(http://wiki.dominionstrategy.com/images/thumb/4/46/Scout.jpg/200px-Scout.jpg) | #66 =0 Scout (Intrigue) Weighted Average: 3.6% ▼0.9pp / Unweighted Average: 5.7% / Median: 0% =0pp / Standard Deviation: 14.3% Scout is the worst $4 card again. It hasn't the lowest deviation anymore, but is still clearly last. It was voted last 54 times, more than half the voters. It was voted twice above average, even on the first rank once. |
(http://wiki.dominionstrategy.com/images/thumb/f/f5/Thief.jpg/200px-Thief.jpg) | #65 =0 Thief (Base) Weighted Average: 6.0% ▼2.8pp / Unweighted Average: 7.0% / Median: 3.5% ▼0.1pp / Standard Deviation: 9.4% Thief is also on the same rank with a worse average value. It has the lowest deviation in this list. It was voted last 10 times and once above average. |
(http://wiki.dominionstrategy.com/images/thumb/d/dd/Navigator.jpg/200px-Navigator.jpg) | #64 ▼3 Navigator (Seaside) Weighted Average: 11.8% ▼5.7pp / Unweighted Average: 12.9% / Median: 9.5% ▼4.8pp / Standard Deviation: 12.3% We're making a jump of almost 6pp and we're finding Navigator which lost 3 ranks. It has the second lowest deviation in this list. It was voted 4 times last and 4 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/9/9c/Feast.jpg/200px-Feast.jpg) | #63 ▲1 Feast (Base) Weighted Average: 12.2% ▼0.9pp / Unweighted Average: 13.6% / Median: 9.2% ▼1.5pp / Standard Deviation: 14.6% After losing quite a lot last year, Feast is one rank higher this time although it is slightly worse than last year. It was voted last 3 times and 3 times above average as well. |
(http://wiki.dominionstrategy.com/images/thumb/6/61/Treasure_Map.jpg/200px-Treasure_Map.jpg) | #62 =0 Treasure Map (Seaside) Weighted Average: 13.8% ▼2.4pp / Unweighted Average: 15.5% / Median: 12.3% ▼2.0pp / Standard Deviation: 12.8% Treasure Map stayed where it was, but it is slightly weaker than last year. It has the fourth lowest deviation in this list. It was voted last 3 times and above average twice. |
(http://wiki.dominionstrategy.com/images/thumb/4/42/Pirate_Ship.jpg/200px-Pirate_Ship.jpg) | #61 ▼3 Pirate Ship (Seaside) Weighted Average: 14.3% ▼5.0pp / Unweighted Average: 17.1% / Median: 9.8% ▼6.3pp / Standard Deviation: 20.5% Pirate Ship is 3 ranks and 5pp worse. It has a pretty high deviation for such a low ranked card. It would be one rank higher in the unweighted ranking. It was voted 5 times last and 7 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/4/4d/Bureaucrat.jpg/200px-Bureaucrat.jpg) | #60 ▼1 Bureaucrat (Base) Weighted Average: 15.8% ▼2.0pp / Unweighted Average: 17.5% / Median: 14.3% ▼5.3pp / Standard Deviation: 12.5% Bureaucrat is one rank and 2pp worse than last year. It has the third lowest deviation in this list. It would be one rank higher in the unweighted list. It was voted last once and 3 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/4/40/Coppersmith.jpg/200px-Coppersmith.jpg) | #59 ▲4 Coppersmith (Intrigue) Weighted Average: 15.9% ▲0.6pp / Unweighted Average: 17.6% / Median: 13.1% ▲0.6pp / Standard Deviation: 14.1% Coppersmith is 4 ranks better while having only a slightly better average value. It has only a small lead of 0.04pp over Bureaucrat and would be one rank higher in the unweighted list. It was voted 3 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/c/cb/Spy.jpg/200px-Spy.jpg) | #58 ▲2 Spy (Base) Weighted Average: 16.4% ▼1.1pp / Unweighted Average: 16.7% / Median: 12.5% ▼1.8pp / Standard Deviation: 14.0% Spy is 2 ranks better although it is slightly worse in average. It would be 3 ranks worse in the unweighted ranking. It has one last rank and 5 votes above 50%. |
(http://wiki.dominionstrategy.com/images/thumb/e/e0/Taxman.jpg/200px-Taxman.jpg) | #57 ▼3 Taxman (Guilds) Weighted Average: 20.8% ▼7.2pp / Unweighted Average: 24.3% / Median: 19.6% ▼7.2pp / Standard Deviation: 16.4% We're making a jump of over 4pp. Taxman is over 7pp and 3 ranks worse. It was voted 8 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/c/cf/Talisman.jpg/200px-Talisman.jpg) | #56 ▲1 Talisman (Prosperity) Weighted Average: 23.6% ▲2.3pp / Unweighted Average: 26.0% / Median: 21.9% ▲4.0pp / Standard Deviation: 17.2% Talisman is one rank higher than last year. It would be 2 ranks higher in the unweighted ranking. It was voted last once and 12 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/7/70/Rats.jpg/200px-Rats.jpg) | #55 ▲1 Rats (Dark Ages) Weighted Average: 23.9% ▲0.5pp / Unweighted Average: 24.9% / Median: 20.0% ▲0.4pp / Standard Deviation: 19.5% Rats has basically the same average value, but is one rank higher. It was voted last once and 7 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/6/63/Noble_Brigand.jpg/200px-Noble_Brigand.jpg) | #54 ▼1 Noble Brigand (Hinterlands) Weighted Average: 24.0% ▼2.1pp / Unweighted Average: 26.5% / Median: 23.2% ▼5.4pp / Standard Deviation: 17.1% Noble Brigand lost a little bit and also one rank. It would be one rank higher in the unweighted ranking. It has only a small lead of 0.07pp over Rats. It was voted last once and 10 times above 50%. |
(http://wiki.dominionstrategy.com/images/thumb/8/89/Nomad_Camp.jpg/200px-Nomad_Camp.jpg) | #53 ▲2 Nomad Camp (Hinterlands) Weighted Average: 25.0% ▼3.0pp / Unweighted Average: 24.9% / Median: 21.4% =0pp / Standard Deviation: 16.8% Nomad Camp has a worse average value, but is still 2 ranks higher than before. It would be 3 ranks lower in the unweighted ranking. It has a pretty low deviation. It was voted last once and 8 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/1/1f/Feodum.jpg/200px-Feodum.jpg) | #52 ▼1 Feodum (Dark Ages) Weighted Average: 27.0% ▼4.9pp / Unweighted Average: 27.8% / Median: 23.1% ▼6.9pp / Standard Deviation: 18.9% Feodum is nearly 5pp and one rank worse. It was voted 13 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/3/3c/Messenger.jpg/200px-Messenger.jpg) | #51 Messenger (Adventures) Weighted Average: 30.4% / Unweighted Average: 32.5% / Median: 27.7% / Standard Deviation: 20.0% Messenger is the worst new card in this list. It was voted 13 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/5/50/Death_Cart.jpg/200px-Death_Cart.jpg) | #50 ▼2 Death Cart (Dark Ages) Weighted Average: 33.2% ▼2.8pp / Unweighted Average: 37.1% / Median: 30.8% ▼4.9pp / Standard Deviation: 21.9% Death Cart has a worse average value and is also 2 ranks worse than last year. It would be 4 ranks higher in the unweighted ranking. It has the highest deviation in this list so far. It was voted 20 times above average. |
(http://wiki.dominionstrategy.com/images/thumb/1/12/Trader.jpg/200px-Trader.jpg) | #49 ▼3 Trader (Hinterlands) Weighted Average: 34.8% ▼7.6pp / Unweighted Average: 36.9% / Median: 33.9% ▼7.2pp / Standard Deviation: 17.2% Trader is over 7pp and 3 ranks worse. It would be one rank higher in the unweighted ranking. It was voted last once and 4 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/6/6c/Walled_Village.jpg/200px-Walled_Village.jpg) | #48 ▲3 Walled Village (Promo) Weighted Average: 35.8% ▲5.4pp / Unweighted Average: 36.1% / Median: 33.9% ▲5.3pp / Standard Deviation: 17.9% Walled Village is the worst of the 8 $4 villages. It's over 5pp and 3 ranks better than last year. It would be one rank lower in the unweighted ranking. It was voted last once and 6 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/f/fd/Island.jpg/200px-Island.jpg) | #47 ▼2 Island (Seaside) Weighted Average: 36.6% ▼5.9pp / Unweighted Average: 39.0% / Median: 37.5% ▼7.1pp / Standard Deviation: 18.7% Island is nearly 6pp and 2 ranks worse than last year. It would be 2 ranks higher in the unweighted ranking. It was voted last once and 7 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/a/a7/Armory.jpg/200px-Armory.jpg) | #46 ▲3 Armory (Dark Ages) Weighted Average: 36.9% ▲3.2pp / Unweighted Average: 35.1% / Median: 33.9% ▲3.6pp / Standard Deviation: 19.3% Armory is 3 ranks higher than last year. It would be 4 ranks lower in the unweighted ranking though. It was voted last once and 5 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/7/73/Baron.jpg/200px-Baron.jpg) | #45 ▼1 Baron (Intrigue) Weighted Average: 38.0% ▼5.1pp / Unweighted Average: 37.1% / Median: 36.9% ▼4.2pp / Standard Deviation: 19.5% Baron lost over 5pp, but only one rank. It would be even 2 more ranks lower in the unweighted ranking. It was voted last once and 5 