(http://wiki.dominionstrategy.com/images/thumb/5/5d/Counting_House.jpg/200px-Counting_House.jpg) | #83 =0 Counting House (Prosperity) Weighted Average: 7.4% ▼1.0pp / Unweighted Average: 9.2% / Median: 6.1% ▲1.5pp / Standard Deviation: 10.8% Counting House is still dead last while being 1pp worse. And it's last without a doubt: it has the lowest deviation in this list. It would be one rank higher in the unweighted ranking though. It was ranked 8 times last and twice above average. |
(http://wiki.dominionstrategy.com/images/thumb/1/1c/Harvest.jpg/200px-Harvest.jpg) | #82 =0 Harvest (Cornucopia) Weighted Average: 7.6% ▼2.2pp / Unweighted Average: 9.8% / Median: 4.6% ▼3.1pp / Standard Deviation: 15.7% Harvest also stays where it was, but being 2.2pp worse it almost landed below Counting House - only 0.21pp are between them. It would be one rank higher in the unweighted ranking. It was voted last 18 times (way more often than Counting House) and 3 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/6/66/Cache.jpg/200px-Cache.jpg) | #81 =0 Cache (Hinterlands) Weighted Average: 7.9% ▼3.4pp / Unweighted Average: 8.8% / Median: 4.9% ▼2.8pp / Standard Deviation: 11.4% The first of the bad $5 treasures, Cache, stays also where it was. It is over 3pp worse and is therefore closer to the last two, yeah it would be even last in the unweighted ranking. It has the third lowest deviation in this list. It was voted last 11 times (also more often than Counting House) and only once above average. |
(http://wiki.dominionstrategy.com/images/thumb/2/23/Stash.jpg/200px-Stash.jpg) | #80 ▼1 Stash (Promo) Weighted Average: 9.0% ▼3.5pp / Unweighted Average: 10.1% / Median: 7.3% ▼1.9pp / Standard Deviation: 11.5% The second bad $5 treasure, Stash, is one rank worse. It has the fourth lowest deviation in this list. It was voted last 14 times (second most last places) and twice above average. |
(http://wiki.dominionstrategy.com/images/thumb/6/60/Saboteur.jpg/200px-Saboteur.jpg) | #79 ▼1 Saboteur (Intrigue) Weighted Average: 9.4% ▼4.3pp / Unweighted Average: 11.5% / Median: 7.3% ▼3.5pp / Standard Deviation: 14.7% Saboteur is in between the treasure cards and just like Stash one rank lower and dropped the most so far: over 4pp. It was voted last 8 times - just as often as Counting House - and three times above average. |
(http://wiki.dominionstrategy.com/images/thumb/5/58/Contraband.jpg/200px-Contraband.jpg) | #78 ▲2 Contraband (Prosperity) Weighted Average: 12.3% =0pp / Unweighted Average: 15.3% / Median: 9.8% ▲0.6pp / Standard Deviation: 18.0% The bottom 5 are close together. Now we're making a jump of around 3pp and there is Contraband, the next treasure. It has the same average, but is 2 ranks higher. It would be one rank higher in the unweighted ranking. It was voted last 7 times and twice above average, even first once. |
(http://wiki.dominionstrategy.com/images/thumb/6/68/Mandarin.jpg/200px-Mandarin.jpg) | #77 ▼3 Mandarin (Hinterlands) Weighted Average: 12.9% ▼4.9pp / Unweighted Average: 15.8% / Median: 11.0% ▼4.4pp / Standard Deviation: 14.7% Mandarin dropped 3 ranks and is nearly 5pp worse, the biggest drop so far. It would be still 2 ranks higher in the unweighted list. It has no last ranks and was voted above average 4 times. |
(http://wiki.dominionstrategy.com/images/thumb/d/dd/Royal_Seal.jpg/200px-Royal_Seal.jpg) | #76 ▲1 Royal Seal (Prosperity) Weighted Average: 14.2% ▼0.8pp / Unweighted Average: 15.2% / Median: 11.0% ▼2.9pp / Standard Deviation: 13.9% And there's the fourth treasure card in 8 cards. Royal Seal is one rank higher despite having a slightly worse average. It would be 2 ranks lower in the unweighted ranking. It was voted last 4 times and 5 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/3/3a/Explorer.jpg/200px-Explorer.jpg) | #75 =0 Explorer (Seaside) Weighted Average: 14.7% ▼1.6pp / Unweighted Average: 15.6% / Median: 11.0% ▼2.9pp / Standard Deviation: 15.0% Explorer is on the same rank, but slightly worse. It would be one rank lower in the unweighted ranking. It was voted last twice and above average 5 times. |
(http://wiki.dominionstrategy.com/images/thumb/8/8e/Mine.jpg/200px-Mine.jpg) | #74 ▲2 Mine (Base) Weighted Average: 15.6% ▼0.6pp / Unweighted Average: 19.3% / Median: 13.9% =0pp / Standard Deviation: 16.2% Mine is 2 ranks higher, but still slightly weaker. It would be one rank higher in the unweighted ranking. It was voted last once and 5 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/0/00/Tribute.jpg/200px-Tribute.jpg) | #73 ▼1 Tribute (Intrigue) Weighted Average: 17.0% ▼3.8pp / Unweighted Average: 20.3% / Median: 14.6% ▼2.3pp / Standard Deviation: 17.9% Tribute is one rank lower and nearly 4pp worse. It would be one rank higher in the unweighted list. It has no last ranks and even 8 votes above average. |
(http://wiki.dominionstrategy.com/images/thumb/8/89/Raid.jpg/320px-Raid.jpg) | #72 Raid (Adventures) Weighted Average: 19.3% / Unweighted Average: 19.3% / Median: 15.9% / Standard Deviation: 15.3% Raid is the worst Adventures card in this list. It would be 2 ranks lower in the unweighted list. It was voted last twice and 3 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/f/f6/Rogue.jpg/200px-Rogue.jpg) | #71 ▼1 Rogue (Dark Ages) Weighted Average: 23.2% ▲0.3pp / Unweighted Average: 27.1% / Median: 19.8% ▲1.3pp / Standard Deviation: 21.0% We're making a jump of about 4pp and there is Rogue, one rank lower with basically the same average value. It would be one rank higher in the unweighted ranking. It has the highest deviation in this list so far. It was voted last twice and 11 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/7/74/Pillage.jpg/200px-Pillage.jpg) | #70 ▼3 Pillage (Dark Ages) Weighted Average: 24.5% ▼9.0pp / Unweighted Average: 26.9% / Median: 21.0% ▼8.2pp / Standard Deviation: 16.9% Pillage is the next Dark Ages card and it lost 3 ranks and 9pp, the biggest drop so far. It would be one rank lower in the unweighted ranking. It was voted 11 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/9/9d/Trade.jpg/320px-Trade.jpg) | #69 Trade (Adventures) Weighted Average: 26.5% / Unweighted Average: 28.3% / Median: 24.0% / Standard Deviation: 19.1% Trade is the second card from Adventures and also the second event. It was voted 7 times above 50%. |
(http://wiki.dominionstrategy.com/images/thumb/b/b2/Wine_Merchant.jpg/200px-Wine_Merchant.jpg) | #68 Wine Merchant (Adventures) Weighted Average: 27.5% / Unweighted Average: 31.4% / Median: 24.4% / Standard Deviation: 19.8% Wine Merchant is the second Adventures card in a row, the third in this list and the worst "real" card from Adventures in this list. It would be 3 ranks higher in the unweighted list. It was voted last once and 11 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/9/92/Merchant_Ship.jpg/200px-Merchant_Ship.jpg) | #67 ▼6 Merchant Ship (Seaside) Weighted Average: 28.2% ▼8.7pp / Unweighted Average: 30.1% / Median: 25.6% ▼9.8pp / Standard Deviation: 20.0% Merchant Ship lost 6 ranks and nearly 9pp, that's quite a lot. It was voted last once and 14 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/b/bc/Mint.jpg/200px-Mint.jpg) | #66 ▲1 Mint (Prosperity) Weighted Average: 29.4% ▲3.5pp / Unweighted Average: 30.8% / Median: 25.0% ▲1.9pp / Standard Deviation: 21.0% Mint is one rank higher and 3.5pp better. It was voted last once and 18 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/b/b4/Outpost.jpg/200px-Outpost.jpg) | #65 ▲5 Outpost (Seaside) Weighted Average: 30.3% ▲10.9pp / Unweighted Average: 28.5% / Median: 25.6% ▲8.7pp / Standard Deviation: 18.2% Outpost is 5 ranks higher and nearly 11pp better, not bad! It would be 3 ranks lower in the unweighted list. It was voted last twice and 12 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/e/ef/Venture.jpg/200px-Venture.jpg) | #64 =0 Venture (Prosperity) Weighted Average: 31.0% ▼3.6pp / Unweighted Average: 35.9% / Median: 31.7% ▼2.2pp / Standard Deviation: 22.2% Venture stayed where it was, but is still over 3pp weaker. It would be 5 ranks higher in the unweighted list. It has the highest deviation in this list so far. It was voted last once and 20 