When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.If you're playing a big engine, why do you have Estates?
When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.If you're playing a big engine, why do you have Estates?
:o
When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.If you're playing a big engine, why do you have Estates?
:o
Ha, I thought that same question when posting that. I can't remember much about that game.
But it's gotta be HUGE!When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.If you're playing a big engine, why do you have Estates?
:o
Ha, I thought that same question when posting that. I can't remember much about that game.
You can have engines without Estate trashing. Get things going with Moneylender, Spice Merchant, Counterfeit, or even just raw drawing/sifting power.
But it's gotta be HUGE!When I played with it in a big engine, I mostly ended up just saving an Estate to make it miss the reshuffle.If you're playing a big engine, why do you have Estates?
:o
Ha, I thought that same question when posting that. I can't remember much about that game.
You can have engines without Estate trashing. Get things going with Moneylender, Spice Merchant, Counterfeit, or even just raw drawing/sifting power.
So how does this affect openings?
Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.
Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.
What other ways can you change your opening with Save?
Save + Chapel, then Save + Silver (or other $3); guarantee that Chapel doesn't miss the shuffle.
Save + Chapel, then Save + Silver (or other $3); guarantee that Chapel doesn't miss the shuffle.
I might be missing something but don't you put 5 cards in your discard in t1 (Chapel + 4) and 6 cards in t2 (Silver + 5)? Looks like you need to do Save + Chapel, then Save + Nothing.
So how does this affect openings?
Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.
Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.
What other ways can you change your opening with Save?
So how does this affect openings?
Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.
Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.
What other ways can you change your opening with Save?
Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons.
and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat.
So how does this affect openings?4/3, buy a 4 cost, save a copper t2 and guarantee your 4 cost not missing the first shuffle? Not sure how good that is.
Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.
Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.
What other ways can you change your opening with Save?
Forge seems a lot more sexy than expand kc to open with. Its like kinda like opening chapel/nothing which still might be decent on a board that you can't open chapel something.and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat.
KC is probably not that good to open with but might still be tempting as it's the key card that often.
Expand sounds like a pretty good opener, though since you can exchange Estates into 5s
Clearly the power move is to use your Baker Token and Borrow to open Save/Province.
Throw in an opponent's Lost City to the above, and you can open Platinum.Add in another lost city and an embassy
Saving Moat/bane/Trader/Watchtower can be awesome.
So how does this affect openings?
Turn 3/4 into 1/5, or 2/5 into 0/6. Maybe turn 5/2 into 3/3, if you really, really want double ambassador. I don't think there is any value of doing it on a 4/3 opener, as 2/4 seems strictly worse.
Open Silver/Silver and save an Estate to all but guarantee some $5 hands in the next shufffle.
What other ways can you change your opening with Save?
Most 6's aren't very good to open with though. The main ones that come to mind are Altar and Goons. The rest are... kinda mediocre. You can open with a 7 with this and Baker or Borrow. Seems kinda edge-casey, and most 7's aren't very good to open with anyway. But the possibility to do so is kinda neat. Turning 5/2 into 3/3 is pretty good I think, there are lots of boards where that's better.