Dominion Strategy Forum

Dominion => Dominion General Discussion => Topic started by: Qvist on November 18, 2015, 02:27:27 pm

Title: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:27:27 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 1/8

58+ votes for Adventures cards, 45 votes for Summon, 84+ votes for the rest.

(http://wiki.dominionstrategy.com/images/thumb/5/5d/Counting_House.jpg/200px-Counting_House.jpg)#83 =0 Counting House (Prosperity) Weighted Average: 7.4% ▼1.0pp / Unweighted Average: 9.2% / Median: 6.1% ▲1.5pp / Standard Deviation: 10.8%

Counting House is still dead last while being 1pp worse. And it's last without a doubt: it has the lowest deviation in this list. It would be one rank higher in the unweighted ranking though. It was ranked 8 times last and twice above average.
(http://wiki.dominionstrategy.com/images/thumb/1/1c/Harvest.jpg/200px-Harvest.jpg)#82 =0 Harvest (Cornucopia) Weighted Average: 7.6% ▼2.2pp / Unweighted Average: 9.8% / Median: 4.6% ▼3.1pp / Standard Deviation: 15.7%

Harvest also stays where it was, but being 2.2pp worse it almost landed below Counting House - only 0.21pp are between them. It would be one rank higher in the unweighted ranking. It was voted last 18 times (way more often than Counting House) and 3 times above average.
(http://wiki.dominionstrategy.com/images/thumb/6/66/Cache.jpg/200px-Cache.jpg)#81 =0 Cache (Hinterlands) Weighted Average: 7.9% ▼3.4pp / Unweighted Average: 8.8% / Median: 4.9% ▼2.8pp / Standard Deviation: 11.4%

The first of the bad $5 treasures, Cache, stays also where it was. It is over 3pp worse and is therefore closer to the last two, yeah it would be even last in the unweighted ranking. It has the third lowest deviation in this list. It was voted last 11 times (also more often than Counting House) and only once above average.
(http://wiki.dominionstrategy.com/images/thumb/2/23/Stash.jpg/200px-Stash.jpg)#80 ▼1 Stash (Promo) Weighted Average: 9.0% ▼3.5pp / Unweighted Average: 10.1% / Median: 7.3% ▼1.9pp / Standard Deviation: 11.5%

The second bad $5 treasure, Stash, is one rank worse. It has the fourth lowest deviation in this list. It was voted last 14 times (second most last places) and twice above average.
(http://wiki.dominionstrategy.com/images/thumb/6/60/Saboteur.jpg/200px-Saboteur.jpg)#79 ▼1 Saboteur (Intrigue) Weighted Average: 9.4% ▼4.3pp / Unweighted Average: 11.5% / Median: 7.3% ▼3.5pp / Standard Deviation: 14.7%

Saboteur is in between the treasure cards and just like Stash one rank lower and dropped the most so far: over 4pp. It was voted last 8 times - just as often as Counting House - and three times above average.
(http://wiki.dominionstrategy.com/images/thumb/5/58/Contraband.jpg/200px-Contraband.jpg)#78 ▲2 Contraband (Prosperity) Weighted Average: 12.3% =0pp / Unweighted Average: 15.3% / Median: 9.8% ▲0.6pp / Standard Deviation: 18.0%

The bottom 5 are close together. Now we're making a jump of around 3pp and there is Contraband, the next treasure. It has the same average, but is 2 ranks higher. It would be one rank higher in the unweighted ranking. It was voted last 7 times and twice above average, even first once.
(http://wiki.dominionstrategy.com/images/thumb/6/68/Mandarin.jpg/200px-Mandarin.jpg)#77 ▼3 Mandarin (Hinterlands) Weighted Average: 12.9% ▼4.9pp / Unweighted Average: 15.8% / Median: 11.0% ▼4.4pp / Standard Deviation: 14.7%

Mandarin dropped 3 ranks and is nearly 5pp worse, the biggest drop so far. It would be still 2 ranks higher in the unweighted list. It has no last ranks and was voted above average 4 times.
(http://wiki.dominionstrategy.com/images/thumb/d/dd/Royal_Seal.jpg/200px-Royal_Seal.jpg)#76 ▲1 Royal Seal (Prosperity) Weighted Average: 14.2% ▼0.8pp / Unweighted Average: 15.2% / Median: 11.0% ▼2.9pp / Standard Deviation: 13.9%

And there's the fourth treasure card in 8 cards. Royal Seal is one rank higher despite having a slightly worse average. It would be 2 ranks lower in the unweighted ranking. It was voted last 4 times and 5 times above average.
(http://wiki.dominionstrategy.com/images/thumb/3/3a/Explorer.jpg/200px-Explorer.jpg)#75 =0 Explorer (Seaside) Weighted Average: 14.7% ▼1.6pp / Unweighted Average: 15.6% / Median: 11.0% ▼2.9pp / Standard Deviation: 15.0%

Explorer is on the same rank, but slightly worse. It would be one rank lower in the unweighted ranking. It was voted last twice and above average 5 times.
(http://wiki.dominionstrategy.com/images/thumb/8/8e/Mine.jpg/200px-Mine.jpg)#74 ▲2 Mine (Base) Weighted Average: 15.6% ▼0.6pp / Unweighted Average: 19.3% / Median: 13.9% =0pp / Standard Deviation: 16.2%

Mine is 2 ranks higher, but still slightly weaker. It would be one rank higher in the unweighted ranking. It was voted last once and 5 times above average.
(http://wiki.dominionstrategy.com/images/thumb/0/00/Tribute.jpg/200px-Tribute.jpg)#73 ▼1 Tribute (Intrigue) Weighted Average: 17.0% ▼3.8pp / Unweighted Average: 20.3% / Median: 14.6% ▼2.3pp / Standard Deviation: 17.9%

Tribute is one rank lower and nearly 4pp worse. It would be one rank higher in the unweighted list. It has no last ranks and even 8 votes above average.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:27:34 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 2/8

(http://wiki.dominionstrategy.com/images/thumb/8/89/Raid.jpg/320px-Raid.jpg)#72 Raid (Adventures) Weighted Average: 19.3% / Unweighted Average: 19.3% / Median: 15.9% / Standard Deviation: 15.3%

Raid is the worst Adventures card in this list. It would be 2 ranks lower in the unweighted list. It was voted last twice and 3 times above average.
(http://wiki.dominionstrategy.com/images/thumb/f/f6/Rogue.jpg/200px-Rogue.jpg)#71 ▼1 Rogue (Dark Ages) Weighted Average: 23.2% ▲0.3pp / Unweighted Average: 27.1% / Median: 19.8% ▲1.3pp / Standard Deviation: 21.0%

We're making a jump of about 4pp and there is Rogue, one rank lower with basically the same average value. It would be one rank higher in the unweighted ranking. It has the highest deviation in this list so far. It was voted last twice and 11 times above average.
(http://wiki.dominionstrategy.com/images/thumb/7/74/Pillage.jpg/200px-Pillage.jpg)#70 ▼3 Pillage (Dark Ages) Weighted Average: 24.5% ▼9.0pp / Unweighted Average: 26.9% / Median: 21.0% ▼8.2pp / Standard Deviation: 16.9%

Pillage is the next Dark Ages card and it lost 3 ranks and 9pp, the biggest drop so far. It would be one rank lower in the unweighted ranking. It was voted 11 times above average.
(http://wiki.dominionstrategy.com/images/thumb/9/9d/Trade.jpg/320px-Trade.jpg)#69 Trade (Adventures) Weighted Average: 26.5% / Unweighted Average: 28.3% / Median: 24.0% / Standard Deviation: 19.1%

Trade is the second card from Adventures and also the second event. It was voted 7 times above 50%.
(http://wiki.dominionstrategy.com/images/thumb/b/b2/Wine_Merchant.jpg/200px-Wine_Merchant.jpg)#68 Wine Merchant (Adventures) Weighted Average: 27.5% / Unweighted Average: 31.4% / Median: 24.4% / Standard Deviation: 19.8%

Wine Merchant is the second Adventures card in a row, the third in this list and the worst "real" card from Adventures in this list. It would be 3 ranks higher in the unweighted list. It was voted last once and 11 times above average.
(http://wiki.dominionstrategy.com/images/thumb/9/92/Merchant_Ship.jpg/200px-Merchant_Ship.jpg)#67 ▼6 Merchant Ship (Seaside) Weighted Average: 28.2% ▼8.7pp / Unweighted Average: 30.1% / Median: 25.6% ▼9.8pp / Standard Deviation: 20.0%

Merchant Ship lost 6 ranks and nearly 9pp, that's quite a lot. It was voted last once and 14 times above average.
(http://wiki.dominionstrategy.com/images/thumb/b/bc/Mint.jpg/200px-Mint.jpg)#66 ▲1 Mint (Prosperity) Weighted Average: 29.4% ▲3.5pp / Unweighted Average: 30.8% / Median: 25.0% ▲1.9pp / Standard Deviation: 21.0%

Mint is one rank higher and 3.5pp better. It was voted last once and 18 times above average.
(http://wiki.dominionstrategy.com/images/thumb/b/b4/Outpost.jpg/200px-Outpost.jpg)#65 ▲5 Outpost (Seaside) Weighted Average: 30.3% ▲10.9pp / Unweighted Average: 28.5% / Median: 25.6% ▲8.7pp / Standard Deviation: 18.2%

Outpost is 5 ranks higher and nearly 11pp better, not bad! It would be 3 ranks lower in the unweighted list. It was voted last twice and 12 times above average.
(http://wiki.dominionstrategy.com/images/thumb/e/ef/Venture.jpg/200px-Venture.jpg)#64 =0 Venture (Prosperity) Weighted Average: 31.0% ▼3.6pp / Unweighted Average: 35.9% / Median: 31.7% ▼2.2pp / Standard Deviation: 22.2%

Venture stayed where it was, but is still over 3pp weaker. It would be 5 ranks higher in the unweighted list. It has the highest deviation in this list so far. It was voted last once and 20 times above average.
(http://wiki.dominionstrategy.com/images/thumb/f/fd/Treasury.jpg/200px-Treasury.jpg)#63 ▼1 Treasury (Seaside) Weighted Average: 31.7% ▼4.1pp / Unweighted Average: 36.8% / Median: 32.1% ▼1.8pp / Standard Deviation: 21.3%

Treasury is one rank lower and over 4pp worse. It would be 5 ranks higher in the unweighted list. It was voted 19 times above average.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:27:40 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 3/8

(http://wiki.dominionstrategy.com/images/thumb/d/df/Seaway.jpg/320px-Seaway.jpg)#62 Seaway (Adventures) Weighted Average: 32.0% / Unweighted Average: 32.2% / Median: 28.8% / Standard Deviation: 18.1%

Seaway is the third event and fourth Adventures card in this list. It would be 2 ranks lower in the unweighted ranking. It was voted last twice and 9 times above average.
(http://wiki.dominionstrategy.com/images/thumb/3/37/Mystic.jpg/200px-Mystic.jpg)#61 ▼2 Mystic (Dark Ages) Weighted Average: 34.6% ▼2.9pp / Unweighted Average: 34.9% / Median: 31.7% ▼3.7pp / Standard Deviation: 19.3%

After being 8 ranks better last time, Mystic is about 3pp and 2 ranks worse this time. It was voted 6 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/1/13/Graverobber.jpg/200px-Graverobber.jpg)#60 ▲5 Graverobber (Dark Ages) Weighted Average: 35.0% ▲4.0pp / Unweighted Average: 35.1% / Median: 32.1% ▲2.9pp / Standard Deviation: 18.6%

Graverobber is 5 ranks and 4pp better this year. It was voted 7 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/2/22/Treasure_Trove.jpg/200px-Treasure_Trove.jpg)#59 Treasure Trove (Adventures) Weighted Average: 35.1% / Unweighted Average: 34.7% / Median: 29.3% / Standard Deviation: 19.0%

Treasure Trove is the fifth Adventures card in this list. It's only 0.15pp better than Graverobber. It would be 3 ranks lower in the unweighted list. It was voted 4 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/3/36/Trading_Post.jpg/200px-Trading_Post.jpg)#58 ▲3 Trading Post (Intrigue) Weighted Average: 35.2% ▼0.3pp / Unweighted Average: 37.2% / Median: 33.8% ▲1.5pp / Standard Deviation: 21.5%

There is only 0.28pp between #60 and #58. Trading Post has basically the same average value, but is 3 ranks higher. It would be one rank higher in the unweighted ranking. It was voted last twice, 8 times above 70% of which one is on the first rank.
(http://wiki.dominionstrategy.com/images/thumb/d/df/Ball.jpg/320px-Ball.jpg)#57 Ball (Adventures) Weighted Average: 36.6% / Unweighted Average: 34.5% / Median: 32.9% / Standard Deviation: 21.6%

Ball is the fourth event and the sixth Adventures card in this list. It would be 6 ranks lower in the unweighted list. It was voted last once and twice above 70%.
(http://wiki.dominionstrategy.com/images/thumb/9/98/Library.jpg/200px-Library.jpg)#56 =0 Library (Base) Weighted Average: 38.4% =0pp / Unweighted Average: 40.1% / Median: 36.9% ▼3.1pp / Standard Deviation: 17.9%

Library is unbelievable consistent: same rank and same average value. It was voted 8 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/d/d3/Relic.jpg/200px-Relic.jpg)#55 Relic (Adventures) Weighted Average: 39.4% / Unweighted Average: 41.7% / Median: 35.4% / Standard Deviation: 19.9%

Relic is the seventh Adventures card in this list. It was voted 10 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/5/51/Band_of_Misfits.jpg/200px-Band_of_Misfits.jpg)#54 =0 Band of Misfits (Dark Ages) Weighted Average: 42.6% ▲4.0pp / Unweighted Average: 46.0% / Median: 42.7% ▲5.8pp / Standard Deviation: 21.3%

Band of Misfits is 4pp better, but still on the same rank. It would be 4 ranks higher in the unweighted list. It was voted 14 times above 70%, once on the first rank.
(http://wiki.dominionstrategy.com/images/thumb/1/1f/Inn.jpg/200px-Inn.jpg)#53 =0 Inn (Hinterlands) Weighted Average: 42.9% ▲3.6pp / Unweighted Average: 43.2% / Median: 42.0% ▲5.1pp / Standard Deviation: 17.7%

Inn is the third card in a row that stayed on the same rank. It's nearly 4pp better and would be one rank lower in the unweighted list. It was voted 7 times above 70%.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:27:48 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 4/8

(http://wiki.dominionstrategy.com/images/thumb/7/7e/Market.jpg/200px-Market.jpg)#52 ▼2 Market (Base) Weighted Average: 43.7% ▲1.7pp / Unweighted Average: 44.5% / Median: 42.7% ▲1.2pp / Standard Deviation: 18.6%

Market is 2 ranks lower despite having a slightly better average. It would be one rank lower in the unweighted ranking. It was voted 11 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/4/4c/Giant.jpg/200px-Giant.jpg)#51 Giant (Adventures) Weighted Average: 43.9% / Unweighted Average: 46.0% / Median: 43.2% / Standard Deviation: 25.2%

Giant is the eighth Adventures card in this list. It has the third highest deviation in this list. It was voted last once, first once and 16 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/e/e0/Council_Room.jpg/200px-Council_Room.jpg)#50 ▲1 Council Room (Base) Weighted Average: 44.4% ▲3.7pp / Unweighted Average: 46.3% / Median: 44.6% ▲6.1pp / Standard Deviation: 21.0%

Council Room is one rank higher and nearly 4pp better. It would be one rank higher in the unweighted list. It was voted first once and 14 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/e/ec/Festival.jpg/200px-Festival.jpg)#49 ▼2 Festival (Base) Weighted Average: 46.6% ▼2.4pp / Unweighted Average: 48.3% / Median: 47.7% ▼1.5pp / Standard Deviation: 17.6%

Festival is the third card from the Base set in 4 cards. It's 2 ranks lower and over 2pp worse. It would be 3 ranks higher in the unweighted list. It was voted 10 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/a/af/Merchant_Guild.jpg/200px-Merchant_Guild.jpg)#48 ▲2 Merchant Guild (Guilds) Weighted Average: 46.9% ▲5.9pp / Unweighted Average: 45.4% / Median: 45.1% ▲9.7pp / Standard Deviation: 21.5%

Merchant Guild is 2 ranks and nearly 6pp better. It would be 4 ranks lower in the unweighted list. It was voted last once and 12 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/6/6a/Storyteller.jpg/200px-Storyteller.jpg)#47 Storyteller (Adventures) Weighted Average: 47.6% / Unweighted Average: 48.8% / Median: 46.3% / Standard Deviation: 25.8%

Storyteller is the ninth Adventures card. It would be 3 ranks higher in the unweighted ranking. It has the second highest deviation in this list. It was voted 17 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/d/d6/Cartographer.jpg/200px-Cartographer.jpg)#46 ▲1 Cartographer (Hinterlands) Weighted Average: 47.7% ▼0.1pp / Unweighted Average: 47.4% / Median: 46.0% ▼1.7pp / Standard Deviation: 19.5%

Cartographer has a small lead over Storyteller of 0.07pp. It's one rank higher with basically the same average value. It would be 2 ranks lower in the unweighted list. It was voted 13 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/0/01/Artificer.jpg/200px-Artificer.jpg)#45 Artificer (Adventures) Weighted Average: 48.4% / Unweighted Average: 49.6% / Median: 49.4% / Standard Deviation: 20.4%

