainly good for cycling, and mine and storyteller seem made for each other. Storytelling gets better with better treasures, mine gets better with better cycling.

I think CoTR isn't an enabler, but certainly a temptress. I can't see it being valid often though, In engine boards where there's no readily available +1 buy, this could help win the village split, but engines need +1 buy though - so perhaps boards where buy comes the form of travelling fair, a city, or from a teacher.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Awaclus on May 25, 2016, 01:53:57 pm
(https://dl.dropbox.com/s/aipn8dif6q45ym3/mine%20not%20worth%20remembering.png?dl=0)

QFT
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Davio on May 25, 2016, 01:57:36 pm
This card could cost $4 I think and it wouldn't make much of a difference.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: McGarnacle on May 25, 2016, 02:04:18 pm
The picture just shows how worthless it is. Three miners in the whole mine (which is small, you can see the beginning of it) and only one of them is actually mining. The other two are pushing a cart. Seriously, one of those guys is going to get his feet run over.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Minotaur on September 18, 2018, 03:09:14 pm
Is Mine still regarded as almost always ignorable in 2018?  And if so, should it have been updated in 2nd Edition?

If "+$1" were added to Mine, would it make a difference?  Would it be OP as a cantrip?  Would it be strong if it had "+1 Action"?  What if it gave +$2 (and would it then have to cost $6 or $7)?

For example, imagine if it had +1 Action and you had it on the same board as Bureaucrat.  Probably not necessarily a top-tier combo, but without +1 Action tacked on, trying to combo Mine with Bureaucrat and enough Villages is completely unreliable and not worth taking on the failure rate.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Seprix on September 18, 2018, 03:33:24 pm
Is Mine still regarded as almost always ignorable in 2018?  And if so, should it have been updated in 2nd Edition?

Mine is really nice with Platinums and boards where there's no Copper trashing but everything else and reason to build up
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Awaclus on September 18, 2018, 04:47:19 pm
Is Mine still regarded as almost always ignorable in 2018?  And if so, should it have been updated in 2nd Edition?

Mine is really nice not entirely useless with Platinums and boards where there's no Copper trashing but everything else and reason to build up

FTFY
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: William Howard Taft on September 18, 2018, 06:57:23 pm
If there's no other trashing and Throne Room is on the board I might pick one up. Turning two Coppers into two Silvers is nice, or turning one Copper into a Gold.

Turning Silvers into Idols is pretty nifty too. Or at least it was in the Recommended Kingdom I played it in when I first picked up Nocturne.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: crj on September 18, 2018, 11:00:47 pm
Looking at recent expansions, it feels like Crown, Rocks and Heirlooms might interact interestingly with Mine.

Probably not earth-shatteringly, just interestingly.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holunder9 on September 19, 2018, 04:04:07 am
Although Mine at $4 is arguably a little bit better than Taxman it should nonetheless have been changed to cost $4 for the second edition.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: crj on September 19, 2018, 09:16:14 am
I'm guessing it got playtested at $4, many moons ago?
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: LastFootnote on September 19, 2018, 11:43:56 am
I'm guessing it got playtested at $4, many moons ago?

I doubt it.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: crj on September 19, 2018, 11:58:47 am
I doubt it.
Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Minotaur on September 19, 2018, 12:47:23 pm
I kind of like +1 Action instead of having it cost $4.  Considering everything else you could get for $5, would that be all that strong?  Probably not?  It would make Explorer look pretty bad, I guess.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Seprix on September 19, 2018, 01:27:01 pm
I kind of like +1 Action instead of having it cost $4.  Considering everything else you could get for $5, would that be all that strong?  Probably not?  It would make Explorer look pretty bad, I guess.

