(http://wiki.dominionstrategy.com/images/thumb/2/22/Transmute.jpg/200px-Transmute.jpg) | #10 =0 Transmute (Alchemy) Weighted Average: 2.9% ▼0.9pp / Unweighted Average: 4.2% / Median: 0% =0pp / Standard Deviation: 8.7% Transmute is still the worst card in this list. It has by far the lowest deviation. It was voted last 79 times, that's more than 3/4 of the votes. It was never voted above average. |
(http://wiki.dominionstrategy.com/images/thumb/3/32/Philosopher%27s_Stone.jpg/200px-Philosopher%27s_Stone.jpg) | #9 =0 Philosopher's Stone (Alchemy) Weighted Average: 14.3% ▲0.2pp / Unweighted Average: 16.5% / Median: 11.1% =0pp / Standard Deviation: 17.3% Philosopher's Stone is still second last with basically the same average. It has the second lowest deviation. It was voted last 13 times, once first and 5 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/d/dc/Golem.jpg/200px-Golem.jpg) | #8 ▼1 Golem (Alchemy) Weighted Average: 40.7% ▼3.1pp / Unweighted Average: 43.9% / Median: 44.4% =0pp / Standard Deviation: 22.0% We're making a huge jump of over 26pp. Golem is one rank lower and 3pp worse. It would be one rank higher in the unweighted list. It was voted 3 times last and 13 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/9/9b/University.jpg/200px-University.jpg) | #7 ▼1 University (Alchemy) Weighted Average: 44.7% ▼5.5pp / Unweighted Average: 46.7% / Median: 44.4% ▼11.2pp / Standard Deviation: 22.0% University is one rank lower and over 5pp worse. It would be one rank higher in the unweighted list. It was voted last once, 5 times first and 14 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/3/3b/Possession.jpg/200px-Possession.jpg) | #6 ▲2 Possession (Alchemy) Weighted Average: 44.7% ▲6.4pp / Unweighted Average: 43.7% / Median: 37.5% ▲4.2pp / Standard Deviation: 24.5% It was close. Possession is only 0.01pp better than University. It's 2 ranks higher and over 6pp better. It would be still 2 ranks lower in the unweighted ranking. It has the second highest deviation in this list. It was voted last 5 times, first twice and 16 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/2/22/Alchemist.jpg/200px-Alchemist.jpg) | #5 ▼1 Alchemist (Alchemy) Weighted Average: 58.1% ▲3.6pp / Unweighted Average: 59.5% / Median: 55.6% =0pp / Standard Deviation: 21.9% We're making the next big step of over 13pp. Alchemist is one rank lower, but over 3pp better. It would be one rank higher in the unweighted list. It was voted first 9 times and 6 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/6/69/Apothecary.jpg/200px-Apothecary.jpg) | #4 ▲1 Apothecary (Alchemy) Weighted Average: 58.9% ▲5.7pp / Unweighted Average: 54.6% / Median: 55.6% =0pp / Standard Deviation: 22.3% Apothecary has a small lead over Alchemist of less than 1pp. It's one rank higher and nearly 6pp better. It would be one rank lower in the unweighted ranking. It has the third highest deviation in this list. It was voted first twice and last twice. It was voted below 30% 14 times. |
(http://wiki.dominionstrategy.com/images/thumb/c/c8/Vineyard.jpg/200px-Vineyard.jpg) | #3 =0 Vineyard (Alchemy) Weighted Average: 66.6% ▼4.7pp / Unweighted Average: 64.7% / Median: 71.4% ▼6.4pp / Standard Deviation: 26.2% Vineyard is on the same rank, but nearly 5pp worse. It has the highest deviation in this list. It was voted first 11 times, last once and 14 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/4/48/Familiar.jpg/200px-Familiar.jpg) | #2 =0 Familiar (Alchemy) Weighted Average: 78.0% ▼7.3pp / Unweighted Average: 79.1% / Median: 77.8% ▼11.1pp / Standard Deviation: 19.8% Familiar is also on the same rank, but lost over 7pp. It was voted first 26 times and 7 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/7/79/Scrying_Pool.jpg/200px-Scrying_Pool.jpg) | #1 =0 Scrying Pool (Alchemy) Weighted Average: 90.7% ▲5.0pp / Unweighted Average: 87.1% / Median: 88.9% =0pp / Standard Deviation: 18.0% Scrying Pool stays on the first rank and even is 5pp better. The lead is now over 12pp big (in comparison to 0.4pp last year). It has the third lowest deviation in this list. It was voted first 48 times and 5 times below average. |
Reserved
No surprises here, except that I had the top three upside down, vineyard is just an objective in itself, and probably the fact that Curses stop Pool made me vote Pool in that match. Really, they're all very good cards all the way down to Golem.
No surprises here, except that I had the top three upside down, vineyard is just an objective in itself, and probably the fact that Curses stop Pool made me vote Pool in that match. Really, they're all very good cards all the way down to Golem.
Curses don't really stop Pool. In fact, Pool makes your deck a lot more resistant to junking. Even if they did stop Pool, that would not make Familiar better; it would only be better head to head. Scrying Pool is a card that changes the majority of kingdoms it's in to Scrying Pool kingdoms. It can draw absurd amounts of cards while pestering the opponent; the card is practically an archetype in and of itself. It's one of the most centralizing cards in the entire game. Familiar is a lot simpler to work around. (and it can be brutal a lot of the time, so that is saying something for Pool) I also ranked Vineyard above Familiar, but I think that's a bit more debatable.
Familiar is the only non-terminal junker, right?