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/f/f6/Silk_Road.jpg/200px-Silk_Road.jpg) | #44 ▼5 Silk Road (Hinterlands) Weighted Average: 38.4% ▼14.3pp / Unweighted Average: 39.2% / Median: 33.9% ▼17.9pp / Standard Deviation: 21.5% After losing 13 ranks last year, Silk Road loses again over 14pp and 5 ranks. It would be one rank higher in the unweighted ranking. It was voted 10 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/f/f6/Miser.jpg/200px-Miser.jpg) | #43 Miser (Adventures) Weighted Average: 38.5% / Unweighted Average: 39.1% / Median: 36.5% / Standard Deviation: 21.2% Miser is the second worst new Adventures card in this list. It has a small lead over Silk Road of 0.12pp and would be below it in the unweighted ranking. It was voted 8 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/e/ee/Pilgrimage.jpg/320px-Pilgrimage.jpg) | #42 Pilgrimage (Adventures) Weighted Average: 43.8% / Unweighted Average: 42.3% / Median: 40.0% / Standard Deviation: 24.6% We're making a big jump of 5.3pp and Pilgrimage is the first new event in this list. It has the third highest deviation in this list. It was voted last once and 12 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/8/8c/Gardens.jpg/200px-Gardens.jpg) | #41 ▼6 Gardens (Base) Weighted Average: 46.1% ▼7.1pp / Unweighted Average: 49.2% / Median: 44.6% ▼9.0pp / Standard Deviation: 23.2% Just like Silk Road, Gardens lost quite a bit, 6 ranks just like last year. It would be still 5 ranks higher in the unweighted list. It has the fourth highest deviation in this list with 22 votes above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/7/7d/Cutpurse.jpg/200px-Cutpurse.jpg) | #40 ▼2 Cutpurse (Seaside) Weighted Average: 46.7% ▼3.5pp / Unweighted Average: 46.2% / Median: 44.6% ▼3.6pp / Standard Deviation: 20.4% Cutpurse lost 3.5pp and 2 ranks. It was voted 12 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/2/2e/Remodel.jpg/200px-Remodel.jpg) | #39 ▲1 Remodel (Base) Weighted Average: 47.8% ▲1.7pp / Unweighted Average: 49.0% / Median: 46.2% ▲1.6pp / Standard Deviation: 18.9% Remodel is slightly better and one rank higher. It would be 2 ranks higher in the unweighted ranking. It was voted 12 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/7/7f/Mining_Village.jpg/200px-Mining_Village.jpg) | #38 ▲1 Mining Village (Intrigue) Weighted Average: 48.2% ▼0.3pp / Unweighted Average: 48.9% / Median: 48.4% ▲0.2pp / Standard Deviation: 18.0% Mining Village is the 7th out of 8 villages. It has basically the same average value, but is one rank higher. It was voted 11 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/d/d9/Scavenger.jpg/200px-Scavenger.jpg) | #37 ▼6 Scavenger (Dark Ages) Weighted Average: 48.9% ▼5.0pp / Unweighted Average: 48.1% / Median: 49.2% ▼0.8pp / Standard Deviation: 19.6% After being 10 ranks higher the last time, Scavenger is 6 ranks and 5pp worse this time. It would be even 2 more ranks lower in the unweighted ranking. It was voted 12 times above 70%. |
(http://wiki.dominionstrategy.com/images/thumb/3/34/Mission.jpg/320px-Mission.jpg) | #36 Mission (Adventures) Weighted Average: 50.3% / Unweighted Average: 46.0% / Median: 43.1% / Standard Deviation: 26.3% We're now above 50% and we have Mission, the better one out of the two Event cards. It would be 5 ranks lower in the unweighted ranking. It has the highest deviation in this list. It was voted 17 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/5/51/Farming_Village.jpg/200px-Farming_Village.jpg) | #35 ▼2 Farming Village (Cornucopia) Weighted Average: 50.4% ▼2.9pp / Unweighted Average: 51.6% / Median: 52.3% ▼1.3pp / Standard Deviation: 20.5% Farming Village is the 6th out of 8 villages and is only 0.03pp better than Mission. It would be one rank higher in the unweighted ranking. It was voted first once and 13 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/3/37/Ranger.jpg/200px-Ranger.jpg) | #34 Ranger (Adventures) Weighted Average: 52.3% / Unweighted Average: 51.2% / Median: 50.8% / Standard Deviation: 23.2% Ranger is the next new card. It has the fifth highest deviation in this list. It was voted first once and 11 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/c/c8/Horse_Traders.jpg/200px-Horse_Traders.jpg) | #33 ▼5 Horse Traders (Cornucopia) Weighted Average: 53.4% ▼2.2pp / Unweighted Average: 53.2% / Median: 50.0% ▼7.1pp / Standard Deviation: 17.0% Horse Traders is slightly worse, but 5 ranks lower than last year. It would be one rank higher in the unweighted ranking. It has a pretty low deviation. It was voted 7 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/5/5e/Advisor.jpg/200px-Advisor.jpg) | #32 ▲12 Advisor (Guilds) Weighted Average: 53.9% ▲15.4pp / Unweighted Average: 53.1% / Median: 53.9% ▲18.2pp / Standard Deviation: 21.5% Advisor is a big winner this year, it's over 15pp and 12 ranks better. It would be one rank lower in the unweighted list. It was voted 14 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/8/8a/Fortress.jpg/200px-Fortress.jpg) | #31 ▲3 Fortress (Dark Ages) Weighted Average: 54.8% ▲2.1pp / Unweighted Average: 56.3% / Median: 55.4% ▲1.8pp / Standard Deviation: 19.0% Fortress is the 5th out of 8 villages. It's 3 ranks higher than last year and would be even 2 more ranks higher in the unweighted list. It was voted first 3 times and 7 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/7/76/Ironworks.jpg/200px-Ironworks.jpg) | #30 ▼4 Ironworks (Intrigue) Weighted Average: 55.3% ▼1.5pp / Unweighted Average: 54.2% / Median: 56.3% ▲2.7pp / Standard Deviation: 20.8% After being 17 ranks better last year, Ironworks lost 4 ranks this year again. It was voted 16 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/7/70/Moneylender.jpg/200px-Moneylender.jpg) | #29 ▲1 Moneylender (Base) Weighted Average: 55.6% ▲2.0pp / Unweighted Average: 53.9% / Median: 53.2% ▼0.4pp / Standard Deviation: 19.7% Moneylender has a better average and is also one rank better. It would be 2 ranks lower in the unweighted list. It was voted last once and 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/a/a9/Transmogrify.jpg/200px-Transmogrify.jpg) | #28 Transmogrify (Adventures) Weighted Average: 57.4% / Unweighted Average: 60.0% / Median: 63.5% / Standard Deviation: 20.9% Transmogrify is the fourth best Adventures card in this list. It would be 3 ranks higher in the unweighted list. It was voted 8 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/5/59/Duplicate.jpg/200px-Duplicate.jpg) | #27 Duplicate (Adventures) Weighted Average: 57.9% / Unweighted Average: 59.7% / Median: 60.0% / Standard Deviation: 19.4% Duplicate is the second Adventures card in a row and the third best in this list. It would be one rank higher in the unweighted list. It was voted 6 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/0/0c/Envoy.jpg/200px-Envoy.jpg) | #26 ▲3 Envoy (Promo) Weighted Average: 58.5% ▲5.0pp / Unweighted Average: 60.1% / Median: 63.1% ▲7.7pp / Standard Deviation: 22.1% Envoy is 3 ranks and 5pp better than last year. It would be 2 ranks higher in the unweighted list. It was voted first and last once each and 10 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/7/7a/Procession.jpg/200px-Procession.jpg) | #25 ▲12 Procession (Dark Ages) Weighted Average: 59.1% ▲14.6pp / Unweighted Average: 57.0% / Median: 57.1% ▲17.8pp / Standard Deviation: 26.2% After losing 8 ranks last year Procession is 12 ranks higher this year - just like Advisor. It would be 3 ranks lower in the unweighted list. It has the second highest deviation with 21 votes below 30% and one vote on the first rank. |
(http://wiki.dominionstrategy.com/images/thumb/8/89/Salvager.jpg/200px-Salvager.jpg) | #24 ▼1 Salvager (Seaside) Weighted Average: 59.6% ▼4.2pp / Unweighted Average: 59.6% / Median: 61.5% ▼4.6pp / Standard Deviation: 18.5% Salvager loses over 4pp and one rank. It would be even 3 more ranks lower in the unweighted ranking. It was voted 7 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/6/65/Quarry.jpg/200px-Quarry.jpg) | #23 ▲2 Quarry (Prosperity) Weighted Average: 62.8% ▲6.6pp / Unweighted Average: 62.5% / Median: 63.9% ▲12.1pp / Standard Deviation: 22.3% Quarry is 2 ranks and 6pp better than last year. It would be one rank higher in the unweighted ranking. It was voted first twice and 11 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/4/42/Conspirator.jpg/200px-Conspirator.jpg) | #22 =0 Conspirator (Intrigue) Weighted Average: 64.5% ▼0.2pp / Unweighted Average: 64.3% / Median: 67.3% ▲3.0pp / Standard Deviation: 19.6% Conspirator stayed basically where it was. It would be one rank higher in the unweighted ranking. It was voted first once and 5 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/f/fc/Plaza.jpg/200px-Plaza.jpg) | #21 ▼3 Plaza (Guilds) Weighted Average: 65.6% ▼0.7pp / Unweighted Average: 62.5% / Median: 61.1% ▼6.8pp / Standard Deviation: 17.5% Plaza is the 4th out of 8 villages. It has a similar average, but is still 3 ranks lower than last year. It would be 2 ranks lower in the unweighted list. It has a pretty low deviation as it was voted only 3 times below 30%. |