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/f/fd/Treasury.jpg/200px-Treasury.jpg) | #63 ▼1 Treasury (Seaside) Weighted Average: 31.7% ▼4.1pp / Unweighted Average: 36.8% / Median: 32.1% ▼1.8pp / Standard Deviation: 21.3% Treasury is one rank lower and over 4pp worse. It would be 5 ranks higher in the unweighted list. It was voted 19 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/d/df/Seaway.jpg/320px-Seaway.jpg) | #62 Seaway (Adventures) Weighted Average: 32.0% / Unweighted Average: 32.2% / Median: 28.8% / Standard Deviation: 18.1% Seaway is the third event and fourth Adventures card in this list. It would be 2 ranks lower in the unweighted ranking. It was voted last twice and 9 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/3/37/Mystic.jpg/200px-Mystic.jpg) | #61 ▼2 Mystic (Dark Ages) Weighted Average: 34.6% ▼2.9pp / Unweighted Average: 34.9% / Median: 31.7% ▼3.7pp / Standard Deviation: 19.3% After being 8 ranks better last time, Mystic is about 3pp and 2 ranks worse this time. It was voted 6 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/1/13/Graverobber.jpg/200px-Graverobber.jpg) | #60 ▲5 Graverobber (Dark Ages) Weighted Average: 35.0% ▲4.0pp / Unweighted Average: 35.1% / Median: 32.1% ▲2.9pp / Standard Deviation: 18.6% Graverobber is 5 ranks and 4pp better this year. It was voted 7 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/2/22/Treasure_Trove.jpg/200px-Treasure_Trove.jpg) | #59 Treasure Trove (Adventures) Weighted Average: 35.1% / Unweighted Average: 34.7% / Median: 29.3% / Standard Deviation: 19.0% Treasure Trove is the fifth Adventures card in this list. It's only 0.15pp better than Graverobber. It would be 3 ranks lower in the unweighted list. It was voted 4 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/3/36/Trading_Post.jpg/200px-Trading_Post.jpg) | #58 ▲3 Trading Post (Intrigue) Weighted Average: 35.2% ▼0.3pp / Unweighted Average: 37.2% / Median: 33.8% ▲1.5pp / Standard Deviation: 21.5% There is only 0.28pp between #60 and #58. Trading Post has basically the same average value, but is 3 ranks higher. It would be one rank higher in the unweighted ranking. It was voted last twice, 8 times above 70% of which one is on the first rank. |
(http://wiki.dominionstrategy.com/images/thumb/d/df/Ball.jpg/320px-Ball.jpg) | #57 Ball (Adventures) Weighted Average: 36.6% / Unweighted Average: 34.5% / Median: 32.9% / Standard Deviation: 21.6% Ball is the fourth event and the sixth Adventures card in this list. It would be 6 ranks lower in the unweighted list. It was voted last once and twice above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/9/98/Library.jpg/200px-Library.jpg) | #56 =0 Library (Base) Weighted Average: 38.4% =0pp / Unweighted Average: 40.1% / Median: 36.9% ▼3.1pp / Standard Deviation: 17.9% Library is unbelievable consistent: same rank and same average value. It was voted 8 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/d/d3/Relic.jpg/200px-Relic.jpg) | #55 Relic (Adventures) Weighted Average: 39.4% / Unweighted Average: 41.7% / Median: 35.4% / Standard Deviation: 19.9% Relic is the seventh Adventures card in this list. It was voted 10 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/5/51/Band_of_Misfits.jpg/200px-Band_of_Misfits.jpg) | #54 =0 Band of Misfits (Dark Ages) Weighted Average: 42.6% ▲4.0pp / Unweighted Average: 46.0% / Median: 42.7% ▲5.8pp / Standard Deviation: 21.3% Band of Misfits is 4pp better, but still on the same rank. It would be 4 ranks higher in the unweighted list. It was voted 14 times above 70%, once on the first rank. |
(http://wiki.dominionstrategy.com/images/thumb/1/1f/Inn.jpg/200px-Inn.jpg) | #53 =0 Inn (Hinterlands) Weighted Average: 42.9% ▲3.6pp / Unweighted Average: 43.2% / Median: 42.0% ▲5.1pp / Standard Deviation: 17.7% Inn is the third card in a row that stayed on the same rank. It's nearly 4pp better and would be one rank lower in the unweighted list. It was voted 7 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/7/7e/Market.jpg/200px-Market.jpg) | #52 ▼2 Market (Base) Weighted Average: 43.7% ▲1.7pp / Unweighted Average: 44.5% / Median: 42.7% ▲1.2pp / Standard Deviation: 18.6% Market is 2 ranks lower despite having a slightly better average. It would be one rank lower in the unweighted ranking. It was voted 11 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/4/4c/Giant.jpg/200px-Giant.jpg) | #51 Giant (Adventures) Weighted Average: 43.9% / Unweighted Average: 46.0% / Median: 43.2% / Standard Deviation: 25.2% Giant is the eighth Adventures card in this list. It has the third highest deviation in this list. It was voted last once, first once and 16 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/e/e0/Council_Room.jpg/200px-Council_Room.jpg) | #50 ▲1 Council Room (Base) Weighted Average: 44.4% ▲3.7pp / Unweighted Average: 46.3% / Median: 44.6% ▲6.1pp / Standard Deviation: 21.0% Council Room is one rank higher and nearly 4pp better. It would be one rank higher in the unweighted list. It was voted first once and 14 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/e/ec/Festival.jpg/200px-Festival.jpg) | #49 ▼2 Festival (Base) Weighted Average: 46.6% ▼2.4pp / Unweighted Average: 48.3% / Median: 47.7% ▼1.5pp / Standard Deviation: 17.6% Festival is the third card from the Base set in 4 cards. It's 2 ranks lower and over 2pp worse. It would be 3 ranks higher in the unweighted list. It was voted 10 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/a/af/Merchant_Guild.jpg/200px-Merchant_Guild.jpg) | #48 ▲2 Merchant Guild (Guilds) Weighted Average: 46.9% ▲5.9pp / Unweighted Average: 45.4% / Median: 45.1% ▲9.7pp / Standard Deviation: 21.5% Merchant Guild is 2 ranks and nearly 6pp better. It would be 4 ranks lower in the unweighted list. It was voted last once and 12 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/6/6a/Storyteller.jpg/200px-Storyteller.jpg) | #47 Storyteller (Adventures) Weighted Average: 47.6% / Unweighted Average: 48.8% / Median: 46.3% / Standard Deviation: 25.8% Storyteller is the ninth Adventures card. It would be 3 ranks higher in the unweighted ranking. It has the second highest deviation in this list. It was voted 17 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/d/d6/Cartographer.jpg/200px-Cartographer.jpg) | #46 ▲1 Cartographer (Hinterlands) Weighted Average: 47.7% ▼0.1pp / Unweighted Average: 47.4% / Median: 46.0% ▼1.7pp / Standard Deviation: 19.5% Cartographer has a small lead over Storyteller of 0.07pp. It's one rank higher with basically the same average value. It would be 2 ranks lower in the unweighted list. It was voted 13 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/0/01/Artificer.jpg/200px-Artificer.jpg) | #45 Artificer (Adventures) Weighted Average: 48.4% / Unweighted Average: 49.6% / Median: 49.4% / Standard Deviation: 20.4% Artificer is the tenth Adventures card. It would be 2 ranks higher in the unweighted ranking. It was voted 10 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/3/3e/Distant_Lands.jpg/200px-Distant_Lands.jpg) | #44 Distant Lands (Adventures) Weighted Average: 50.5% / Unweighted Average: 48.6% / Median: 51.2% / Standard Deviation: 23.5% We're now above 50% and Distant Lands is the sixth best Adventures card in this list and the third Adventures card in 4 cards. It would be one rank lower in the unweighted list. It has a pretty high deviation. It was voted last once and 17 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/1/1b/Jester.jpg/200px-Jester.jpg) | #43 ▼3 Jester (Cornucopia) Weighted Average: 50.6% ▼0.7pp / Unweighted Average: 51.1% / Median: 47.6% ▼4.7pp / Standard Deviation: 20.0% It was very close between Distant Lands and Jester as Jester is only 0.004pp better. Jester is 3 ranks lower with a slightly worse average. It would be 2 ranks higher in the unweighted list. It was voted first once and 15 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/8/82/Journeyman.jpg/200px-Journeyman.jpg) | #42 ▼1 Journeyman (Guilds) Weighted Average: 50.8% ▼0.3pp / Unweighted Average: 48.0% / Median: 46.3% ▼6.0pp / Standard Deviation: 19.7% Journeyman is one rank lower with basically the same average value. It would be 5 ranks lower in the unweighted list. It was voted 16 