Courtyard, Watchtower, Cutpurse, Ironworks, Smithy, Counting House, Venture, Witch, Bank, Expand
You can't stop your opponent here. The only thing you can do is outrace him.
about the individual cards:
- Witch is certainly the strongest card in this setting. Getting two looks like a very good plan, getting none pretty bad.
- Venture is ok if you hit $5 and don't want any more witches but I'd never buy one over a gold.
- Watchtowers effects help you, but not enough to justify being in your deck. Same goes for Cutpurse
- Bank I'd never buy here. There are so few hands where it's better then gold, and quite some where it's worse
- Courtyard is a card you both ignored but actually can be pretty sweet. You get to draw some and then put back that terminal you can't play or money you don't need. If you happen to have a venture in hand you can even put back a bad card at no cost.
about building a deck:
You got too many terminals early, and not enough late. If you add 3 terminals quickly there is a serious risk they collide, and that's only worth it if what they add is also really impressive. Both cutpurses and watchtowers effects are not impressive enough. