Dominion Strategy Forum

Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Goko Dominion Online => Topic started by: SCSN on October 14, 2015, 04:08:32 pm

Title: Thank You, Salvagers
Post by: SCSN on October 14, 2015, 04:08:32 pm
With the end of our favorite Dominion client also comes the end of our favorite browser extension. Its name sparked controversy; its rejected tagline, making Goko barely playable, proved prophetic.

Goko Salvager was there for us to brighten our darkest moments. It was there when the log was a hidden and unreadable mess; it was there when the chat window popped up over our hands; when we were forced to scan dozens of lobbies for an appropriate game; when the ratings were laughable and the kingdom selection was primitive; and it was there when we were faced with the maddening horror of having to play a single game without our beloved servant—the VP counter. In short: whenever we needed something, Goko Salvager was there to provide it.

I'm confident that I speak on behalf of hundreds of people—some vocal, many more lurking in the silent shadows—when I offer a warm round of applause culminating in a standing ovation to...

1wheel

amalloy

michaeljb

nutki

philosophyguy

ragingduckd

serakfalcon

theblankman

yed


They say you can't polish a turd. You proved them wrong.
Title: Re: Thank You, Salvagers
Post by: SCSN on October 14, 2015, 04:10:07 pm
And in case I forgot anyone, let me know and (s)he'll be readily included.
Title: Re: Thank You, Salvagers
Post by: Mic Qsenoch on October 14, 2015, 04:12:08 pm
And in case I forgot anyone, let me know and (s)he'll be readily included.

I like to think I was the inspiration for all the work.
Title: Re: Thank You, Salvagers
Post by: JW on October 14, 2015, 09:10:39 pm
Goko Salvager was there for us to brighten our darkest moments. It was there when the log was a hidden and unreadable mess; it was there when the chat window popped up over our hands; when we were forced to scan dozens of lobbies for an appropriate game; when the ratings were laughable and the kingdom selection was primitive; and it was there when we were faced with the maddening horror of having to play a single game without our beloved servant—the VP counter. In short: whenever we needed something, Goko Salvager was there to provide it.

Goko Salvager was also there when our avatars were uninspired and barely distinguishable; it was there when we needed Masterpiece overpays to resolve this century, it was there when we wanted to see our entire hand in humongous engines; most importantly, it was also there when we needed to blacklist tgorm.

Fun fact: 9% of all blacklist entries are tgorm
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 15, 2015, 11:25:56 am
What does Dominion Salvager have to do with our favorite Dominion client? It didn't interact with Iso in any way...
Title: Re: Thank You, Salvagers
Post by: Witherweaver on October 15, 2015, 11:40:06 am
What does Dominion Salvager have to do with our favorite Dominion client? It didn't interact with Iso in any way...

Except in spirit.
Title: Re: Thank You, Salvagers
Post by: qmech on October 15, 2015, 07:19:45 pm
What does Dominion Salvager have to do with our favorite Dominion client? It didn't interact with Iso in any way...

Except in spirit.

That explains IsotropicWasBetter's avatar.
Title: Re: Thank You, Salvagers
Post by: assemble_me on October 16, 2015, 04:02:43 am
(http://i.imgur.com/aONRy4J.jpg)
Title: Re: Thank You, Salvagers
Post by: shark_bait on October 16, 2015, 01:41:12 pm
when we were faced with the maddening horror of having to play a single game without our beloved servant—the VP counter.

But... but... VP counter isn't true Dominion.*

*Please don't kill me... I'm just joking around and have no intention of starting this thread again.  VP counter is perfectly fine and makes for very intense competitive Dominion and there are times when I enjoy both with and without the counter
Title: Re: Thank You, Salvagers
Post by: popsofctown on October 16, 2015, 02:31:26 pm
Nope, those are fighting words.

Inboxing you some harsh PMs about you being an effin casual Concentration and Candyland scrub, be sure to report them to theory so I can get banned.
Title: Re: Thank You, Salvagers
Post by: SCSN on October 16, 2015, 05:10:34 pm
when we were faced with the maddening horror of having to play a single game without our beloved servant—the VP counter.

But... but... VP counter isn't true Dominion.

The shark bait is biting.
Title: Re: Thank You, Salvagers
Post by: rrenaud on October 20, 2015, 02:19:12 pm
"With the end of our favorite Dominion client also comes the end of our favorite browser extension"

Goko +salvager is better than iso was? 
Title: Re: Thank You, Salvagers
Post by: LastFootnote on October 20, 2015, 02:22:45 pm
"With the end of our favorite Dominion client also comes the end of our favorite browser extension"

Goko +salvager is better than iso was?