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/1/10/Duke.jpg/200px-Duke.jpg) | #41 ▼9 Duke (Intrigue) Weighted Average: 52.4% ▼5.0pp / Unweighted Average: 51.0% / Median: 53.1% ▼5.4pp / Standard Deviation: 23.7% Duke is a big loser this year, it lost 9 ranks and 5pp. It would be one rank lower in the unweighted ranking. It has the fourth highest deviation in this list. It was voted first once and 21 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/b/b9/Baker.jpg/200px-Baker.jpg) | #40 ▼11 Baker (Guilds) Weighted Average: 52.7% ▼7.6pp / Unweighted Average: 55.2% / Median: 56.1% ▼7.0pp / Standard Deviation: 20.3% Baker is even a bigger loser, it lost 11 ranks and over 7pp. It would be 4 ranks higher in the unweighted list. It was voted 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/6/62/Vault.jpg/200px-Vault.jpg) | #39 ▼4 Vault (Prosperity) Weighted Average: 53.1% ▼2.6pp / Unweighted Average: 55.6% / Median: 55.4% ▼1.5pp / Standard Deviation: 19.5% After losing 12 ranks last year, Vault lost 4 more ranks this year. It would be 5 ranks higher in the unweighted ranking. It was voted first once and 9 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/3/30/City.jpg/200px-City.jpg) | #38 ▲5 City (Prosperity) Weighted Average: 53.5% ▲3.6pp / Unweighted Average: 55.0% / Median: 54.9% ▲4.1pp / Standard Deviation: 21.7% City is 5 ranks higher and nearly 4pp better. It would be one rank higher in the unweighted list. It was voted first twice and 14 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/c/cd/Catacombs.jpg/200px-Catacombs.jpg) | #37 ▲5 Catacombs (Dark Ages) Weighted Average: 53.9% ▲3.5pp / Unweighted Average: 52.1% / Median: 52.3% ▲3.1pp / Standard Deviation: 18.3% After losing 9 ranks last year, Catacombs rises 5 ranks this year, just like City. It would be 3 ranks lower in the unweighted list. It was voted 11 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/f/f1/Rabble.jpg/200px-Rabble.jpg) | #36 ▲3 Rabble (Prosperity) Weighted Average: 53.9% ▲1.5pp / Unweighted Average: 52.6% / Median: 50.0% ▼2.4pp / Standard Deviation: 19.0% It was close: Rabble is 0.03pp better than Catacombs. It is also slightly better and 3 ranks higher. It would be 3 ranks lower in the unweighted list. I was voted 8 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/f/f7/Bazaar.jpg/200px-Bazaar.jpg) | #35 ▼1 Bazaar (Seaside) Weighted Average: 56.8% ▲1.0pp / Unweighted Average: 55.5% / Median: 56.9% ▲1.5pp / Standard Deviation: 18.9% Bazaar is slightly better, but still one rank lower. It was voted 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/4/43/Bandit_Camp.jpg/200px-Bandit_Camp.jpg) | #34 ▲2 Bandit Camp (Dark Ages) Weighted Average: 57.3% ▲2.7pp / Unweighted Average: 55.9% / Median: 56.8% ▼0.1pp / Standard Deviation: 18.2% Bandit Camp is this year better than Bazaar again. It's 2 ranks higher and nearly 3pp better. It would be one rank higher in the unweighted list. It was voted 6 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/e/ee/Summon.jpg/320px-Summon.jpg) | #33 Summon (Promo) Weighted Average: 57.7% / Unweighted Average: 53.4% / Median: 57.3% / Standard Deviation: 29.2% Summon is the newest addition to all lists. And it has the by far highest deviation in this list, no surprise. It would be 5 ranks lower in the unweighted list. It was voted last once and 14 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/2/2f/Embassy.jpg/200px-Embassy.jpg) | #32 ▼3 Embassy (Hinterlands) Weighted Average: 58.2% ▼0.3pp / Unweighted Average: 57.7% / Median: 58.5% ▼2.4pp / Standard Deviation: 21.5% Embassy has basically the same average value, but is 3 ranks lower this year. It was voted first twice and 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/0/01/Soothsayer.jpg/200px-Soothsayer.jpg) | #31 ▼8 Soothsayer (Guilds) Weighted Average: 59.2% ▼7.6pp / Unweighted Average: 60.3% / Median: 63.1% ▼7.7pp / Standard Deviation: 22.5% Soothsayer lost quite a bit: 8 ranks and nearly 8pp. It would be one rank higher in the unweighted list. It was voted 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/9/91/Ill-Gotten_Gains.jpg/200px-Ill-Gotten_Gains.jpg) | #30 ▼15 Ill-Gotten Gains (Hinterlands) Weighted Average: 60.4% ▼15.6pp / Unweighted Average: 60.9% / Median: 63.4% ▼19.7pp / Standard Deviation: 21.3% Ill-Gotten Gains is THE big loser this year. After losing 5 ranks and nearly 10pp last year, it even lost 15 ranks and over 15pp this year and is not in the Top 10 anymore. It would be one rank higher in the unweighted list. It was voted 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/c/cf/Royal_Carriage.jpg/200px-Royal_Carriage.jpg) | #29 Royal Carriage (Adventures) Weighted Average: 62.7% / Unweighted Average: 61.1% / Median: 64.6% / Standard Deviation: 23.6% Royal Carriage is the fifth best Adventures card in this list. It has also the fifth highest deviation in this list. It would be one rank higher in the unweighted ranking. It was voted 6 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/3/35/Stables.jpg/200px-Stables.jpg) | #28 ▼2 Stables (Hinterlands) Weighted Average: 62.8% ▼0.9pp / Unweighted Average: 61.3% / Median: 65.6% ▼0.6pp / Standard Deviation: 18.9% Stables has basically the same average value and is 2 ranks lower. It has only a small lead over Royal Carriage of 0.02pp. It would be one rank higher in the unweighted list. It was voted 8 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/0/0c/Laboratory.jpg/200px-Laboratory.jpg) | #27 ▼3 Laboratory (Base) Weighted Average: 63.5% ▼1.4pp / Unweighted Average: 65.2% / Median: 66.7% ▲0.5pp / Standard Deviation: 17.1% Laboratory is 3 ranks lower with a slightly weaker averager value. It would be 3 ranks higher in the unweighted list. It was voted below 30% only once. |
(http://wiki.dominionstrategy.com/images/thumb/2/20/Horn_of_Plenty.jpg/200px-Horn_of_Plenty.jpg) | #26 ▲9 Horn of Plenty (Cornucopia) Weighted Average: 63.9% ▲9.3pp / Unweighted Average: 59.3% / Median: 59.8% ▲5.9pp / Standard Deviation: 21.1% Horn of Plenty is a lot better, 9 ranks and over 9pp. It would be 5 ranks lower in the unweighted list. It was voted 11 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/a/a1/Count.jpg/200px-Count.jpg) | #25 ▲11 Count (Dark Ages) Weighted Average: 65.4% ▲10.8pp / Unweighted Average: 64.0% / Median: 65.4% ▲13.1pp / Standard Deviation: 22.9% Count is the big winner this year: 11 ranks and nearly 11pp better, not bad! It was voted first once and 9 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/9/96/Haggler.jpg/200px-Haggler.jpg) | #24 ▼1 Haggler (Hinterlands) Weighted Average: 65.8% ▼0.1pp / Unweighted Average: 66.2% / Median: 69.2% ▲1.5pp / Standard Deviation: 17.6% Haggler has basically the same average value and is one rank lower than last year. It would be 2 ranks higher in the unweighted list. It was voted first once and 3 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/2/20/Apprentice.jpg/200px-Apprentice.jpg) | #23 ▼2 Apprentice (Alchemy) Weighted Average: 66.1% ▼0.9pp / Unweighted Average: 66.2% / Median: 68.3% ▼0.9pp/ Standard Deviation: 19.5% Apprentice lost less than 1pp, but is still 2 ranks lower. It would be 2 ranks higher in the unweighted list. It was voted 5 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/9/9a/Knights.jpg/200px-Knights.jpg) | #22 ▲9 Knights (Dark Ages) Weighted Average: 66.2% ▲9.1pp / Unweighted Average: 63.0% / Median: 64.6% ▲9.2pp / Standard Deviation: 23.0% Knights are also quite a lot better, 9 ranks and over 9pp. They have a small lead over Apprentice of 0.09pp. They would be 4 ranks lower in the unweighted list. They were voted first and last each once and 8 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/7/77/Bridge_Troll.jpg/200px-Bridge_Troll.jpg) | #21 Bridge Troll (Adventures) Weighted Average: 67.7% / Unweighted Average: 67.6% / Median: 72.5% / Standard Deviation: 19.6% Bridge Troll is the fourth best Adventures card in this list. It would be 2 ranks higher in the unweighted list. It was voted last twice and 9 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/2/29/Highway.jpg/200px-Highway.jpg) | #20 ▲8 Highway (Hinterlands) Weighted Average: 67.9% ▲10.4pp / Unweighted Average: 69.0% / Median: 74.1% ▲14.1pp / Standard Deviation: 18.1% Highway is 8 ranks higher and over 10pp better and therefore also a big winner. It would be 3 ranks higher in the unweighted list. It was voted first once and 14 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/d/db/Swamp_Hag.jpg/200px-Swamp_Hag.jpg) | #19 Swamp Hag (Adventures) Weighted Average: 68.9% / Unweighted Average: 67.5% / Median: 70.7% / Standard Deviation: 20.3% Swamp Hag is the third best Adventures card in this list. It would be one rank lower in the unweighted list. It was voted first once and 12 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/e/ed/Tactician.jpg/200px-Tactician.jpg) | #18 =0 Tactician (Seaside) Weighted Average: 69.7% ▲1.8pp / Unweighted Average: 67.9% / Median: 72.0% ▼0.3pp / Standard Deviation: 19.0% Tactician stays on the same rank, but is slightly better. It was voted first once and 17 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/5/54/Haunted_Woods.jpg/200px-Haunted_Woods.jpg) | #17 Haunted Woods (Adventures) Weighted Average: 70.7% / Unweighted Average: 69.6% / Median: 72.0% / Standard Deviation: 20.4% Haunted Woods is the second best Adventures card in this list and the fourth Duration card in 5 cards. It would be one rank higher in the unweighted list. It was voted first twice and 8 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/9/9a/Lost_City.jpg/200px-Lost_City.jpg) | #16 Lost City (Adventures) Weighted Average: 70.8% / Unweighted Average: 70.1% / Median: 76.8% / Standard Deviation: 20.7% And Lost City is the best Adventures card in this list and also the fourth Adventures card in 6 cards. It has a small lead over Haunted Woods of 0.03pp. It would be one rank higher in the unweighted list. It was voted 12 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/0/0a/Ghost_Ship.jpg/200px-Ghost_Ship.jpg) | #15 ▼3 Ghost Ship (Seaside) Weighted Average: 72.0% ▼2.8pp / Unweighted Average: 71.1% / Median: 79.3% ▲0.8pp / Standard Deviation: 21.5% Ghost Ship is 3 ranks lower and nearly 3pp worse. It would be still 2 ranks higher in the unweighted list. It was voted first twice and 17 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/0/06/Margrave.jpg/200px-Margrave.jpg) | #14 =0 Margrave (Hinterlands) Weighted Average: 72.9% ▲0.6pp / Unweighted Average: 73.0% / Median: 76.8% ▲1.4pp / Standard Deviation: 16.9% Margrave stayed on the same rank with nearly the same average value as well. It would be 2 ranks higher in the unweighted list. It was voted first twice and 11 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/e/ed/Butcher.jpg/200px-Butcher.jpg) | #13 ▲8 Butcher (Guilds) Weighted Average: 73.2% ▲8.9pp / Unweighted Average: 65.8% / Median: 72.3% / Standard Deviation: 22.3% Butcher made also a big jump: 8 ranks and nearly 9pp. It would be 10 ranks lower in the unweighted list, that's quite a difference. It was voted 23 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/2/28/Counterfeit.jpg/200px-Counterfeit.jpg) | #12 ▲1 Counterfeit (Dark Ages) Weighted Average: 75.8% ▲1.9pp / Unweighted Average: 71.0% / Median: 78.5% ▲3.1pp / Standard Deviation: 22.0% After being 20 ranks better last time, Counterfeit is even one more rank higher this time. It would be 2 ranks lower in the unweighted list. It was voted 11 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/d/d3/Upgrade.jpg/200px-Upgrade.jpg) | #11 ▲4 Upgrade (Intrigue) Weighted Average: 77.4% ▲6.9pp / Unweighted Average: 74.5% / Median: 80.5% ▲9.7pp / Standard Deviation: 19.2% Upgrade is 4 ranks higher, just like last year, and nearly 7pp better. It was voted first once and 13 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/4/47/Minion.jpg/200px-Minion.jpg) | #10 ▼1 Minion (Intrigue) Weighted Average: 79.0% ▲0.9pp / Unweighted Average: 77.8% / Median: 82.8% ▲2.8pp / Standard Deviation: 17.5% Minion is the fifth best $5 Attack card and loses one rank while having a slightly better average. It was voted first once and 7 times below 50%. |
(http://wiki.dominionstrategy.com/images/thumb/a/a9/Torturer.jpg/200px-Torturer.jpg) | #9 ▼1 Torturer (Intrigue) Weighted Average: 79.8% ▲0.5pp / Unweighted Average: 79.5% / Median: 82.9% ▲0.1pp / Standard Deviation: 15.1% Torturer is the fourth best $5 Attack card and loses just like Minion one rank with a slightly better average value. It has a pretty low deviation. It was voted first once and 4 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/a/ab/Hunting_Party.jpg/200px-Hunting_Party.jpg) | #8 ▼2 Hunting Party (Cornucopia) Weighted Average: 82.6% ▼0.4pp / Unweighted Average: 80.5% / Median: 86.6% ▲0.4pp / Standard Deviation: 17.5% Hunting Party is the fifth best non-Attack card in this list. It loses 2 ranks with basically the same average value. It would be one rank higher in the unweighted list. It was voted first twice and 6 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/c/c2/Junk_Dealer.jpg/200px-Junk_Dealer.jpg) | #7 ▲4 Junk Dealer (Dark Ages) Weighted Average: 83.5% ▲8.7pp / Unweighted Average: 80.2% / Median: 86.6% ▲12.7pp / Standard Deviation: 19.9% After being 21 ranks and 25pp better last year, Junk Dealer is now in the Top 10, climbing 4 more ranks and nearly 9pp again. It is the fourth best non-Attack card in this list and would be one rank lower in the unweighted list. It was voted 8 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/f/f3/Witch.jpg/200px-Witch.jpg) | #6 ▼1 Witch (Base) Weighted Average: 87.5% ▼1.6pp / Unweighted Average: 85.4% / Median: 91.4% ▼2.5pp / Standard Deviation: 16.1% Witch is the third best Attack card in this list and loses one rank. It would be one rank higher in the unweighted list. It was voted 5 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/a/a2/Governor.jpg/200px-Governor.jpg) | #5 ▲2 Governor (Promo) Weighted Average: 88.0% ▲5.5pp / Unweighted Average: 83.9% / Median: 90.8% ▲4.6pp / Standard Deviation: 17.4% Governor is the third best non-Attack card in this list. It's 2 ranks higher and over 5pp better. It would be one rank lower in the unweighted list. It was voted first 5 times and 6 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/c/cc/Wharf.jpg/200px-Wharf.jpg) | #4 ▼1 Wharf (Seaside) Weighted Average: 92.3% ▲0.7pp / Unweighted Average: 91.1% / Median: 95.1% ▲1.2pp / Standard Deviation: 11.2% Wharf is the second best non-Attack $5 card. It is one rank lower, but has a slightly better average. In the unweighted ranking, it would be on #1. It has the second lowest deviation in this list. It was voted first 5 times and only twice below average. |
(http://wiki.dominionstrategy.com/images/thumb/1/18/Cultist.jpg/200px-Cultist.jpg) | #3 ▲1 Cultist (Dark Ages) Weighted Average: 92.5% ▲3.2pp / Unweighted Average: 88.3% / Median: 96.9% ▲4.6pp / Standard Deviation: 18.9% Cultist is the second best Attack card in this list and only slightly ahead of Wharf. It is one rank higher and over 3pp better. In the unweighted ranking it would be one rank lower. It was voted first 12 times and 5 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/f/f8/Rebuild.jpg/200px-Rebuild.jpg) | #2 =0 Rebuild (Dark Ages) Weighted Average: 92.9% ▲0.7pp / Unweighted Average: 88.7% / Median: 96.9% ▲1.5pp / Standard Deviation: 18.8% Rebuild is the best non-Attack $5 card and stays on #2 with basically the same average value. It would be one rank lower in the unweighted ranking. It was voted first 23 times and 4 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/8/89/Mountebank.jpg/200px-Mountebank.jpg) | #1 =0 Mountebank (Prosperity) Weighted Average: 93.2% ▼0.2pp / Unweighted Average: 90.9% / Median: 97.3% ▲0.4pp / Standard Deviation: 15.6% Mountebank is on #1 again and has also basically the same average value. It would be one rank lower in the unweighted ranking. It was voted 21 times first (less often than Rebuild) and only twice below average. |
Poor Mine.
Counting House could give +1 Action or +1 Buy (or be a Treasure).
Poor Mine.The cards below them are weak enough that I'd love to see them improved if such a thing were possible.
Poor Mine.The cards below them are weak enough that I'd love to see them improved if such a thing were possible.
what if Stash trashed a copper when you bought it?
Poor Mine.