Explorer is still way better in Donate Money
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: LastFootnote on September 19, 2018, 01:45:23 pm
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holunder9 on September 19, 2018, 02:54:52 pm
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.
I think that changing Woodcutter or Village, cards who are the basis for a whole family of cards, is indeed not feasible. But a fairly unique card like Mine can be changed (OK, Taxman is similar so a second version of Mine would have to be tested alongside Taxman) in principle.
But then again it depends on whether you want to market Dominion more as a family game where this is dubious (then again, casual gamers don't buy a second version of a game they already have so they wouldn't notice changes anyway) or as a player's game where this is normal. Happens all the time with LCGs and some other deckbuilders also update cards whose evaluation has changed with a new printing or a new epansion.

But it is a matter of design philosophy and it also has its advantages; instead of simply a buffed Scout we now got a totally new card.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Donald X. on September 19, 2018, 06:14:57 pm
I doubt it.
Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.
Another early principle was to not change cards that were working fine. For early cards in general, I simply didn't try alternate versions; the card had to be clearly weak or strong or bad in whatever way for me to change it. We bought Mine; it was always $5. The one thing that changed about it was phrasing it as "costing up to $3 more" rather than "Copper for Silver or Silver for Gold," so as to include expansion Treasures.

Another early principle was to not be so clear as to how good cards were. Mine seemed better then.

There were enough cards to want to replace in the main set that I didn't get to Mine. And it certainly does fine work for new players.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Commodore Chuckles on September 19, 2018, 10:38:01 pm
I doubt it.
Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.

I think that principle was developed a few expansions in. I seem to recall him saying that Adventurer was $6 because it started at that price and people were willing to buy it.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Minotaur on September 20, 2018, 02:56:50 pm
I'm not sure I agree with leaving it alone, but I do appreciate the problems with updating, and I can see where other cases were clearly more urgent.  If it were a fully digital game where you could just patch everything, maybe I would be more against leaving it where it is now.

Still, it's niche-at-best and needs Platinum or a cool alternate treasure gimmick to justify it, or a complete lack of trashing and sifting alternatives at the very least.

It's sort of a n00b trap, but it's not quite bad enough to actually be a legitimate n00b trap in the sense of Scout+Action-VP decks.

I have pretty mixed feelings about Mine, and it's sad, because I always wanted to like Mine.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Honkeyfresh on September 26, 2018, 02:33:13 am
Mine can be good in games where you get benefit for trashing like Tomb & now Priest, At least make it worth buying, because other than colonies and tomb games I really rarely get mine's unless there are actions and draw galore.

Oh it can also be good in wall by recycling rather than amassing treasure.  I used it in one bandit fort game to build up to golds and then mine them back to coppers at the end.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: grrgrrgrr on October 10, 2018, 05:50:49 pm
Mine/chapel is a farily OK opening actually. It allows for some super aggresive thinning, while generating a decent amount of gold rather quickly. Not amazing by any means, as they can collide.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Honkeyfresh on October 12, 2018, 09:57:52 am
The picture just shows how worthless it is. Three miners in the whole mine (which is small, you can see the beginning of it) and only one of them is actually mining. The other two are pushing a cart. Seriously, one of those guys is going to get his feet run over.

Golf Clap...
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: NoMoreFun on October 14, 2018, 08:19:39 pm
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.

You could design a card that's better than Mine but interacts with it in an interesting way so Mine is still relevant in Kingdoms with both Mine and the new card.

Or you could do a card that is overwhelmingly better than Mine and costs $6 (similar to Chancellor -> Scavenger) or a card that's better but overspecified (Thief -> Noble brigand). Or do it as a treasure which leaves Mine available for Action combos (Candlestick Maker -> Ducat)
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Honkeyfresh on October 30, 2018, 12:57:23 am
I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: exek on March 04, 2019, 03:15:06 am
i like this card even though its a bit hard to unerstand what it does because it makes your treasury card better FOREVER. One of my Favorite cards in game..
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Jack Rudd on March 04, 2019, 07:03:32 am
i like this card even though its a bit hard to unerstand what it does because it makes your treasury card better FOREVER. One of my Favorite cards in game..
Minor nit: treasure, not treasury. (Treasury is a different card, and it is not a treasure.)