Artificer is the tenth Adventures card. It would be 2 ranks higher in the unweighted ranking. It was voted 10 times above 70%.
(http://wiki.dominionstrategy.com/images/thumb/3/3e/Distant_Lands.jpg/200px-Distant_Lands.jpg)#44 Distant Lands (Adventures) Weighted Average: 50.5% / Unweighted Average: 48.6% / Median: 51.2% / Standard Deviation: 23.5%

We're now above 50% and Distant Lands is the sixth best Adventures card in this list and the third Adventures card in 4 cards. It would be one rank lower in the unweighted list. It has a pretty high deviation. It was voted last once and 17 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/1/1b/Jester.jpg/200px-Jester.jpg)#43 ▼3 Jester (Cornucopia) Weighted Average: 50.6% ▼0.7pp / Unweighted Average: 51.1% / Median: 47.6% ▼4.7pp / Standard Deviation: 20.0%

It was very close between Distant Lands and Jester as Jester is only 0.004pp better. Jester is 3 ranks lower with a slightly worse average. It would be 2 ranks higher in the unweighted list. It was voted first once and 15 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/8/82/Journeyman.jpg/200px-Journeyman.jpg)#42 ▼1 Journeyman (Guilds) Weighted Average: 50.8% ▼0.3pp / Unweighted Average: 48.0% / Median: 46.3% ▼6.0pp / Standard Deviation: 19.7%

Journeyman is one rank lower with basically the same average value. It would be 5 ranks lower in the unweighted list. It was voted 16 times below 30%.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:27:57 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 5/8

(http://wiki.dominionstrategy.com/images/thumb/1/10/Duke.jpg/200px-Duke.jpg)#41 ▼9 Duke (Intrigue) Weighted Average: 52.4% ▼5.0pp / Unweighted Average: 51.0% / Median: 53.1% ▼5.4pp / Standard Deviation: 23.7%

Duke is a big loser this year, it lost 9 ranks and 5pp. It would be one rank lower in the unweighted ranking. It has the fourth highest deviation in this list. It was voted first once and 21 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/b/b9/Baker.jpg/200px-Baker.jpg)#40 ▼11 Baker (Guilds) Weighted Average: 52.7% ▼7.6pp / Unweighted Average: 55.2% / Median: 56.1% ▼7.0pp / Standard Deviation: 20.3%

Baker is even a bigger loser, it lost 11 ranks and over 7pp. It would be 4 ranks higher in the unweighted list. It was voted 10 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/6/62/Vault.jpg/200px-Vault.jpg)#39 ▼4 Vault (Prosperity) Weighted Average: 53.1% ▼2.6pp / Unweighted Average: 55.6% / Median: 55.4% ▼1.5pp / Standard Deviation: 19.5%

After losing 12 ranks last year, Vault lost 4 more ranks this year. It would be 5 ranks higher in the unweighted ranking. It was voted first once and 9 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/3/30/City.jpg/200px-City.jpg)#38 ▲5 City (Prosperity) Weighted Average: 53.5% ▲3.6pp / Unweighted Average: 55.0% / Median: 54.9% ▲4.1pp / Standard Deviation: 21.7%

City is 5 ranks higher and nearly 4pp better. It would be one rank higher in the unweighted list. It was voted first twice and 14 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/c/cd/Catacombs.jpg/200px-Catacombs.jpg)#37 ▲5 Catacombs (Dark Ages) Weighted Average: 53.9% ▲3.5pp / Unweighted Average: 52.1% / Median: 52.3% ▲3.1pp / Standard Deviation: 18.3%

After losing 9 ranks last year, Catacombs rises 5 ranks this year, just like City. It would be 3 ranks lower in the unweighted list. It was voted 11 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/f/f1/Rabble.jpg/200px-Rabble.jpg)#36 ▲3 Rabble (Prosperity) Weighted Average: 53.9% ▲1.5pp / Unweighted Average: 52.6% / Median: 50.0% ▼2.4pp / Standard Deviation: 19.0%

It was close: Rabble is 0.03pp better than Catacombs. It is also slightly better and 3 ranks higher. It would be 3 ranks lower in the unweighted list. I was voted 8 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/f/f7/Bazaar.jpg/200px-Bazaar.jpg)#35 ▼1 Bazaar (Seaside) Weighted Average: 56.8% ▲1.0pp / Unweighted Average: 55.5% / Median: 56.9% ▲1.5pp / Standard Deviation: 18.9%

Bazaar is slightly better, but still one rank lower. It was voted 10 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/4/43/Bandit_Camp.jpg/200px-Bandit_Camp.jpg)#34 ▲2 Bandit Camp (Dark Ages) Weighted Average: 57.3% ▲2.7pp / Unweighted Average: 55.9% / Median: 56.8% ▼0.1pp / Standard Deviation: 18.2%

Bandit Camp is this year better than Bazaar again. It's 2 ranks higher and nearly 3pp better. It would be one rank higher in the unweighted list. It was voted 6 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/e/ee/Summon.jpg/320px-Summon.jpg)#33 Summon (Promo) Weighted Average: 57.7% / Unweighted Average: 53.4% / Median: 57.3% / Standard Deviation: 29.2%

Summon is the newest addition to all lists. And it has the by far highest deviation in this list, no surprise. It would be 5 ranks lower in the unweighted list. It was voted last once and 14 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/2/2f/Embassy.jpg/200px-Embassy.jpg)#32 ▼3 Embassy (Hinterlands) Weighted Average: 58.2% ▼0.3pp / Unweighted Average: 57.7% / Median: 58.5% ▼2.4pp / Standard Deviation: 21.5%

Embassy has basically the same average value, but is 3 ranks lower this year. It was voted first twice and 10 times below 30%.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:28:03 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 6/8

(http://wiki.dominionstrategy.com/images/thumb/0/01/Soothsayer.jpg/200px-Soothsayer.jpg)#31 ▼8 Soothsayer (Guilds) Weighted Average: 59.2% ▼7.6pp / Unweighted Average: 60.3% / Median: 63.1% ▼7.7pp / Standard Deviation: 22.5%

Soothsayer lost quite a bit: 8 ranks and nearly 8pp. It would be one rank higher in the unweighted list. It was voted 10 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/9/91/Ill-Gotten_Gains.jpg/200px-Ill-Gotten_Gains.jpg)#30 ▼15 Ill-Gotten Gains (Hinterlands) Weighted Average: 60.4% ▼15.6pp / Unweighted Average: 60.9% / Median: 63.4% ▼19.7pp / Standard Deviation: 21.3%

Ill-Gotten Gains is THE big loser this year. After losing 5 ranks and nearly 10pp last year, it even lost 15 ranks and over 15pp this year and is not in the Top 10 anymore. It would be one rank higher in the unweighted list. It was voted 10 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/c/cf/Royal_Carriage.jpg/200px-Royal_Carriage.jpg)#29 Royal Carriage (Adventures) Weighted Average: 62.7% / Unweighted Average: 61.1% / Median: 64.6% / Standard Deviation: 23.6%

Royal Carriage is the fifth best Adventures card in this list. It has also the fifth highest deviation in this list. It would be one rank higher in the unweighted ranking. It was voted 6 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/3/35/Stables.jpg/200px-Stables.jpg)#28 ▼2 Stables (Hinterlands) Weighted Average: 62.8% ▼0.9pp / Unweighted Average: 61.3% / Median: 65.6% ▼0.6pp / Standard Deviation: 18.9%

Stables has basically the same average value and is 2 ranks lower. It has only a small lead over Royal Carriage of 0.02pp. It would be one rank higher in the unweighted list. It was voted 8 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/0/0c/Laboratory.jpg/200px-Laboratory.jpg)#27 ▼3 Laboratory (Base) Weighted Average: 63.5% ▼1.4pp / Unweighted Average: 65.2% / Median: 66.7% ▲0.5pp / Standard Deviation: 17.1%

Laboratory is 3 ranks lower with a slightly weaker averager value. It would be 3 ranks higher in the unweighted list. It was voted below 30% only once.
(http://wiki.dominionstrategy.com/images/thumb/2/20/Horn_of_Plenty.jpg/200px-Horn_of_Plenty.jpg)#26 ▲9 Horn of Plenty (Cornucopia) Weighted Average: 63.9% ▲9.3pp / Unweighted Average: 59.3% / Median: 59.8% ▲5.9pp / Standard Deviation: 21.1%

Horn of Plenty is a lot better, 9 ranks and over 9pp. It would be 5 ranks lower in the unweighted list. It was voted 11 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/a/a1/Count.jpg/200px-Count.jpg)#25 ▲11 Count (Dark Ages) Weighted Average: 65.4% ▲10.8pp / Unweighted Average: 64.0% / Median: 65.4% ▲13.1pp / Standard Deviation: 22.9%

Count is the big winner this year: 11 ranks and nearly 11pp better, not bad! It was voted first once and 9 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/9/96/Haggler.jpg/200px-Haggler.jpg)#24 ▼1 Haggler (Hinterlands) Weighted Average: 65.8% ▼0.1pp / Unweighted Average: 66.2% / Median: 69.2% ▲1.5pp / Standard Deviation: 17.6%

Haggler has basically the same average value and is one rank lower than last year. It would be 2 ranks higher in the unweighted list. It was voted first once and 3 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/2/20/Apprentice.jpg/200px-Apprentice.jpg)#23 ▼2 Apprentice (Alchemy) Weighted Average: 66.1% ▼0.9pp / Unweighted Average: 66.2% / Median: 68.3% ▼0.9pp/ Standard Deviation: 19.5%

Apprentice lost less than 1pp, but is still 2 ranks lower. It would be 2 ranks higher in the unweighted list. It was voted 5 times below 30%.
(http://wiki.dominionstrategy.com/images/thumb/9/9a/Knights.jpg/200px-Knights.jpg)#22 ▲9 Knights (Dark Ages) Weighted Average: 66.2% ▲9.1pp / Unweighted Average: 63.0% / Median: 64.6% ▲9.2pp / Standard Deviation: 23.0%

Knights are also quite a lot better, 9 ranks and over 9pp. They have a small lead over Apprentice of 0.09pp. They would be 4 ranks lower in the unweighted list. They were voted first and last each once and 8 times below 30%.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:28:09 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 7/8

(http://wiki.dominionstrategy.com/images/thumb/7/77/Bridge_Troll.jpg/200px-Bridge_Troll.jpg)#21 Bridge Troll (Adventures) Weighted Average: 67.7% / Unweighted Average: 67.6% / Median: 72.5% / Standard Deviation: 19.6%

Bridge Troll is the fourth best Adventures card in this list. It would be 2 ranks higher in the unweighted list. It was voted last twice and 9 times below average.
(http://wiki.dominionstrategy.com/images/thumb/2/29/Highway.jpg/200px-Highway.jpg)#20 ▲8 Highway (Hinterlands) Weighted Average: 67.9% ▲10.4pp / Unweighted Average: 69.0% / Median: 74.1% ▲14.1pp / Standard Deviation: 18.1%

Highway is 8 ranks higher and over 10pp better and therefore also a big winner. It would be 3 ranks higher in the unweighted list. It was voted first once and 14 times below average.
(http://wiki.dominionstrategy.com/images/thumb/d/db/Swamp_Hag.jpg/200px-Swamp_Hag.jpg)#19 Swamp Hag (Adventures) Weighted Average: 68.9% / Unweighted Average: 67.5% / Median: 70.7% / Standard Deviation: 20.3%

Swamp Hag is the third best Adventures card in this list. It would be one rank lower in the unweighted list. It was voted first once and 12 times below average.
(http://wiki.dominionstrategy.com/images/thumb/e/ed/Tactician.jpg/200px-Tactician.jpg)#18 =0 Tactician (Seaside) Weighted Average: 69.7% ▲1.8pp / Unweighted Average: 67.9% / Median: 72.0% ▼0.3pp / Standard Deviation: 19.0%

Tactician stays on the same rank, but is slightly better. It was voted first once and 17 times below average.
(http://wiki.dominionstrategy.com/images/thumb/5/54/Haunted_Woods.jpg/200px-Haunted_Woods.jpg)#17 Haunted Woods (Adventures) Weighted Average: 70.7% / Unweighted Average: 69.6% / Median: 72.0% / Standard Deviation: 20.4%

Haunted Woods is the second best Adventures card in this list and the fourth Duration card in 5 cards. It would be one rank higher in the unweighted list. It was voted first twice and 8 times below average.
(http://wiki.dominionstrategy.com/images/thumb/9/9a/Lost_City.jpg/200px-Lost_City.jpg)#16 Lost City (Adventures) Weighted Average: 70.8% / Unweighted Average: 70.1% / Median: 76.8% / Standard Deviation: 20.7%

And Lost City is the best Adventures card in this list and also the fourth Adventures card in 6 cards. It has a small lead over Haunted Woods of 0.03pp. It would be one rank higher in the unweighted list. It was voted 12 times below average.
(http://wiki.dominionstrategy.com/images/thumb/0/0a/Ghost_Ship.jpg/200px-Ghost_Ship.jpg)#15 ▼3 Ghost Ship (Seaside) Weighted Average: 72.0% ▼2.8pp / Unweighted Average: 71.1% / Median: 79.3% ▲0.8pp / Standard Deviation: 21.5%

Ghost Ship is 3 ranks lower and nearly 3pp worse. It would be still 2 ranks higher in the unweighted list. It was voted first twice and 17 times below average.
(http://wiki.dominionstrategy.com/images/thumb/0/06/Margrave.jpg/200px-Margrave.jpg)#14 =0 Margrave (Hinterlands) Weighted Average: 72.9% ▲0.6pp / Unweighted Average: 73.0% / Median: 76.8% ▲1.4pp / Standard Deviation: 16.9%

Margrave stayed on the same rank with nearly the same average value as well. It would be 2 ranks higher in the unweighted list. It was voted first twice and 11 times below average.
(http://wiki.dominionstrategy.com/images/thumb/e/ed/Butcher.jpg/200px-Butcher.jpg)#13 ▲8 Butcher (Guilds) Weighted Average: 73.2% ▲8.9pp / Unweighted Average: 65.8% / Median: 72.3% / Standard Deviation: 22.3%

Butcher made also a big jump: 8 ranks and nearly 9pp. It would be 10 ranks lower in the unweighted list, that's quite a difference. It was voted 23 times below average.
(http://wiki.dominionstrategy.com/images/thumb/2/28/Counterfeit.jpg/200px-Counterfeit.jpg)#12 ▲1 Counterfeit (Dark Ages) Weighted Average: 75.8% ▲1.9pp / Unweighted Average: 71.0% / Median: 78.5% ▲3.1pp / Standard Deviation: 22.0%

After being 20 ranks better last time, Counterfeit is even one more rank higher this time. It would be 2 ranks lower in the unweighted list. It was voted 11 times below average.
(http://wiki.dominionstrategy.com/images/thumb/d/d3/Upgrade.jpg/200px-Upgrade.jpg)#11 ▲4 Upgrade (Intrigue) Weighted Average: 77.4% ▲6.9pp / Unweighted Average: 74.5% / Median: 80.5% ▲9.7pp / Standard Deviation: 19.2%

Upgrade is 4 ranks higher, just like last year, and nearly 7pp better. It was voted first once and 13 times below average.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 02:28:31 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 8/8

(http://wiki.dominionstrategy.com/images/thumb/4/47/Minion.jpg/200px-Minion.jpg)#10 ▼1 Minion (Intrigue) Weighted Average: 79.0% ▲0.9pp / Unweighted Average: 77.8% / Median: 82.8% ▲2.8pp / Standard Deviation: 17.5%

Minion is the fifth best $5 Attack card and loses one rank while having a slightly better average. It was voted first once and 7 times below 50%.
(http://wiki.dominionstrategy.com/images/thumb/a/a9/Torturer.jpg/200px-Torturer.jpg)#9 ▼1 Torturer (Intrigue) Weighted Average: 79.8% ▲0.5pp / Unweighted Average: 79.5% / Median: 82.9% ▲0.1pp / Standard Deviation: 15.1%

Torturer is the fourth best $5 Attack card and loses just like Minion one rank with a slightly better average value. It has a pretty low deviation. It was voted first once and 4 times below average.
(http://wiki.dominionstrategy.com/images/thumb/a/ab/Hunting_Party.jpg/200px-Hunting_Party.jpg)#8 ▼2 Hunting Party (Cornucopia) Weighted Average: 82.6% ▼0.4pp / Unweighted Average: 80.5% / Median: 86.6% ▲0.4pp / Standard Deviation: 17.5%

Hunting Party is the fifth best non-Attack card in this list. It loses 2 ranks with basically the same average value. It would be one rank higher in the unweighted list. It was voted first twice and 6 times below average.
(http://wiki.dominionstrategy.com/images/thumb/c/c2/Junk_Dealer.jpg/200px-Junk_Dealer.jpg)#7 ▲4 Junk Dealer (Dark Ages) Weighted Average: 83.5% ▲8.7pp / Unweighted Average: 80.2% / Median: 86.6% ▲12.7pp / Standard Deviation: 19.9%

After being 21 ranks and 25pp better last year, Junk Dealer is now in the Top 10, climbing 4 more ranks and nearly 9pp again. It is the fourth best non-Attack card in this list and would be one rank lower in the unweighted list. It was voted 8 times below average.
(http://wiki.dominionstrategy.com/images/thumb/f/f3/Witch.jpg/200px-Witch.jpg)#6 ▼1 Witch (Base) Weighted Average: 87.5% ▼1.6pp / Unweighted Average: 85.4% / Median: 91.4% ▼2.5pp / Standard Deviation: 16.1%

