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Dominion => Dominion Online at Shuffle iT => Dominion General Discussion => Goko Dominion Online => Topic started by: werothegreat on October 13, 2015, 04:32:25 pm

Title: Base: Act 1 - Game 18
Post by: werothegreat on October 13, 2015, 04:32:25 pm
Okay seriously what the fuck.  You start with an Adventurer, your opponent starts with a Witch.  How the hell are you supposed to deal with that kind of handicap?

EDIT: Okay, I got it.  You have to have some weird engine thing so you can play more than one Witch per turn, and get Remodels and Golds to turn into Provinces.  In any case, that game is a nightmare.
Title: Re: Base: Act 1 - Game 18
Post by: Donald X. on October 13, 2015, 06:23:26 pm
Okay seriously what the fuck.  You start with an Adventurer, your opponent starts with a Witch.  How the hell are you supposed to deal with that kind of handicap?

EDIT: Okay, I got it.  You have to have some weird engine thing so you can play more than one Witch per turn, and get Remodels and Golds to turn into Provinces.  In any case, that game is a nightmare.
It used to be harder! Possibly it should be easier given that it's in base set Act 1.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 13, 2015, 06:45:34 pm
Okay seriously what the fuck.  You start with an Adventurer, your opponent starts with a Witch.  How the hell are you supposed to deal with that kind of handicap?

EDIT: Okay, I got it.  You have to have some weird engine thing so you can play more than one Witch per turn, and get Remodels and Golds to turn into Provinces.  In any case, that game is a nightmare.
It used to be harder! Possibly it should be easier given that it's in base set Act 1.

Oh my.  Now I'm trying to power through a 4-player Witch/Militia game for the final boss.
Title: Re: Base: Act 1 - Game 18
Post by: Roadrunner7671 on October 13, 2015, 06:55:05 pm
You uh, you like to swear, don't you?
Title: Re: Base: Act 1 - Game 18
Post by: Donald X. on October 13, 2015, 07:14:03 pm
Oh my.  Now I'm trying to power through a 4-player Witch/Militia game for the final boss.
That's another thing. The sets-of-10 were picked with no idea that there would ever be more than 2 players. Then they used 3-4 on many "boss" levels. Four players is pushing it for your patience to sit through attack-heavy games, which the "boss" levels often are.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 13, 2015, 08:26:31 pm
You uh, you like to swear, don't you?

Yep!

Oh my.  Now I'm trying to power through a 4-player Witch/Militia game for the final boss.
That's another thing. The sets-of-10 were picked with no idea that there would ever be more than 2 players. Then they used 3-4 on many "boss" levels. Four players is pushing it for your patience to sit through attack-heavy games, which the "boss" levels often are.

Gotcha.  It works for the Witch/Gardens or Thief/Gardens games, though.  Just sit back and soak up Gardens points.

And in contrast to the horridness of 18 and 20, Game 19 is actually a hell of a lot of fun.
Title: Re: Base: Act 1 - Game 18
Post by: Mic Qsenoch on October 13, 2015, 09:29:45 pm
I beat it on my second try with Moat + 2 Witches and money.
Title: Re: Base: Act 1 - Game 18
Post by: Donald X. on October 14, 2015, 02:30:23 am
I beat it on my second try with Moat + 2 Witches and money.
I beat it, I don't remember how many tries but not many. And I beat the old harder version (the bot got 3 Witches). One day the AI will be improved and some of these levels will get a lot harder (especially Dark Ages Act 4). I asked Jeff to make Base 1-18 easier anyway, on the grounds that, it's the main set act 1, what is this doing here. And he dropped the 4-player games to 3 players, across the board (I think this is just level 16's and 20's).
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 14, 2015, 02:32:28 pm
Okay, what the shit is this.  Act 2, Game 11.  You start with 10 Feasts.  Opponent starts with 7 Silvers.  Witch on the board.  By turn 4, the AI has two Witches and probably also bought 2 Provinces.  How the hell are you supposed to beat this?
Title: Re: Base: Act 1 - Game 18
Post by: Roadrunner7671 on October 14, 2015, 03:13:21 pm
Okay, what the shit is this.  Act 2, Game 11.  You start with 10 Feasts.  Opponent starts with 7 Silvers.  Witch on the board.  By turn 4, the AI has two Witches and probably also bought 2 Provinces.  How the hell are you supposed to beat this?
Using Zaps, then Feast->Duchy
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 14, 2015, 06:11:30 pm
Okay, what the shit is this.  Act 2, Game 11.  You start with 10 Feasts.  Opponent starts with 7 Silvers.  Witch on the board.  By turn 4, the AI has two Witches and probably also bought 2 Provinces.  How the hell are you supposed to beat this?
Using Zaps, then Feast->Duchy

