Name Condition %+ Per gain Any gain Num gained
Fool's Gold None 64.6 1.02 ± 0 0.97 ± 0 2.7
Fool's Gold Remodel 74.9 1.06 ± 0.01 0.98 ± 0.01 3.32
Fool's Gold Mint 69.3 1.06 ± 0.01 0.97 ± 0.01 3.15
What am I missing?
All I see when I click on the link is "This contains a very poor interface to card winning stats that depend on having up to two other cards available in the supply."
What am I missing?
I haven't tested this on browsers besides Chrome. Probably getting it working in Firefox shouldn't be that bad. IE and Safari are a pain though.
I haven't tested this on browsers besides Chrome. Probably getting it working in Firefox shouldn't be that bad. IE and Safari are a pain though.
Availability: The number of games in which the card is present, multiplied by the number of players in each game. It represents the number of "decks" that could have purchased that card.
%+: Percentage of times the named card was gained at least once.
Per Gain: This is win rate on the card on a per gain basis. If player 1 bought the card 5 times and won, and player 2 bought the card 3 times and lost, then this would count as 5 wins and 3 losses in two player games, giving a win rate of 5 * 2 / (5 + 3) = 10 / 8 = 1.25.
Any Gain: This is a win rate that does not include multiple gains of a card in the same game. In the above 5 winning vs 3 losing example, the card would have a win rate of 1, because both players purchased it.
Num Gained: The average number of the card gained per player.
See what up to 3 card combos look the best from your most recent game:This sounds a little dangerous. "See what up to 3 card combos look the best from your current game"
http://councilroom.com/supply_win?&targets=Bank%2CBureaucrat%2CContraband%2CFortune%20Teller%2CMinion%2CMint%2CPotion%2CSteward%2CUniversity%2CVillage%2CWorker's%20Village&interaction=Bank%2CBureaucrat%2CContraband%2CFortune%20Teller%2CMinion%2CMint%2CPotion%2CSteward%2CUniversity%2CVillage%2CWorker's%20Village&nested=true&unconditional=true
Just as I suspected according to the graphs Jack of all trades is .01 better with counting house than without. Wait..what...Maybe against Mountebank or Ambassador?
The deltas are just differences in quality.
I guess what you really want is conditions to be not based on the supply, but rather based on co-occurrence inside a single deck?
The deltas are just differences in quality.
I guess what you really want is conditions to be not based on the supply, but rather based on co-occurrence inside a single deck?
I'd really like this. Given two cards, A and B available in a kingdom, how have players historically fared buying both, just one, or neither? If there's enough data, it'd be nice to be able to see it broken down by opponent purchases, too. So, buying A against an opponent who buys B, or buying A + B against an opponent who buys only A.
It seems like that alleviates the confusing results theory mentioned before. Just now I was looking for interactions between Philosopher's Stone and Ill-Gotten Gains. The delta is near-0, but I realized that doesn't mean much because people rarely gain P. Stone when it's available.