Witch is the third best Attack card in this list and loses one rank. It would be one rank higher in the unweighted list. It was voted 5 times below average.
(http://wiki.dominionstrategy.com/images/thumb/a/a2/Governor.jpg/200px-Governor.jpg)#5 ▲2 Governor (Promo) Weighted Average: 88.0% ▲5.5pp / Unweighted Average: 83.9% / Median: 90.8% ▲4.6pp / Standard Deviation: 17.4%

Governor is the third best non-Attack card in this list. It's 2 ranks higher and over 5pp better. It would be one rank lower in the unweighted list. It was voted first 5 times and 6 times below average.
(http://wiki.dominionstrategy.com/images/thumb/c/cc/Wharf.jpg/200px-Wharf.jpg)#4 ▼1 Wharf (Seaside) Weighted Average: 92.3% ▲0.7pp / Unweighted Average: 91.1% / Median: 95.1% ▲1.2pp / Standard Deviation: 11.2%

Wharf is the second best non-Attack $5 card. It is one rank lower, but has a slightly better average. In the unweighted ranking, it would be on #1. It has the second lowest deviation in this list. It was voted first 5 times and only twice below average.
(http://wiki.dominionstrategy.com/images/thumb/1/18/Cultist.jpg/200px-Cultist.jpg)#3 ▲1 Cultist (Dark Ages) Weighted Average: 92.5% ▲3.2pp / Unweighted Average: 88.3% / Median: 96.9% ▲4.6pp / Standard Deviation: 18.9%

Cultist is the second best Attack card in this list and only slightly ahead of Wharf. It is one rank higher and over 3pp better. In the unweighted ranking it would be one rank lower. It was voted first 12 times and 5 times below average.
(http://wiki.dominionstrategy.com/images/thumb/f/f8/Rebuild.jpg/200px-Rebuild.jpg)#2 =0 Rebuild (Dark Ages) Weighted Average: 92.9% ▲0.7pp / Unweighted Average: 88.7% / Median: 96.9% ▲1.5pp / Standard Deviation: 18.8%

Rebuild is the best non-Attack $5 card and stays on #2 with basically the same average value. It would be one rank lower in the unweighted ranking. It was voted first 23 times and 4 times below average.
(http://wiki.dominionstrategy.com/images/thumb/8/89/Mountebank.jpg/200px-Mountebank.jpg)#1 =0 Mountebank (Prosperity) Weighted Average: 93.2% ▼0.2pp / Unweighted Average: 90.9% / Median: 97.3% ▲0.4pp / Standard Deviation: 15.6%

Mountebank is on #1 again and has also basically the same average value. It would be one rank lower in the unweighted ranking. It was voted 21 times first (less often than Rebuild) and only twice below average.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 18, 2015, 02:34:32 pm
Poor Mine.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: iguanaiguana on November 18, 2015, 02:38:02 pm
Yeah those cards are all pretty bad.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 18, 2015, 02:43:30 pm
Poor Mine.

The thing is, once you get up to Contraband on this list, all the cards are useful enough to exist. Royal Seal, Explorer, and Mine are not cards I buy every game, but I get them plenty. Mandarin and Contrband are situational, but still useful enough of the time. The cards below them are weak enough that I'd love to see them improved if such a thing were possible. Stash could be cheaper, but have some sort of limit on its acquisition to make it not a Silver+ at $4. Cache could give you one Copper instead. Harvest could let you put a card back on your deck. Counting House could give +1 Action or +1 Buy (or be a Treasure).
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 18, 2015, 02:55:30 pm
Counting House could give +1 Action or +1 Buy (or be a Treasure).

Being a Treasure would just further nerf it, though. +1 Action would be fine, or costing less.

That said, I do buy Counting House more often than I buy Mandarin or Contraband and it also makes a bigger impact whenever I do.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: yuma on November 18, 2015, 03:01:44 pm
Poor Mine.
The cards below them are weak enough that I'd love to see them improved if such a thing were possible.

what if Stash trashed a copper when you bought it?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 18, 2015, 03:03:10 pm
Well, Cache's whole schtick is throwing lot's of shit in your deck, which makes it good for Gardens, Duke, etc.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: iguanaiguana on November 18, 2015, 03:12:16 pm
Poor Mine.
The cards below them are weak enough that I'd love to see them improved if such a thing were possible.

what if Stash trashed a copper when you bought it?

In general, 5 cost kingdom treasures are not very good, so first we need to make it a coin giving non-terminal action. Then it still has the problem of being a stop card, so we should maybe take away +1 coin and give it +1 card instead. Now its a cantrip, that helps, but its bonus ability doesnt seem all that useful in most situations so why don't we replace that with something more useful like +1 buy.

There we go! Now stash is a perfectly reasonable average-powered 5 cost card.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Pikanto on November 18, 2015, 03:46:56 pm
i agree with the problems that the $5 kingom treasures have.
for a $5 silver the positive effect mostly isn't worth the buy. (maybe it's worth when you have a $5 hand and want a silver anyway)
for a $5 gold it's the same for the downsides
only the effects of the $5 coppers are really strong.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Kirian on November 18, 2015, 04:12:06 pm
Poor Mine.

They can't all be the best $5 card ever.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 18, 2015, 04:18:28 pm
Poor Mine.

They can't all be the best $5 card ever.

I guess we've come full circle.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: iguanaiguana on November 18, 2015, 04:23:18 pm
Poor Mine.

They can't all be the best $5 card ever.

I guess we've come full circle.

I think he mint to be talking about explorer.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 18, 2015, 04:51:53 pm
Why does everyone hate counting house so much? It makes me cry in my pillow. :'( It is better than harvest, stash, sab. to name a few. Any card that can potentially draw a lot of cards should not be on last place.
With adventures it even has a ~12 turn=8 provinces combo
Edit added combo
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 18, 2015, 04:54:29 pm
Why does everyone hate counting house so much? It makes me cry in my pillow. :'( It is better than harvest, stash, sab. to name a few. Any card that can potentially draw a lot of cards should not be on last place.

I love Counting House! I do wish it were better more often.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: drsteelhammer on November 18, 2015, 05:39:46 pm
Can someone explain venture to me? I find more strategic uses for most of the cards on here.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 18, 2015, 05:55:00 pm
Can someone explain venture to me? I find more strategic uses for most of the cards on here.
I think that venture is completely overrated it is generally worth ~2.5$ if there is trashing this goes up but then again trashing helps engines a lot more than venture
Here are my bottom 15 5$ cards:
Quote
67.) Rogue   [X]
68.) Treasury   [X]
69.) Pillage   [X]
70.) Counting House   [X]
71.) Venture   [X]
72.) Mine   [X]
73.) Trade   [X]
74.) Tribute   [X]
75.) Saboteur   [X]
76.) Contraband   [X]
77.) Harvest   [X]
78.) Royal Seal   [X]
79.) Explorer   [X]
80.) Mandarin   [X]
81.) Cache   [X]
82.) Stash   [X]
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 18, 2015, 05:55:33 pm
saboteur, i mean, it's a bad card, but it can buy you time to build an engine or grind an opponent out of the game when there's king's court out. certainly better than tribute, which is just awful.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 18, 2015, 05:58:35 pm
Can someone explain venture to me? I find more strategic uses for most of the cards on here.

Remember these days when Venture was considered one of the best $5 non-attacks:

http://dominionstrategy.com/2011/04/11/the-five-best-5-non-attacks/

How the time has changed.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 18, 2015, 06:04:17 pm
Can someone explain venture to me? I find more strategic uses for most of the cards on here.

Remember these days when Venture was considered one of the best $5 non-attacks:

http://dominionstrategy.com/2011/04/11/the-five-best-5-non-attacks/

How the time has changed.

To be fair, that was just one man's opinion. I believed it too at that point, but at the time theory was one of the only Dominion strategy writers putting out articles, and he was better than me at the game so I went with what he said. Since then I think people generally agree Venture is on the weaker side of the $5 options.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 18, 2015, 06:05:51 pm
Can someone explain venture to me? I find more strategic uses for most of the cards on here.

Remember these days when Venture was considered one of the best $5 non-attacks:

http://dominionstrategy.com/2011/04/11/the-five-best-5-non-attacks/

How the time has changed.

To be fair, that was just one man's opinion. I believed it too at that point, but at the time theory was one of the only Dominion strategy writers putting out articles, and he was better than me at the game so I went with what he said. Since then I think people generally agree Venture is on the weaker side of the $5 options.
I think Venture felt stronger back when it was more likely to be in a kingdom with Mint.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 18, 2015, 06:06:12 pm
saboteur, i mean, it's a bad card, but it can buy you time to build an engine or grind an opponent out of the game when there's king's court out. certainly better than tribute, which is just awful.
In engine mirrors with limited villages tribute is pretty good (aka olny village is crossroads/necro)Also against a grand market+non terminal draw deck.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 18, 2015, 06:07:30 pm
saboteur, i mean, it's a bad card, but it can buy you time to build an engine or grind an opponent out of the game when there's king's court out. certainly better than tribute, which is just awful.
In engine mirrors with limited villages tribute is pretty good (aka olny village is crossroads/necro)Also against a grand market+non terminal draw deck.
I played an Adventures game where I put my +Action token on Tribute with Teacher. That helped a lot.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: theJester on November 18, 2015, 06:16:14 pm
And already I see some of my favourite 5$ cards here. I like Cache, and I'm a big fan of Saboteur and Harvest - but it's hard to deny they're suboptimal buys in the majority of kingdoms they appear in. All the more enjoyment when I play the board where they were good and useful.

I'd maybe put Saboteur few places higher. It doesn't shine often - but when it shines, it shines brightly.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 18, 2015, 06:22:16 pm
Counting house has certainly got better with the new adventures cards. New cards that counting house synergizes with (from best to worst)
Quote
1)Traveling fair - Game descends into counting house madness
2)Dungeon - Cycle to find your Counting house or discard coppers to redraw later
3)Treasure trove - this in slog or as part of a engine can be really effective
4)Messenger - (in a non-mirror engine)send coppers around, buy coppers, discard deck before playing Counting House
5)Scouting party - Cycle to find counting house and/or engine components for your counting house engine
5)Guide - Cycle coppers, find key engine components to set up mega counting house power

Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 18, 2015, 06:36:20 pm
Counting House is a pretty decent card in IGG and Mountebank games. It should not be last. Sab should probably be last. It hardly ever hurts the opponent and often even helps them out. I guess in some engines it can shine, but it is hard to pull off from my experience. Then again, I just suck with the card.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Aleimon Thimble on November 18, 2015, 06:53:18 pm
I can't believe Counting House is still last. I'm going to cry. :(
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 18, 2015, 08:46:30 pm
saboteur is too often dominant with king's court to be the worst.  it benefits from that card to a unique degree, since its whole problem is how slow it is.  there's also the rare scrying pool deck where you can play multiple sabs every turn and that's the best terminal thing to do, as that still beats BM especially with pool's spying.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: liopoil on November 18, 2015, 11:15:44 pm
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.

I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 18, 2015, 11:32:42 pm
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.

I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.

Stash is good with Scavenger, fine with Chancellor/Messenger. Cache, Explorer and Venture definitely have their uses in some rare situations, Contraband can be useful in theory too although it almost never happens in practice, but I don't think there's ever a reason to get Mandarin or Harvest unless you're doing it for the Fairgrounds points (well, I guess sometimes you might want Mandarin if you can gain it without triggering the on-gain drawback). At least you actually buy Royal Seal in games with no +actions, and it can make a minor, but significant impact in those games.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: JW on November 18, 2015, 11:54:31 pm
I can't believe Counting House is still last. I'm going to cry. :(

How many more crazy Counting House engine kingdoms will Stef need to design (http://forum.dominionstrategy.com/index.php?topic=11100.msg379118#msg379118)?

Congratulations to Stef, the designer of kingdom #5, and the winner of the 2014 Kingdom Design Challenge!

This is a well-deserved win against quality finalists who approached the design challenge in different ways.

Stef put together a great kingdom that has something for every level of Dominion player. While the kingdom first appears to be a Mountebank-Gardens game, there is a crazy Counting House-Storeroom based engine for the experts to find. You have to turn engine building rules on their head: Coppers are good. The goal is to draw your discard pile. Trigger the reshuffle so there is a bunch of junk in my deck? Yes, please! And what a spectacle to pull off.

Even though the crazy engine seems to be a dominant strategy among the very best players, it is really difficult to find and execute correctly. That gives the kingdom added replayability.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Voltaire on November 19, 2015, 01:08:57 am
I think Venture felt stronger back when it was more likely to be in a kingdom with Mint.

That's the other thing to remember about "early" strategy advice - it might be outdated now and simultaneously correct then. Expansions change lotsa stuff.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: assemble_me on November 19, 2015, 01:23:27 am
I think Stash is decent in sloggish kind of games. You don't even need 4, just 2-3 also make it so much more likely to hit that Province hand, especially if you draw one or two cards before shuffling - I have it at #76.
I have Cache last. I think it's a lot worse than Stash. I think Cache is usually fine in Duke games, if you want fodder for trashing and lack +buy or if you can combo with Trader or Watchtower (which actually isn't easy to set up because you'll likely want to do that in money kind of decks where you need to get lucky to hit the amount of coins and the reaction).
Second to last I have Contraband but I can see that it might be wrong as I've recently seen some boards where it's quite okay.
Counting House comes at 81. It's very week in general but it can be quite good as counter to Mountebank, Ambassador in other slogs where you pick up coppers voluntarily... or you do just because CH is there.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 19, 2015, 08:06:36 am
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.

I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.

Stash is good with Scavenger, fine with Chancellor/Messenger. Cache, Explorer and Venture definitely have their uses in some rare situations, Contraband can be useful in theory too although it almost never happens in practice, but I don't think there's ever a reason to get Mandarin or Harvest unless you're doing it for the Fairgrounds points (well, I guess sometimes you might want Mandarin if you can gain it without triggering the on-gain drawback). At least you actually buy Royal Seal in games with no +actions, and it can make a minor, but significant impact in those games.
Mandarin's on-gain drawback can be a benefit in Big Money games where you topdeck a Gold and a Silver or something to hopefully spike a Province next turn. Mandarin makes Big Money strategies slightly more appealing that way.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Burning Skull on November 19, 2015, 08:08:09 am
Had anyone ever bought Harvest?

I think I didn't, at least in the last couple of years.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 19, 2015, 08:17:52 am
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.

I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.

Stash is good with Scavenger, fine with Chancellor/Messenger. Cache, Explorer and Venture definitely have their uses in some rare situations, Contraband can be useful in theory too although it almost never happens in practice, but I don't think there's ever a reason to get Mandarin or Harvest unless you're doing it for the Fairgrounds points (well, I guess sometimes you might want Mandarin if you can gain it without triggering the on-gain drawback). At least you actually buy Royal Seal in games with no +actions, and it can make a minor, but significant impact in those games.

I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.

As far as Mandarin goes, it's pretty lame, but it does have an on-buy effect that can occasionally be useful. Sometimes, it is worth buying for the on-gain effect. Still, though, it is a super weak card, but not as bad as Harvest.

There is no reason Harvest shouldn't be dead last.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 19, 2015, 08:20:15 am
I think Stash is decent in sloggish kind of games. You don't even need 4, just 2-3 also make it so much more likely to hit that Province hand, especially if you draw one or two cards before shuffling - I have it at #76.
I have Cache last. I think it's a lot worse than Stash. I think Cache is usually fine in Duke games, if you want fodder for trashing and lack +buy or if you can combo with Trader or Watchtower (which actually isn't easy to set up because you'll likely want to do that in money kind of decks where you need to get lucky to hit the amount of coins and the reaction).
Second to last I have Contraband but I can see that it might be wrong as I've recently seen some boards where it's quite okay.
Counting House comes at 81. It's very week in general but it can be quite good as counter to Mountebank, Ambassador in other slogs where you pick up coppers voluntarily... or you do just because CH is there.

My problem with Contraband, is that I used to filter it all the time. Now, in today's engine heavy board, often there will be several choices to chose from. With Adventures, we now get events which can't be named. So, Contraband is a card to watch out for in the future for sure.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: aku_chi on November 19, 2015, 08:42:51 am
Had anyone ever bought Harvest?

I think I didn't, at least in the last couple of years.
I bought a Harvest recently in a Scrying Pool game.  Harvest and Squire were the only sources of virtual coin (I bought a bunch of Squires, too).  My purchase might have been optimal, but it was still really sad.  I ranked Harvest last and Counting House 4th to last.

For people saying 5-cost silver+ cards are all bad: Relic is quite solid.  Most engines want one and strategies that don't draw one's deck want multiple.

I had Mandarin a little higher with the expectation that it would be a good buy on 2/5 or 5/2 openings.  Am I mistaken?  Is having a Mandarin (in addition to another 5-cost card) worth delaying your first reshuffle by a turn?  Even if they're both terminal, Mandarin can top-deck the other action if they collide.  Mandarin + Mint (+ 2-cost card) sounds like a pretty awesome opening!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: managore on November 19, 2015, 08:54:45 am
There is no reason Harvest should be dead last.

I hope you meant shouldn't!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 19, 2015, 09:28:11 am
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.