(http://wiki.dominionstrategy.com/images/thumb/1/12/Worker%27s_Village.jpg/200px-Worker%27s_Village.jpg) | #20 ▼4 Worker's Village (Prosperity) Weighted Average: 66.9% ▼2.2pp / Unweighted Average: 65.6% / Median: 68.5% ▼1.1pp / Standard Deviation: 19.7% Worker's Village is the 3rd out of 8 villages. It is a little bit worse than last year and also 4 ranks lower. It was voted first once and 16 times below 50%. |
(http://wiki.dominionstrategy.com/images/thumb/d/d0/Port.jpg/200px-Port.jpg) | #19 Port (Adventures) Weighted Average: 67.5% / Unweighted Average: 67.1% / Median: 68.3% / Standard Deviation: 21.8% Port is the 2nd out of 8 villages, the third village in a row and the second best Adventures card in this list. It would be one rank higher in the unweighted list. It was voted 4 times first and 15 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/3/36/Smithy.jpg/200px-Smithy.jpg) | #18 ▲2 Smithy (Base) Weighted Average: 67.8% ▲2.7pp / Unweighted Average: 65.9% / Median: 69.6% ▲7.1pp / Standard Deviation: 18.1% Smithy is a little bit better than last year and 2 ranks higher as well. It would be one rank lower in the unweighted list. It was voted first once and 14 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/b/b4/Bishop.jpg/200px-Bishop.jpg) | #17 ▼5 Bishop (Prosperity) Weighted Average: 68.2% ▼4.7pp / Unweighted Average: 69.6% / Median: 70.8% ▼6.0pp / Standard Deviation: 19.3% Bishop is nearly 5pp and 5 ranks worse than last year. It would be still 2 ranks higher in the unweighted ranking. It was voted first once and 15 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/c/c8/Caravan.jpg/200px-Caravan.jpg) | #16 ▼3 Caravan (Seaside) Weighted Average: 68.7% ▼3.2pp / Unweighted Average: 68.0% / Median: 73.9% ▼1.1pp / Standard Deviation: 19.0% Caravan is over 3pp and 3 ranks worse than last year. It was voted first once and 17 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/a/ad/Monument.jpg/200px-Monument.jpg) | #15 ▼6 Monument (Prosperity) Weighted Average: 69.5% ▼7.2pp / Unweighted Average: 67.7% / Median: 70.8% ▼7.8pp / Standard Deviation: 19.8% Monument is over 7pp worse and 6 ranks lower. It would be even 2 more ranks lower in the unweighted ranking. It was voted first once and 13 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/5/5e/Marauder.jpg/200px-Marauder.jpg) | #14 =0 Marauder (Dark Ages) Weighted Average: 71.5% ▼0.1pp / Unweighted Average: 70.5% / Median: 75.4% ▼3.2pp / Standard Deviation: 20.2% Marauder basically didn't change at all. It was voted last once and 18 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/e/e2/Spice_Merchant.jpg/200px-Spice_Merchant.jpg) | #13 ▲3 Spice Merchant (Hinterlands) Weighted Average: 72.0% ▲5.2pp / Unweighted Average: 71.2% / Median: 75.8% ▲9.1pp / Standard Deviation: 17.6% Spice Merchant is over 5pp better and 3 ranks higher. It was voted first once and 9 times below 50%. |
(http://wiki.dominionstrategy.com/images/thumb/d/d1/Throne_Room.jpg/200px-Throne_Room.jpg) | #12 ▲6 Throne Room (Base) Weighted Average: 73.1% ▲7.4pp / Unweighted Average: 73.1% / Median: 78.1% ▲10.2pp / Standard Deviation: 18.5% Throne Room is over 7pp better and 6 ranks higher. It was voted on the first rank once and 12 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/a/a0/Militia.jpg/200px-Militia.jpg) | #11 ▼1 Militia (Base) Weighted Average: 74.1% ▼2.5pp / Unweighted Average: 75.1% / Median: 80.0% ▼0.4pp / Standard Deviation: 17.5% Militia lost slightly in its average value and also lost a rank. It would be still one rank higher in the unweighted ranking. It was voted first once and 10 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/9/9e/Young_Witch.jpg/200px-Young_Witch.jpg) | #10 ▼3 Young Witch (Cornucopia) Weighted Average: 75.5% ▼2.6pp / Unweighted Average: 73.4% / Median: 79.0% ▼4.9pp / Standard Deviation: 20.2% Young Witch lost about the same as Militia, but is 3 ranks lower instead of one. It would be below Militia in the unweighted ranking. It was voted 11 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/8/8d/Sea_Hag.jpg/200px-Sea_Hag.jpg) | #9 ▼7 Sea Hag (Seaside) Weighted Average: 77.8% ▼10.7pp / Unweighted Average: 78.9% / Median: 83.9% ▼10.7pp / Standard Deviation: 19.4% Sea Hag isn't on #1 anymore. It even lost over 10pp and 7 ranks. It would be one rank higher in the unweighted ranking. It was still voted 8 times on the first rank and 9 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/3/39/Bridge.jpg/200px-Bridge.jpg) | #8 ▲3 Bridge (Intrigue) Weighted Average: 81.2% ▲4.8pp / Unweighted Average: 80.8% / Median: 85.9% ▲7.3pp / Standard Deviation: 14.6% Bridge is nearly 5pp and 3 ranks better. It would be 2 ranks higher in the unweighted ranking. It has a really low deviation as it was voted below average only 4 times. |
(http://wiki.dominionstrategy.com/images/thumb/c/c1/Herald.jpg/200px-Herald.jpg) | #7 ▲12 Herald (Guilds) Weighted Average: 81.8% ▲16.5pp / Unweighted Average: 75.7% / Median: 83.1% ▲15.2pp / Standard Deviation: 21.8% Just like Advisor and Procession, Herald is 12 ranks higher than last year with an over 16pp better average. It would be 2 ranks lower in the unweighted list. It was voted twice on the first rank and 13 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/f/f9/Wandering_Minstrel.jpg/200px-Wandering_Minstrel.jpg) | #6 ▲2 Wandering Minstrel (Dark Ages) Weighted Average: 85.1% ▲8.0pp / Unweighted Average: 80.3% / Median: 86.2% ▲5.8pp / Standard Deviation: 16.3% After being 21 ranks better last year Wandering Minstrel is again 8pp and 2 ranks better, being still clearly the best village in this list. It would be one rank lower in the unweighted list. It was voted first once and 5 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/1/10/Magpie.jpg/200px-Magpie.jpg) | #5 Magpie (Adventures) Weighted Average: 85.4% / Unweighted Average: 80.9% / Median: 91.1% / Standard Deviation: 21.9% Magpie is the best Adventures card in this list. It was once voted last, 4 times on the first rank and 7 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/3/38/Jack_of_all_Trades.jpg/200px-Jack_of_all_Trades.jpg) | #4 =0 Jack of all Trades (Hinterlands) Weighted Average: 85.4% ▼2.0pp / Unweighted Average: 84.1% / Median: 93.0% ▲0.1pp / Standard Deviation: 19.5% Jack of all Trades - a former #1 - stays on the fourth rank while being slightly worse. It has a tiny lead over Magpie of 0.02pp. It was voted 10 times on the first rank and 5 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/9/93/Ironmonger.jpg/200px-Ironmonger.jpg) | #3 ▲2 Ironmonger (Dark Ages) Weighted Average: 87.2% ▲5.8pp / Unweighted Average: 85.2% / Median: 89.2% ▲5.3pp / Standard Deviation: 15.3% Ironmonger is nearly 6pp better and 2 ranks higher than before. It has a pretty low deviation. It was voted first 3 times, but below average also only 3 times. |
(http://wiki.dominionstrategy.com/images/thumb/c/c4/Tournament.jpg/200px-Tournament.jpg) | #2 =0 Tournament (Cornucopia) Weighted Average: 90.3% ▲1.8pp / Unweighted Average: 88.7% / Median: 96.4% ▲5.3pp / Standard Deviation: 17.3% Tournament stays on the second rank while being slightly better. In the unweighted ranking it would be #1. It was voted first 23 times and 3 times below average. |
(http://wiki.dominionstrategy.com/images/thumb/2/2b/Remake.jpg/200px-Remake.jpg) | #1 ▲2 Remake (Cornucopia) Weighted Average: 92.5% ▲5.0pp / Unweighted Average: 87.9% / Median: 96.4% ▲3.5pp / Standard Deviation: 19.4% Remake is the new #1. It climbed 2 ranks and is 5pp better. It would be one rank lower in the unweighted ranking. It was voted first 20 times (less often than Tournament) and 7 times below average. |
Talisman should be higher: it gives you all the pile control.