Poor Mine.
They can't all be the best $5 card ever.
Poor Mine.
They can't all be the best $5 card ever.
I guess we've come full circle.
Why does everyone hate counting house so much? It makes me cry in my pillow. :'( It is better than harvest, stash, sab. to name a few. Any card that can potentially draw a lot of cards should not be on last place.
Can someone explain venture to me? I find more strategic uses for most of the cards on here.I think that venture is completely overrated it is generally worth ~2.5$ if there is trashing this goes up but then again trashing helps engines a lot more than venture
67.) Rogue [X]
68.) Treasury [X]
69.) Pillage [X]
70.) Counting House [X]
71.) Venture [X]
72.) Mine [X]
73.) Trade [X]
74.) Tribute [X]
75.) Saboteur [X]
76.) Contraband [X]
77.) Harvest [X]
78.) Royal Seal [X]
79.) Explorer [X]
80.) Mandarin [X]
81.) Cache [X]
82.) Stash [X]
Can someone explain venture to me? I find more strategic uses for most of the cards on here.
Can someone explain venture to me? I find more strategic uses for most of the cards on here.
Remember these days when Venture was considered one of the best $5 non-attacks:
http://dominionstrategy.com/2011/04/11/the-five-best-5-non-attacks/
How the time has changed.
I think Venture felt stronger back when it was more likely to be in a kingdom with Mint.Can someone explain venture to me? I find more strategic uses for most of the cards on here.
Remember these days when Venture was considered one of the best $5 non-attacks:
http://dominionstrategy.com/2011/04/11/the-five-best-5-non-attacks/
How the time has changed.
To be fair, that was just one man's opinion. I believed it too at that point, but at the time theory was one of the only Dominion strategy writers putting out articles, and he was better than me at the game so I went with what he said. Since then I think people generally agree Venture is on the weaker side of the $5 options.
saboteur, i mean, it's a bad card, but it can buy you time to build an engine or grind an opponent out of the game when there's king's court out. certainly better than tribute, which is just awful.In engine mirrors with limited villages tribute is pretty good (aka olny village is crossroads/necro)Also against a grand market+non terminal draw deck.
I played an Adventures game where I put my +Action token on Tribute with Teacher. That helped a lot.saboteur, i mean, it's a bad card, but it can buy you time to build an engine or grind an opponent out of the game when there's king's court out. certainly better than tribute, which is just awful.In engine mirrors with limited villages tribute is pretty good (aka olny village is crossroads/necro)Also against a grand market+non terminal draw deck.
1)Traveling fair - Game descends into counting house madness
2)Dungeon - Cycle to find your Counting house or discard coppers to redraw later
3)Treasure trove - this in slog or as part of a engine can be really effective
4)Messenger - (in a non-mirror engine)send coppers around, buy coppers, discard deck before playing Counting House
5)Scouting party - Cycle to find counting house and/or engine components for your counting house engine
5)Guide - Cycle coppers, find key engine components to set up mega counting house power
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.
I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.
I can't believe Counting House is still last. I'm going to cry. :(
Congratulations to Stef, the designer of kingdom #5, and the winner of the 2014 Kingdom Design Challenge!
This is a well-deserved win against quality finalists who approached the design challenge in different ways.
Stef put together a great kingdom that has something for every level of Dominion player. While the kingdom first appears to be a Mountebank-Gardens game, there is a crazy Counting House-Storeroom based engine for the experts to find. You have to turn engine building rules on their head: Coppers are good. The goal is to draw your discard pile. Trigger the reshuffle so there is a bunch of junk in my deck? Yes, please! And what a spectacle to pull off.
Even though the crazy engine seems to be a dominant strategy among the very best players, it is really difficult to find and execute correctly. That gives the kingdom added replayability.
I think Venture felt stronger back when it was more likely to be in a kingdom with Mint.
Mandarin's on-gain drawback can be a benefit in Big Money games where you topdeck a Gold and a Silver or something to hopefully spike a Province next turn. Mandarin makes Big Money strategies slightly more appealing that way.I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.
I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.
Stash is good with Scavenger, fine with Chancellor/Messenger. Cache, Explorer and Venture definitely have their uses in some rare situations, Contraband can be useful in theory too although it almost never happens in practice, but I don't think there's ever a reason to get Mandarin or Harvest unless you're doing it for the Fairgrounds points (well, I guess sometimes you might want Mandarin if you can gain it without triggering the on-gain drawback). At least you actually buy Royal Seal in games with no +actions, and it can make a minor, but significant impact in those games.
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.
I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.
Stash is good with Scavenger, fine with Chancellor/Messenger. Cache, Explorer and Venture definitely have their uses in some rare situations, Contraband can be useful in theory too although it almost never happens in practice, but I don't think there's ever a reason to get Mandarin or Harvest unless you're doing it for the Fairgrounds points (well, I guess sometimes you might want Mandarin if you can gain it without triggering the on-gain drawback). At least you actually buy Royal Seal in games with no +actions, and it can make a minor, but significant impact in those games.
I think Stash is decent in sloggish kind of games. You don't even need 4, just 2-3 also make it so much more likely to hit that Province hand, especially if you draw one or two cards before shuffling - I have it at #76.
I have Cache last. I think it's a lot worse than Stash. I think Cache is usually fine in Duke games, if you want fodder for trashing and lack +buy or if you can combo with Trader or Watchtower (which actually isn't easy to set up because you'll likely want to do that in money kind of decks where you need to get lucky to hit the amount of coins and the reaction).
Second to last I have Contraband but I can see that it might be wrong as I've recently seen some boards where it's quite okay.
Counting House comes at 81. It's very week in general but it can be quite good as counter to Mountebank, Ambassador in other slogs where you pick up coppers voluntarily... or you do just because CH is there.
Had anyone ever bought Harvest?I bought a Harvest recently in a Scrying Pool game. Harvest and Squire were the only sources of virtual coin (I bought a bunch of Squires, too). My purchase might have been optimal, but it was still really sad. I ranked Harvest last and Counting House 4th to last.
I think I didn't, at least in the last couple of years.
There is no reason Harvest should be dead last.
I feel like stash is the worst, and it's not that close. It's still not even good with Chancellor/Scavenger/Messenger, and the only other time when I'd buy it is when I'm playing a super lame big money strategy where the alternative is silver. The others all have weird cases when they shine, whereas stash is like nearly adventurer's level of never being good.
I might put Royal Seal as the second worst. $5 silvers are just plain bad, while {Cache, Explorer, Mandarin, Contraband, Venture, Harvest} can at least make more money and be useful in weird scenarios.
There is no reason Harvest should be dead last.
I hope you meant shouldn't!
I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.So...?
I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.So...?
I mean sure, most of the time you have something better to do with your terminal space. But 3$ for 5$ is still more cost efficient than Gold. It's not great but it's okay in general.
The really sad thing is that it's so hard to use in engines.
I agree with this. Harvest should be last. It's rare you ever get $4 out of it. You usually get $3 and sometimes even $2, and for $5 wtf.So...?
I mean sure, most of the time you have something better to do with your terminal space. But 3$ for 5$ is still more cost efficient than Gold. It's not great but it's okay in general.
The really sad thing is that it's so hard to use in engines.
except for the fact that gold is nonterminal
most of the time you have something better to do with your terminal space
Had anyone ever bought Harvest?I once used it as payload in a double-Tactician engine where I drew my deck, then discarded four differently-named cards with Storeroom to guarantee that all of my Harvests were worth $4. Outside of that narrow situation, though (deck-drawing engine with a Vault variant and no better payload, including Gold/Platinum), it doesn't seem worthwhile.
I think I didn't, at least in the last couple of years.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
It's not a bad card; it's just not on the same level as cards in the tiers above it.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
It's not a bad card; it's just not on the same level as cards in the tiers above it.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
i ranked it dead last although in retrospect i shouldve put it above harvest... i dont really get it, it seems like a woodcutter to me.
You buy more than one, and all of them return to your deck with just $2 unspent. It's part of a larger engine payload.
---
Personally I don't understand why Merchant Ship is regarded so poorly. It's solid payload if you have the Actions for it.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
I'm guessing it will jump up at least a few ranks in future years. I'd say it's pretty clearly better than Merchant Ship, for instance.
Is Wine Merchant really that bad? It seems great both as a payload for engines and for spiking provinces when you need to.
I'm guessing it will jump up at least a few ranks in future years. I'd say it's pretty clearly better than Merchant Ship, for instance.
Huh, it's kind of the opposite of Merchant Ship, isn't it? Merchant Ship gives you a total of $4, but only $2 now; Wine Merchant gives you $4 up front, but in a sense only gives you $2 in total.
Huh, it's kind of the opposite of Merchant Ship, isn't it? Merchant Ship gives you a total of $4, but only $2 now; Wine Merchant gives you $4 up front, but in a sense only gives you $2 in total.