I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.

I'll buy Chancellor / Stash as not being stellar, but Scavenger / Stash is quite possibly the easiest and one of the fastest golden decks to set up, and it can easily end the game very quickly. That doesn't make Stash good, but dismissing Scavenger / Stash off hand like that is a decision that absolutely will lose you games.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 19, 2015, 09:30:22 am
There is no reason Harvest should be dead last.

I hope you meant shouldn't!

Oops! I fixed that.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: assemble_me on November 19, 2015, 09:33:31 am
I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.
So...?
I mean sure, most of the time you have something better to do with your terminal space. But 3$ for 5$ is still more cost efficient than Gold. It's not great but it's okay in general.

The really sad thing is that it's so hard to use in engines.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 09:49:42 am
I think I'd put Stash and Cache under Harvest. Harvest can be great in slogs and good with thrones. But yes, it is very weak.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 19, 2015, 09:57:57 am
I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.
So...?
I mean sure, most of the time you have something better to do with your terminal space. But 3$ for 5$ is still more cost efficient than Gold. It's not great but it's okay in general.

The really sad thing is that it's so hard to use in engines.

except for the fact that gold is nonterminal
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 19, 2015, 10:01:40 am
Harvest is just awkward in deck-drawing engines, which are the kinds of decks you'd normally want terminal +(http://wiki.dominionstrategy.com/images/thumb/6/6d/Coin.png/16px-Coin.png), because if you do all your drawing, and then play Harvest, you get nothing.  You have to somehow finagle playing Harvests in between drawing cards.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: drsteelhammer on November 19, 2015, 10:51:06 am
A few month ago I made harvest  as a payload engine work when I used Hamlets to seed my discard and called Carriage 2-3times. That was certainly better than Gold, but took a lot of work to set up.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: assemble_me on November 19, 2015, 10:56:56 am
I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.
So...?
I mean sure, most of the time you have something better to do with your terminal space. But 3$ for 5$ is still more cost efficient than Gold. It's not great but it's okay in general.

The really sad thing is that it's so hard to use in engines.

except for the fact that gold is nonterminal

That's why Harvest is 1$ cheaper ;). And, as said
most of the time you have something better to do with your terminal space
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Erick648 on November 19, 2015, 12:07:53 pm
Had anyone ever bought Harvest?

I think I didn't, at least in the last couple of years.
I once used it as payload in a double-Tactician engine where I drew my deck, then discarded four differently-named cards with Storeroom to guarantee that all of my Harvests were worth $4.  Outside of that narrow situation, though (deck-drawing engine with a Vault variant and no better payload, including Gold/Platinum), it doesn't seem worthwhile.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 19, 2015, 12:50:21 pm
Part 2 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543302#msg543302)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: XerxesPraelor on November 19, 2015, 01:27:20 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 19, 2015, 01:29:51 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

It's not a bad card; it's just not on the same level as cards in the tiers above it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: AJD on November 19, 2015, 01:48:57 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

It's not a bad card; it's just not on the same level as cards in the tiers above it.

So, it's a bad card when compared to cards that are better than it, but in comparison to cards on the same level, it's pretty decent.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Tables on November 19, 2015, 01:59:15 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

It's not a bad card; it's just not on the same level as cards in the tiers above it.

Hmm... as someone who has never used it, it would seem to me to be a pretty good source of cash/as a payload in an engine. 3 Wine Merchants for instance provides you $10 and +3 buys, with the option to spend an extra $2 when needed. That's pretty good for payload, covering your buys with a lot of cash at once. And of course adding in 1-2 more of them is very efficient in terms of what you get out, if you can afford the terminal action space.

However that's just me theorycrafting on the card. I suppose in practice it's hard to make the engine where you can play so many of them at once?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: faust on November 19, 2015, 02:06:03 pm
The ratings for Treasury and Venture ("5 ranks higher in the unweighted ranking") coincide with my experience; weaker players seem to overvalue these cantrippy 5s. I predict a similar deviation for Baker.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 02:15:06 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

I'm guessing it will jump up at least a few ranks in future years. I'd say it's pretty clearly better than Merchant Ship, for instance.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 19, 2015, 02:42:42 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 02:44:32 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.

Just one Wine Merchant isn't that great. But if you play e.g. four Wine Merchants, you can discard them all from your Tavern mat for just $2 total.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 19, 2015, 03:09:55 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.

You buy more than one, and all of them return to your deck with just $2 unspent. It's part of a larger engine payload.

---

Personally I don't understand why Merchant Ship is regarded so poorly. It's solid payload if you have the Actions for it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 19, 2015, 03:14:28 pm
re: the low-tier debate, i'm down with harvest last.  it never really dominates a game the way saboteur or stash or counting house do at their best.  it's between that & cache imo - when comparing cards you rarely buy, i care about peak value.

also yea i think baker could be headed for a masterpiece-esque fall, which it would fully deserve.  one of the most overrated cards from the old list & wanderingwinder's rankings, i think
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 19, 2015, 03:15:39 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.

You buy more than one, and all of them return to your deck with just $2 unspent. It's part of a larger engine payload.

---

Personally I don't understand why Merchant Ship is regarded so poorly. It's solid payload if you have the Actions for it.

I rank it low because in most cases Gold is a better option. They are similarly costed, and terminal space tends to be at a premium. I'd rather spend it on draw or attacks most of the time.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: AJD on November 19, 2015, 03:17:02 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

I'm guessing it will jump up at least a few ranks in future years. I'd say it's pretty clearly better than Merchant Ship, for instance.

Huh, it's kind of the opposite of Merchant Ship, isn't it? Merchant Ship gives you a total of $4, but only $2 now; Wine Merchant gives you $4 up front, but in a sense only gives you $2 in total.

Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 03:17:45 pm
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.

I'm guessing it will jump up at least a few ranks in future years. I'd say it's pretty clearly better than Merchant Ship, for instance.

Huh, it's kind of the opposite of Merchant Ship, isn't it? Merchant Ship gives you a total of $4, but only $2 now; Wine Merchant gives you $4 up front, but in a sense only gives you $2 in total.

Yes. But the +1 Buy is often pretty important.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 19, 2015, 05:12:16 pm
Huh, it's kind of the opposite of Merchant Ship, isn't it? Merchant Ship gives you a total of $4, but only $2 now; Wine Merchant gives you $4 up front, but in a sense only gives you $2 in total.

I don't have any real experience with Wine Merchant (chose not to buy it in the 2-3 games I've played featuring it) but it just seems awful. I mean, expensive terminal money is not usually so good: Mandarin is edge-case-ish, Harvest is awful, Count isn't awful but only because it does bunches of stuff that isn't terminal money, Merchant Ship, eh. Death Cart looks almost OP but is in fact terrible. Etc.

So, yes, I get it, mathematically, if I play more than one Wine Merchant, they're better. But this just functionally means I have to buy two of this card for it to not be overpriced Woodcutter; I'm unsold, I'd rather buy none.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 05:16:57 pm
So you decided never to buy it in the games you played with it, then decided on the merit of not buying it that it must be too weak. Seems legit!  :P
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: trivialknot on November 19, 2015, 05:24:53 pm
My impression of this list so far... people really don't like payoff cards, particularly terminal payoff.  Counting house, harvest, wine merchant, mandarin, explorer, merchant ship.  There really aren't too many more (merchant's Guild, haggler, giant, depending on your definition, no I don't think mountebank counts).

I thought there were similar patterns in the $3 and $4 categories.  I guess people think terminal payoff is just bad?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 05:30:57 pm
My impression of this list so far... people really don't like payoff cards, particularly terminal payoff.  Counting house, harvest, wine merchant, mandarin, explorer, merchant ship.  There really aren't too many more (merchant's Guild, haggler, giant, depending on your definition, no I don't think mountebank counts).

I thought there were similar patterns in the $3 and $4 categories.  I guess people think terminal payoff is just bad?

As you get to the higher skill levels in 2-player games, apparently everything becomes very engine-centric. Anything that doesn't draw you cards (or give +Actions) is just not as important as things that do. Also, things like Counting House and Harvest do literally nothing once you've drawn your whole deck.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 19, 2015, 05:32:16 pm
somewhat, trivial - terminal *money* is weak, whereas terminal *gaining* tends to be more more important for engines (or even big money in haggler's case).  also terminal payload with unique stacking effects.  that's why haggler & merchant guild will be way way higher than these.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: singletee on November 19, 2015, 05:36:58 pm
I've only played one game with Wine Merchant; it was decent on account of being the only +Buy. But it seems like it should get much stronger with Throne variants, especially KC as it can help spike you to $7. And if you Procession a Wine Merchant, it won't even get trashed!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 19, 2015, 05:55:31 pm
As you get to the higher skill levels in 2-player games, apparently everything becomes very engine-centric. Anything that doesn't draw you cards (or give +Actions) is just not as important as things that do. Also, things like Counting House and Harvest do literally nothing once you've drawn your whole deck.

Counting House draws you cards though. It's just not very good at it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Dingan on November 19, 2015, 06:05:10 pm
My impression of this list so far... people really don't like payoff cards, particularly terminal payoff.  Counting house, harvest, wine merchant, mandarin, explorer, merchant ship.  There really aren't too many more (merchant's Guild, haggler, giant, depending on your definition, no I don't think mountebank counts).

I thought there were similar patterns in the $3 and $4 categories.  I guess people think terminal payoff is just bad?

Terminal payoff isn't bad in and of itself.  There is bad terminal payoff (Duchess, Mandarin, etc.) and good terminal payoff (Swindler, Mountebank, etc.).  It depends on the other stuff the card does.  And of course, they can always be compared to Silver.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 19, 2015, 06:06:06 pm
Trade is really bad because it is really hard to have 5$ and two cards you want to trade for silver. Raid seems better because it is easy in comparison to get lots of silvers in play when you have 5$. The attack is quite good.

You know Trade originally trashed your whole hand and gave you a Silver per card trashed. With just Smithy and Trade, you could pretty easily get 4 Provinces by turn 9.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: schadd on November 19, 2015, 07:20:40 pm
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 1/8
The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 2/8
ok i don't have much time
no, no, yes, yes, yes, yes, yes, yes, no, no, yes, yes, yes, yes, sure, ok i guess, yes, yes, yes, yes.
thank you
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: liopoil on November 19, 2015, 07:54:30 pm
Okay, I buy that scavenger/stash is decent, but I'm willing to bet that there will usually be something better. Harvest is pretty bad, so I wouldn't have a problem with it being last. It can be fine with Scrying Pools, but then again what isn't?

But Cache has no business being in the bottom 5. It has MANY uses, including:

-Decks where you have lots of green/purple/brown, and so the copper isn't so bad.
-Decks where it's important to have junk to trash, e.g. mercenary, forager, etc.
-Watchtower/Trader
-Powerful draw engines that need to build payload quickly (Cache adds $5 to your deck for just $5, and is even non-terminal!)
-Copper cards, like Counting House, Miser, Coppersmith, and especially Apothecary. Okay, these are also weak cards except for apothecary.
-Thin decks that can get rid of the copper quickly, especially with Ambassador.
-Gardens/Duke, but the window where you want a Cache is probably pretty narrow here.

Don't hate on Cache man. I would go so far as to claim that it's better than every card currently in the bottom tier. Really, it's a $5 gold in decks that can deal with a couple coppers, which really is a lot of decks. Copper is not so bad.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: aku_chi on November 19, 2015, 08:49:15 pm
Can somebody explain Rogue's low ranking to me?  I haven't played with it much, but it seems like a Dame Sylvia / Jester mix.  As a trasher, it's identical to Dame Sylvia, which is a pretty good card.  As a gainer, it seems at least as good as Jester in a 2-player game.  Even better if you have some trash for benefit synergy (Apprentice comes to mind).  Maybe your opponent plays around your Rogue by trashing Silvers.  Is that the reason for Rogue's low evaluation?  Is it the unreliability?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 19, 2015, 08:59:01 pm
Can somebody explain Rogue's low ranking to me?  I haven't played with it much, but it seems like a Dame Sylvia / Jester mix.  As a trasher, it's identical to Dame Sylvia, which is a pretty good card.  As a gainer, it seems at least as good as Jester in a 2-player game.  Even better if you have some trash for benefit synergy (Apprentice comes to mind).  Maybe your opponent plays around your Rogue by trashing Silvers.  Is that the reason for Rogue's low evaluation?  Is it the unreliability?

Well, for one, Rogue misses a lot in games without heavy trashing. It also has a tendency to hit crap like Silver that you don't want to gain from the trash, and your opponent can trash crap like Silver to ensure that happens. It's a good card for certain situations, but not too special in others. I believe it belongs in the lower tiers.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 19, 2015, 09:06:05 pm
Well, for one, Rogue misses a lot in games without heavy trashing. It also has a tendency to hit crap like Silver that you don't want to gain from the trash, and your opponent can trash crap like Silver to ensure that happens.

And then you can't even get rid of it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 19, 2015, 10:02:18 pm
in the videos of top players i've seen, rogue is almost only used for the synergy with rebuild (obv its best purpose) or as a 5/2 opener on weaker boards
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: DG on November 19, 2015, 10:23:38 pm
Can somebody explain Rogue's low ranking to me?

I think that players who are unfamiliar with rogue can buy it in the wrong kingdoms and be disappointed by it. The attack isn't strong in many kingdoms. An opponent's strategy can really mess it up too by filling the trash pile with junk (so watch out when playing rogue against the Goko bots). In the right kingdoms, usually when it is gaining good cards, rogue can be essential.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: popsofctown on November 19, 2015, 11:04:17 pm
Can somebody explain Rogue's low ranking to me?  I haven't played with it much, but it seems like a Dame Sylvia / Jester mix.  As a trasher, it's identical to Dame Sylvia, which is a pretty good card.  As a gainer, it seems at least as good as Jester in a 2-player game.  Even better if you have some trash for benefit synergy (Apprentice comes to mind).  Maybe your opponent plays around your Rogue by trashing Silvers.  Is that the reason for Rogue's low evaluation?  Is it the unreliability?

The thing is with Rogue, there's this worst case scenario where the first play, or the first two plays, is a terminal silver with no effect that costed you 5$.  And that's, like, really really bad, like, so bad right? There's a lot of other things going on with the card that might make it not as good as it looks, but that one, it's a big deal, that isn't brought up a lot.  If your opponent just bought an Explorer because they were afraid because whiffing Rogue is SO BAD, they play that silver once per shuffle for the rest of the game as an eternal and indefinite monument to their prudence over yours.  And we're talking about Explorer.

The thing with the comparison to Dame Silvia is that Dame Silvia is part of the Knights deck, the knights war, the knight metagame.  While Dame Silvia can whiff, and that's so bad, and it is indeed bad, I could also point out Alchemist could whiff on an early play and not get topdecked, and a ~6$ Lab is sooo bad.  But I would be missing out on the context of an Alchemist game where a critical mass of the cards interrelates, and that the board has this special engine available if I get a lot of these things, and if I'm going to get a lot of them then by necessity I have to get a first one, and so on and so forth.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: JacquesTheBard on November 20, 2015, 02:40:29 am
So, my input:


Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Davio on November 20, 2015, 06:58:07 am
Can somebody explain Rogue's low ranking to me?  I haven't played with it much, but it seems like a Dame Sylvia / Jester mix.  As a trasher, it's identical to Dame Sylvia, which is a pretty good card.  As a gainer, it seems at least as good as Jester in a 2-player game.  Even better if you have some trash for benefit synergy (Apprentice comes to mind).  Maybe your opponent plays around your Rogue by trashing Silvers.  Is that the reason for Rogue's low evaluation?  Is it the unreliability?

The thing is with Rogue, there's this worst case scenario where the first play, or the first two plays, is a terminal silver with no effect that costed you 5$.  And that's, like, really really bad, like, so bad right? There's a lot of other things going on with the card that might make it not as good as it looks, but that one, it's a big deal, that isn't brought up a lot.  If your opponent just bought an Explorer because they were afraid because whiffing Rogue is SO BAD, they play that silver once per shuffle for the rest of the game as an eternal and indefinite monument to their prudence over yours.  And we're talking about Explorer.
Rogue is good when you have multiple Rogues, which means trashing ánd gaining stuff from your opponent (and not losing by having your opponent do the same). I don't usually get just one Rogue.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 20, 2015, 07:31:10 am
Rogue isn't terrible, but it's also not that low on this list, so I don't feel any sense of injustice.

One thing I would add; like Tribute, it's a hard card to control: everything it does is pretty good, but it's difficult to build a reliable strategy around it.

The initial hope is that you can use it like Saboteur to punish the opponent for failing to build a robust engine before greening, but at best you only get an attack in every other play, and then you'll have to deal with adding your opponent's crap into your deck. So this kind of thing only works with cards like King's Court around.

You most want it when it reliably gains you good cards (Rebuild games are a good example, but not the only example). Then the attack is more of a consolation prize.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 20, 2015, 08:25:42 am
So, my input:

  • Explorer is fine. Why do people even complain about explorer. Gaining Silver to your hand is a decent effect. Gaining Gold to your hand is just stupid. It adds a LOT of value VERY quickly.
[/li]
[/list]

You're right. Gaining gold usually is stupid. There is often something better to do.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Davio on November 20, 2015, 08:27:39 am
But unlike Saboteur, it trashes stuff outright, there's no consolation other than getting your own Rogue and trying to get the stuff back.