I think Miser belongs in the bottom tier. I've played with Miser a half dozen times now, and I've never seen it pay off. Every time someone gets one, they end up regretting it. It's just too slow. Removing one Copper from your deck with a terminal action is almost always a net downside (Moneylender provides +3 coin and is still merely average). So you need to use the second ability enough times to make up for the lost value early. If Miser is worth +3 coins, you'll certainly get a few uses of it, but terminal gold is meh. You can't get 4 coins from Miser until you've played it at least five times! And Miser doesn't help to cycle your deck much. Now, you could dream of buying and using multiple Misers to speed this up, but it's terminal and you need a source of +buy to take advantage of it. Too much work, not enough upside.I agree it's terrible (particularly in isolation), but I've seen it work (usually in combination with some kind of Throne variant). Awful, but not bottom ten material, quite.
Question about ranks gained/lost... I'm guessing that if a card was #5 before, but then an Adventures card is in the top 5 now, that the card would be #6 and thus show as having lost a rank, even if everything else were the same? If this is correct, then as a whole we should see 30 more ranks lost than ranks gained. Just an interesting note; it means that a card losing ranks doesn't mean it's now considered worse than last year.
I think Miser belongs in the bottom tier. I've played with Miser a half dozen times now, and I've never seen it pay off. Every time someone gets one, they end up regretting it. It's just too slow. Removing one Copper from your deck with a terminal action is almost always a net downside (Moneylender provides +3 coin and is still merely average). So you need to use the second ability enough times to make up for the lost value early. If Miser is worth +3 coins, you'll certainly get a few uses of it, but terminal gold is meh. You can't get 4 coins from Miser until you've played it at least five times! And Miser doesn't help to cycle your deck much. Now, you could dream of buying and using multiple Misers to speed this up, but it's terminal and you need a source of +buy to take advantage of it. Too much work, not enough upside.
I DIDN'T PUT SCOUT ON THE FIRST RANK!
PLOT TWIST! I CONVERTED SOMEONE TO SCOUTISM!
I HAVE A NEW BEST FRIEND!!!!!111
I think Miser belongs in the bottom tier. I've played with Miser a half dozen times now, and I've never seen it pay off. Every time someone gets one, they end up regretting it. It's just too slow. Removing one Copper from your deck with a terminal action is almost always a net downside (Moneylender provides +3 coin and is still merely average). So you need to use the second ability enough times to make up for the lost value early. If Miser is worth +3 coins, you'll certainly get a few uses of it, but terminal gold is meh. You can't get 4 coins from Miser until you've played it at least five times! And Miser doesn't help to cycle your deck much. Now, you could dream of buying and using multiple Misers to speed this up, but it's terminal and you need a source of +buy to take advantage of it. Too much work, not enough upside.
Question about ranks gained/lost... I'm guessing that if a card was #5 before, but then an Adventures card is in the top 5 now, that the card would be #6 and thus show as having lost a rank, even if everything else were the same? If this is correct, then as a whole we should see 30 more ranks lost than ranks gained. Just an interesting note; it means that a card losing ranks doesn't mean it's now considered worse than last year.
I think Qvist is comparing the list that you get when removing all the Adventures cards to the old lists. Otherwise, if Scout was last rank last time and is last rank now, it couldn't be =0.
Scout ... even on the first rank once.
Fortune Teller .... even once on the first rank.
Duchess ... except one who voted it first!
Ruined Village .... Everyone voted it last except one person who voted it first.
You're ruining it.
Scout ... even on the first rank once.Fortune Teller .... even once on the first rank.
Duchess ... except one who voted it first!Ruined Village .... Everyone voted it last except one person who voted it first.
I think someone is trolling the ranking. Qvist, is there a way that you can see who voted these first and see if it's the same person?
Navigator is surely better than Feast, though. :/
Rats is already way too high, it's a deck-destroying trap card on more than 9 out of 10 boards. Should definitely be bottom tier. I voted it second-to-last myself, just above Scout.
I agree Miser doesn't belong down here, it's really awesome if you can play it often. I Princed a Miser once which is absolutely crazy. It was basically +$6 every turn at some point.
Rats is already way too high, it's a deck-destroying trap card on more than 9 out of 10 boards. Should definitely be bottom tier. I voted it second-to-last myself, just above Scout.
I don't think how good a card is when you randomly add it to a deck is a good measure of the goodness of a card. You buy Rats when you shouldn't and you definitely play the card from your hand too often. Doesn't make Rats worse than Thief and Spy. Rats has its place, Thief just really doesn't.
QuoteI agree Miser doesn't belong down here, it's really awesome if you can play it often. I Princed a Miser once which is absolutely crazy. It was basically +$6 every turn at some point.
Okay, but you really don't get to Prince it every game. Cards being crazy good with Prince doesn't make them like, ever good in general... you could say the exact same thing about Pirate Ship and there's a pretty clear consensus on that card.
Had the same bottom 11, except Miser switched with Bureaucrat. I probably overrated Bureaucrat, but it has its uses in the right situations. And I'm sure Miser is coming up in the next section.Taxman is generally better than talisman but when either of them are good talisman is a rockstar and taxman is meh.
Taxman should be ahead of Talisman, but we're looking at some pretty fringe-use cards here and splitting hairs.
Rats is already way too high, it's a deck-destroying trap card on more than 9 out of 10 boards. Should definitely be bottom tier. I voted it second-to-last myself, just above Scout.
I don't think how good a card is when you randomly add it to a deck is a good measure of the goodness of a card. You buy Rats when you shouldn't and you definitely play the card from your hand too often. Doesn't make Rats worse than Thief and Spy. Rats has its place, Thief just really doesn't.
Every card has its place. Thief is good in some games with strong trashing but no virtual money. I think Rats is more situational than Thief, it is generally weaker and shines on a smaller amount of boards. I don't think I've actually bought Rats more than a couple of times in my life, and I don't think I've EVER been glad about buying it, nor have I regretted not buying it (then again, of course I didn't play Dark Ages half as much as Base...).
Before people come out and show me games where they dominated with Rats: I know they exist, I just acknowledged every card has its place, I'm just saying that Rats is worse than almost all other cards in general.
Had the same bottom 11, except Miser switched with Bureaucrat. I probably overrated Bureaucrat, but it has its uses in the right situations. And I'm sure Miser is coming up in the next section.Taxman is generally better than talisman but when either of them are good talisman is a rockstar and taxman is meh.
Taxman should be ahead of Talisman, but we're looking at some pretty fringe-use cards here and splitting hairs.
Every card has its place. Thief is good in some games with strong trashing but no virtual money. I think Rats is more situational than Thief, it is generally weaker and shines on a smaller amount of boards. I don't think I've actually bought Rats more than a couple of times in my life, and I don't think I've EVER been glad about buying it, nor have I regretted not buying it (then again, of course I didn't play Dark Ages half as much as Base...).
Before people come out and show me games where they dominated with Rats: I know they exist, I just acknowledged every card has its place, I'm just saying that Rats is worse than almost all other cards in general.
Yes, I was thinking of this. This tends to be the crux of a lot of variation in people's rankings, whether you think being generally okay is more important than being occasionally very good.
Thief just never shines. Only some Big Money-type games were people trash down, maybe. Rats actually combos decently with almost all TfB. Not that you want the Rats all the time, but when it shines, it's really good. There is no way Thief, Navigator, Feast and Scout can compete, as they all suffer from the same problem that they never really shine (except for that one game were SCSN bought 10 Navigators).Rats is already way too high, it's a deck-destroying trap card on more than 9 out of 10 boards. Should definitely be bottom tier. I voted it second-to-last myself, just above Scout.
I don't think how good a card is when you randomly add it to a deck is a good measure of the goodness of a card. You buy Rats when you shouldn't and you definitely play the card from your hand too often. Doesn't make Rats worse than Thief and Spy. Rats has its place, Thief just really doesn't.
Every card has its place. Thief is good in some games with strong trashing but no virtual money. I think Rats is more situational than Thief, it is generally weaker and shines on a smaller amount of boards. I don't think I've actually bought Rats more than a couple of times in my life, and I don't think I've EVER been glad about buying it, nor have I regretted not buying it (then again, of course I didn't play Dark Ages half as much as Base...).
Before people come out and show me games where they dominated with Rats: I know they exist, I just acknowledged every card has its place, I'm just saying that Rats is worse than almost all other cards in general.
I think Miser belongs in the bottom tier. I've played with Miser a half dozen times now, and I've never seen it pay off. Every time someone gets one, they end up regretting it. It's just too slow. Removing one Copper from your deck with a terminal action is almost always a net downside (Moneylender provides +3 coin and is still merely average). So you need to use the second ability enough times to make up for the lost value early. If Miser is worth +3 coins, you'll certainly get a few uses of it, but terminal gold is meh. You can't get 4 coins from Miser until you've played it at least five times! And Miser doesn't help to cycle your deck much. Now, you could dream of buying and using multiple Misers to speed this up, but it's terminal and you need a source of +buy to take advantage of it. Too much work, not enough upside.I agree it's terrible (particularly in isolation), but I've seen it work (usually in combination with some kind of Throne variant). Awful, but not bottom ten material, quite.
Scout ... even on the first rank once.Fortune Teller .... even once on the first rank.
Duchess ... except one who voted it first!Ruined Village .... Everyone voted it last except one person who voted it first.
I think someone is trolling the ranking. Qvist, is there a way that you can see who voted these first and see if it's the same person?
How is Walled Village worse than Farming Village? At least Walled Village's ability does something on a dud turn, potentially preventing an entire shuffle from consisting of nothing but dud turns, Farming Village's ability doesn't do anything ever.Tunnel says hi.