Yes, it makes your treasure cards better, but... very, very slowly. It suffers from the same problem a lot of treasure-based cards have: in order for it to be useful, you need treasure cards in your deck, but having treasure cards in your deck makes it harder to actually draw the Mine.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: DG on March 04, 2019, 09:09:32 am
In terms of raw income in a basic deck, you are looking to play the mine and its associated treasures 4 times to have generated more income than a silver (bought instead of a mine). This is too slow for a basic deck. The mine is useful if you want to add income to a deck without adding many extra cards or using any more buys. The mine can also have a more subtle purpose, such as changing 0 cost cards into 3 cost cards.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: werothegreat on May 09, 2019, 11:35:07 am
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holger on May 09, 2019, 01:48:52 pm
It would be weird for some Dominion sets to have a Mine that cost $4 and one that had one costing $5. And so they'd have to be two different(ly named) cards. And one card cannot be strictly better than another card, even when one is in a previous edition. I think that really sucks (Woodcutter's Ghost still hangs over us; can't make Woodcutter-with-a-bonus for $3), but that's the way it was decided. So, a $4 Mine or a Mine with +1 Action was just never going to happen in the official second edition.

Why couldn't a second edition card be strictly better than a replaced one? They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.

And you could always call the new card "New Mine" or something like that to avoid confusion...
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holger on May 09, 2019, 02:01:12 pm
I doubt it.
Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.

I think half of the first edition base set's actions could have been cheaper without making them overpowered. All of the replaced cards, Mine, Bureaucrat, Workshop, ...
I think LFN argued in an older thread that Adventurer would still not be strong if it cost $2...
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: hhelibebcnofnena on May 09, 2019, 02:30:17 pm
They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.

There's no rule preventing you from continuing to use the 1E cards. They don't exist online anymore, but I (and I'm sure I'm not alone on this) still own the physical copies, and use them sometimes (except Saboteur, which I don't use for other reasons).
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: LastFootnote on May 09, 2019, 03:50:56 pm
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again

I respectfully disagree. The problem with Rebuild is that it allows you to effectively skip building your deck up. Once you can get to $5, you're good. Pageant once let you convert any number of $ into Coffers, and it had a similar issue. After getting a Silver or two, it was faster to just save your $ every turn and buy only Provinces.

I feel pretty safe in saying that non-terminal Mine wouldn't have this issue. I mean the entire function of Mine is to build up your deck. And to be clear, by "build up your deck", I mean build up what it can do. Rebuild doesn't build up what your deck can do.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Donald X. on May 09, 2019, 04:18:14 pm
Why couldn't a second edition card be strictly better than a replaced one? They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.
Absolutely the only problem with strictly better cards is that some people hate them - hate that they exist. I don't want to generate that hate and don't need to.

I don't know how much those people would have hated e.g. an Adventurer replacement that's strictly better than Adventurer, given that the card was officially being retired. There was no need to risk it and I didn't.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holger on May 10, 2019, 05:32:10 am
They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.

There's no rule preventing you from continuing to use the 1E cards. They don't exist online anymore, but I (and I'm sure I'm not alone on this) still own the physical copies, and use them sometimes (except Saboteur, which I don't use for other reasons).

Of course you can continue using them (I also do for some of then, as I don't own the 2E cards), but they're not meant to be used TOGETHER with the replacement cards, and it would be absurd to complain about a replacement being better than the original, since that's the whole point of replacing those duds.
(Whether you replace them with new cards that are almost always better or with strictly better/cheaper versions of the originals is more a matter of taste for me - personally, I'd prefer "fixing  " the duds over scrapping them altogether...)
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Seprix on May 10, 2019, 10:50:35 am
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again

No +Action would make Rebuild completely unplayable.

...why am I defending rebuild again...?
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Awaclus on May 10, 2019, 11:06:56 am
No +Action would make Rebuild completely unplayable.