Rogue is fun with Duchy/Duke. You could trash a Duchy and drop your opponent like 7 points (4 Dukes, 4 Duchies) with one play and potentially gain 7 points yourself (4 Dukes, 4 Duchies) for a swing of 14 points with 2 Rogues.

I agree though that it's certainly not superduper powerful and pales when compared to the more powerful $5 cards (lots of other powerful attack cards here and high utility cards like Wharf).
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 20, 2015, 09:50:23 am
So, my input:

  • Explorer is fine. Why do people even complain about explorer. Gaining Silver to your hand is a decent effect. Gaining Gold to your hand is just stupid. It adds a LOT of value VERY quickly.
[/li]
[/list]

You're right. Gaining gold usually is stupid. There is often something better to do.
Explorer Gold is a good source of trash-for-benefit fuel though. Explorer helps the engine made for consistency, say atrimmed a Fishing Village + Torturer deck, ramp up quickly in spending power once it's time to green.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 20, 2015, 01:59:12 pm
Part 3 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543303#msg543303)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 20, 2015, 02:16:23 pm
Okay, Relic definitely deserves better. It can be quite oppressive if played consistently.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: mustang255 on November 20, 2015, 02:47:45 pm
I feel like Trade is way better than Trading Post.

Not having to add the (event) card into your deck is a pretty big advantage, even if it doesn't reduce the net size of your deck. You typically do not get that many truly effective uses out of Trading Post anyway, so the fact that you have to pay every time you use it isn't that harmful.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 20, 2015, 02:57:20 pm
Okay, Relic definitely deserves better. It can be quite oppressive if played consistently.
It's like both of Minion's options in one card, but without the self-cycling. It doesn't cycle for your opponent though. I expect it to be ranked higher in the next list.

Maybe $5 Silver+ cards have made too bad a name for themselves.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: JacquesTheBard on November 20, 2015, 03:40:52 pm
The fact that Relic and Stash cost the same is utterly absurd. Silver with a bonus can't be $4, and Relic is solidly a $5, but it still bugs me.

And I might as well add some further notes:

Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 20, 2015, 03:42:42 pm
The fact that Relic and Stash cost the same is utterly absurd. Silver with a bonus can't be $4, and Relic is solidly a $5, but it still bugs me.

I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Donald X. on November 20, 2015, 04:00:49 pm
I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.
It would make those games worse for people who do not think every game is improved by Stash.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Roadrunner7671 on November 20, 2015, 04:05:53 pm
I didn't vote Contraband first!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 20, 2015, 04:21:46 pm
will be interesting to see how much higher embassy finishes than treasure trove...basically a measure of the value of being decent in engines
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: DG on November 20, 2015, 05:10:37 pm
I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.

The problem would be that it gets bought as a deluxe silver and the stash pile would run out in every game where silver is a decent card for 4 coins.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: A Ladder on November 20, 2015, 05:22:26 pm
will be interesting to see how much higher embassy finishes than treasure trove...basically a measure of the value of being decent in engines

And because you can "attack" your opponent with the silvers.  8)

My brother has gummed up lots of my engines by just buying tons of embassies.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Donald X. on November 20, 2015, 06:15:07 pm
I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.

The problem would be that it gets bought as a deluxe silver and the stash pile would run out in every game where silver is a decent card for 4 coins.
Automatically emptying the pile, especially for more casual players, is an issue, but also, players would automatically buy some number of copies of Stash despite having no interest in playing it, neither a strategy nor the joy of Stash, and then they would have it and play it and be doing that thing. Sometimes they would sit there after shuffling, deciding what to do with this card they only bought because they wanted Silver. If they didn't enjoy it, still they would feel stupid buying Silver over it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: JW on November 20, 2015, 06:18:39 pm
Stash could be cheaper, but have some sort of limit on its acquisition to make it not a Silver+ at $4.

You can't buy Stash if you have a Stash in play? Helps keep those Silvers coming!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 20, 2015, 06:28:11 pm
Treasure trove is really good in BM, Engines that have tons of draw Ahem... storyteller..., and slogs.
Combos with
1)Storyteller - A Storyteller deck with treasure trove=Unreliability/Really explosive payload. Playing treasure trove with a storyteller adds 4$ worth of payload and draws 2 cards. Prob. winning combo with non-terminal +buy
2)Trash for benefit - It works really well this
3)Alt green - Almost on par with beggar gardens
4)Big money - This + terminal draw is on par if not better than double-jack
5)Watchtower/trader - Top deck gold trash copper is really good. Trader can get silvers in the masses with treasure trove.

Relic is pretty good too.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 20, 2015, 06:38:27 pm
Treasure Trove is much better than it looks. It makes money strategies a lot more viable with even minimal support (Moneylender / Spice Merchant / Forager). Seeing it as worse than Trading Post is just sad.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: schadd on November 20, 2015, 06:41:49 pm
@seaway: this is a boring card that is unfortunately not that bad. it gains a card costing up to 4 (that's only 1 less than 5) and gives it a buy. granted, oftentimes $5>>$4+buy (see smithy vs. margrave, although margrave is a bit higher in its respective list) but it upgrades other instances of that card and states, hey man, buys are pretty much taken care of a lot of the time. i have it at 47

@ball: yyyyyikes is that wrong, see the unweighted ranking part. buy ball; gain village and peddler, fine at $3 and fine at $4. in a lot of cases that is congruent to buying a bazaar, which is probably in the top 30 or 40ish. you trade a -1 coin token (that's not so bad, cutpurse is only #40) compared to bazaar to not only be able to get 2 4s instead of a 3 and a 4 like i suggested but also, get 2 engine components without worrying about buy. i have it at 23

other than that, uh, relic a bit higher, maybe? it's like both the money and attack part of minion. maybe not that impressive, who knows. the discard a random card almost effect hasn't been explored that much. people seem to like treasure trove, probably worth being a few bits higher, remodeling and copper trashing are quite common.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 20, 2015, 07:41:01 pm
Seaway and ball are underrated. Especially Seaway seaway. Buys are nice especially on a card you most likely wanted anyway
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 21, 2015, 09:20:41 am
Part 4 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543304#msg543304)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 21, 2015, 09:24:24 am
Part 4 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543304#msg543304)

Early today!  My guess is Giant is going to pop up once people start playing Adventures online.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: gkrieg13 on November 21, 2015, 11:00:52 am
Part 4 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543304#msg543304)

Early today!  My guess is Giant is going to pop up once people start playing Adventures online.

I was going to say the opposite.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: mameluke on November 21, 2015, 11:08:22 am
Artificer needs to be higher.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: drsteelhammer on November 21, 2015, 11:22:11 am
I'm with gkrieg on this one, I think Giant will lose rating in the next evaluation.

Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 21, 2015, 11:42:11 am
I'm with gkrieg on this one, I think Giant will lose rating in the next evaluation.

Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?

My thoughts exactly. It's useful whether you want lots of buys for emptying piles of just a couple of buys to help with engine building. Then again I might have a slight bias towards +buy cards. just imagine though, gaining a Conspirator with Seaway turns activated Conspirators into true Grand Markets.

I would also have liked to see Cartographer higher and I think Artificer as well.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 21, 2015, 12:53:21 pm
I love storyteller. It is a great card because cards>coins. Makes market = lab+, festival = lost city+ Grand Maket=Activated-menagerie +,Silver into lab, Gold into Double lab, Poor house into hunting grounds (assuming no treasures in hand), Playing coppers with storyteller is a not it's best use. Playing platinum is. A storyteller deck can draw ~30 cards which is really good.
It works really well with:
Bank, scheme (for reliability in a massive deck), Treasure trove, Hoard, Other cyclers(for coppers and estates), Colony/platinum, Artificer, Gainers, menagerie(cycle duplicate treasure)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 21, 2015, 12:53:35 pm
Artificer needs to be higher.

I had it at 6. I'll probably regret that but I don't yet.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 21, 2015, 12:56:54 pm
Artificer is a fairly good card but it needs some support. Discarding 5 cards to get a fiver is really crippling without Things like draw to x.
It works well with scrying pool, menagerie, minion,
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: aku_chi on November 21, 2015, 01:04:04 pm
A few oddities from my point of view:

Storyteller << Stables
Storyteller is a very good card - as good or better than Stables, IMO.  It's easy to compare Storyteller to Stables (a very good card) and Apprentice (a great card) and note the pros and cons.
Storyteller vs. Stables: In the worst case, Storyteller is a cantrip, Stables is useless.  When playing/discarding a single Copper, Stables is considerably better.  Playing multiple Coppers to Storyteller is arguably worse than discarding a single Copper to Storyteller.  When playing/discarding a single Silver, Storyteller and Stables are almost equally valuable (with Stables, the discarded Silver can be drawn again).  If more than one Silver or a single Gold is played to Storyteller, it is considerably more powerful than Stables.  Storyteller is also much more flexible.
Storyteller vs. Apprentice: Apprentice generates no immediate value from trashing a Copper, Storyteller filters up to three Coppers.  Trashing a Silver to Apprentice provides the same benefit as playing one to Storyteller.  Removing the Silver from your deck is of variable utility.  But Storyteller can play multiple Silvers to achieve fantastic card draw.  Apprentice gets fantastic value from trashing a Gold, but Storyteller keeps the Gold in your deck and can generate even more card draw with multiple Golds and Silvers at the cost of some coin this turn.  Apprentice can, of course, trash non-Treasure cards, and is overall better for it.  But in decks where Apprentice-Gold is a good engine enabler, Storyteller can be as good or better.
Other benefits: Storyteller can also convert coin from actions into draw.  You can turn Peddlers into Labs, Festival into Lost City + buy, and activated Conspirators into super Laboratories.  Occasionally, this can be undesirable, but usually with smart play and deck-tracking you can use your Storytellers to draw exactly as many cards as desired (your whole deck, of course!) without wasting any extra coin.  Storyteller can also enable some shenanigans with kingdom treasures being played during the action phase.  I'm not familiar with all of these cute interactions, but consider gaining with Horn of Plenty and drawing the gained card in the turn, reducing the cost of actions via Quarry to Remodel a Curse into a good action, or top-decking all gained cards with Royal Seal.

Festival << Bandit Camp
On net, Festival provides -1 card, +1 action, +2 coins, and +1 buy.  Bandit Camp provides +1 action immediately, and -1 card, +3 coin at some point later.  +2 coin, +1 buy is about as valuable as +3 coin, and getting the benefit immediately is better than getting the benefit later (or not at all if it is late enough in the game).  Festival synergizes with draw-to-X and is a decent card in alt-VP rushes.  Bandit Camp synergizes with cards that can get unusual benefit from Spoils (Counterfeit and Storyteller, I guess).  Ultimately, I believe these cards are similarly valuable, but Festival gets the edge.  I also think Bazaar is very similar in value to these two cards, but I can understand people valuing +1 card over +1 coin, +1 buy.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 21, 2015, 01:13:03 pm
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?

Play Highway
Seaway Highway
Win
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 21, 2015, 01:41:19 pm
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?

Play Highway
Seaway Highway
Win

You just blew my mind.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: managore on November 21, 2015, 01:59:12 pm
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?

Play Highway
Seaway Highway
Win

You just blew my mind.

Somewhat unrelated but Ball + Highway is a wonderful combo, too.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 21, 2015, 02:05:21 pm
Merchant Guild is criminally underrated. I had it at #13.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Accatitippi on November 21, 2015, 02:48:15 pm
Artificer is a fairly good card but it needs some support. Discarding 5 cards to get a fiver is really crippling without Things like draw to x.
It works well with scrying pool, menagerie, minion,
My guess is that it will work well in most overdrawing engines. You can say goodbye to payload and just draw, or have it as a Mega Ironworks discarding your estates.
You know all those cool Vault engines we imagined when we first got Prosperity, those where you imagined yourself discarding and redrawing to get stupid amounts of money, but that most often didn't work due to Vault-BM being a monster?
Artificer looks like Vault with a +buy and sign that says "Engines only".
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 21, 2015, 03:43:18 pm
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?

Play Highway
Seaway Highway
Win

You just blew my mind.

Just tried a couple games with Highway and Seaway as the only "Kingdom stuff".  It only works if you're not contested for the Highway pile.  First time through I had shitty luck and didn't get to Seaway until turn 9, and on turn 15 bought 6 Provinces.  2nd try I got Seaway on turn 6, emptied the Higways on turn 10, and bought all the Provinces on turn 12 - turn 11, with nothing else to buy, I picked up a Duchy.

I hesitate to call this combo because you *need* 7-10 Highways, and it desperately wants trashing.  I was opening Silver/Silver, but I think Forager, Oasis, and maybe Ferry or Steward would be much better.  Being able to open Highway/Chapel on 5/2 would probably guarantee you a win.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 22, 2015, 11:05:24 am
Part 5 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543305#msg543305)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: liopoil on November 22, 2015, 01:58:11 pm
Wait, Summon is way better than that right?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 22, 2015, 02:12:34 pm
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?

Play Highway
Seaway Highway
Win

You just blew my mind.

Just tried a couple games with Highway and Seaway as the only "Kingdom stuff".  It only works if you're not contested for the Highway pile.  First time through I had shitty luck and didn't get to Seaway until turn 9, and on turn 15 bought 6 Provinces.  2nd try I got Seaway on turn 6, emptied the Higways on turn 10, and bought all the Provinces on turn 12 - turn 11, with nothing else to buy, I picked up a Duchy.

I hesitate to call this combo because you *need* 7-10 Highways, and it desperately wants trashing.  I was opening Silver/Silver, but I think Forager, Oasis, and maybe Ferry or Steward would be much better.  Being able to open Highway/Chapel on 5/2 would probably guarantee you a win.
You could buy lots of Duchies with just 5 Highways that have +buy though. I guess it's not a combo like Hermit/Market Squre though.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 22, 2015, 02:29:35 pm
Wait, Summon is way better than that right?

Probably. To be honest, even though I tested it a fair amount before its release, I can't say I have a handle on just how good it is. I'd imagine very, very good.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 22, 2015, 02:46:32 pm
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: iguanaiguana on November 22, 2015, 03:22:50 pm
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.

The increase in likelihood of three pile endings on engine boards at high levels of play has done a lot to make city more viable on engine boards. If you look at the game and think it is likely to end on provinces, city is probably not good there. However, city itself will push boards with already good terminals toward an engine.

That said, its definitely still situational and let's be honest. It gained ranks from being somewhere in the middle of the 5 cost cards and now it is still basically somewhere in the middle of the 5 cost cards. Not SO much has changed.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 22, 2015, 04:59:29 pm
Artificer needs to be higher.

I had it at 6. I'll probably regret that but I don't yet.

I don't think Top 10 is at all unreasonable for Artificer. It's criminally underrated on this list. It's one of the most reliable and fastest ways to pick up key engine pieces right when you need them, and with decent draw it can even be a great late game VP gainer. Worst case it's a $5 Peddler which isn't too bad itself. Very, very good card.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Throwaway_bicycling on November 22, 2015, 05:31:24 pm
Had anyone ever bought Harvest?

I think I didn't, at least in the last couple of years.
So I am now having problems finding the game on 'salvager, but I did play a game against an actually strong player where Harvest really was the key thing since it was the only virtual money around and you could never run your engine if you actually had to lug around pretty much any money. I will post the log when I can get to it.

But yeah: it's pretty much a corner case card. Mandarin has many more use cases, which is really saying something.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: drsteelhammer on November 22, 2015, 06:19:11 pm
Artificer needs to be higher.

I had it at 6. I'll probably regret that but I don't yet.

I don't think Top 10 is at all unreasonable for Artificer. It's criminally underrated on this list. It's one of the most reliable and fastest ways to pick up key engine pieces right when you need them, and with decent draw it can even be a great late game VP gainer. Worst case it's a $5 Peddler which isn't too bad itself. Very, very good card.

A 5$ peddler is not great- see Treasury. The on gain-effect is probably decent but I don't think it's close to the strength of the top 10cards (except maybe in Pool games)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 22, 2015, 06:20:43 pm
So we still have yet to see the three Attack-Durations, Lost City, and Royal Carriage.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 22, 2015, 08:08:55 pm
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 22, 2015, 08:45:02 pm
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.

the thing is that i tend to see top players rush cities a lot, which of course makes them great.  there's a thread to be had in debating how good that is - i've seen people like adam criticize it in the past.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: drsteelhammer on November 22, 2015, 09:26:40 pm
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.

the thing is that i tend to see top players rush cities a lot, which of course makes them great.  there's a thread to be had in debating how good that is - i've seen people like adam criticize it in the past.

The problem occurs when there City is the only village on the board. Then you'll have the prisoner's dilemma all over again where you don't contest the Cities (not cool for an engine), only get 3 of them and the opponent suddenly has 7 Lost Cities or you both build suboptimally by rushing them down at some point.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 22, 2015, 10:08:04 pm
Bandit camp is not better than bazaar
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 22, 2015, 10:19:08 pm
Bandit camp is not better than bazaar

hell, bandit camp is worse than vanilla village on many boards
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Voltaire on November 22, 2015, 10:19:42 pm
Wait, Summon is way better than that right?

Summon was in the UCon final, was used, but wasn't key, if I am remembering correctly?

And I played an IRL league match with AHoppy where Summon was a dud.

What I am going for is this:

Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 22, 2015, 10:28:26 pm
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.

It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.