My impression of this list so far... people really don't like payoff cards, particularly terminal payoff. Counting house, harvest, wine merchant, mandarin, explorer, merchant ship. There really aren't too many more (merchant's Guild, haggler, giant, depending on your definition, no I don't think mountebank counts).
I thought there were similar patterns in the $3 and $4 categories. I guess people think terminal payoff is just bad?
As you get to the higher skill levels in 2-player games, apparently everything becomes very engine-centric. Anything that doesn't draw you cards (or give +Actions) is just not as important as things that do. Also, things like Counting House and Harvest do literally nothing once you've drawn your whole deck.
My impression of this list so far... people really don't like payoff cards, particularly terminal payoff. Counting house, harvest, wine merchant, mandarin, explorer, merchant ship. There really aren't too many more (merchant's Guild, haggler, giant, depending on your definition, no I don't think mountebank counts).
I thought there were similar patterns in the $3 and $4 categories. I guess people think terminal payoff is just bad?
Trade is really bad because it is really hard to have 5$ and two cards you want to trade for silver. Raid seems better because it is easy in comparison to get lots of silvers in play when you have 5$. The attack is quite good.
ok i don't have much timeThe Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 1/8The Best (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) Cards - Part 2/8
Can somebody explain Rogue's low ranking to me? I haven't played with it much, but it seems like a Dame Sylvia / Jester mix. As a trasher, it's identical to Dame Sylvia, which is a pretty good card. As a gainer, it seems at least as good as Jester in a 2-player game. Even better if you have some trash for benefit synergy (Apprentice comes to mind). Maybe your opponent plays around your Rogue by trashing Silvers. Is that the reason for Rogue's low evaluation? Is it the unreliability?
Well, for one, Rogue misses a lot in games without heavy trashing. It also has a tendency to hit crap like Silver that you don't want to gain from the trash, and your opponent can trash crap like Silver to ensure that happens.
Can somebody explain Rogue's low ranking to me?
Can somebody explain Rogue's low ranking to me? I haven't played with it much, but it seems like a Dame Sylvia / Jester mix. As a trasher, it's identical to Dame Sylvia, which is a pretty good card. As a gainer, it seems at least as good as Jester in a 2-player game. Even better if you have some trash for benefit synergy (Apprentice comes to mind). Maybe your opponent plays around your Rogue by trashing Silvers. Is that the reason for Rogue's low evaluation? Is it the unreliability?
Rogue is good when you have multiple Rogues, which means trashing ánd gaining stuff from your opponent (and not losing by having your opponent do the same). I don't usually get just one Rogue.Can somebody explain Rogue's low ranking to me? I haven't played with it much, but it seems like a Dame Sylvia / Jester mix. As a trasher, it's identical to Dame Sylvia, which is a pretty good card. As a gainer, it seems at least as good as Jester in a 2-player game. Even better if you have some trash for benefit synergy (Apprentice comes to mind). Maybe your opponent plays around your Rogue by trashing Silvers. Is that the reason for Rogue's low evaluation? Is it the unreliability?
The thing is with Rogue, there's this worst case scenario where the first play, or the first two plays, is a terminal silver with no effect that costed you 5$. And that's, like, really really bad, like, so bad right? There's a lot of other things going on with the card that might make it not as good as it looks, but that one, it's a big deal, that isn't brought up a lot. If your opponent just bought an Explorer because they were afraid because whiffing Rogue is SO BAD, they play that silver once per shuffle for the rest of the game as an eternal and indefinite monument to their prudence over yours. And we're talking about Explorer.
So, my input:[/li]
- Explorer is fine. Why do people even complain about explorer. Gaining Silver to your hand is a decent effect. Gaining Gold to your hand is just stupid. It adds a LOT of value VERY quickly.
[/list]
Explorer Gold is a good source of trash-for-benefit fuel though. Explorer helps the engine made for consistency, say atrimmed a Fishing Village + Torturer deck, ramp up quickly in spending power once it's time to green.So, my input:[/li]
- Explorer is fine. Why do people even complain about explorer. Gaining Silver to your hand is a decent effect. Gaining Gold to your hand is just stupid. It adds a LOT of value VERY quickly.
[/list]
You're right. Gaining gold usually is stupid. There is often something better to do.
Okay, Relic definitely deserves better. It can be quite oppressive if played consistently.It's like both of Minion's options in one card, but without the self-cycling. It doesn't cycle for your opponent though. I expect it to be ranked higher in the next list.
The fact that Relic and Stash cost the same is utterly absurd. Silver with a bonus can't be $4, and Relic is solidly a $5, but it still bugs me.
I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.It would make those games worse for people who do not think every game is improved by Stash.
I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.
will be interesting to see how much higher embassy finishes than treasure trove...basically a measure of the value of being decent in engines
Automatically emptying the pile, especially for more casual players, is an issue, but also, players would automatically buy some number of copies of Stash despite having no interest in playing it, neither a strategy nor the joy of Stash, and then they would have it and play it and be doing that thing. Sometimes they would sit there after shuffling, deciding what to do with this card they only bought because they wanted Silver. If they didn't enjoy it, still they would feel stupid buying Silver over it.I think Stash could comfortably be (http://wiki.dominionstrategy.com/images/thumb/2/2a/Coin4.png/16px-Coin4.png) without breaking anything.
The problem would be that it gets bought as a deluxe silver and the stash pile would run out in every game where silver is a decent card for 4 coins.
Stash could be cheaper, but have some sort of limit on its acquisition to make it not a Silver+ at $4.
Part 4 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543304#msg543304)
Part 4 (http://forum.dominionstrategy.com/index.php?topic=14257.msg543304#msg543304)
Early today! My guess is Giant is going to pop up once people start playing Adventures online.
I'm with gkrieg on this one, I think Giant will lose rating in the next evaluation.
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Artificer needs to be higher.
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Play Highway
Seaway Highway
Win
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Play Highway
Seaway Highway
Win
You just blew my mind.
Artificer is a fairly good card but it needs some support. Discarding 5 cards to get a fiver is really crippling without Things like draw to x.My guess is that it will work well in most overdrawing engines. You can say goodbye to payload and just draw, or have it as a Mega Ironworks discarding your estates.
It works well with scrying pool, menagerie, minion,
Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Play Highway
Seaway Highway
Win
You just blew my mind.
You could buy lots of Duchies with just 5 Highways that have +buy though. I guess it's not a combo like Hermit/Market Squre though.Also Seaway is a lot stronger scource of +buy than Festival or Market, I don't see why it should be so far down. I mean, below Mystic?
Play Highway
Seaway Highway
Win
You just blew my mind.
Just tried a couple games with Highway and Seaway as the only "Kingdom stuff". It only works if you're not contested for the Highway pile. First time through I had shitty luck and didn't get to Seaway until turn 9, and on turn 15 bought 6 Provinces. 2nd try I got Seaway on turn 6, emptied the Higways on turn 10, and bought all the Provinces on turn 12 - turn 11, with nothing else to buy, I picked up a Duchy.
I hesitate to call this combo because you *need* 7-10 Highways, and it desperately wants trashing. I was opening Silver/Silver, but I think Forager, Oasis, and maybe Ferry or Steward would be much better. Being able to open Highway/Chapel on 5/2 would probably guarantee you a win.
Wait, Summon is way better than that right?
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.
Artificer needs to be higher.
I had it at 6. I'll probably regret that but I don't yet.
Had anyone ever bought Harvest?So I am now having problems finding the game on 'salvager, but I did play a game against an actually strong player where Harvest really was the key thing since it was the only virtual money around and you could never run your engine if you actually had to lug around pretty much any money. I will post the log when I can get to it.
I think I didn't, at least in the last couple of years.
Artificer needs to be higher.
I had it at 6. I'll probably regret that but I don't yet.
I don't think Top 10 is at all unreasonable for Artificer. It's criminally underrated on this list. It's one of the most reliable and fastest ways to pick up key engine pieces right when you need them, and with decent draw it can even be a great late game VP gainer. Worst case it's a $5 Peddler which isn't too bad itself. Very, very good card.
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.
City isn't very good in 2P. It's fine, but there's no reason it should've gone up in rankings. There has to be real payload for it to be better than a trap; it's so often an overcost village that becomes a lab when there's no terminal you want to spam on the board.
the thing is that i tend to see top players rush cities a lot, which of course makes them great. there's a thread to be had in debating how good that is - i've seen people like adam criticize it in the past.
Bandit camp is not better than bazaar
Wait, Summon is way better than that right?
Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.
It's better than Gold ony many others. (Yes it sometimes is troublesome if it's the only village on the board. But it's so great to throw in one or two because you get a Gold that is always at the "end" of the shuffle and you get a village on top)Bandit camp is not better than bazaar
hell, bandit camp is worse than vanilla village on many boards
Wait, Summon is way better than that right?
Summon was in the UCon final, was used, but wasn't key, if I am remembering correctly?
And I played an IRL league match with AHoppy where Summon was a dud.
