Dominion Strategy Forum

Dominion => Game Reports => Topic started by: dedicateddan on February 25, 2016, 05:37:32 pm

Title: Scout + 9 Green Cards
Post by: dedicateddan on February 25, 2016, 05:37:32 pm
Roadrunner set up a kingdom with 9VP cards + Scout, hoping that we would play a Scout/Great Hall/Nobles engine. We ended up skipping scout and playing straight Duke/Duchy :)

Kingdom:
http://www.gokosalvager.com/kingdomvisualize?logurl=http://dominion-game-logs.s3.amazonaws.com/game_logs/20160225/log.0.1456378009709.txt&width=100&submit=Search

Log:
http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160225/log.0.1456378009709.txt :D ;D
Title: Re: Scout + 9 Green Cards
Post by: Roadrunner7671 on February 25, 2016, 05:38:58 pm
What about the Scout engine kingdoms? The two games right after that?
Title: Re: Scout + 9 Green Cards
Post by: Axxle on February 25, 2016, 05:42:23 pm
Please don't talk about ongoing mafia games!
Title: Re: Scout + 9 Green Cards
Post by: Dingan on February 25, 2016, 06:00:09 pm
You should replace Duke with Ironworks

EDIT: Should that game really go 27 turns?
Title: Re: Scout + 9 Green Cards
Post by: dedicateddan on February 25, 2016, 06:04:38 pm
Ironworks makes for a pretty nice scout engine there!

Here are a couple of scout-engine boards:
Baron/Scout:
http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160225/log.0.1456379444448.txt

Baron/Scout/Trade Route:
http://www.gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160225/log.0.1456380290694.txt

Also, let me know if there's anything mafia related that you would like deleted :)
Title: Re: Scout + 9 Green Cards
Post by: Roadrunner7671 on February 25, 2016, 06:11:32 pm
The joke is (I think) no one would talk about Scout unless it didn't have anythibg to do with the card itself and how to use the card in a game of Dominion.
Title: Re: Scout + 9 Green Cards
Post by: dedicateddan on February 25, 2016, 06:16:15 pm
You should replace Duke with Ironworks

EDIT: Should that game really go 27 turns?

It's going to be a long one, as winning the duchy split incentives early greening and the piles are emptying 1 card at a time.
Title: Re: Scout + 9 Green Cards
Post by: Chris is me on February 25, 2016, 06:43:56 pm
It's weird, I've done kingdoms like these many times, and the Scouts don't end up being useful enough to be worth buying, even though you would expect them to be okay. Your $4 buys are best used on Islands to make your Duke / Duchy slog a bit faster.
Title: Re: Scout + 9 Green Cards
Post by: iguanaiguana on February 25, 2016, 11:17:06 pm
Axxele's comment was a joke about how there is a Scout-themed Mafia game about to start. The joke is (I think) no one would talk about Scout unless it didn't have anythibg to do with the card itself and how to use the card in a game of Dominion.


Dude, no talking about ongoing games.
Title: Re: Scout + 9 Green Cards
Post by: Roadrunner7671 on February 25, 2016, 11:54:16 pm
Axxele's comment was a joke about. The joke is (I think) no one would talk about Scout unless it didn't have anythibg to do with the card itself and how to use the card in a game of Dominion.


Dude, no talking about ongoing games.
Not sure if serious or not, but I will edit the post in question.
Title: Re: Scout + 9 Green Cards
Post by: Limetime on February 26, 2016, 06:10:19 am
Axxele's comment was a joke about. The joke is (I think) no one would talk about Scout unless it didn't have anythibg to do with the card itself and how to use the card in a game of Dominion.


Dude, no talking about ongoing games.
Not sure if serious or not, but I will edit the post in question.
I don't think your supposed too edit posts with mafia related things.