First of all, it can't get rid of coppers and curses (barring edge cases).Wait, what? I was under the impression you could trash 0 costing cards with it, just get nothing in your hand.
Transmogrify is my favorite reserve card. It has so much potential.First of all, it can't get rid of coppers and curses (barring edge cases).Wait, what? I was under the impression you could trash 0 costing cards with it, just get nothing in your hand.
Transmogrify is my favorite reserve card. It has so much potential.First of all, it can't get rid of coppers and curses (barring edge cases).Wait, what? I was under the impression you could trash 0 costing cards with it, just get nothing in your hand.
You can turns Curses into Coppers, which isn't the most exciting use of Transmogrify, but is certainly sometimes the right move.
You can turns Curses into Coppers, which isn't the most exciting use of Transmogrify, but is certainly sometimes the right move.
I've done this with Butcher many times. This would seem to be just as good for it, and cheaper.
Nice late-game combo: Transmogrify/Distant Lands.
I'm not saying it's bad, just that you can often do other more useful things.You can turns Curses into Coppers, which isn't the most exciting use of Transmogrify, but is certainly sometimes the right move.
I've done this with Butcher many times. This would seem to be just as good for it, and cheaper.
Nice late-game combo: Transmogrify/Distant Lands.That's what I've been doing. Transmogrify itself is a $4 card, so by way events, there will always be something to Transmogrify from. If you have 2 of these in your Tavern with a Silver, you can double Transmogrify the Silver into a Distant Lands.
That's what I've been doing. Transmogrify itself is a $4 card, so by way events, there will always be something to Transmogrify from. If you have 2 of these in hand with a Silver, you can double Transmogrify the Silver into a Distant Lands.
In either case, getting a Distant Lands in this fashion is a guaranteed 4pts since it goes in your hand, and you'll have at least one action to use it. I wouldn't mind using this early on either, as the Distant Lands that gets Reserved stays out of your deck.
I meant to say in Tavern. Corrected!That's what I've been doing. Transmogrify itself is a $4 card, so by way events, there will always be something to Transmogrify from. If you have 2 of these in hand with a Silver, you can double Transmogrify the Silver into a Distant Lands.
In either case, getting a Distant Lands in this fashion is a guaranteed 4pts since it goes in your hand, and you'll have at least one action to use it. I wouldn't mind using this early on either, as the Distant Lands that gets Reserved stays out of your deck.
If you have two Transmogrifies in hand, you can not use them in the same turn.
I predict that this card is going to have lots of swings in the card rankings. It has so far been extremely difficult for me to judge how good this card is, though I have noticed that it is very hard to play well. Possible candidate for 'most difficult card to play correctly in Dominion' (last time someone asked that question, Procession seems to have won).
Further expanding upon my terminal collision idea, this might allow you to overbuild with terminals. Let's say you want key terminal $5's. With Transmogrify, you can keep buying that key $5 and when they collide, you can switch them out for a $5 village, assuming one is on the board. So, that's a thought to keep in mind.
Butcher gives you +2 Coffers
Butcher gives you +2 Coffers
FTFY
Butcher gives you +2 Coffers
FTFY
You're fixing a post that's over two years old.
Transmogrify is the original Salt the Earth.
Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
That doesn't work against a competent opponent.
Salt The Player!Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
That doesn't work against a competent opponent.
Neither does Salt the Earth!
Salt The Player!Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
That doesn't work against a competent opponent.
Neither does Salt the Earth!
So if you buy it you're... in-salting the player? 8)
Please explain.Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
That doesn't work against a competent opponent.
Please explain.Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
That doesn't work against a competent opponent.
Salt The Player!Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
That doesn't work against a competent opponent.
Neither does Salt the Earth!
Please explain.Transmogrify is the original Salt the Earth.
Yes, I often like to buy Transmogrify early, stack them up and mill the provinces once I've got enough of a lead to guarantee a win.
depending on buys, and or if you can time it right a quick province churn can sometimes really help you out
That doesn't work against a competent opponent.
The competent opponent will catch up in points before you can end the game, and then you have a bunch of cards doing nothing on your Tavern mat for no reason while your opponent is spending their resources efficiently.
depending on buys, and or if you can time it right a quick province churn can sometimes really help you out. Especially if the other player has only prepared big engine, but not big enough to change gears after you've zapped 3 provinces on one turn.