I don't understand the hate for Familiar. I think it's correct where it is (and all top 3 are, for that matter). Just like any other junker, it's sometimes ignorable; but when it's not, it's basically a must-buy regardless of what else you're going for. Even in a Scrying Pool game, I'm probably going to pick up a Familiar or 2 as soon as I can, similar to how I'll usually pick up a Monty before any Rebuilds in a Rebuild game. But if you don't think Familiar is that powerful (when it shouldn't be ignored), then go right ahead and let me give you 10 Curses.
EDIT:
Familiar is the only non-terminal junker, right?
The thing about Familiar is that it's slow
The thing about Familiar is that it's slow
Please explain. Unless I'm unlucky, I'll typically buy a Familiar on T3 or T4, and play it by T6. This is no slower than, say, Witch. The main disadvantages Familiar has over something like Witch is that it's a useless cantrip after the Curses are gone, and that the Potion in your deck is junk (before the Curses are gone). But neither of these things make the card slow, so what do you mean?
The thing about Familiar is that it's slow
Please explain. Unless I'm unlucky, I'll typically buy a Familiar on T3 or T4, and play it by T6. This is no slower than, say, Witch. The main disadvantages Familiar has over something like Witch is that it's a useless cantrip after the Curses are gone, and that the Potion in your deck is junk (before the Curses are gone). But neither of these things make the card slow, so what do you mean?
I would def. open count over witch on a 5/2. Count trashes ~4 cards per play which only gives opponents one junk. I would also open junk dealer, and upgrade. If there is a two cost trasher I would definitely consider not opening witch with strong 5ers like wharf.The thing about Familiar is that it's slow
Please explain. Unless I'm unlucky, I'll typically buy a Familiar on T3 or T4, and play it by T6. This is no slower than, say, Witch. The main disadvantages Familiar has over something like Witch is that it's a useless cantrip after the Curses are gone, and that the Potion in your deck is junk (before the Curses are gone). But neither of these things make the card slow, so what do you mean?
Witch is also slow, although not as slow. To wit:
I'm not convinced that the odds of playing Familiar by Turn 6 are above 50%. You have roughly a 40% chance of failing to get one on the second shuffle, and then if you manage to get one on the second shuffle you have roughly a 30% chance of it not showing up in turns 5 or 6 (you draw two non-familiar cards on turn 5, and then of the remaining 12 cards in your deck you want familiar to be one of the top 8 cards), so my back-of-the-envelope estimate is that Familiar by Turn 6 is under 50. This is particularly bad for 2nd player where ideally you play it by Turn 5 (else your opponent gets 4 curse-free shuffles.)
Of course the above calculation ignores other kingdom cards, but most of the cards that change the variables in the above calculation are cards that let you play cards faster (trashing, cycling) which are either too expensive to buy when you have a potion in your deck or increase your odds of missing 3P. (Chancellor being an exception is one reason that Chancellor/Potion is a surprisingly not-awful opening on familiar boards).
For Witch, you are extremely likely to buy it in the second shuffle with a normal otherwise-deck-helping opening, not to mention the 16% chance you get it in the first shuffle. (This is why Sea Hag is unequivocably better than Familiar in a head-to-head. Witch is less clear, although opening anything other than Witch on a 5-2 would be insanity of course.)
tl;dr unreliable, computed probabilistically, yields "slow," but maybe i should've said "of unreliable speed"
I would def. open count over witch on a 5/2. Count trashes ~4 cards per play which only gives opponents one junk. I would also open junk dealer, and upgrade. If there is a two cost trasher I would definitely consider not opening witch with strong 5ers like wharf.The thing about Familiar is that it's slow
Please explain. Unless I'm unlucky, I'll typically buy a Familiar on T3 or T4, and play it by T6. This is no slower than, say, Witch. The main disadvantages Familiar has over something like Witch is that it's a useless cantrip after the Curses are gone, and that the Potion in your deck is junk (before the Curses are gone). But neither of these things make the card slow, so what do you mean?
Witch is also slow, although not as slow. To wit:
I'm not convinced that the odds of playing Familiar by Turn 6 are above 50%. You have roughly a 40% chance of failing to get one on the second shuffle, and then if you manage to get one on the second shuffle you have roughly a 30% chance of it not showing up in turns 5 or 6 (you draw two non-familiar cards on turn 5, and then of the remaining 12 cards in your deck you want familiar to be one of the top 8 cards), so my back-of-the-envelope estimate is that Familiar by Turn 6 is under 50. This is particularly bad for 2nd player where ideally you play it by Turn 5 (else your opponent gets 4 curse-free shuffles.)
Of course the above calculation ignores other kingdom cards, but most of the cards that change the variables in the above calculation are cards that let you play cards faster (trashing, cycling) which are either too expensive to buy when you have a potion in your deck or increase your odds of missing 3P. (Chancellor being an exception is one reason that Chancellor/Potion is a surprisingly not-awful opening on familiar boards).
For Witch, you are extremely likely to buy it in the second shuffle with a normal otherwise-deck-helping opening, not to mention the 16% chance you get it in the first shuffle. (This is why Sea Hag is unequivocably better than Familiar in a head-to-head. Witch is less clear, although opening anything other than Witch on a 5-2 would be insanity of course.)
tl;dr unreliable, computed probabilistically, yields "slow," but maybe i should've said "of unreliable speed"
Doesn't Count only trash 3 cards per play, unless it's combo'd with something else? And that's in the best-case scenario where 3 of the cards in your hand are junk.
Doesn't Count only trash 3 cards per play, unless it's combo'd with something else? And that's in the best-case scenario where 3 of the cards in your hand are junk.
Doesn't Count only trash 3 cards per play, unless it's combo'd with something else? And that's in the best-case scenario where 3 of the cards in your hand are junk.
In the best case it trashes 3 junk cards and replaces a fourth with a copper. Requires an exceptional draw though.