Well, Rebuild isn't super strong as it is.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: hhelibebcnofnena on May 10, 2019, 11:33:58 am
They're not supposed to be used together in one game, so there's no argument that the worse card would be useless in a game with both.

There's no rule preventing you from continuing to use the 1E cards. They don't exist online anymore, but I (and I'm sure I'm not alone on this) still own the physical copies, and use them sometimes (except Saboteur, which I don't use for other reasons).

Of course you can continue using them (I also do for some of then, as I don't own the 2E cards), but they're not meant to be used TOGETHER with the replacement cards, and it would be absurd to complain about a replacement being better than the original, since that's the whole point of replacing those duds.
(Whether you replace them with new cards that are almost always better or with strictly better/cheaper versions of the originals is more a matter of taste for me - personally, I'd prefer "fixing  " the duds over scrapping them altogether...)

I personally wouldn't complain about a replacement being strictly better than the original, and in that case I probably would stop using the original and switch to the replacement. Mill/Great Hall doesn't count because Great Hall costs less, so I still use Great Hall. But, my point is that because I still use the original cards, and might even use them in the same game as the replacements, and it is generally a good assumption that people exist who are more extreme than me, that means that there are probably people who would complain a lot.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: werothegreat on May 10, 2019, 12:14:57 pm
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again

No +Action would make Rebuild completely unplayable.

...why am I defending rebuild again...?

Hard disagree.  I've played many games where I go Rebuild/BM, and maybe once if at all each game do I play multiple Rebuilds in a turn.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holger on July 25, 2019, 03:36:21 pm
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again

No +Action would make Rebuild completely unplayable.

...why am I defending rebuild again...?

Hard disagree.  I've played many games where I go Rebuild/BM, and maybe once if at all each game do I play multiple Rebuilds in a turn.

That once (or twice...) per game matters, together with the ability to add terminal support cards. Rebuild without +1 Action is hardly better than Smithy-BM, as I simulated years ago:

TerminalRebuild loses to the strongest BM cards: Wharf, Goons, GhostShip, DoubleJack, all Cursers.

It essentially ties with Monument (51:49), Envoy (48.5:51.5), Smithy (52:48) and Courtyard (50:50), and wins against all other implemented one-card strategies (Militia, Masq., HP, Amb., Library, ...).

So BM-TerminalRebuild is about as strong as standard Smithy-BM, i.e. far from overpowered, but occasionally useful on BM boards.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: JW on July 25, 2019, 07:34:33 pm
Hard disagree.  I've played many games where I go Rebuild/BM, and maybe once if at all each game do I play multiple Rebuilds in a turn.

In non-mirror situations with Rebuild, you want to buy more Rebuilds than in mirrors. Rebuild would be weaker against engines if you never buy more than, say, 2 Rebuilds. In Wandering Winder's great Rebuild video series, I recall that he almost always buys at least three Rebuilds.

First video here: https://www.youtube.com/watch?v=BDX4FM4F-9E&t=596s
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: popsofctown on July 28, 2019, 03:40:54 am
I think what might be counterintuitive about this is how different a terminal collision in a Rebuild deck is than in an engine deck, and since these days we spend 90% of the time playing engines that's the kind of 5$ + 5$ collision you're gonna be thinking about.  Colliding 2 5$ terminals is really bad in any deck.  But like.  In a Village-Journeyman deck or what have you, if you collide your Journeyman, you have something that should have been a 5$ turn and messes up and becomes a 3$ turn.  So you buy Village when you would have rather bought Journeyman.  It's bad.  But it's a deck where you are trying to get pair Villages and Journeymans with eachother, that's the game, and a Village is still helpful.  Say you have 4 Villages and 2 Journeyman at this point.  It'd definitely be better to get a Journeyman.  But having 5 villages instead of 4 still increases the chance you draw a village and a journeyman together, even if it doesn't do so quite as effectively as an additional Journeyman would. 
Like in actuality you often have this happen with 4 journeyman 1 village because you've seen this movie before and you know how this works.  You collide your journeymans, can only buy a village, and it's kind of a blessing in disguise.
The consequence of colliding terminals in a terminal rebuild deck is totally different.  Do not pass go do not collect 200$.  The effect is 100% of the time "take 3 VP chips and throw them into the motherRatsing Garbage".  It's always -3 VP, every time.  It is always, Witch yourself 3 times, minues the actual clogging amount.   But still.  This is brutal.  This is so much more brutal than "I'd rather play a rigged poker deck with 6 Queens and 4 Jacks instead of a rigged poker deck with 5 Queens and 5 Jacks", which is what the engine scenario was like.  This is like your wife passes buy the table and picks up half your chips and heads to the cocktail bar to buy drinks with them.  So it makes lots of sense that it would fall off very rapidly.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: NoMoreFun on July 30, 2019, 10:10:20 pm
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).

