- You must not buy or gain one of the following cards: Band of Misfits, Doctor, Bonfire, Trade
You may buy up to two different Events.
Begin turn 4 with no cards in your hand, deck, discard pile, your Tavern or Island mat and no Duration cards in play.
Here is one way to do it in 5 moves instead of 3.
- Open CCCCC and with a coin from Baker buy Travelling Fair, Raze, Chapel, putting Chapel on top
- Chapel away 4 of your starting cards, shuffle and draw Chapel with another four of your starting cards
- Chapel away 4 or your starting cards.
- Now you only have Chapel, Raze and 2 or your starting cards left. Chapel away the 2 remaining starting cards.
- Raze.
Welcome to the Forums! There is a drawback with you being new here, since if/when we get stuck we might begin to suspect that there is something wrong with the puzzle a lot sooner than we would if it was by someone we already knew knows their stuff.
I this vein I suspected for awhile that your were meant to get Mission with Alms along the way to have fewer moves, and that was the solution. Of course you may not, since Alms is just for gaining a card. But that couldn't have been it, anyway, since I'm using three Events in that case. Back to the drawing board.
(shuffle [CCCCC EEECC])
T1: draw and play CCCCC + Baker token + Borrow - Inherit Mining Villages
T2: draw EEEC, play three Estate-Mining-Villages, drawing C (shuffle [CCCCC]) CC. Play 3C, Bonfire, trashing 2C.
T3: draw CCC (shuffle [EEECC]) EE. Play three Estate-Mining-Villages, trashing all for $6. play 4C, Save a Copper, do Travelling Fair and two Bonfires. All you have left is a Copper which is being set aside with Save.
(shuffle [CCCCC EEECC])
T1: draw and play CCCCC + Baker token + Borrow - Inherit Mining Villages
T2: draw EEEC, play three Estate-Mining-Villages, drawing C (shuffle [CCCCC]) CC. Play 3C, Bonfire, trashing 2C.
T3: draw CCC (shuffle [EEECC]) EE. Play three Estate-Mining-Villages, trashing all for $6. play 4C, Save a Copper, do Travelling Fair and two Bonfires. All you have left is a Copper which is being set aside with Save.
Hey, Mint is a card, what about this:
(shuffle [CCCCC EEECC])
T1: draw and play CCCCC + Baker token + Borrow - Inherit Mining Villages
T2: draw EEEC, play three Estate-Mining-Villages, drawing C (shuffle [CCCCC]) CC Trash two of them for $4. Play 4C, Travelling Fair, Ferry on Mints, Expedition.
T3: draw CCC (shuffle [ECCCC]) ECCC. Play Estate-Mining-Village, trash it. Play 7C, Summon a Mint, trashing everything.
All you have left is a Mint which is being set aside with Summon, which more clearly fits the rules. This also does not use Bonfire. I think I got it within the letter of the rules (the only shady thing at this point is that I'm using six Events now).
I like it, but Mint's trash is on buy, and Summon gains it right?
I'll give you the opening: Pay Baker token, buy Travelling Fair, topdecking Raze and Chapel.
I'll give you the opening: Pay Baker token, buy Travelling Fair, topdecking Raze and Chapel.
Raze the Estate - draw a Copper
Chapel 2E2C
Draw 4C and Chapel
Trash 4C
This still leaves you with both Chapel and Raze though. You can't trash anything but Chapel the turn you use Raze to trash Chapel, and you need a whole 'nother turn to trash Raze
This is pretty good, but takes 1 more turn, because on turn 5 you have to Raze the Chapel, and then Turn 6 Raze can trash itself.
This is pretty good, but takes 1 more turn, because on turn 5 you have to Raze the Chapel, and then Turn 6 Raze can trash itself.
Yeah, I realized that and deleted (but too late).
Another way to get to Chapel + Raze in four moves (this time without needing Baker coin) is
1. Summon Chapel (11 cards)
2. Chapel 5 cards, buy Alms for Raze (7 cards)
3. Chapel 4 cards (3 cards)
4. Chapel (or Raze) 1 card
Chapel has a limit of 4, but that extra card from Turn two can be trashed with Chapel on Turn 4, so it doesn't actually make a difference.
Uhm duh just use Thrasher.
(http://s30.postimg.org/9b2xfymgx/Picture1.png)
Is this allowed?
draw 5 Coppers
Turn 1
play 5 Coppers, use a Coin token
buy Borrow, buy Inheritance to inherit Ratcatcher
draw 3 Estates, Copper
Turn 2
play 3 Estates to draw 3 Coppers
play 4 Coppers
buy Smithy
draw 4 Coppers, Smithy
Turn 3
play Smithy to draw 3 Coppers
play 7 Coppers
buy Mint to trash 7 Coppers to gain Mint
draw Smithy, Mint
Turn 4
call 3 Estates to trash Smithy, Mint
(at the start of Turn 4)
No cards in my hand, deck, discard pile, your Tavern or Island mat and no Duration cards in play. Just 3 Reserve cards!