Yes.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 02:23:14 pm
"With the end of our favorite Dominion client also comes the end of our favorite browser extension"

Goko +salvager is better than iso was?

No.
Title: Re: Thank You, Salvagers
Post by: Mic Qsenoch on October 20, 2015, 02:32:44 pm
They both did some things better than the other. I say iso > Goko + Salvager just because of the ability to rejoin games on disconnect (and just general stability issues, Goko dropped so many games for me over the course of its run). Plus Baker alarm!
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 02:43:31 pm
They both did some things better than the other. I say iso > Goko + Salvager just because of the ability to rejoin games on disconnect (and just general stability issues, Goko dropped so many games for me over the course of its run). Plus Baker alarm!

What's Baker alarm?

I think it's just a matter of opinion and what you were looking to get from online Dominion. I get why some people would prefer Goko+Salvager. But for me, I just don't care about the visuals; or the art; or the "feel" of being more like physically playing Dominion. I cared about the ability to simply and quickly play a streamlined version of Dominion that took little-to-no effort to interact with. No load times, no fumbling around with dragging cards around (I didn't like the "reordering" cards in Iso that made you drag; but it was only on a couple cards). Less chance of misclicks because of the ability to undo as well as the ability to select everything you were going to trash/discard and then click to do it. No flipping through multiple pages to see the cards you can buy (did Salvager fix that?).
Title: Re: Thank You, Salvagers
Post by: LastFootnote on October 20, 2015, 02:50:05 pm
What's Baker alarm?

In a board with Baker on isotropic, the text log shows "BAKER ALERT!" or some such in bright red as soon as the game starts, to remind you that you have a Coin token.
Title: Re: Thank You, Salvagers
Post by: Witherweaver on October 20, 2015, 03:00:28 pm
What's Baker alarm?

In a board with Baker on isotropic, the text log shows "BAKER ALERT!" or some such in bright red as soon as the game starts, to remind you that you have a Coin token.

Should be an actual auditory alarm, like those that cooking timers make.
Title: Re: Thank You, Salvagers
Post by: werothegreat on October 20, 2015, 03:07:04 pm
What's Baker alarm?

In a board with Baker on isotropic, the text log shows "BAKER ALERT!" or some such in bright red as soon as the game starts, to remind you that you have a Coin token.

I'm still waiting to get the iso pictures for Adventures to put up on the wiki.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 03:15:50 pm
I regret not responding to the question of "was Goko better than Iso?" with "depends on the board." No, seriously. On a board with Young Witch, Colony, and Spy, Goko was terrible due to a second page of Kingdom cards, Estate being moved to a bad place, and dragging cards, respectively. On a board with Cartographer, Iso was annoying with due to the drag-and-drop ordering of cards.
Title: Re: Thank You, Salvagers
Post by: LastFootnote on October 20, 2015, 03:19:48 pm
On a board with Cartographer, Iso was annoying with due to the drag-and-drop ordering of cards.

What would you have preferred? I like that interface better than Goko/Making Fun's implementation of "first card you click is on the bottom; last on top". I mean it's technically correct, but very easy to mess up.
Title: Re: Thank You, Salvagers
Post by: SCSN on October 20, 2015, 03:20:36 pm
Cartographer on iso used checkboxes, I think the only dragging you had to do was with placing Stash anywhere in your deck.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 03:23:05 pm
On a board with Cartographer, Iso was annoying with due to the drag-and-drop ordering of cards.

What would you have preferred? I like that interface better than Goko/Making Fun's implementation of "first card you click is on the bottom; last on top". I mean it's technically correct, but very easy to mess up.

Well one of the main reasons I didn't like the dragging in that case is that you couldn't do it on the iPad; so playing on the iPad actually could give you an in-game disadvantage. But in general, I don't see what's wrong with "click to put a card back on top" one at a time. And such a thing should have an undo button, just like playing treasures in Iso did, to prevent misclicks. Actually, didn't Iso already use numbered checkboxes in other places to order things? You would click the checkboxes you wanted to click, in order, then click the button to confirm. Can't remember which functionality used that, but it was good.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 03:24:15 pm
Cartographer on iso used checkboxes, I think the only dragging you had to do was with placing Stash anywhere in your deck.

There were 2 or 3 cards that used the dragging, I incorrectly thought Cartographer was one. I guess Cartographer is what I was trying to think of in my reply to LastFootnote just now. I believe Scout used dragging. Oracle too I think.
Title: Re: Thank You, Salvagers
Post by: popsofctown on October 20, 2015, 03:27:45 pm
Cartographer on iso used checkboxes, I think the only dragging you had to do was with placing Stash anywhere in your deck.

There were 2 or 3 cards that used the dragging, I incorrectly thought Cartographer was one. I guess Cartographer is what I was trying to think of in my reply to LastFootnote just now. I believe Scout used dragging. Oracle too I think.