No more Zaps. And Feasting Duchies is a terrible idea.  At any rate, I figured it out.
Title: Re: Base: Act 1 - Game 18
Post by: Roadrunner7671 on October 14, 2015, 06:33:14 pm
Okay, what the shit is this.  Act 2, Game 11.  You start with 10 Feasts.  Opponent starts with 7 Silvers.  Witch on the board.  By turn 4, the AI has two Witches and probably also bought 2 Provinces.  How the hell are you supposed to beat this?
Using Zaps, then Feast->Duchy

No more Zaps. And Feasting Duchies is a terrible idea.  At any rate, I figured it out.
It's like buying a Duchy, except for $4! That is better than buying a Duchy for $5!
I'm joking
Title: Re: Base: Act 1 - Game 18
Post by: Awaclus on October 14, 2015, 06:38:29 pm
I'm joking

I know you were. I mean, why would anyone buy a Duchy for $24?
Title: Re: Base: Act 1 - Game 18
Post by: Roadrunner7671 on October 14, 2015, 06:39:22 pm
I'm joking

I know you were. Why would anyone buy a Duchy for $24?
No plus buy, you severely overbuilt and PPR is in effect.
 
Title: Re: Base: Act 1 - Game 18
Post by: Awaclus on October 14, 2015, 06:40:36 pm
No plus buy, you severely overbuilt.

But why?
Title: Re: Base: Act 1 - Game 18
Post by: Donald X. on October 14, 2015, 06:46:08 pm
Okay, what the shit is this.  Act 2, Game 11.  You start with 10 Feasts.  Opponent starts with 7 Silvers.  Witch on the board.  By turn 4, the AI has two Witches and probably also bought 2 Provinces.  How the hell are you supposed to beat this?
That level is easy. It seemed like, what, it's fun, people can have an easy level sometimes.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 14, 2015, 06:47:32 pm
Okay, what the shit is this.  Act 2, Game 11.  You start with 10 Feasts.  Opponent starts with 7 Silvers.  Witch on the board.  By turn 4, the AI has two Witches and probably also bought 2 Provinces.  How the hell are you supposed to beat this?
That level is easy. It seemed like, what, it's fun, people can have an easy level sometimes.

It's only easy once you figure out what to do. :P
Title: Re: Base: Act 1 - Game 18
Post by: Roadrunner7671 on October 14, 2015, 08:17:14 pm
No plus buy, you severely overbuilt.

But why?
Building is the fun part and you wanted to deny him payload.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 14, 2015, 09:55:45 pm
Base 2 - 16 .... just... Moats, so many Moats.
Title: Re: Base: Act 1 - Game 18
Post by: LastFootnote on October 22, 2015, 12:49:25 am
Man, Base Act 2: Game 8 really sucks.

2 Cellar
2 Chapel
3 Village
3 Workshop
4 Gardens
4 Remodel
4 Thief
4 Throne Room
5 Laboratory
5 Market

Your two opponents start with normal decks. You start with 6 Coppers, a Silver, 2 Estates, and a Province. Your first opponent always pursues a Throne Room-fueled turbo Remodel strategy. Your second opponent pursues a Throne Room-fueled Thief strategy. You may notice that the only non-Treasure source of +$ is Markets. Opponent #1 of course needs to use Gold as a stopping point between $4 and $8 when remodeling, so those Golds tend to fuel Opponent #2's deck.

I assume your starting cards are supposed to be a benefit, but really they're an anchor around your neck. The Province gets in the way, but you don't want to trash it and lose those points. The Silver makes your deck vulnerable to Thief right off the bat.

This doesn't sound so bad, you might be thinking. But here's the clincher: you only get to draw 4 cards each hand, whereas each opponent gets the normal 5. This makes it harder to line up engine components, harder to line up Remodel targets, harder to reach decent $ totals, and easier for Thieves to steal your stuff! I'm all for interesting setups in these campaign levels, but this one is no fun.

EDIT: Finally beat it. (https://dominion-game-logs.s3.amazonaws.com/game_logs/20151022/log.0.1445490072153.txt)
Title: Re: Base: Act 1 - Game 18
Post by: Donald X. on October 22, 2015, 02:33:37 am
Man, Base Act 2: Game 8 really sucks.

This doesn't sound so bad, you might be thinking. But here's the clincher: you only get to draw 4 cards each hand, whereas each opponent gets the normal 5. This makes it harder to line up engine components, harder to line up Remodel targets, harder to reach decent $ totals, and easier for Thieves to steal your stuff! I'm all for interesting setups in these campaign levels, but this one is no fun.
http://forum.makingfun.com/showthread.php?7762-Basic-Act-2-Game-8

I didn't think it would be subtle that Workshop - Gardens was a thing, and that Workshop would line up with a Supply Gardens just as well when you had a 4-card hand.