How is Walled Village worse than Farming Village? At least Walled Village's ability does something on a dud turn, potentially preventing an entire shuffle from consisting of nothing but dud turns, Farming Village's ability doesn't do anything ever.
Farming Village helps you on average more than once per game even if you don't try to pull any combos, and a lot more than that if you have anything that controls the top of your deck. I think you're failing to give credit to the effect because it's behind the scenes.
Farming Village helps you on average more than once per game even if you don't try to pull any combos, and a lot more than that if you have anything that controls the top of your deck. I think you're failing to give credit to the effect because it's behind the scenes.
If there's any Estate trashing of any kind, it literally, in the literal sense of the word literally, doesn't do anything at all. If there is no trashing, the chances of actually skipping an Estate are still incredibly low (every time you play it, that is) and the impact of skipping an Estate is also pretty low.
Farming Village helps you on average more than once per game even if you don't try to pull any combos, and a lot more than that if you have anything that controls the top of your deck. I think you're failing to give credit to the effect because it's behind the scenes.
If there's any Estate trashing of any kind, it literally, in the literal sense of the word literally, doesn't do anything at all.
yall forgetting that vanilla village would still be a top 30 $4 anywayBut they're comparing Farming Village to Walled Village. Awaclus is arguing that Walled Village is vanilla Village with a small +, and that Farming Village isn't even that most of the time.
yall forgetting that vanilla village would still be a top 30 $4 anywayBut they're comparing Farming Village to Walled Village. Awaclus is arguing that Walled Village is vanilla Village with a small +, and that Farming Village isn't even that most of the time.
Farming Village becomes useful once you start getting Provinces and Duchies. Walled Village is only useful if you find it in a dud hand, which you want to be avoiding in the first place.
1. There's Estate trashing, but you haven't trashed all your Estates because you went for a different strategy that doesn't involve trashing your all your Estates.
2. You haven't managed matched your trashing card with your all your Estates yet.
3. Your opponent is playing a cursing attack.
4. You have victory cards in your deck that aren't Estates.
5. It is a Shelters game.
6. Your opponent is playing Ambassador.
7. The Estate trashing that exists is terrible, like nothing but Trade Route. (Somewhat redundant with #1)
If there is no trashing, the chances of actually skipping an Estate are still incredibly low (every time you play it, that is) and the impact of skipping an Estate is also pretty low.
Farming Village becomes useful once you start getting Provinces and Duchies. Walled Village is only useful if you find it in a dud hand, which you want to be avoiding in the first place.
Wow, #50 is really low for Death Cart. +$5 is a LOT, even if it runs the risk of being a one-shot (but it usually isn't if you build your deck around it).
1. There's Estate trashing, but you haven't trashed all your Estates because you went for a different strategy that doesn't involve trashing your all your Estates.
Then you probably don't really want the Farming Village either, unless you're playing an alt-VP strategy with terminal gainers, in which case the splitter might actually be nice, but especially in that case, you'd rather have Walled Village.2. You haven't managed matched your trashing card with your all your Estates yet.
The Farming Village isn't really going to help you do that.3. Your opponent is playing a cursing attack.
And then you can trash the Curses with whatever card you trashed the Estates with.4. You have victory cards in your deck that aren't Estates.
Not until the very end of the game, at which point you also have so many non-Victory cards that it still really doesn't do anything.5. It is a Shelters game.
In which case Farming Village is even worse because it doesn't skip Necropolis.6. Your opponent is playing Ambassador.
And so are you.7. The Estate trashing that exists is terrible, like nothing but Trade Route. (Somewhat redundant with #1)
This still applies:If there is no trashing, the chances of actually skipping an Estate are still incredibly low (every time you play it, that is) and the impact of skipping an Estate is also pretty low.Farming Village becomes useful once you start getting Provinces and Duchies. Walled Village is only useful if you find it in a dud hand, which you want to be avoiding in the first place.
Yeah, sometimes Farming Village might skip a card after you start greening. It still doesn't make any difference whatsoever. When you find Walled Village in a dud hand, its ability might actually avoid multiple other dud hands for you.
Not a single one of these changes my point that your statement was objectively and trivially false. You said it literally does nothing, I listed a bunch of things it can do.
Not a single one of these changes my point that your statement was objectively and trivially false. You said it literally does nothing, I listed a bunch of things it can do.
And I pointed out why it can actually do none of those things.
Not a single one of these changes my point that your statement was objectively and trivially false. You said it literally does nothing, I listed a bunch of things it can do.
And I pointed out why it can actually do none of those things.
Quote1. There's Estate trashing, but you haven't trashed all your Estates because you went for a different strategy that doesn't involve trashing your all your Estates.
Then you probably don't really want the Farming Village either, unless you're playing an alt-VP strategy with terminal gainers, in which case the splitter might actually be nice, but especially in that case, you'd rather have Walled Village.
yall forgetting that vanilla village would still be a top 30 $4 anywayBut they're comparing Farming Village to Walled Village. Awaclus is arguing that Walled Village is vanilla Village with a small +, and that Farming Village isn't even that most of the time.
Farming Village becomes useful once you start getting Provinces and Duchies. Walled Village is only useful if you find it in a dud hand, which you want to be avoiding in the first place.
death cart is also nice in nasty slogs, to be fair. can be your only chance of landing a province toward the end in those games.
You didn't. In Shelters games Farming Village can't skip Necropolis, and is thus worse. But it can still skip Hovel and Overgrown Estate. That's not "nothing". Literally.
Your response in no way whatsoever is pointing out that Farming Village cannot do anything in that situation. It is saying that you probably want a different strategy than the one you are playing. It's pointing out that in your opinion, Walled Village is a stronger option. It is NOT in any way saying that Farming Village doesn't skip past Estates when you have Estates in your deck.
But you still have the trashing so you're going to trash them.
Okay, I am aware of that. The point remains that in some cases FV's ability has a nonzero benefit. Such as... before you play your trasher on the junk. Or after you are greening. Or, for a couple more salient examples, when you are using Apothecary or getting hit by Rabble.
Apothecary, Rabble and other cases where your green cards tend to concentrate on top of your deck actually make Farming Village better than a vanilla Village. Outside of those cases, it is beneficial to think of it as literally just a $4 vanilla Village.
Apothecary, Rabble and other cases where your green cards tend to concentrate on top of your deck actually make Farming Village better than a vanilla Village. Outside of those cases, it is beneficial to think of it as literally just a $4 vanilla Village.
I wouldn't disregard the drawing benefit. It can be a better card to add to a deck than silver even if you can't use the +actions.
It is. Farming Village doesn't skip over your Estates if you don't have it in your deck.
It is. Farming Village doesn't skip over your Estates if you don't have it in your deck.
You're saying that your entire argument is "if Farming Village isn't in your deck, then Farming Village's ability doesn't do anything at all"? Seriously??
It is. Farming Village doesn't skip over your Estates if you don't have it in your deck.
You're saying that your entire argument is "if Farming Village isn't in your deck, then Farming Village's ability doesn't do anything at all"? Seriously??
No. I'm saying that every time Farming Village is in your deck, its ability doesn't do anything at all.
It is. Farming Village doesn't skip over your Estates if you don't have it in your deck.
You're saying that your entire argument is "if Farming Village isn't in your deck, then Farming Village's ability doesn't do anything at all"? Seriously??
No. I'm saying that every time Farming Village is in your deck, its ability doesn't do anything at all.
That's not what you said just before... "Farming Village doesn't skip over your Estates if you don't have it in your deck." Now you're saying it doesn't do anything if it is in your deck. Which is the statement that has clearly been proven false by numerous examples. All you have done is said that you think there are often likely stronger strategies available than the ones in which Farming Village helps. You have absolutely note contradicted a single one of my statements about examples of times when Farming Village's ability absolutely does do something.
Farming Village never does anything when it's in your deck because it never is in your deck when it could possibly do something. It shouldn't be a difficult concept.
Words like "literally never" have very specific meanings.
It is. Farming Village doesn't skip over your Estates if you don't have it in your deck.
You're saying that your entire argument is "if Farming Village isn't in your deck, then Farming Village's ability doesn't do anything at all"? Seriously??
No. I'm saying that every time Farming Village is in your deck, its ability doesn't do anything at all.
That's not what you said just before... "Farming Village doesn't skip over your Estates if you don't have it in your deck." Now you're saying it doesn't do anything if it is in your deck. Which is the statement that has clearly been proven false by numerous examples. All you have done is said that you think there are often likely stronger strategies available than the ones in which Farming Village helps. You have absolutely note contradicted a single one of my statements about examples of times when Farming Village's ability absolutely does do something.
Farming Village never does anything when it's in your deck because it never is in your deck when it could possibly do something. It shouldn't be a difficult concept.
To get away from the Farming Village discussion before it even came up:Never played it. You probably don't want more than 5 rats or so ever.
How often do you use Trader successfully? I don't remember using it very often, and if I did I wasn't really happy with it. I put it in 10th last position, right before Rats which again, seems a lot more useful on average than Trader does.
That said, I tried Trader/Rats once. Once....
The extent to which you've gone to state your lack of preference for Farming Village is getting ridiculous. You'd pick up Pearl Diver over it? It literally never does anything? Come on, you have to know both of these are crazy. Even if you have enough villages I would pick up Farming Village over Pearl Diver just for insurance. And you've literally never played a game where you bought Villages when you couldn't trash Estates, or bought Villages in the face of Cursing attacks?