No Cartographer used dragging AND checkboxes.  You checked which cards you wanted to discard, then you dragged to reorder what remained.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 03:31:01 pm
Cartographer on iso used checkboxes, I think the only dragging you had to do was with placing Stash anywhere in your deck.

There were 2 or 3 cards that used the dragging, I incorrectly thought Cartographer was one. I guess Cartographer is what I was trying to think of in my reply to LastFootnote just now. I believe Scout used dragging. Oracle too I think.

No Cartographer used dragging AND checkboxes.  You checked which cards you wanted to discard, then you dragged to reorder what remained.

Then I was right originally. But I am almost sure that there was a couple cards that also used ordered checking to choose the order.
Title: Re: Thank You, Salvagers
Post by: LastFootnote on October 20, 2015, 03:52:54 pm
I just checked and can confirm that Cartographer uses checkboxes for discarding, but drag-and-drop for reordering. The numbered checkboxes sounds familiar, but I can't think of which card—if any—used them. Doctor uses drag-and-drop.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 04:15:48 pm
I just checked and can confirm that Cartographer uses checkboxes for discarding, but drag-and-drop for reordering. The numbered checkboxes sounds familiar, but I can't think of which card—if any—used them. Doctor uses drag-and-drop.

Yeah I just seem to remember small numbers popping up next to checkboxes as you clicked them, to show the order they were clicked in. If you unchecked one, then the rest would be renumbered to remove the unchecked one from the order. Possible I'm thinking of a different game completely, but pretty sure Iso did that.
Title: Re: Thank You, Salvagers
Post by: Mic Qsenoch on October 20, 2015, 04:17:55 pm
I just checked and can confirm that Cartographer uses checkboxes for discarding, but drag-and-drop for reordering. The numbered checkboxes sounds familiar, but I can't think of which card—if any—used them. Doctor uses drag-and-drop.

Yeah I just seem to remember small numbers popping up next to checkboxes as you clicked them, to show the order they were clicked in. If you unchecked one, then the rest would be renumbered to remove the unchecked one from the order. Possible I'm thinking of a different game completely, but pretty sure Iso did that.

I also remember this, but cannot think of the card. I also checked Navigator/Apothecary/Oracle/Scout/Cartographer and can't find it yet.
Title: Re: Thank You, Salvagers
Post by: Mic Qsenoch on October 20, 2015, 04:19:28 pm
Scheme!
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 04:26:05 pm
Scheme!

How/why would Scheme involve ordering multiple checkboxes? The order you want to clean cards up in? Because I thought that was done by clicking card name links one at a time.
Title: Re: Thank You, Salvagers
Post by: Mic Qsenoch on October 20, 2015, 04:37:26 pm
Scheme!

How/why would Scheme involve ordering multiple checkboxes? The order you want to clean cards up in? Because I thought that was done by clicking card name links one at a time.

It's for when you are Scheming more than one action, the order you put them back on top of your deck. This isn't from memory by the way, I checked it.
Title: Re: Thank You, Salvagers
Post by: GendoIkari on October 20, 2015, 04:40:12 pm
Scheme!

How/why would Scheme involve ordering multiple checkboxes? The order you want to clean cards up in? Because I thought that was done by clicking card name links one at a time.

It's for when you are Scheming more than one action, the order you put them back on top of your deck. This isn't from memory by the way, I checked it.

Interesting, because isn't that different from how any other "cleanup" effects are handled? I remember it asking "choose a card to cleanup next" when it matters, so I wonder why it didn't just do that for Scheme.
Title: Re: Thank You, Salvagers
Post by: eHalcyon on October 20, 2015, 07:29:05 pm
They say you can't polish a turd. You proved them wrong.

The Japanese knew this ages ago.  See: dorodango.

(https://s-media-cache-ak0.pinimg.com/236x/de/41/e7/de41e7afe2c8825428053815962612ae.jpg)

https://www.youtube.com/watch?v=yiJ9fy1qSFI
Title: Re: Thank You, Salvagers
Post by: thespaceinvader on October 21, 2015, 04:27:37 am
I just checked and can confirm that Cartographer uses checkboxes for discarding, but drag-and-drop for reordering. The numbered checkboxes sounds familiar, but I can't think of which card—if any—used them. Doctor uses drag-and-drop.

Yeah I just seem to remember small numbers popping up next to checkboxes as you clicked them, to show the order they were clicked in. If you unchecked one, then the rest would be renumbered to remove the unchecked one from the order. Possible I'm thinking of a different game completely, but pretty sure Iso did that.
You might be thinking of Androminion, which behaves that way for some actions, but certainly not all.