The level-specification that I provide doesn't include what bots to use. I don't know how consistently the bots behave but they wouldn't have level-specific programming, just, it's warlord bot and this is what you can expect from warlord bot. So they might end up as consistent as you say but not exactly intentionally.

Any level can change if people hate it. It hasn't gotten the complaints of 1-18 so I haven't been tweaking it. Possibly it could be say Woodcutter instead of Thief, only one opponent.
Title: Re: Base: Act 1 - Game 18
Post by: LastFootnote on October 22, 2015, 11:28:05 am
I didn't think it would be subtle that Workshop - Gardens was a thing, and that Workshop would line up with a Supply Gardens just as well when you had a 4-card hand.

Well certainly I tried that first, or at least second. I'm sure I didn't play it optimally and perhaps was unlucky. But the bots go after Gardens as well, and tend to have much more capable decks. I'll give it another stab using that strategy.

EDIT: Well, I did win. (https://dominion-game-logs.s3.amazonaws.com/game_logs/20151022/log.0.1445527940297.txt) Gain all the Workshops, then get Gardens until they run out, then run out the last few Cellars. It was a close thing; I was lucky the Thieves never hit my starting Silver. One big thing is, every time Opponent #2 plays a Thief, you lose a Copper, making your Gardens worth less.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 22, 2015, 12:22:26 pm
With the Thief/Gardens multiplayer Campaign games, I usually pick up a Thief myself.
Title: Re: Base: Act 1 - Game 18
Post by: LastFootnote on October 22, 2015, 12:38:11 pm
With the Thief/Gardens multiplayer Campaign games, I usually pick up a Thief myself.

Man, don't think I didn't try that multiple times.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 22, 2015, 12:41:10 pm
With the Thief/Gardens multiplayer Campaign games, I usually pick up a Thief myself.

Man, don't think I didn't try that multiple times.

I'm just hoping their next release (hopefully today) adds more Campaign Act maps (in addition to, you know, important stuff) so I can add more stuff to the wiki and stream some more yelling at robots.
Title: Re: Base: Act 1 - Game 18
Post by: Burning Skull on October 22, 2015, 04:17:10 pm
Why do people complain about campaigns? I mean, some of them are quite a challange, but that's what they are supposed to be. Comaparing to Goko campaigns MF ones are really super good. You can't finish a single act without actually understanding what's going on in the world of Dominion.
Title: Re: Base: Act 1 - Game 18
Post by: Roadrunner7671 on October 22, 2015, 04:20:09 pm
Why do people complain about campaigns?
They can't all have the best storyline ever.
Title: Re: Base: Act 1 - Game 18
Post by: LastFootnote on October 22, 2015, 04:26:14 pm
Why do people complain about campaigns? I mean, some of them are quite a challange, but that's what they are supposed to be. Comaparing to Goko campaigns MF ones are really super good. You can't finish a single act without actually understanding what's going on in the world of Dominion.

Well I think the goal is that they should be fun, and for the most part they are. I agree that they're way better than the old ones. The Base Set levels used to be super tedious, but now they have lots more "special guest" cards and starting deck variants.
Title: Re: Base: Act 1 - Game 18
Post by: Tables on October 22, 2015, 05:50:25 pm
The 10 Feast level is pretty fun. It's easy though, you just gain two Festivals on turns 1+2 and then win, but still a nice change of pace from the norm.
Title: Re: Base: Act 1 - Game 18
Post by: werothegreat on October 22, 2015, 05:57:06 pm
The 10 Feast level is pretty fun. It's easy though, you just gain two Festivals on turns 1+2 and then win, but still a nice change of pace from the norm.

See, I tried Feasting Witches first, and kept failing.
Title: Re: Base: Act 1 - Game 18
Post by: GendoIkari on October 23, 2015, 11:03:44 am
The 10 Feast level is pretty fun. It's easy though, you just gain two Festivals on turns 1+2 and then win, but still a nice change of pace from the norm.

See also: http://forum.dominionstrategy.com/index.php?topic=13708.0. Yeah, I thought that was a great level. Though I read the linked thread before playing it myself; so I dunno how quickly I would have figured out that you have to go Feast.
Title: Re: Base: Act 1 - Game 18
Post by: wibai on September 24, 2016, 06:41:58 pm
I just beat this on my 2nd try after looking at the advice.  I bought witches on turns 1 and 2 and then moats on turns 3 and 4.  I then bought silver with 3 or 4, market with 5, gold on 6 or 7 and provinces with 8.  Late in the game I also bought several duchies with 5 or 6.  Those probably won me the game instead of buying gold in the late game.  Won something like 38 to 32.