Plus it has an on-gain attack  ;) (well, against engines anyway).
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: assemble_me on November 22, 2015, 11:34:51 pm
Bandit camp is not better than bazaar

hell, bandit camp is worse than vanilla village on many boards
It's better than Gold ony many others. (Yes it sometimes is troublesome if it's the only village on the board. But it's so great to throw in one or two because you get a Gold that is always at the "end" of the shuffle and you get a village on top)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Moneymodel on November 22, 2015, 11:58:03 pm
Wait, Summon is way better than that right?

Summon was in the UCon final, was used, but wasn't key, if I am remembering correctly?

And I played an IRL league match with AHoppy where Summon was a dud.

What I am going for is this:

  • I think Summon looks bonkers on paper and is only "good" in practice
  • We need it online because I'm going insane with virtually no data on these things
  • Something about heroin

Yeah but imagine opening with it

Can't you just picture it? A T2 Ambassador, Chapel, or Remake? Or at worst a guaranteed T3?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 23, 2015, 03:43:06 am
Bandit camp is not better than bazaar

hell, bandit camp is worse than vanilla village on many boards
It's better than Gold ony many others. (Yes it sometimes is troublesome if it's the only village on the board. But it's so great to throw in one or two because you get a Gold that is always at the "end" of the shuffle and you get a village on top)

Okay, it is often better than gold, but Bazaar is still better. If you have too many camps, you are just junking your deck.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 23, 2015, 07:36:41 am
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.

It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.

Plus it has an on-gain attack  ;) (well, against engines anyway).
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 23, 2015, 07:56:20 am
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.

It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.

Plus it has an on-gain attack  ;) (well, against engines anyway).
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.

Who says you must draw every card in your deck for your engine for it to be effective? Embassy lets you draw the key cards much better than Most does. Often that's enough. And Embassy is even better when it isn't your only draw but acts as a compliment to draw.

I'm not saying Treasure Trove couldn't have been higher in the rankings. If Treasure Trove Big-Money turns out to be as fearsome as Embassy Big Money then definitely Treasure Strove should be at a substantially higher rating.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 23, 2015, 08:36:47 am
Artificer needs to be higher.

I had it at 6. I'll probably regret that but I don't yet.

I don't think Top 10 is at all unreasonable for Artificer. It's criminally underrated on this list. It's one of the most reliable and fastest ways to pick up key engine pieces right when you need them, and with decent draw it can even be a great late game VP gainer. Worst case it's a $5 Peddler which isn't too bad itself. Very, very good card.

A 5$ peddler is not great- see Treasury. The on gain-effect is probably decent but I don't think it's close to the strength of the top 10cards (except maybe in Pool games)

$5 Peddler isn't great, what I meant by that is when you don't need the gain effect, it is still a net positive to have one in your hand vs no card. The only opportunity cost is not getting another $5.

Artificer is really a card that is better than it looks, you really just have to buy it a few times and it will click how good it is. Can't tell you the number of times my hand is like Artificer / Village / 3 cards I don't give a shit about, I draw a 4th junk card, topdeck a Smithy, play the Village, and now my previously dead turn has hit the ground running. Or one game, I recently drew my deck, used Artificer to gain an Expand, which I immediately drew to gain / buy the last two Colonies and win. You buy it not clear on exactly when you're gonna use it and suddenly your engine is twice as reliable and you have no idea where all these components came from.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 23, 2015, 09:03:17 am
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.
Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.

It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.

Plus it has an on-gain attack  ;) (well, against engines anyway).
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.

Who says you must draw every card in your deck for your engine for it to be effective? Embassy lets you draw the key cards much better than Most does. Often that's enough. And Embassy is even better when it isn't your only draw but acts as a compliment to draw.

I'm not saying Treasure Trove couldn't have been higher in the rankings. If Treasure Trove Big-Money turns out to be as fearsome as Embassy Big Money then definitely Treasure Strove should be at a substantially higher rating.
Here is some useful data compiled by a forum user (not me) on gain rates of cards based on the top 20 players on Iso (as of one snapshot). I can't recall what the time range of the games played.
https://docs.google.com/spreadsheets/d/13mQ1humtQbPLY9nbKscR65dV7hbGPdI3AQkNjMHZpeM/pubhtml?gid=495443102&single=true
Embassy is only gained 45.29% Which is really bad for a 5$ card that is this high in ranking.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 23, 2015, 09:11:35 am
I don't know anything about the statistics, but I do know embassy is a great card, and I would say it's underrated if anything. Silver attack and +2 smart draw is awesome. It's great for money games and useful in engines too. Even though it nets fewer cards than some terminal draw, odds are you are going to draw enough good things with it since you get so many options. It's true that other draw cards let you put more in your hand, but that's apples and oranges in a way. This card nets 2 and then plays a better version of warehouse pretty much.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 23, 2015, 09:22:05 am
In a trashed down engine embassy practically is journeyman is better in engines and so is rabble, and catacombs.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 23, 2015, 09:36:36 am
In a trashed down engine embassy practically is journeyman is better in engines and so is rabble, and catacombs.

In a trashed down engine all that matters is the net number of cards gained. Embassy shines when you can't trash everything, or when you're relying on Treasures as payload and you have to sift to get the right engine components in your hand at the right time. It's not a show-stopper every game, but it's essential in the games where it's good.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 23, 2015, 09:50:35 am

What is the correlation between rank and gain rate among top 20 players supposed to be? Embassy is terminal first of all, so there are lots of games where you have to ignore it just because there are few action splitters and there are better terminals on the board, such as one of the terminals in the ranks 31-1 for the 5-cost cards. I mean, Great Hall has a 72.53% gain rate. Does that mean Great Hall is awesome?

Edit: note that Catacombs, Journeyman, and Hunting Grounds all have a similar gain rate.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: faust on November 23, 2015, 12:18:42 pm
I think Embassy > Treasure Trove because Treasure Trove sucks in Colony games. But they probably should be closer to each other in the ranking.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 23, 2015, 12:52:39 pm
Part 6 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543306#msg543306)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 23, 2015, 02:33:59 pm
haggler that far above merchant guild feels so, so wrong. so does lab being that high period.

glad to see IGG & soothsayer getting what they deserve!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Tables on November 23, 2015, 02:35:39 pm
Count here seems interesting. In 2013 many people said it was overrated at about #25. Then it dropped about 5 places, and people said it was underrated. Now it's bounced back up to even higher than it was in 2013. Also, IGG dropping that much, huh. Interesting.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 23, 2015, 02:41:24 pm
Count here seems interesting. In 2013 many people said it was overrated at about #25. Then it dropped about 5 places, and people said it was underrated. Now it's bounced back up to even higher than it was in 2013. Also, IGG dropping that much, huh. Interesting.

I go back and forth on how I feel about Count myself. I mean, it's a great trasher, except for how finnicky it can be sometimes. It's good in slog games, except when for whatever reason it isn't, etc. I think I undervalue it more than I overvalue it. One environment I love Count for is Draw to X engines, but those are relatively uncommon.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 23, 2015, 02:43:02 pm
tables, it's the same kind of issue with sea hag's recent fall.  the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before.  count above IGG fits perfectly with that.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Davio on November 23, 2015, 03:00:33 pm
Count here seems interesting. In 2013 many people said it was overrated at about #25. Then it dropped about 5 places, and people said it was underrated. Now it's bounced back up to even higher than it was in 2013. Also, IGG dropping that much, huh. Interesting.

I go back and forth on how I feel about Count myself. I mean, it's a great trasher, except for how finnicky it can be sometimes. It's good in slog games, except when for whatever reason it isn't, etc. I think I undervalue it more than I overvalue it. One environment I love Count for is Draw to X engines, but those are relatively uncommon.
Count's Duchy gaining shouldn't be ignored, it's a really good option to have available to you, especially late game.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Tables on November 23, 2015, 03:22:44 pm
tables, it's the same kind of issue with sea hag's recent fall.  the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before.  count above IGG fits perfectly with that.

Um, you spelt my username wrong. But hm, yeah, I've noticed that trend. It seems like a weird direction for the meta to go though, given that one of those things is implying that getting bad cards out quickly is even better than previously thought, and the other imples that getting bad cards in isn't as bad as previously thought.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 23, 2015, 03:25:19 pm
tables, it's the same kind of issue with sea hag's recent fall.  the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before.  count above IGG fits perfectly with that.

+1 for not misusing the non-word "meta".
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 23, 2015, 03:28:16 pm
tables, it's the same kind of issue with sea hag's recent fall.  the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before.  count above IGG fits perfectly with that.

Um, you spelt my username wrong.

You mean he capitalized it wrong, right? You'll note that funkdoc never uses the shift key, so I wouldn't take it personally. Apparently the requirements for a PhD in Funk are pretty lax.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 23, 2015, 03:32:03 pm
tables, it's the same kind of issue with sea hag's recent fall.  the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before.  count above IGG fits perfectly with that.

Um, you spelt my username wrong.

You mean he capitalized it wrong, right? You'll note that funkdoc never uses the shift key, so I wouldn't take it personally. Apparently the requirements for a PhD in Funk are pretty lax.

tables, it's the same kind of issue with sea hag's recent fall.  the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before.  count above IGG fits perfectly with that.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 23, 2015, 03:32:57 pm
Soothsayer is too low, I feel.  And so is Count still.  I would put both of them and Royal Carriage above Stables, Lab, HornO, Haggler, and Apprentice.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 23, 2015, 03:37:53 pm
Perhaps the junkers have fell because Adventures has introduced a bunch of trashers and gainers that help gain said trashers? A lot of top level players have decent experience with Adventures now.

I don't see why Soothsayer is that low though. For IGG I still need to play more games with it to get a feel for whether or not it truly deserves such a huge ranking drop.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Titandrake on November 23, 2015, 03:39:57 pm
I'm not sure I like Stables and Lab this low. I'd like them at least over Count. They're not very special, but often they're the glue that holds everything together. They're a key card as long as there's no other way to increase hand size, and that isn't as rare as it sounds.

re: between trashing and junking, I don't know how I feel about it, because both are very good. In games with both, I prefer trashing first, because if you pick up a junker later, your thinner deck will be able to play that junker more often. Sometimes that's not as good, i.e. when the junker costs $5 and the trasher is $3/$4 you may want to aim for the $5 first.

The best I can say is that you should trash as long as you can get away with it.

PPE: I'm fine with Soothsayer this low. It's good in slogs/money games, and only those games, which makes it a very restrictive buy. That +1 Card helps more than it looks.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 23, 2015, 04:44:52 pm
I'm most surprised that Swamp Hag is higher than Soothsayer.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 23, 2015, 05:19:31 pm
I don't see why Soothsayer is that low though.

Well as we know, in order for a card to be any good at all, it needs to draw cards, provide +2 Actions, or thin your deck. Not only is Soothsayer a stop card, but it gains another stop card every time you play it. And on top of that, it even lets your opponents draw cards! It's like some sort of joke! I'm surprised it's not at the bottom of these rankings.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 23, 2015, 05:36:22 pm
I'm most surprised that Swamp Hag is higher than Soothsayer.

Swamp hag can be brutal, especially when you pile them up
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 23, 2015, 05:43:19 pm
I'm most surprised that Swamp Hag is higher than Soothsayer.

Swamp hag can be brutal, especially when you pile them up

Swamp Hag is only more brutal than Witch/Sea Hag/Mountebank/Young Witch/Soothsayer if your opponent buys more than one card.  And it can be less brutal if your opponent forgoes buying, or just buys an Event.  I do like Swamp Hag a lot, I just think Soothsayer is stronger.

I'm also incredibly surprised that Haunted Woods is as high as it is.  It's Attack is basically Bureaucrat, and while its next-turn draw is super awesome, it does nothing the turn you play it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 23, 2015, 05:48:55 pm
Soothsayer's drawback is pretty bad (I mean the card draw, not the Gold), especially if the opponent has a trasher. That's why I ranked it lower than the other Cursers. If the game ends up being short, Soothsayer is especially bad since it does nothing on your turn and you will probably only get to play it a couple of times. It's useful in money games without much else going on or with Remodellers, but I'm generally hesitant to go for it. Considering I beat players who go for it and ignore it myself a fair amount I think I have a decent grasp on this. I think its placing on the list is fine. It's not in the low-low tiers. LF's post is (I assume) joking, but it's unintentionally on point in some ways. You shouldn't buy Soothsayer without a plan and without weighing its disadvantages. This makes it a lot worse than, say, Mountebank, which has very few drawbacks.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 23, 2015, 05:50:22 pm
I'm most surprised that Swamp Hag is higher than Soothsayer.

Swamp hag can be brutal, especially when you pile them up

Swamp Hag is only more brutal than Witch/Sea Hag/Mountebank/Young Witch/Soothsayer if your opponent buys more than one card.  And it can be less brutal if your opponent forgoes buying, or just buys an Event.  I do like Swamp Hag a lot, I just think Soothsayer is stronger.

I'm also incredibly surprised that Haunted Woods is as high as it is.  It's Attack is basically Bureaucrat, and while its next-turn draw is super awesome, it does nothing the turn you play it.

It's a bit hard to forego buying a card every turn, once an engine is going with 2 Swamp Hags, but it can be worked around. I think Soothsayer and Swamp Hag are of comparable strength - I think Soothsayer is a bit better than people give it credit for but you need to do something with all the Gold for it to be a slam dunk.

Haunted Woods I go back and forth on. I keep declining to buy it, but when I do I'm usually very much rewarded for it, just because of how great an 8 card hand is when my opponent has a shitty next turn.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 23, 2015, 05:51:47 pm
Soothsayer is too high. Knights, Count and Horn of Plenty are too low.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: theJester on November 23, 2015, 07:17:38 pm
I don't see why Soothsayer is that low though.

Well as we know, in order for a card to be any good at all, it needs to draw cards, provide +2 Actions, or thin your deck. Not only is Soothsayer a stop card, but it gains another stop card every time you play it. And on top of that, it even lets your opponents draw cards! It's like some sort of joke! I'm surprised it's not at the bottom of these rankings.
Soothsayer is too high. Knights, Count and Horn of Plenty are too low.

I think that sometimes people evaluate cards purely from engine point of view i.e. they asses overall strength of the card solely based on how it functions in an engine. Going by that mindset, Soothsayer is indeed rated too high - it stops your own deck while giving an opponent an extra card and a pitiful Curse (that he'll trash anyhow due to his strong trashing).

The thing is, not all boards are engine boards. What's the best (or close to best) card in BM and slog games - Gold. And what's the worst - Curse. In such games, Soothsayer dramatically improves your deck while destroying your opponent's, all at the minor drawback of +1 card (minor since the average card value is not that high, so extra card often doesn't mean much). You just have to remember not to play it in the late game, but but that time you're swimming in Gold anyway.

From my experience - if there's a dominant slog/BM strategy on the board, Soothsayer will be a part of it. If there's somewhat weak to decent engine potential, Soothsayer will kill it. On the boards with no trashing (and e.g. no opportunity to play Lighthouse every or almost every turn) player ignoring Soothsayer will often find himself unable to do anything due to constant curses he's receiving). All in all, I think Soothsayer's rating is well deserved.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 23, 2015, 07:39:10 pm
LF's post is (I assume) joking, but it's unintentionally on point in some ways.

Yes, it was meant as satire.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 23, 2015, 07:47:39 pm
Soothsayer is not always awful in BM and usually pretty good in slogs, but here it's higher than some way better BM cards such as Vault and Embassy, a lot higher than Duke which is usually the main card your slog is based around (Soothsayer isn't a slog on its own), and higher than some very good engine components whose presence usually means that any kind of a BM strategy won't be viable anyway. If it's not too high, then almost everything from parts 4 and 5 are too low.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: werothegreat on November 23, 2015, 07:52:03 pm
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Awaclus on November 23, 2015, 07:56:11 pm
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.

How often do you play boards with no cards other than Witch and Soothsayer on them?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 24, 2015, 09:51:21 am
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.

that's really interesting, I don't have a good mental model for why that should be.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: singletee on November 24, 2015, 10:20:52 am
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.

that's really interesting, I don't have a good mental model for why that should be.

Presumably Soothsayer is better early since getting early Gold is really good in BM, and Witch is better late once you have some Gold and +2 cards can be worth a lot.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 24, 2015, 01:59:59 pm
Part 7 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543307#msg543307)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 24, 2015, 02:11:22 pm
Nice. If you switch Margrave and Minion, I had basically the same top 10.

The huge disparity between Weighted and Unweighted on Butcher is pretty telling, I think. I see players ignoring it often on boards where it's great.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 24, 2015, 02:24:00 pm
Nice. If you switch Margrave and Minion, I had basically the same top 10.

The huge disparity between Weighted and Unweighted on Butcher is pretty telling, I think. I see players ignoring it often on boards where it's great.

I was just about to make the same comment about Butcher. It looks like a glorified Remodel, but it's so much more. You want it in big money, and it's really handy in engines.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: singletee on November 24, 2015, 02:26:32 pm
I had the same top 10, except I had Count at #5 and Governor at #16. I had Ghost Ship a lot lower; I think I just hate it for causing AP and slowing the game in general.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 24, 2015, 02:30:21 pm
My top 10 is the same except I have Summon and IGG in there instead of Torturer and Minion.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Dingan on November 24, 2015, 03:14:05 pm
I would put Ghost Ship way higher.  Specifically, it should be above Margrave.  Yes, there are certain defenses against it that can't be used against Margrave (Herald, Vagrant, Wishing Well, Scout, ...).  But it gets better in slogs.  Margrave gets worse in slogs (lets your opponent sift junk).