What I am going for is this:
- I think Summon looks bonkers on paper and is only "good" in practice
- We need it online because I'm going insane with virtually no data on these things
- Something about heroin
It's better than Gold ony many others. (Yes it sometimes is troublesome if it's the only village on the board. But it's so great to throw in one or two because you get a Gold that is always at the "end" of the shuffle and you get a village on top)Bandit camp is not better than bazaar
hell, bandit camp is worse than vanilla village on many boards
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.
It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.
Plus it has an on-gain attack ;) (well, against engines anyway).
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.
It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.
Plus it has an on-gain attack ;) (well, against engines anyway).
Artificer needs to be higher.
I had it at 6. I'll probably regret that but I don't yet.
I don't think Top 10 is at all unreasonable for Artificer. It's criminally underrated on this list. It's one of the most reliable and fastest ways to pick up key engine pieces right when you need them, and with decent draw it can even be a great late game VP gainer. Worst case it's a $5 Peddler which isn't too bad itself. Very, very good card.
A 5$ peddler is not great- see Treasury. The on gain-effect is probably decent but I don't think it's close to the strength of the top 10cards (except maybe in Pool games)
Embassy is like a expensive moat in an engine. Often times the engine is more viable if mat had been there instead of embassy. Yes i get that it cycles but if it is your only draw then your engine sucks. In big money it's pretty good but so is treasure trove which is like 27 ranks lower. Treasure trove works better with other terminal big money cards by a lot. In most engines a silver is a bonus.Embassy is way overrated. In a engine this sucks. I think treasure trove is better in engines and with any other BM-enabler it is better in big money. It is better in slogs because it pushes your deck value towards 2$ which is really good. Summon is going to be really good. Artificer might improve but def. not top 10 material. It's problem is in most decks discarding so many cards hurts a whole lot. It works well with spammable 2s and 3s and draw up to x although watchtower's reaction is redundant.Embassy totally does not suck in engines. With villages around, if the engine with Embassy isn't good enough it's often because Embassy-BM outraces it. That only strengthens the case that Embassy is strong though.
It only increases your handsize by one, but choosing 2 out of 5 cards really helps you find the cards you need to continue your engine. Plus it's big sifting that helps you reach the bottom of your deck so you can repeat the process all over again. You should try it as draw in engines more often.
Plus it has an on-gain attack ;) (well, against engines anyway).
Who says you must draw every card in your deck for your engine for it to be effective? Embassy lets you draw the key cards much better than Most does. Often that's enough. And Embassy is even better when it isn't your only draw but acts as a compliment to draw.
I'm not saying Treasure Trove couldn't have been higher in the rankings. If Treasure Trove Big-Money turns out to be as fearsome as Embassy Big Money then definitely Treasure Strove should be at a substantially higher rating.
Here is some useful data compiled by a forum user (not me) on gain rates of cards based on the top 20 players on Iso (as of one snapshot). I can't recall what the time range of the games played.Embassy is only gained 45.29% Which is really bad for a 5$ card that is this high in ranking.
https://docs.google.com/spreadsheets/d/13mQ1humtQbPLY9nbKscR65dV7hbGPdI3AQkNjMHZpeM/pubhtml?gid=495443102&single=true
In a trashed down engine embassy practically is journeyman is better in engines and so is rabble, and catacombs.
Count here seems interesting. In 2013 many people said it was overrated at about #25. Then it dropped about 5 places, and people said it was underrated. Now it's bounced back up to even higher than it was in 2013. Also, IGG dropping that much, huh. Interesting.
Count's Duchy gaining shouldn't be ignored, it's a really good option to have available to you, especially late game.Count here seems interesting. In 2013 many people said it was overrated at about #25. Then it dropped about 5 places, and people said it was underrated. Now it's bounced back up to even higher than it was in 2013. Also, IGG dropping that much, huh. Interesting.
I go back and forth on how I feel about Count myself. I mean, it's a great trasher, except for how finnicky it can be sometimes. It's good in slog games, except when for whatever reason it isn't, etc. I think I undervalue it more than I overvalue it. One environment I love Count for is Draw to X engines, but those are relatively uncommon.
tables, it's the same kind of issue with sea hag's recent fall. the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before. count above IGG fits perfectly with that.
tables, it's the same kind of issue with sea hag's recent fall. the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before. count above IGG fits perfectly with that.
tables, it's the same kind of issue with sea hag's recent fall. the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before. count above IGG fits perfectly with that.
Um, you spelt my username wrong.
tables, it's the same kind of issue with sea hag's recent fall. the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before. count above IGG fits perfectly with that.
Um, you spelt my username wrong.
You mean he capitalized it wrong, right? You'll note that funkdoc never uses the shift key, so I wouldn't take it personally. Apparently the requirements for a PhD in Funk are pretty lax.
tables, it's the same kind of issue with sea hag's recent fall. the modern high-level consensus (i loathe the term "meta" in this context) values trashing more than ever before, but junking attacks *less* than ever before. count above IGG fits perfectly with that.
I don't see why Soothsayer is that low though.
I'm most surprised that Swamp Hag is higher than Soothsayer.
I'm most surprised that Swamp Hag is higher than Soothsayer.
Swamp hag can be brutal, especially when you pile them up
I'm most surprised that Swamp Hag is higher than Soothsayer.
Swamp hag can be brutal, especially when you pile them up
Swamp Hag is only more brutal than Witch/Sea Hag/Mountebank/Young Witch/Soothsayer if your opponent buys more than one card. And it can be less brutal if your opponent forgoes buying, or just buys an Event. I do like Swamp Hag a lot, I just think Soothsayer is stronger.
I'm also incredibly surprised that Haunted Woods is as high as it is. It's Attack is basically Bureaucrat, and while its next-turn draw is super awesome, it does nothing the turn you play it.
I don't see why Soothsayer is that low though.
Well as we know, in order for a card to be any good at all, it needs to draw cards, provide +2 Actions, or thin your deck. Not only is Soothsayer a stop card, but it gains another stop card every time you play it. And on top of that, it even lets your opponents draw cards! It's like some sort of joke! I'm surprised it's not at the bottom of these rankings.
Soothsayer is too high. Knights, Count and Horn of Plenty are too low.
LF's post is (I assume) joking, but it's unintentionally on point in some ways.
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.
Also, on a Witch/Soothsayer board, the optimal play is to pick up one of each - when I ran simulations a few months ago, it beat both DoubleWitch and DoubleSoothsayer.
that's really interesting, I don't have a good mental model for why that should be.
Nice. If you switch Margrave and Minion, I had basically the same top 10.
The huge disparity between Weighted and Unweighted on Butcher is pretty telling, I think. I see players ignoring it often on boards where it's great.
I would put Ghost Ship way higher. Specifically, it should be above Margrave. Yes, there are certain defenses against it that can't be used against Margrave (Herald, Vagrant, Wishing Well, Scout, ...). But it gets better in slogs. Margrave gets worse in slogs (lets your opponent sift junk).
I would put Butcher above Upgrade. Butcher is arguably just as effective as Upgrade early (turns Estates into stuff), and it is similar to Expand in that is has great end-game heroics. Upgrade doesn't have much end-game heroics other than maybe turning $4s into Duchies.
I would put Ghost Ship way higher. Specifically, it should be above Margrave. Yes, there are certain defenses against it that can't be used against Margrave (Herald, Vagrant, Wishing Well, Scout, ...). But it gets better in slogs. Margrave gets worse in slogs (lets your opponent sift junk).
I would put Butcher above Upgrade. Butcher is arguably just as effective as Upgrade early (turns Estates into stuff), and it is similar to Expand in that is has great end-game heroics. Upgrade doesn't have much end-game heroics other than maybe turning $4s into Duchies.
Agree on Ghost Ship. I'm not sure if it should be a lot higher, but I like it over Margrave.
Disagree on Butcher > Upgrade. Butcher is really good, but Upgrade is better. The strength of Upgrade isn't turning Estate into Silver, it's the flexibility of choosing to either trash Copper or do Estate -> Silver or card 1 -> card 2, all on a non-terminal action.