At a certain point you go from rational disagreement to irrational prejudice, and I think when you're saying Pearl Diver is better than a village that guarantees you drawing a useful card, you've gotten to that point. It's a minor benefit, we get it. You don't see this kind of passionate disagreement with the merits of, say, Mining Village, whose benefit is similarly minor (but still important). I don't get why you have such a strong opinion on this.
This statement is flat-out false. Any time you buy a Farming Village, unless other weird stuff happens, Farming Village will be in your deck. So it is absolutely NOT "never in your deck." Maybe it's not ever in YOUR deck specifically. Well that's fine. It's in lots of other people's decks.
Do you seriously not understand the difference between "I think that buying Farming Village means you aren't following the best strategy available" and "Farming Village won't ever be in your deck"? Or are you just trolling?
How often do you use Trader successfully? I don't remember using it very often, and if I did I wasn't really happy with it. I put it in 10th last position, right before Rats which again, seems a lot more useful on average than Trader does.
How often do you use Trader successfully? I don't remember using it very often, and if I did I wasn't really happy with it. I put it in 10th last position, right before Rats which again, seems a lot more useful on average than Trader does.I think Trader is a bottom-tier Estate trasher for engines (like Trade Route). Storyteller works well with a bunch of Silvers, so that's a synergy. Apprentice + Trader seems decent. Use Trader to trash Estates. Use apprentice to trash Trader (when finished) and Silvers.
I don't care. Scout is probably super good in your deck if you open Mint/Estate and rush to win the Estate split as soon as you can, but stuff like that shouldn't be taken into account when ranking the cards.
So, you are verifying once and for all what an incredible waste of time it is for anyone to try to argue about this with you.
Are you completely unaware that this entire discussion hasn't had anything to do with how good Farming Village is, or where it should be ranked? It has been completely about your clearly false statement that with trashing, Farming Village "literally, in the literal sense of the word literally, doesn't do anything at all", and your continued refusal to admit that the statement is obviously false, as shown by counterexamples. No one is even arguing with you that Farming Village is good.
How often do you use Trader successfully? I don't remember using it very often, and if I did I wasn't really happy with it. I put it in 10th last position, right before Rats which again, seems a lot more useful on average than Trader does.
That said, I tried Trader/Rats once. Once....
Are you completely unaware that this entire discussion hasn't had anything to do with how good Farming Village is, or where it should be ranked? It has been completely about your clearly false statement that with trashing, Farming Village "literally, in the literal sense of the word literally, doesn't do anything at all", and your continued refusal to admit that the statement is obviously false, as shown by counterexamples. No one is even arguing with you that Farming Village is good.
I have already admitted that the statement is false when your opponent Swindles your $4 big money terminal into a Farming Village.
Trader's good against Mountebank--instead of getting two junk cards, you're getting Silvers. Plus, Trader improves your economy in the early game to make it easier to get Mountebanks in the first place.Trader doesn't help early game economy. It helps late game endurance. If you want to get mountebank asap you should open double silver.
Okay, Mining Village is *definitely* better than Farming Village.
Ugh, all the Adventures cards besides Miser seem lower than I expected. Especially Ranger feels rather strong in engines where you can set your token up...
Okay, Mining Village is *definitely* better than Farming Village.Farming Village feels better, because sometimes you're skipping an Estate and think "hey, super!".
The thing about Ranger that gets me is that it seems worse to have two Ranger than to have two Smithy on average. I mean if you can ensure the token is flipped favorably at end of turn the initial +5 boost is huge, but in the long run you're getting +2.5 cards per Ranger.Playing two Rangers also provides +2 Buy, which is very helpful in an engine. And while I agree that Ranger isn't as valuable as Smithy, I believe Ranger is ranked too low.
I'm very surprised Mining Village isn't better than Farming Village, and also that Silk Road fell below Gardens.I think Gardens is quite a bit better than Silk Road. It's a rare game where Gardens aren't worth at least 3 VP as long as somebody buys them. It takes quite a lot for Silk Road to be worth 3 VP (especially when initial Estates are trashed). And it's easy to transition to Gardens lategame without much thought (they're basically 4-cost Duchies). Silk Road demands more investment.
mission is criminally underrated; that card is so good
Ugh, all the Adventures cards besides Miser seem lower than I expected. Especially Ranger feels rather strong in engines where you can set your token up...
The thing about Ranger that gets me is that it seems worse to have two Ranger than to have two Smithy on average. I mean if you can ensure the token is flipped favorably at end of turn the initial +5 boost is huge, but in the long run you're getting +2.5 cards per Ranger.
I'm very surprised Mining Village isn't better than Farming Village, and also that Silk Road fell below Gardens.
mission is criminally underrated; that card is so good
Isn't it worthless unless there's a gainer or curser around?
mission is criminally underrated; that card is so good
Isn't it worthless unless there's a gainer or curser around?
I think Gardens is quite a bit better than Silk Road. It's a rare game where Gardens aren't worth at least 3 VP as long as somebody buys them. It takes quite a lot for Silk Road to be worth 3 VP (especially when initial Estates are trashed). And it's easy to transition to Gardens lategame without much thought (they're basically 4-cost Duchies). Silk Road demands more investment.
mission is criminally underrated; that card is so good
Isn't it worthless unless there's a gainer or curser around?
Off the top of my head: 1) It cycles 5 cards 2) You can trash on a Mission 3) You can play attacks like Militia 4) You can buy Events 5) You can play Travellers 6) You can set tokens 7) You can put Duration cards in play for next turn 8) There's more
I'm not sure where your analysis came from; there are tons of things that can be done with a second turn that do not involve buying cards. Mission is easily in the top 15 $4 options, probably deserving to be higher (I had it in the top 10). I think by next list people will have come around.
Moneylender should be higher.I have it at #23. I'm willing to accept that it can be even higher than that.
Advisor and Procession moved up to about where I have them. Nice.
I noticed I put Transmogrify in my top 10. That's probably a major overestimation of its rank.
Salvager is better when it's important to reach 5 coins.
Remodel bonus: gaining 2-cost engine pieces while trashing Curses, Ruins, or Copper.Note that this is an argument in favor of Salvager and against Remodel on any board where there aren't 2-costs that you want as many of as possible.
There is some truth to this, but it is unfair to say "as many of as possible"; trashing 0-cost cards is rarely a tertiary priority when I buy Remodel; I don't expect to do so often. On the flip side: very rarely do I want to use Salvager to trash a single Copper from my hand. And I'm not going to feel great about using Salvager to trash a Curse, but it could happen.Remodel bonus: gaining 2-cost engine pieces while trashing Curses, Ruins, or Copper.Note that this is an argument in favor of Salvager and against Remodel on any board where there aren't 2-costs that you want as many of as possible.
There is some truth to this, but it is unfair to say "as many of as possible"; trashing 0-cost cards is rarely a tertiary priority when I buy Remodel; I don't expect to do so often. On the flip side: very rarely do I want to use Salvager to trash a single Copper from my hand. And I'm not going to feel great about using Salvager to trash a Curse, but it could happen.Remodel bonus: gaining 2-cost engine pieces while trashing Curses, Ruins, or Copper.Note that this is an argument in favor of Salvager and against Remodel on any board where there aren't 2-costs that you want as many of as possible.
reminder that with any decent trashing, envoy is basically a $4 hunting grounds
I'm not sure Marauder should be this much lower than Sea Hag, or that it should be lower than Sea Hag at all, but all in all I'm okay with these rankings.
I'm most surprised that Bridge is in the top 11. Certainly, it is one of the best cards on the board in some kingdoms (generally in the presence of King's Court or Royal Carriage), but those boards are pretty rare. Usually, it's really hard to combine more than two Bridges together. It's never a bad card, but on most boards it's merely good.
I'm OK with Hag being in the top 10; it will take time for voters to see the light. I just hope it's not in the top 5 anymore.
For the record I personally think Hag is better than Marauder, if only slightly. Debilitating the next turn early is usually more relevant than Marauder's slow economy boost. The two are surely close, though, so I think it could go either way and the actual order does not matter much. I had Sea Hag at 13, YW at 14, and Marauder at 19, but my bias is likely showing.
Port is amazing! Two villages for the cost of one is really really good.True, but you only get the benefit on buy. Port anti-synergizes with gainers. I think Port is where it belongs: right next to Worker's Village.