I would put Butcher above Upgrade.  Butcher is arguably just as effective as Upgrade early (turns Estates into stuff), and it is similar to Expand in that is has great end-game heroics.  Upgrade doesn't have much end-game heroics other than maybe turning $4s into Duchies.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Titandrake on November 24, 2015, 03:28:09 pm
I would put Ghost Ship way higher.  Specifically, it should be above Margrave.  Yes, there are certain defenses against it that can't be used against Margrave (Herald, Vagrant, Wishing Well, Scout, ...).  But it gets better in slogs.  Margrave gets worse in slogs (lets your opponent sift junk).

I would put Butcher above Upgrade.  Butcher is arguably just as effective as Upgrade early (turns Estates into stuff), and it is similar to Expand in that is has great end-game heroics.  Upgrade doesn't have much end-game heroics other than maybe turning $4s into Duchies.

Agree on Ghost Ship. I'm not sure if it should be a lot higher, but I like it over Margrave.

Disagree on Butcher > Upgrade. Butcher is really good, but Upgrade is better. The strength of Upgrade isn't turning Estate into Silver, it's the flexibility of choosing to either trash Copper or do Estate -> Silver or card 1 -> card 2, all on a non-terminal action.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LastFootnote on November 24, 2015, 03:54:38 pm
I would put Ghost Ship way higher.  Specifically, it should be above Margrave.  Yes, there are certain defenses against it that can't be used against Margrave (Herald, Vagrant, Wishing Well, Scout, ...).  But it gets better in slogs.  Margrave gets worse in slogs (lets your opponent sift junk).

I would put Butcher above Upgrade.  Butcher is arguably just as effective as Upgrade early (turns Estates into stuff), and it is similar to Expand in that is has great end-game heroics.  Upgrade doesn't have much end-game heroics other than maybe turning $4s into Duchies.

Agree on Ghost Ship. I'm not sure if it should be a lot higher, but I like it over Margrave.

Disagree on Butcher > Upgrade. Butcher is really good, but Upgrade is better. The strength of Upgrade isn't turning Estate into Silver, it's the flexibility of choosing to either trash Copper or do Estate -> Silver or card 1 -> card 2, all on a non-terminal action.

I think I'd put Butcher over Upgrade. Butcher is terminal, but just infinitely more flexible. It's may not be as good as Upgrade in an engine, but its mere presence makes non-engine strategies more viable since it can essentially be, "Trash a Province from the Supply; take 2 Coin tokens." Or it can just be "Take 2 Coin tokens."
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 24, 2015, 04:11:12 pm
Hunted Woods> Ghost ship for sure. THe attack is devastating against draw engines without discarders. The rest of the card is only slightly worse than wharf.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: AdamH on November 24, 2015, 04:31:04 pm
Hey y'all. These posts seem to be well-received, so here I go. It's time to see how many of my upvotes were due to my hilarious Young Witch pun last time and how many of them are from actual Dominion content.

Full disclosure, I didn't rank Knights so I've adjusted some of my rankings by one to account for that. This time I sorted the cards by the difference between my ranking and the community's ranking, then made a cutoff point based on what I thought was worth talking about, which turns out to be 14 ranks. This ends up being roughly the same percentage-points value as the other costs, which is kind of neat (and expected). So this list is sorted in increasing order by how much I disagree with the community's ranking; let's get to it.

I ranked Royal Carriage 15th, here it's 29th.
I ranked Throne Room higher than most did on the $4 list, but it wasn't enough to show up. If Throne Room cost $5, I would probably put it above quite a few entries on this list and a lot of people would disagree with me. I often joke that the text on Throne Room reads "take the best card on the board, +1 Action and then that" and though that's a slight exaggeration, it really isn't for Royal Carriage. Royal Carriage is a really, really, really good card and I expect it to be ranked much higher on the next cards list.

I ranked Duke 27th, here it's 41st.
Hey guess what, I still like green cards more than the general consensus! Wheee!

I ranked Inn 39th, here it's 53rd.
Here's my theory: Develop is underrated because a lot of people just don't know how to use it to its best potential. So is Procession, and so is Inn. How do you play it better? Well that's a really difficult question to answer and I don't think I can answer it very well so I will just let my bold statement stand as slightly speculative.

I ranked Swamp Hag 34th, here it's 19th.
19th, eh? I like Swampy right where I put her. Gaining a Curse on your own terms is not nearly as painful as having it force-fed into your discard pile. Sure, it's close and it's an Adventures card so there's not as much collective experience with it.

I ranked Giant 68th, here it's 51st.
I like Giant where he is too, maybe this is a case of people underestimating his cost -- it really takes two cards and two actions to get that effect, and while it's good, it's really slow. The biggest thing Giant has going for him is the fact that he's an attack, which means there will always be boards where he's going to be relevant.

I ranked Trade 52nd, here it's 69th.
All right, here's one I can finally speak a little more strongly about: Trade is a lot better than 69th on this list for sure. Silver is a good card, and it's way better than the junk you're going to trash to it. Trade is a hard counter to junking attacks, which means that because Trade exists, your opponent can be better off because you junked them than they would be if you hadn't. Yellow=Purple is an exaggeration 99% of the time and just plain silly over 50% of the time (that's a big statement and I'm prepared to back it up), and Silver is one of the best yellows around. I actually think I've underrated Trade now that I think about it again.

I ranked Band of Misfits 36th, here it's 54th.
Hmm, this one I might have overrated, but I wouldn't put it all the way down at rank 54. Eh, this one is probably closer than it seems but BoM can be quite good a lot of the time, I'd say it's closer to 36 than it is to 54.

I ranked Vault 58th, here it's 39th.
Whoa, I really don't see what's so good about Vault, like what am I missing here? I like where I put it and I really don't see why Vault+Gold=Province puts it above so many other cards. This one really baffles me...

I ranked Artificer 64th, here it's 45th.
Once again, it's an Adventures card and I like where I put it. There are some cool combos and broken things you can do with Artificer, but barring that it's just a Peddler and that happens so often that it's ignored a lot of the time. To really get mileage out of Artificer's ability you either need to have cost reduction to use with it or MASSIVE draw, and with that kind of draw, chances are you'll be able to do better than Artificer -- I used all caps there so like drawing 8 Silvers can get you two Provinces not on top of your deck and I feel like this is a pretty valid comparison.

I ranked Baker 21st, here it's 40th.
I think I'm willing to say I have Baker overrated a bit, to the point where 40th is probably close enough.


...this is where it starts to get juicy, where the differences are really big, like more than 20 ranks.

I ranked Torturer 30th, here it's 10+.
Torturer is a good card. I mean, it's a lot better than a lot of other fivers, I'll give you that for sure. But top ten? Really? There are easily 20 cards better than Torturer for sure. If there's a halfway decent village around then sure Village/Torturer will be very significant, but you certainly can't say it dominates every such game (with any decent trashing it's just a Smithy that annoys your opponent instead of the whole point of the midgame). Many other fivers are less conditional and have impacts on the game that are just as warping. I think the fact that Torturer needs a village to have any real presence is a big mark against it.

I said this already, but I should say it again so I'm clear, Torturer is a good card and it's important, but top-ten fivers is not a place I think it belongs.

I ranked Cartographer 69th, here it's 46th.
So many times I find myself thinking "Cartographer is probably going to be good on this board" and then I never end up getting any of them. Why? Because it doesn't have enough of an impact -- there's always something more important to pick up. If I'm spending $5 on a card, almost all of the time I need that card to make my deck way better and so often Cartographer just doesn't do enough.


These next three cards: if you read what I have to say about them and you didn't already agree with me, then you're about to get some monster Dominion advice that if you take it, you will become significantly better at the game. I'm so confident about my reads on these cards and they're so different than what the community as a whole has come up with that I'm willing to stake my reputation on them. Big talk, I know.

I ranked Treasure Trove 30th, here it's 59th.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.

I ranked Ill-Gotten Gains 60th, here it's 30th.
We've made some good progress here, more and more people are seeing the light about IGG, but as you can see we have a long way to go. This has been talked about at length elsewhere so I won't re-hash it here, but suffice it to say IGG has not yet hit terminal velocity on its trip down the $5 cards list.

I ranked Distant Lands 20th, here it's 54th.
*evil laugh* I remember losing so many games in playtesting because I thought I could just get by without going for Distant Lands. Don't let this happen to you, unless you're playing me :P Distant Lands is vastly underrated by the community, it's a wonderful card and it is really powerful. Going for Distant Lands will change the way you build your whole deck, where it feels like you are just spinning your wheels for four or five turns, but it's so many points and I think that's where people are misreading this card.

I ranked Hunting Party 40th, here it is 10+.
This thing, it's been talked about before. Most people believe Hunting Party is better than Lab and I disagree. In the early game, yes, but past that I would just rather have Labs, man. I know this is not a popular opinion so I won't belabor it.

But top ten? No way, not even close, man. How can Hunting Party be top ten when Lab is down in the twenties? Who plays Hunting Party stacks anymore? Like, they're not good. I haven't played a simple Hunting Party stack in so long (unless I was being the fun police for testing champion match boards, and in that case I lost like every single game I played, for the record). Sure, it's easy to execute, but those decks just aren't good. Hunting Party will support almost any deck you could possibly build so contesting them doesn't hurt and a simple HP stack with only 5 HPs is actually really awful. Is there something else totally amazing that Hunting Party does that Lab doesn't that warrants over a ten rank difference (towards the top of the list, no less, where I believe these differences are magnified)?

I think I've been a little bit harsh on Hunting Party. I can see bumping it up like 5 or 10 ranks, but this card does not deserve to breathe the same air as the top ten cards in this list. I just don't see how it made it that high.

Code: [Select]
1.) Cultist   [X]
2.) Rebuild   [X]
3.) Governor   [X]
4.) Mountebank   [X]
5.) Wharf   [X]
6.) Ghost Ship   [X]
7.) Butcher   [X]
8.) Junk Dealer   [X]
9.) Highway   [X]
10.) Lost City   [X]
11.) Witch   [X]
12.) Upgrade   [X]
13.) Minion   [X]
14.) Counterfeit   [X]
15.) Royal Carriage   [X]
16.) Horn of Plenty   [X]
17.) Haunted Woods   [X]
18.) Laboratory   [X]
19.) Margrave   [X]
20.) Distant Lands   [X]
21.) Baker   [X]
22.) Bridge Troll   [X]
23.) Embassy   [X]
24.) Stables   [X]
25.) City   [X]
26.) Duke   [X]
27.) Tactician   [X]
28.) Apprentice   [X]
29.) Treasure Trove   [X]
30.) Torturer   [X]
31.) Count   [X]
32.) Journeyman   [X]
33.) Swamp Hag   [X]
34.) Haggler   [X]
35.) Band of Misfits   [X]
36.) Merchant Guild   [X]
37.) Catacombs   [X]
38.) Inn   [X]
39.) Soothsayer   [X]
40.) Hunting Party   [X]
41.) Summon   [X]
42.) Market   [X]
43.) Bazaar   [X]
44.) Library   [X]
45.) Bandit Camp   [X]
46.) Jester   [X]
47.) Rabble   [X]
48.) Council Room   [X]
49.) Seaway   [X]
50.) Ball   [X]
51.) Trade   [X]
52.) Graverobber   [X]
53.) Mystic   [X]
54.) Festival   [X]
55.) Mint   [X]
56.) Outpost   [X]
57.) Vault   [X]
58.) Storyteller   [X]
59.) Ill-Gotten Gains   [X]
60.) Trading Post   [X]
61.) Relic   [X]
62.) Raid   [X]
63.) Artificer   [X]
64.) Treasury   [X]
65.) Wine Merchant   [X]
66.) Rogue   [X]
67.) Giant   [X]
68.) Cartographer   [X]
69.) Pillage   [X]
70.) Explorer   [X]
71.) Venture   [X]
72.) Tribute   [X]
73.) Mandarin   [X]
74.) Counting House   [X]
75.) Saboteur   [X]
76.) Mine   [X]
77.) Royal Seal   [X]
78.) Merchant Ship   [X]
79.) Cache   [X]
80.) Stash   [X]
81.) Harvest   [X]
82.) Contraband   [X]
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 24, 2015, 04:58:02 pm
I see Hunting Party as a lab that is more likely to draw my unique cards. The kingdom cards in my deck are usually better than than Copper. I want to draw those. Plus you can hold off on playing the cantrips and villages to draw the terminals you're lacking.

You also say that when contested Hunting Party is not very strong because you only get 5 of them. But like with the Prisoner's Dilemma, this does not necessarily mean that getting those HPs was a mistake.

At the very least, I don't agree that it's worse than Laboratory.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: JW on November 24, 2015, 05:05:50 pm
You also say that when contested Hunting Party is not very strong because you only get 5 of them. But like with the Prisoner's Dilemma, this does not necessarily mean that getting those HPs was a mistake.

There's a great post by Mic Qsenoch discussing this issue:

Two decks with five Highways might take 18 turns to end the game. One deck with 8-10 Highways might take 13 turns.

The general situation is: lots of engines require large numbers of specific cards to achieve maximum speed. If you don't contest important engine cards, your opponent can runaway with the game. When two players contest all the engine pieces, the decks that you end up with are often mediocre, but it was necessary to not get destroyed by the uncontested engine. There are lots of engine pieces that lead to this situation (Minion, Highway, Grand Market, King's Court, Villages, Bridge, Hunting Party, Lab, Stables, Scrying Pool, and many others)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 24, 2015, 05:10:29 pm
I must say, seeing such huge disagreements among the rankings makes me want to play more Dominion to try and verify or challenge some of these claims.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: terminalCopper on November 24, 2015, 05:13:02 pm

I ranked Artificer 64th, here it's 45th.
Once again, it's an Adventures card and I like where I put it. There are some cool combos and broken things you can do with Artificer, but barring that it's just a Peddler and that happens so often that it's ignored a lot of the time. To really get mileage out of Artificer's ability you either need to have cost reduction to use with it or MASSIVE draw, and with that kind of draw, chances are you'll be able to do better than Artificer -- I used all caps there so like drawing 8 Silvers can get you two Provinces not on top of your deck and I feel like this is a pretty valid comparison.


I'm kind of reassured that a strong player just thinks the same of artificer I did at first glance ... but, let me tell you, i was wrong, and so are you. Artificer is awesome!
You've mentioned a synergy with massive draw, but that's only a small part of the story. Maybe it's the context of a well-trashed engine that troubled my view, because Artificer is excellent in the presence of weak cards, most notably our starting cards. Example given: If I discard three coppers, Artificer was basically a market, with the decent advantages of gaining the card mid-turn, and putting it on top of the deck. If you discard two coppers and an estate, artificer was even  a grand market plus the mentioned extras. I think, only few cards are strictly better than grand market on a regular basis.
Finally, there's one thing I haven't mentioned yet: Draw-to-X. Minion, omg. And ... who am I talking to ... Jack!
Play artificer, discard three coppers to topdeck that silver, keep Jack and a silver, play Jack, draw the next silver, and so on...
Seriously, one year from now, I expect you to think differently, and artificer will make a jump of, say, 15 to 20 places.






Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: funkdoc on November 24, 2015, 05:18:32 pm
yea, if you play big money and ignore hunting party, on a board with zero trashing, you'll lose to an engine that literally does nothing but draw and play militia every turn.  that makes it pretty damn beefy imo

i've been learning the hard way that the real measure of a card's power is "what happens if i let my opponent have all 10 of these things", and hunting party is one of the strongest illustrations of that
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Beyond Awesome on November 24, 2015, 05:19:17 pm
HP is only a little better than lab. HP+x is no longer a thing. Oh and Ghost Ship is a weak ass card. Last time I checked, Margrave nets one extra card and a buy. It's vastly superior to ghost ship which at best usually slows the game down and that's it.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Psyduck on November 24, 2015, 05:39:27 pm
I ranked Treasure Trove 30th, here it's 59th.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.

I agree very much on this. Haven't played that much with Adventures, but Treasure Trove is way more powerful than it seems. Getting 2-3 Treasure Troves along with some terminal draw should be enough to start greening. It's a bit like Hoard, just cheaper, and better. I ranked it even as #12. :o

I ranked Hunting Party 40th, here it is 10+.
This thing, it's been talked about before. Most people believe Hunting Party is better than Lab and I disagree. In the early game, yes, but past that I would just rather have Labs, man. I know this is not a popular opinion so I won't belabor it.

I really can't understand your aversion against HP. I think it's almost always better than Lab, because you can influence what you draw by playing cards from your hand before HP. Also, HP works much better in non-trimmed decks. You just have to take care not to have too many uniques, as even a single Marauder can do lots of harm to a HP stack.

There are quite some cards that work really, really well as X in HP+X: Militia, Monument, Haggler, Steward, Butcher, Baron and Scavenger. Sure, against strong engines this may be too slow, but on many boards it's still a valid option.
That said, I don't see HP in top 10 as well, but not at all as low as you do.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 24, 2015, 05:49:00 pm
yea, if you play big money and ignore hunting party, on a board with zero trashing, you'll lose to an engine that literally does nothing but draw and play militia every turn.  that makes it pretty damn beefy imo

i've been learning the hard way that the real measure of a card's power is "what happens if i let my opponent have all 10 of these things", and hunting party is one of the strongest illustrations of that

I feel like this applies for the case of HP-X:

I think Venture felt stronger back when it was more likely to be in a kingdom with Mint.