Cantrip Mine for $6?
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: LastFootnote on August 07, 2019, 12:09:16 pm
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).

Cantrip Mine for $6?

I believe one Empires outtake was "You may trash a Treasure from your hand, to gain a Treasure to your hand." That was pretty fun. I think it cost 8 Debt which didn't work out (you always wanted it immediately), but it could maybe cost $6 or $7 and be fine.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Holger on August 12, 2019, 06:58:34 am
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).

Cantrip Mine for $6?

I believe one Empires outtake was "You may trash a Treasure from your hand, to gain a Treasure to your hand." That was pretty fun. I think it cost 8 Debt which didn't work out (you always wanted it immediately), but it could maybe cost $6 or $7 and be fine.

That sounds nice, though it may be overpowered in Platinum games...
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: LastFootnote on August 26, 2019, 04:16:09 pm
Probably the best approach would be a significantly better card at a slightly higher cost (eg Chancellor -> Scavenger).

Cantrip Mine for $6?

I believe one Empires outtake was "You may trash a Treasure from your hand, to gain a Treasure to your hand." That was pretty fun. I think it cost 8 Debt which didn't work out (you always wanted it immediately), but it could maybe cost $6 or $7 and be fine.

That sounds nice, though it may be overpowered in Platinum games...

I think the original version was actually "Mine 3 times", which could turn Copper into Platinum, but without Platinum it could e.g. turn two Coppers into a Silver and a Gold. I want to say changing it to "Trash a Treasure from your hand to gain a Treasure to your hand" was my idea, but I could be wrong and anyway it didn't survive.
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: mxdata on October 18, 2019, 03:38:51 pm
I like Mine.

I think giving mine +1 action would be a better way of making it a decent albeit not great card.  As is it really kind of sucks.

We already went down that rabbit hole with Rebuild let's not do that kind of shit willy nilly again

I respectfully disagree. The problem with Rebuild is that it allows you to effectively skip building your deck up. Once you can get to $5, you're good. Pageant once let you convert any number of $ into Coffers, and it had a similar issue. After getting a Silver or two, it was faster to just save your $ every turn and buy only Provinces.

I feel pretty safe in saying that non-terminal Mine wouldn't have this issue. I mean the entire function of Mine is to build up your deck. And to be clear, by "build up your deck", I mean build up what it can do. Rebuild doesn't build up what your deck can do.

Also, the digging capability of Rebuild is a big part of what makes it so overpowered.  If Rebuild was more like Mine, and could only work on cards you have in hand, it would be a lot less powerful, since it would be useless if you drew it without any victory cards.  Of course, it would still be very powerful on boards that enable strong engines - if you're reliably able to draw most or all of your deck, then you're still going to be able to use it a lot.  So, it seems to me that this hypothetical card would be a much more situational one that, on a lot of boards, would be useful but not over-powered
Title: Re: Let's Discuss Base Set Cards: Mine
Post by: Joshua on February 02, 2022, 12:26:58 pm
Sometimes it's your best source of quickly trashing coppers.  And if there's Platinums or Banks or something else fun around, having an extra one is nice.
You just described the uses of mine perfectly