1.) Cultist [X]
2.) Rebuild [X]
3.) Governor [X]
4.) Mountebank [X]
5.) Wharf [X]
6.) Ghost Ship [X]
7.) Butcher [X]
8.) Junk Dealer [X]
9.) Highway [X]
10.) Lost City [X]
11.) Witch [X]
12.) Upgrade [X]
13.) Minion [X]
14.) Counterfeit [X]
15.) Royal Carriage [X]
16.) Horn of Plenty [X]
17.) Haunted Woods [X]
18.) Laboratory [X]
19.) Margrave [X]
20.) Distant Lands [X]
21.) Baker [X]
22.) Bridge Troll [X]
23.) Embassy [X]
24.) Stables [X]
25.) City [X]
26.) Duke [X]
27.) Tactician [X]
28.) Apprentice [X]
29.) Treasure Trove [X]
30.) Torturer [X]
31.) Count [X]
32.) Journeyman [X]
33.) Swamp Hag [X]
34.) Haggler [X]
35.) Band of Misfits [X]
36.) Merchant Guild [X]
37.) Catacombs [X]
38.) Inn [X]
39.) Soothsayer [X]
40.) Hunting Party [X]
41.) Summon [X]
42.) Market [X]
43.) Bazaar [X]
44.) Library [X]
45.) Bandit Camp [X]
46.) Jester [X]
47.) Rabble [X]
48.) Council Room [X]
49.) Seaway [X]
50.) Ball [X]
51.) Trade [X]
52.) Graverobber [X]
53.) Mystic [X]
54.) Festival [X]
55.) Mint [X]
56.) Outpost [X]
57.) Vault [X]
58.) Storyteller [X]
59.) Ill-Gotten Gains [X]
60.) Trading Post [X]
61.) Relic [X]
62.) Raid [X]
63.) Artificer [X]
64.) Treasury [X]
65.) Wine Merchant [X]
66.) Rogue [X]
67.) Giant [X]
68.) Cartographer [X]
69.) Pillage [X]
70.) Explorer [X]
71.) Venture [X]
72.) Tribute [X]
73.) Mandarin [X]
74.) Counting House [X]
75.) Saboteur [X]
76.) Mine [X]
77.) Royal Seal [X]
78.) Merchant Ship [X]
79.) Cache [X]
80.) Stash [X]
81.) Harvest [X]
82.) Contraband [X]
You also say that when contested Hunting Party is not very strong because you only get 5 of them. But like with the Prisoner's Dilemma, this does not necessarily mean that getting those HPs was a mistake.
Two decks with five Highways might take 18 turns to end the game. One deck with 8-10 Highways might take 13 turns.
The general situation is: lots of engines require large numbers of specific cards to achieve maximum speed. If you don't contest important engine cards, your opponent can runaway with the game. When two players contest all the engine pieces, the decks that you end up with are often mediocre, but it was necessary to not get destroyed by the uncontested engine. There are lots of engine pieces that lead to this situation (Minion, Highway, Grand Market, King's Court, Villages, Bridge, Hunting Party, Lab, Stables, Scrying Pool, and many others)
I ranked Artificer 64th, here it's 45th.
Once again, it's an Adventures card and I like where I put it. There are some cool combos and broken things you can do with Artificer, but barring that it's just a Peddler and that happens so often that it's ignored a lot of the time. To really get mileage out of Artificer's ability you either need to have cost reduction to use with it or MASSIVE draw, and with that kind of draw, chances are you'll be able to do better than Artificer -- I used all caps there so like drawing 8 Silvers can get you two Provinces not on top of your deck and I feel like this is a pretty valid comparison.
I ranked Treasure Trove 30th, here it's 59th.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.
I ranked Hunting Party 40th, here it is 10+.
This thing, it's been talked about before. Most people believe Hunting Party is better than Lab and I disagree. In the early game, yes, but past that I would just rather have Labs, man. I know this is not a popular opinion so I won't belabor it.
yea, if you play big money and ignore hunting party, on a board with zero trashing, you'll lose to an engine that literally does nothing but draw and play militia every turn. that makes it pretty damn beefy imo
i've been learning the hard way that the real measure of a card's power is "what happens if i let my opponent have all 10 of these things", and hunting party is one of the strongest illustrations of that
I think Venture felt stronger back when it was more likely to be in a kingdom with Mint.
That's the other thing to remember about "early" strategy advice - it might be outdated now and simultaneously correct then. Expansions change lotsa stuff.
You guys, please go on believing Hunting party is bad. I need all the help I can get winning games.At Rank 17 it doesn't look like all that many people are convinced. 17 is a good initial ranking.
I ranked Treasure Trove 30th, here it's 59th.Care to elaborate? I've seen it used to good effect in Big Money and can see the synergy with Copper-trashers and scaling trash-for-benefit, but don't feel I really understand the card.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.
I ranked Distant Lands 20th, here it's 54th.I agree. Mathematically, Distant Lands gives you more VP for your money than Provinces (3 Distant Lands give the same VP as 2 Provinces but cost $1 less), and is the only non-scaling VP card other than Colony to do so. And while it costs an action to play (and shouldn't be bought unless you're confident you'll draw and play it before the end of the game), it removes itself from your deck, making greening easier.
*evil laugh* I remember losing so many games in playtesting because I thought I could just get by without going for Distant Lands. Don't let this happen to you, unless you're playing me :P Distant Lands is vastly underrated by the community, it's a wonderful card and it is really powerful. Going for Distant Lands will change the way you build your whole deck, where it feels like you are just spinning your wheels for four or five turns, but it's so many points and I think that's where people are misreading this card.
I ranked Treasure Trove 30th, here it's 59th.Care to elaborate? I've seen it used to good effect in Big Money and can see the synergy with Copper-trashers and scaling trash-for-benefit, but don't feel I really understand the card.
Guys, Treasure Trove is totally broken. It's a difficult card to use in engines but oh mansies, this thing is enormous. I think the community really needs to rethink this card; there's a Treasure Trove of potential here that most people appear to just not be seeing.
(can we get more time to do our rankings next time please?)
(can we get more time to do our rankings next time please?)
In a previous year I scheduled like 4 weeks and a lot of people complained that it is too long of a time frame. Sorry.
(can we get more time to do our rankings next time please?)
In a previous year I scheduled like 4 weeks and a lot of people complained that it is too long of a time frame. Sorry.
Oh man Warf lost the #1 non-attack spot... what is the world coming to?
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"
I still think Cultist is stronger than Mountebank, as vicious as Mountebank is, its block able, doesn't draw cards, and can't compete with the speed of a Cultist stack. They're both clearly powerhouses, I just skip Mountebank way more than I skip Cultist I guess.
1.) Rebuild
2.) Cultist
3.) Mountebank
4.) Wharf
5.) Summon
6.) Junk Dealer
7.) Upgrade
8.) Governor
9.) Witch
10.) Counterfeit
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"
I don't think it's accurate to use "I should pick up at least one X" as a measure. Some cards do everything they need to if you buy just one (Chapel, Militia, Outpost, etc) while others work better the more you have (Fool's Gold, Minion, Cultist, Gardens, etc), and most cards are somewhere in between the two extremes. Mountebank is almost always a fantastic card, but you rarely build your game around it (and the same is true for many attacks). That doesn't make it any less good.
I put Rebuild > Mountebank, primarily because "it's a Rebuild game" is something you say a bit more often than "it's a Mountebank game," although both of those things are things you say pretty much any time that respective card is on the board. The head-to-head is what really drives the point home; do you think "It's a Rebuild game, but I should pick up at least one Mountebank?" Or do you think "It's a Mountebank game, but I should pick up at least one rebuild?"
I don't think it's accurate to use "I should pick up at least one X" as a measure. Some cards do everything they need to if you buy just one (Chapel, Militia, Outpost, etc) while others work better the more you have (Fool's Gold, Minion, Cultist, Gardens, etc), and most cards are somewhere in between the two extremes. Mountebank is almost always a fantastic card, but you rarely build your game around it (and the same is true for many attacks). That doesn't make it any less good.
As mentioned on other threads with attempts to make automated rankings only way to get something meaningful is to compare cards A and B is to play games where one player couldn't buy A while other couldn't buy B.
Otherwise pearl diver would look really good as you buy it in lot of games. Also with some other rankings best card would be curse as almost every time player buys curses he wins.
I don't know about this list guys. I've beaten the first card with the last card.
I don't know about this list guys. I've beaten the first card with the last card.Shoulda voted
I don't know about this list guys. I've beaten the first card with the last card.
Who do you think put in all the wonky reverse-order votes?I don't know about this list guys. I've beaten the first card with the last card.Shoulda voted
Who do you think put in all the wonky reverse-order votes?I don't know about this list guys. I've beaten the first card with the last card.Shoulda voted
Rats has basically the same average value, but is one rank higher. It was voted last once and 7 times above average.
Rats has basically the same average value, but is one rank higher. It was voted last once and 7 times above average.
Nope, wasn't DVX.
Rats: Here it is, my favorite Dominion card.
I don't know about this list guys. I've beaten the first card with the last card.
It's classic Spy vs. Admiral in Stratego.
Edit: Also Counting House vs. Mountebank was a theme in Stef's board for the last Gokodom, which I believe you might have dismissed as a Gardens board at some point. Counting House was part of the winning strategy.
It's a ring buffer, to prevent buffer overflows.I don't know about this list guys. I've beaten the first card with the last card.
The list is secretly a circle.
Or a circular linked list (http://www.di.ubi.pt/~cbarrico/Disciplinas/DataStructures/Download/Circular_Linked_List.pdf)?It's a ring buffer, to prevent buffer overflows.I don't know about this list guys. I've beaten the first card with the last card.
The list is secretly a circle.