That's the other thing to remember about "early" strategy advice - it might be outdated now and simultaneously correct then. Expansions change lotsa stuff.

I'd say HP-X is quite strong when it's present in kingdoms biased towards earlier expansions where mixing many components together was less likely to be part of the dominant strategy. BM+X is often good in base only after all.

I hope that my evaluation of the cards becomes sharper within the whole context of Dominion once Adventures comes online.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Limetime on November 24, 2015, 05:56:21 pm
Haunted woods is really really good. Playing two of these a turn is like double tac without the discarding and with a an attack to boot. Excellent payload, good reliability and decent draw. Hurts big draw decks, good in money game (slightly less so than wharf), 10*better in a engine. Why is hunting party so much better than storyteller? Storyteller is one of the draw cards(Scrying pool, madman and to a lesser extent menagerie) Hunting party is at least one tier below this. In games that need draw but can afford loss of coin(cost reducers, bank, treasure trove, hoard) Hunting party is (although better than lab) not that great of a card.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: jsh357 on November 24, 2015, 05:58:43 pm
You guys, please go on believing Hunting party is bad. I need all the help I can get winning games.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 24, 2015, 06:28:36 pm
You guys, please go on believing Hunting party is bad. I need all the help I can get winning games.
At Rank 17 it doesn't look like all that many people are convinced. 17 is a good initial ranking.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Erick648 on November 24, 2015, 06:36:13 pm
I ranked Treasure Trove 30th, here it's 59th.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.
Care to elaborate?  I've seen it used to good effect in Big Money and can see the synergy with Copper-trashers and scaling trash-for-benefit, but don't feel I really understand the card.

I ranked Distant Lands 20th, here it's 54th.
*evil laugh* I remember losing so many games in playtesting because I thought I could just get by without going for Distant Lands. Don't let this happen to you, unless you're playing me :P Distant Lands is vastly underrated by the community, it's a wonderful card and it is really powerful. Going for Distant Lands will change the way you build your whole deck, where it feels like you are just spinning your wheels for four or five turns, but it's so many points and I think that's where people are misreading this card.
I agree.  Mathematically, Distant Lands gives you more VP for your money than Provinces (3 Distant Lands give the same VP as 2 Provinces but cost $1 less), and is the only non-scaling VP card other than Colony to do so.  And while it costs an action to play (and shouldn't be bought unless you're confident you'll draw and play it before the end of the game), it removes itself from your deck, making greening easier. 

In a deck-drawing engine (which seems to be increasingly common nowadays), I often find it best to empty the Distant Lands before starting on Provinces.  As long as you have the actions to play your Distant Lands every turn, you'll easily outpace a Province-buying opponent, who'll have to buy 7 Provinces (which is a lot of greening) before you can buy 7 Distant Lands and 2 Provinces (ignoring Estates/Duchies for purposes of argument).
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Titandrake on November 24, 2015, 07:45:44 pm
To AdamH, on Hunting Party: how would you rate the following card?

Action - $5
+2 Cards
+1 Action
Discard the top 3-5 cards of your deck.

I like this card over Lab quite a bit. That cycling is just beautiful.

Now, Hunting Party isn't that card, it's closer to

Action - $5
+1 Card
+1 Action
Draw a card based on the cards in your hand.
Discard the top 3-5 cards of your deck.

With Hunting Party, drawing a unique can hurt or help you. In some hands, you can heavily increase the probability of drawing the card you want. In some hands, you desperately want a specific Action that you already have in hand. It's a wash, but on average I see it as slightly better than 1 random card from Lab.

I think Lab + Stables should be higher. I also think cycling is still undervalued. Together, that means I'm okay with Hunting Party this high up. It can be a pain to deal with at times, but it's still a monster. (And I would definitely put HP over Duke, Inn, and BoM, which all have higher rankings in your list.)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: LibraryAdventurer on November 24, 2015, 09:42:40 pm
I didn't get to ranking the $5s (can we get more time to do our rankings next time please?), but here are the major things I disagree with.

Should be significantly higher: Treasure Trove, Merchant Guild, Distant Lands, Royal Carriage,

Should be significantly lower: Knights

Should be a little higher: Wine Merchant, Outpost, Ball, Artificer

Should be a little lower: City, Soothsayer, IGG, Apprentice, Swamp Hag, Ghost Ship, Hunting Party, Minion
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: AdamH on November 24, 2015, 10:45:08 pm
So the whole thing about 5 HPs not making a good HP stack, that applies to HP+x only. The point is that you need to be making a deck with more things than just Hunting Party if you want to really get the most out of it, and if people are ranking HP really high based on the fact that a HP stack exists, I'm saying that's not a good reason.

Titandrake, a lab that cycles is clearly amazing in the early game, way better than a lab. A lab that doesn't cycle is actually better in most decks in the late game because you can control your shuffles much better. Each has their place.

Ideally, Lab and HP should be right next to each other on the rankings, yeah? I think I had Lab/Stables higher than the consensus but the difference of 13+ ranks between Lab and HP just doesn't make any sense at all to me. I said something to the effect of I underrated HP by putting it 40th, I think.

I would put HP right below Lab if I had it to do again -- again with this new way of sorting cards (and me not bothering to go through and do a sanity check) I'm finding cards that I'm like "how did this get here?" As for which is really better, well I'm not expecting to change people's minds, but a lot of people out there think that HP is just a better Lab and that's just not true.

I think the disagreement here is very small anyways. And this reminds me I didn't put my full rankings in that post. I should go do that.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: AdamH on November 24, 2015, 10:58:52 pm
I ranked Treasure Trove 30th, here it's 59th.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.
Care to elaborate?  I've seen it used to good effect in Big Money and can see the synergy with Copper-trashers and scaling trash-for-benefit, but don't feel I really understand the card.

This is tough to talk about generally, I'll do my best and maybe it helps you. First, you use the word "good" to describe T-Trove's effect on Big Money games when I think a more appropriate phrase is super-bonkers-sauce or "totally broken." The biggest thing is that T-Trove doesn't get in the way of like any other Big Money enablers, it just adds on to them. It's less conditional than Hoard, costs less, stacks better, and those Coppers just don't hurt you at all.

So take your average draw engine where you want treasures as (some part of) the payload. Many people would say the best strategy here is to get just enough treasures to get however many Provinces you can get and then try to draw it all. It's a draw engine! Yay, we did it! Now what if I told you (insert meme here) that you could, at no additional opportunity cost, just shove 10 free Silvers into that deck. Would you do it? Do you think that would make your deck better?

A lot of you were probably grossed out by that. I can't draw my whole deck anymore! My engine is ruined! It totally sucks now! Yellow equals purple! EWW TREASURES HAVE COOTIES GET THEM AWAY I WANT TO PLAY ACTION CARDS!!! I would say that most engine decks become better by adding in this kind of thing.

So you buy one or two T-Troves while you're building, and you draw large swaths of your deck for the next three turns and have a buttload of money. It's still pretty good, probably better than what you were doing before because you have more staying power. You're trashing Coppers maybe, that's super-great. This aversion to Silver gain in engines (T-Trove's Gold/Copper is actually better than Silvers because you can trash the Copper and increase money density and/or it's less smooth which in general which is good) causes people to underestimate decks that use a lot of them, like I dunno, Jack-in-an-engine?

Hopefully this is helpful? I may be able to answer more specific questions or talk about particular kingdoms or something?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 25, 2015, 07:34:42 am
I think one of the things people need to rethink when Adventures comes online is the viability of money strategies. I hesitate to call it "Big Money" as that paradigm is pretty limiting; it's not necessarily "buy 2-3 terminals and then always buy the most expensive money and then buy Provinces", as the term Big Money implies. By "money strategy" I basically mean any strategy where you aren't consistently drawing your whole deck and where the primary payload of your deck is in Treasure. There are a huge number of cards in Adventures that really ratchet up the strength of money decks to another level.

Treasure Trove is a phenomenal example. You might look at it and draw comparisons to Cache, but Treasure Trove is way, way better. There's obvious synergy with any deck that can do something with the Copper - Moneylender, Spice Merchant, Remake, etc. Even the presence of just one or two copies of these cards to just occasionally remove a Copper or two will drastically increase the money density of a Treasure Trove deck. It really doesn't take that much support for Treasure Trove to get really good, and that's because even without any support at all it's pretty good. You only really need 2 golds in hand to get a Province, so all those Copper don't really do a lot to hurt the benefit of having a deck absolutely stuffed full of Gold in the first place. The presence of basic sifters or holding cards also makes Treasure Trove great. Embassy is fantastic - discard all those Copper and have enough money per turn to consistently score even Colonies! Who needs Platinum? Or my personal favorite - Treasure Trove / Gear, a two card combo that's probably good enough to merit its own article, a Big Money strategy that can legitimately win the game in 12 turns flat.

What's the fundamental problem with money strategies that make them worse than engines? Speed and reliability. With engines you can use multiple buys or gainers to accelerate picking up components, payload to slow your opponent down (or reward yourself for your patience), etc. to increase the speed and reliability of an engine to the point that it's better than a mostly money strategy. Treasure Trove provides that same level of acceleration and reliability that engine enablers give, but instead of enabling an engine it enables money strategies, and it does so VERY well, and VERY quickly. It's a force to be reckoned with that totally changes the game in favor of money strategies.

TLDR: adam's hella right
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 25, 2015, 08:21:19 am
(can we get more time to do our rankings next time please?)

In a previous year I scheduled like 4 weeks and a lot of people complained that it is too long of a time frame. Sorry.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: managore on November 25, 2015, 08:43:56 am
(can we get more time to do our rankings next time please?)

In a previous year I scheduled like 4 weeks and a lot of people complained that it is too long of a time frame. Sorry.

You monster!
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: GendoIkari on November 25, 2015, 10:10:13 am
(can we get more time to do our rankings next time please?)

In a previous year I scheduled like 4 weeks and a lot of people complained that it is too long of a time frame. Sorry.

Look all we want is long enough that no one thinks it's too short, and short enough that no one thinks it's too long. Is that too much to ask?

 ;D
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Qvist on November 25, 2015, 10:49:58 am
Part 8 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543308#msg543308)
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: A Ladder on November 25, 2015, 11:29:00 am
Oh man Warf lost the #1 non-attack spot... what is the world coming to?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ehunt on November 25, 2015, 11:38:18 am
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Chris is me on November 25, 2015, 11:39:16 am
Oh man Warf lost the #1 non-attack spot... what is the world coming to?

Rebuild was higher than it last year too.

I still think Cultist is stronger than Mountebank, as vicious as Mountebank is, its block able, doesn't draw cards, and can't compete with the speed of a Cultist stack. They're both clearly powerhouses, I just skip Mountebank way more than I skip Cultist I guess.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: faust on November 25, 2015, 11:45:43 am
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"

The difference is that some games have Rebuild and you can counter it with a better strategy. It is extremely rare that you ignore Mountebank because it fits in most deck types.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: managore on November 25, 2015, 12:00:10 pm
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"

I don't think it's accurate to use "I should pick up at least one X" as a measure. Some cards do everything they need to if you buy just one (Chapel, Militia, Outpost, etc) while others work better the more you have (Fool's Gold, Minion, Cultist, Gardens, etc), and most cards are somewhere in between the two extremes. Mountebank is almost always a fantastic card, but you rarely build your game around it (and the same is true for many attacks). That doesn't make it any less good.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: SCSN on November 25, 2015, 12:33:24 pm
I still think Cultist is stronger than Mountebank, as vicious as Mountebank is, its block able, doesn't draw cards, and can't compete with the speed of a Cultist stack. They're both clearly powerhouses, I just skip Mountebank way more than I skip Cultist I guess.

I agree.

Here's my top 10:

Code: [Select]
1.) Rebuild 
2.) Cultist   
3.) Mountebank   
4.) Wharf   
5.) Summon   
6.) Junk Dealer   
7.) Upgrade 
8.) Governor 
9.) Witch 
10.) Counterfeit
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Dingan on November 25, 2015, 12:38:20 pm
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"

I don't think it's accurate to use "I should pick up at least one X" as a measure. Some cards do everything they need to if you buy just one (Chapel, Militia, Outpost, etc) while others work better the more you have (Fool's Gold, Minion, Cultist, Gardens, etc), and most cards are somewhere in between the two extremes. Mountebank is almost always a fantastic card, but you rarely build your game around it (and the same is true for many attacks). That doesn't make it any less good.

To add on to this, if the board has both Monty and Rebuild, I will often buy a Monty on my first $5, Rebuild on my next 2 $5s, then Duchies thereafter (obviously, there are exceptions, and sometimes all of these cards can be ignored altogether).  So even in "Rebuild games", I'll still pick up a Monty on high priority.

Does this make Monty "better" than Rebuild?  Maybe, maybe not.  But I just feel that Monty is ignorable so much less than Rebuild.  Actually, now that I think about it, I can sort of see Rebuild suffering the same fate that Sea Hag once did.  That is, once people figure out how to counter it more (I'm talking about in non-mirrors (http://forum.dominionstrategy.com/index.php?topic=12970)), it may drop in rankings in 2016.  We'll see.

EDIT:
I agree that Cultist is better than Monty, because of these reasons:
Of course, Monty keeps on junking after the Curses are gone, which can't be said about Cultist once Ruins are gone.

EDIT2:
Does anyone think Ambassador is better than both Cultist and Monty?  I'm somewhat inclined to say so, but not sure.  I definitely like Ambassador over Witch.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: luser on November 25, 2015, 01:11:20 pm
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"

I don't think it's accurate to use "I should pick up at least one X" as a measure. Some cards do everything they need to if you buy just one (Chapel, Militia, Outpost, etc) while others work better the more you have (Fool's Gold, Minion, Cultist, Gardens, etc), and most cards are somewhere in between the two extremes. Mountebank is almost always a fantastic card, but you rarely build your game around it (and the same is true for many attacks). That doesn't make it any less good.

As mentioned on other threads with attempts to make automated rankings only way to get something meaningful is to compare cards A and B is to play games where one player couldn't buy A while other couldn't buy B.

Otherwise pearl diver would look really good as you buy it in lot of games. Also with some other rankings best card would be curse as almost every time player buys curses he wins.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: JW on November 25, 2015, 01:23:09 pm
As mentioned on other threads with attempts to make automated rankings only way to get something meaningful is to compare cards A and B is to play games where one player couldn't buy A while other couldn't buy B.

Otherwise pearl diver would look really good as you buy it in lot of games. Also with some other rankings best card would be curse as almost every time player buys curses he wins.

A better metric would be to play games that may include card A and/or card B, at random. Player 1 can't gain card A when it appears and plays against an opponent who can gain anything. Player 2 can't gain card B when it appears and plays against an opponent who can gain anything.

You shouldn't only consider kingdoms that include both cards A and B. Among other benefits, this prevents cycles (where card A beats card B, which beats card C, which beats card A).
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Donald X. on November 25, 2015, 02:48:37 pm
I don't know about this list guys. I've beaten the first card with the last card.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: SCSN on November 25, 2015, 02:53:06 pm
I don't know about this list guys. I've beaten the first card with the last card.

The list is secretly a circle.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Dingan on November 25, 2015, 02:55:46 pm
I don't know about this list guys. I've beaten the first card with the last card.
Shoulda voted
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: markusin on November 25, 2015, 03:03:13 pm
I don't know about this list guys. I've beaten the first card with the last card.

It's classic Spy vs. Admiral in Stratego.

Edit: Also Counting House vs. Mountebank was a theme in Stef's board for the last Gokodom, which I believe you might have dismissed as a Gardens board at some point. Counting House was part of the winning strategy.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: ConMan on November 25, 2015, 05:33:42 pm
I don't know about this list guys. I've beaten the first card with the last card.
Shoulda voted
Who do you think put in all the wonky reverse-order votes?
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: managore on November 25, 2015, 09:34:08 pm
I don't know about this list guys. I've beaten the first card with the last card.
Shoulda voted
Who do you think put in all the wonky reverse-order votes?

I have to go check something...

Rats has basically the same average value, but is one rank higher. It was voted last once and 7 times above average.

Nope, wasn't DVX.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Titandrake on November 25, 2015, 09:37:35 pm
Rats has basically the same average value, but is one rank higher. It was voted last once and 7 times above average.

Nope, wasn't DVX.

Quote from: Donald X
Rats: Here it is, my favorite Dominion card.

Well, it could be him.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: luser on November 25, 2015, 10:06:10 pm
I don't know about this list guys. I've beaten the first card with the last card.

It's classic Spy vs. Admiral in Stratego.

Edit: Also Counting House vs. Mountebank was a theme in Stef's board for the last Gokodom, which I believe you might have dismissed as a Gardens board at some point. Counting House was part of the winning strategy.

Previously on thread was that counting house is underrated, I would be interested how you want counter mountebank with cache or harvest
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Davio on November 26, 2015, 02:43:19 am
I don't know about this list guys. I've beaten the first card with the last card.

The list is secretly a circle.
It's a ring buffer, to prevent buffer overflows.
Title: Re: The Dominion Cards Lists 2015 Edition: $5 cards
Post by: Dingan on November 26, 2015, 03:13:00 am
I don't know about this list guys. I've beaten the first card with the last card.

The list is secretly a circle.
It's a ring buffer, to prevent buffer overflows.
Or a circular linked list (http://www.di.ubi.pt/~cbarrico/Disciplinas/DataStructures/Download/Circular_Linked_List.pdf)?