So maybe I'm a bit out of the loop, but what's with the sudden hate on Sea Hag? It still cripples engines without strong trashing, is a cheap curser and even mucks up their next turn a little. I think it was still in my top 5, for sure.
the thing about it, lookout will completely cancel out one play of sea hag and you come out ahead because of the discard and +1 action. man, lookout's not even goodSo maybe I'm a bit out of the loop, but what's with the sudden hate on Sea Hag? It still cripples engines without strong trashing, is a cheap curser and even mucks up their next turn a little. I think it was still in my top 5, for sure.
it's just a fad. i still have her at #1. besides 5-2 on an IGG board, she's the only way to get a curse in the opponent's deck on the second shuffle, and p.s., splitting 5-2 on an IGG board is awesome.
the thing about, lookout will completely cancel out one play of sea hag and you come out ahead because of the discard and +1 action. man, lookout's not even good
Have you played many games with port?Port is amazing! Two villages for the cost of one is really really good.True, but you only get the benefit on buy. Port anti-synergizes with gainers. I think Port is where it belongs: right next to Worker's Village.
the thing about, lookout will completely cancel out one play of sea hag and you come out ahead because of the discard and +1 action. man, lookout's not even goodSo maybe I'm a bit out of the loop, but what's with the sudden hate on Sea Hag? It still cripples engines without strong trashing, is a cheap curser and even mucks up their next turn a little. I think it was still in my top 5, for sure.
it's just a fad. i still have her at #1. besides 5-2 on an IGG board, she's the only way to get a curse in the opponent's deck on the second shuffle, and p.s., splitting 5-2 on an IGG board is awesome.
that's not what i said, necessarily. i said that the thing that happens when you play sea hag is completely negated by the thing that happens when you play lookout; in practice, ambassador beats the snot out of counting house, and it only gets worse when there's more cards of substance, and the strategy where you only get sea hags beats the snot out of only lookout, but remember that sea hag tries to take a card away from next turn and subsequent draws where you get the curse again, while costing a card and an action this turn, which, early on, means, sorry bud, what could've gotten a wharf this turn just gets its younger brother the fishing village. lookout, which is by all means a mediocre card, adds a card (on average, getting rid of an estate in favor of maybe drawing a copper or what have you) to next turn and future turns where you would have gotten that thing you trashed. in a good bit of cases they will completely cancel each other out.the thing about, lookout will completely cancel out one play of sea hag and you come out ahead because of the discard and +1 action. man, lookout's not even good
similarly, Counting House counters Ambassador, but we do not conclude that Ambassador is bad.
Young Witch is already too high though. I think it's a lot worse than Sea Hag - it can be blocked by a Bane, doesn't leave the Curse on top of your opponent's deck, and the sifting is way too weak to make up for it.
Young Witch is already too high though. I think it's a lot worse than Sea Hag - it can be blocked by a Bane, doesn't leave the Curse on top of your opponent's deck, and the sifting is way too weak to make up for it.
Sea Hag is awful at hitting $5, Young Witch is actually pretty good at it (YW/Silver hits it exactly once unless YW misses the reshuffle), and that makes a far more important difference.
This doesn't look right. For example, your Young Witch hand might draw 5-6 coppers and 0-1 estates (and you need to discard two cards, so you don't hit 5). Your other hand has 1 Silver + 1-2 coppers and you don't hit 5 there either.
Jack of All Trades I had in the 20s, probably because I almost always go for some kind of enginey deck.
My beef with Bishop is that you are helping your opponent at no cost to them. The cost to you is a terminal action that gives +$1. Yes, it gives points, but still, why do I want to help my opponent again?Well, in Bishop's case, I like it for long sloggy games where the accumulated points actually matter. And there's the fun of playing a hand size reducer before Bishop so your opponent has to decide between not trashing and playing a 2-card hand.
My beef with Bishop is that you are helping your opponent at no cost to them. The cost to you is a terminal action that gives +$1. Yes, it gives points, but still, why do I want to help my opponent again?
1.) Jack of all Trades [X]
2.) Remake [X]
3.) Throne Room [X]
4.) Ironmonger [X]
5.) Wandering Minstrel [X]
6.) Herald [X]
7.) Conspirator [X]
8.) Procession [X]
9.) Smithy [X]
10.) Worker's Village [X]
11.) Spice Merchant [X]
12.) Marauder [X]
13.) Bishop [X]
14.) Moneylender [X]
15.) Envoy [X]
16.) Mining Village [X]
17.) Armory [X]
18.) Farming Village [X]
19.) Monument [X]
20.) Port [X]
21.) Caravan [X]
22.) Transmogrify [X]
23.) Mission [X]
24.) Salvager [X]
25.) Fortress [X]
26.) Gardens [X]
27.) Militia [X]
28.) Plaza [X]
29.) Ironworks [X]
30.) Remodel [X]
31.) Advisor [X]
32.) Young Witch [X]
33.) Magpie [X]
34.) Walled Village [X]
35.) Sea Hag [X]
36.) Bridge [X]
37.) Ranger [X]
38.) Quarry [X]
39.) Duplicate [X]
40.) Scavenger [X]
41.) Trader [X]
42.) Baron [X]
43.) Death Cart [X]
44.) Cutpurse [X]
45.) Silk Road [X]
46.) Feodum [X]
47.) Horse Traders [X]
48.) Island [X]
49.) Messenger [X]
50.) Nomad Camp [X]
51.) Talisman [X]
52.) Miser [X]
53.) Coppersmith [X]
54.) Rats [X]
55.) Noble Brigand [X]
56.) Feast [X]
57.) Spy [X]
58.) Pilgrimage [X]
59.) Bureaucrat [X]
60.) Treasure Map [X]
61.) Taxman [X]
62.) Pirate Ship [X]
63.) Thief [X]
64.) Navigator [X]
65.) Scout [X]
Adam's joke made me want to downvote the post
I ranked Young Witch 32nd, here it's ranked 11+
I have this young woman underrated, but I certainly don't think she belongs in 11+. She's probably somewhere in the teens (OMG see what I did there?!?!?! AAAAAHHAHAHAHHAAHAHAHAHAHH!!!! Oh jeez I crack myself up. Srsly, you all need to upvote this post just because of that). Yeah, I can't top that. Moving on...
I'm one of the guys who put Bridge into the top 10.
I mean, sure it's "just" a payload card. But man how good is it in that case? It's like super good, maybe the best payload you can have, right? If you can play a realiable engine and you could choose between Goons and Bridge you usually don't buy loads of Goons (yeah, sure, like one for the attack) but loads of Bridges. I think that's a big deal and justifies putting it into the top 10.
... it's also good in Slogs.
I'm one of the guys who put Bridge into the top 10.
I mean, sure it's "just" a payload card. But man how good is it in that case? It's like super good, maybe the best payload you can have, right? If you can play a realiable engine and you could choose between Goons and Bridge you usually don't buy loads of Goons (yeah, sure, like one for the attack) but loads of Bridges. I think that's a big deal and justifies putting it into the top 10.
... it's also good in Slogs.
Bridge is a terminal Silver more often than you'd think. It's not something you want in non-engine games (which admittedly might become even more rare once Adventures goes online).I'm one of the guys who put Bridge into the top 10.
I mean, sure it's "just" a payload card. But man how good is it in that case? It's like super good, maybe the best payload you can have, right? If you can play a realiable engine and you could choose between Goons and Bridge you usually don't buy loads of Goons (yeah, sure, like one for the attack) but loads of Bridges. I think that's a big deal and justifies putting it into the top 10.
... it's also good in Slogs.
If you can play a reliable engine, then a lot of payloads will win you the game. Yeah Bridge is good but look at all of these other cards.
Silver is pretty good in slogs, too :P
Code: [Select]1.) Jack of all Trades [X]
2.) Remake [X]
3.) Throne Room [X]
4.) Ironmonger [X]
5.) Wandering Minstrel [X]
6.) Herald [X]
7.) Conspirator [X]
8.) Procession [X]
9.) Smithy [X]
10.) Worker's Village [X]
11.) Spice Merchant [X]
12.) Marauder [X]
13.) Bishop [X]
14.) Moneylender [X]
15.) Envoy [X]
16.) Mining Village [X]
17.) Armory [X]
18.) Farming Village [X]
19.) Monument [X]
20.) Port [X]
21.) Caravan [X]
22.) Transmogrify [X]
23.) Mission [X]
24.) Salvager [X]
25.) Fortress [X]
26.) Gardens [X]
27.) Militia [X]
28.) Plaza [X]
29.) Ironworks [X]
30.) Remodel [X]
31.) Advisor [X]
32.) Young Witch [X]
33.) Magpie [X]
34.) Walled Village [X]
35.) Sea Hag [X]
36.) Bridge [X]
37.) Ranger [X]
38.) Quarry [X]
39.) Duplicate [X]
40.) Scavenger [X]
41.) Trader [X]
42.) Baron [X]
43.) Death Cart [X]
44.) Cutpurse [X]
45.) Silk Road [X]
46.) Feodum [X]
47.) Horse Traders [X]
48.) Island [X]
49.) Messenger [X]
50.) Nomad Camp [X]
51.) Talisman [X]
52.) Miser [X]
53.) Coppersmith [X]
54.) Rats [X]
55.) Noble Brigand [X]
56.) Feast [X]
57.) Spy [X]
58.) Pilgrimage [X]
59.) Bureaucrat [X]
60.) Treasure Map [X]
61.) Taxman [X]
62.) Pirate Ship [X]
63.) Thief [X]
64.) Navigator [X]
65.) Scout [X]
I had Bridge at #6. True, it's not that good in non-engine games, but a surprising amount of non-engine games become engine games just because Bridge is in them. It takes some effort to make it work sometimes, but Bridge makes it worth every bit of that effort. Most payload options actually require pretty good engine components in the kingdom, Bridge works with weaker components too (although it obviously benefits from strong components too).This seems backwards to me. Bridge makes a good engine better and turns a great engine into a phenomenal engine. But it's mediocre during the engine-building phase. Most often, it's equivalent to either a Woodcutter or a Woodcutter with +1 coin. Bridge can't make a borderline kingdom an engine kingdom unless the missing piece is +buy, in which case there are dozens of cards that work as well as Bridge in the early and mid game.
