An inquiry: In a Smithy BM deck, Is it better to buy this Event and apply it to your Smithy over the first Gold?
This is just an always-active Treasury, right?An inquiry: In a Smithy BM deck, Is it better to buy this Event and apply it to your Smithy over the first Gold?
Not at all. As well as a drop in average income, I'm guessing you'll get the higher income only on the smithy turns when you don't need it.
Scheme and training might be interesting.
An inquiry: In a Smithy BM deck, Is it better to buy this Event and apply it to your Smithy over the first Gold?
Not at all. As well as a drop in average income, I'm guessing you'll get the higher income only on the smithy turns when you don't need it.
Boss with Candlestick Maker. Drain the CM pile as fast as possible. Train. Province every turn (ish). Hit rematch.Seems better with a lot of other cards that you can turn into peddlers and such.
Boss with Candlestick Maker. Drain the CM pile as fast as possible. Train. Province every turn (ish). Hit rematch.
Boss with Candlestick Maker. Drain the CM pile as fast as possible. Train. Province every turn (ish). Hit rematch.Seems better with a lot of other cards that you can turn into peddlers and such.
Boss with Candlestick Maker. Drain the CM pile as fast as possible. Train. Province every turn (ish). Hit rematch.Seems better with a lot of other cards that you can turn into peddlers and such.
if there's anything that we learned from gear, it's that the best bms can try to hit $8 exactly. trained-csm bm is, firstly, much like having access to delve, and secondly, pretty much never gonna accidentally get higher than $8.Boss with Candlestick Maker. Drain the CM pile as fast as possible. Train. Province every turn (ish). Hit rematch.Seems better with a lot of other cards that you can turn into peddlers and such.
Nope. Trained-CM is so fast you don't have time for engine-like considerations. For example, 6 Provinces by Turn 14 (http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160518/log.0.1463600684811.txt). (Trained CMs beat trained Scheme.)
Also, you can 3-pile very quickly with trained CMs. In this one (http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160619/log.0.1466295159828.txt), my trained CMs beat trained Bakers. Once Native Villages were depleted on turn 12, I ran the estates and saved coin tokens for a last-turn Province. Since his deck only had one +Buy, I controlled when the estates would finish, and could time it to end when I had more VPs.
Training + Candlestick Maker is wicked fast.
Kind regards,
HD
Nope. Trained-CM is so fast you don't have time for engine-like considerations. For example, 6 Provinces by Turn 14 (http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160518/log.0.1463600684811.txt). (Trained CMs beat trained Scheme.)
Also, you can 3-pile very quickly with trained CMs. In this one (http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160619/log.0.1466295159828.txt), my trained CMs beat trained Bakers. Once Native Villages were depleted on turn 12, I ran the estates and saved coin tokens for a last-turn Province. Since his deck only had one +Buy, I controlled when the estates would finish, and could time it to end when I had more VPs.
my trained CMs beat trained Bakers