Adam putting port below farming village makes me sad. :-\Code: [Select]18.) Farming Village [X]
20.) Port [X]
Farming Village is Village + small cycling effect.Adam putting port below farming village makes me sad. :-\Code: [Select]18.) Farming Village [X]
20.) Port [X]
I try not to look too much into the really small deviations. The new interface for making lists is really good but it results in a little less precision than a good old-fashioned bucket sort.
Do I think Port is better than Farming Village? Yeah I think I do, and I think it's really close too. There are a lot of little details I would change about my list if I went back and took a close look at it, and a couple of big ones (Quarry and Magpie, anyone?).
But I think we get the big idea from this, and that's the point. The top three $3 cards are Amb, Masq, and Urchin. If you ever see more than one of them on a board then you're not going to this list to decide which one to open, this will just help people realize that those three cards are super-powerful.
For the record, I believe Wandering Minstrel is an order of magnitude better than any other $4 village. Herald doesn't count on that list, but that's because Herald doesn't quite fit the definition I'm looking for here (+1 Card/+2 Actions plus effect). Herald is about as good as WM. Hey look at that I put them right next to each other on my list! Wooo!
Farming Village is Village + small cycling effect.Adam putting port below farming village makes me sad. :-\Code: [Select]18.) Farming Village [X]
20.) Port [X]
I try not to look too much into the really small deviations. The new interface for making lists is really good but it results in a little less precision than a good old-fashioned bucket sort.
Do I think Port is better than Farming Village? Yeah I think I do, and I think it's really close too. There are a lot of little details I would change about my list if I went back and took a close look at it, and a couple of big ones (Quarry and Magpie, anyone?).
But I think we get the big idea from this, and that's the point. The top three $3 cards are Amb, Masq, and Urchin. If you ever see more than one of them on a board then you're not going to this list to decide which one to open, this will just help people realize that those three cards are super-powerful.
For the record, I believe Wandering Minstrel is an order of magnitude better than any other $4 village. Herald doesn't count on that list, but that's because Herald doesn't quite fit the definition I'm looking for here (+1 Card/+2 Actions plus effect). Herald is about as good as WM. Hey look at that I put them right next to each other on my list! Wooo!
Port is village + village. Not even close.
Farming Village is Village + small cycling effect.
Port is village + village. Not even close.
Especially given the emergence of card modifying tokens, which Port (and Magpie) obviously love.
This seems backwards to me. Bridge makes a good engine better and turns a great engine into a phenomenal engine. But it's mediocre during the engine-building phase. Most often, it's equivalent to either a Woodcutter or a Woodcutter with +1 coin. Bridge can't make a borderline kingdom an engine kingdom unless the missing piece is +buy, in which case there are dozens of cards that work as well as Bridge in the early and mid game..
a surprising amount of non-engine games become engine games just because Bridge is in them.
My bee.
My bee.
I didn't think "my bad" could get more annoying. I was wrong.
CHALLENGE ACCEPTED!
My beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeebrah
If my calculations are correct, this post will get many upvotes and I will feel dirty.
(bro voice) It all matters, brah! Everything is important, right down to the tiniest fly up to the WHOLLLEEEE UNIVERSSSSSSEEEEE MAAAANNNNN!!!!
Compared to the UNIVERSE, man, we're all just SPECKS! Like, we don't even matter *whisper* but we do matter brah *end whisper* (end bro voice)
Ahem.
Umm, any deck that can play enough Bridges as a payload for it to matter would have to be a pretty strong engine in my book. Like, it's a great payload but it's a terminal payload card. If you can't hack it enough to play a bunch of them then, like, treasures are a pretty good payload too, you know?
I'm not denying that there are decks that become worth it once you add Bridge as a payload. I just think the wholea surprising amount of non-engine games become engine games just because Bridge is in them.
can be countered by saying that I think this number would be lower than you would estimate. It's just my opinion, maaann. Let's just hug it out brraaaaaahhhhh.
Forgot to put the bro voice tags in there. My bee.
Bridge Troll, on the other hand, is fan-fucking-tastic.
I'm sure Bridge Troll is quite good (don't forget about its attack), but it competes with other 5-cost cards and so I think it'll be tough for it to make it to the top 20. Incidentally, I have it right at the average mark for the 5-costs. I think I was being conservative because of my lack of experience with the card.Bridge Troll, on the other hand, is fan-fucking-tastic.
I don't think it is, it lacks stats pretty badly and it's a lot more expensive to get multiple. It may well be above average, but I'm pretty sure that's it.
I typed a response to both of these but then I realized I was just restating what I had said previously. So I guess this means we just agree to disagree. OK that's cool.
I still think I'm right and Bridge should be much lower on this list. I still think I'm right about the decks built with Bridge. I think people build a lot of decks that can never play more than 3-4 Bridges per turn that are worse than Big Money.
If you choose to listen to me, you are part of the chosen few and you will be rewarded with superior Dominion performance. You will also be more in touch with the universe.
Choose wisely, young padawans.
I agree with Adam (to an extent). Bridge needs a whole engine environment - draw, villages (and lots of them), at best also trashing/sifting. That's not always around, and if it's not, Bridge is mostly useless. Bridge is useless on too many boards to deserve a Top 10 ranking.
Remake vs. Sea Hag: the classic battle between Good and Evil. Spoiler alert: Evil wins. This one's not even close. Maybe if there's a truly awesome cantrip 3 I'll open Remake here, but that's it.
Remake vs. Sea Hag: the classic battle between Good and Evil. Spoiler alert: Evil wins. This one's not even close. Maybe if there's a truly awesome cantrip 3 I'll open Remake here, but that's it.Is Sea Hag vs. Remake really that bad for the Remake player?Two Remakes should be enough to keep up with the Sea Hag junking while converting some Estate to Silver on the side. The Sea Hag player has the advantage of having more money after playing Sea Hag that when the other player plays Remake, but the Remake player can have a smaller deck.
1.) Remake [X]
2.) Jack of all Trades [X]
3.) Wandering Minstrel [X]
4.) Herald [X]
5.) Tournament [X]
6.) Magpie [X]
7.) Envoy [X]
8.) Mission [X]
9.) Ironmonger [X]
10.) Quarry [X]
11.) Bridge [X]
1.) Remake [X]
2.) Jack of all Trades [X]
3.) Ironmonger [X]
4.) Magpie [X]
5.) Tournament [X]
6.) Wandering Minstrel [X]
7.) Young Witch [X]
8.) Bridge [X]
9.) Herald [X]
10.) Militia [X]
11.) Quarry [X]
Quarry is essentially a super ferry that makes all actions $2 less. With +Buy the card is a beast.
And on the other end, strange as it sounds, I think the best village by FAR is Port. Wandering Minstrel is incredible, but it still can't touch Port.Imagine a card that costs 4 and reads "+1 Card, +3 Actions." That fictional card may sound obscenely strong compared to other villages; enough to render them obsolete. Port is even better than that, because having the extra actions distributed moderately across your deck lines them up better with any terminal draw you have. Although the perks are nice, we get villages first and foremost for actions. Port has the other villages solidly beaten on that front. Any issue it has as a major cog of your engine is that the pile empties so quickly, which is arguably in favor of Port, not against it.I think I would rank Worker's Village over the fictional "+1 Card, +3 Actions" village; getting +buy while you add support for more terminals is really useful. It's a close call, though. Port is both better and worse than this fictional village. It's better because of the +action being more distributed throughout your deck and in conjunction with trash-for-benefit. But Port is worse because it's just a vanilla village for 4 if you gain it without buying it. In my limited experience with this card, this is a significant downside. There are a lot of good gainers out there, so that it's rare to have a kingdom without one. With Port, you really want to commit it to your buy, which leaves you with less flexibility. On net, I think Port is very similar in value to the fictional "+1 Card, +3 Actions" village, and, therefore Worker's Village. Wandering Minstrel is even better than these great villages; the sifting and deck arranging is really powerful.
Time for this thing again. I didn't rank Tournament, and I'll only talk about cards where my ranking was more than 10 spots off from the average. I'll try to group these together, since there are some similarities.
Time for this thing again. I didn't rank Tournament, and I'll only talk about cards where my ranking was more than 10 spots off from the average. I'll try to group these together, since there are some similarities.
I'll bite! Why didn't you rate tournament?
I don't like the card so I hardly ever play with it. I don't feel like I can give an accurate ranking.
Quarry is essentially a super ferry that makes all actions $2 less. With +Buy the card is a beast.
I don't like the card so I hardly ever play with it. I don't feel like I can give an accurate ranking.
good rationale! I put it at number two. I don't much care for it either -- a card that comes with shiny prizes ought to be a trap, but Tournament in 2p isn't blocked frequently enough to be a bad investment, and the "spam Tournament strategy," while rarely ideal, is both utterly obvious and reasonably likely to win against optimal play. But of course those are both arguments for why it's a fantastic card, hence the high rating.
For everyone ranking remake at 1, where would y'all put Steward (still costing 3, but ranked against the 4s)?
Quarry is essentially a super ferry that makes all actions $2 less. With +Buy the card is a beast.
Or without +Buy, it's Gold that only works on Actions. Good for hitting 7s, but a Silver instead would have hit $5 most of the time anyway. The thing about Ferry is that it doesn't take up any hand or deck space, so it is good even in the absence of +Buy; Quarry basically requires it to be worth it.
RIP Sea Hag
RIP Sea Hag
ehh, it will go up in rank next year. The backlash is silly vocal people being silly and influencing people. However, the more I think of it, Remake should be one. I didn't vote it one, but I wish I did.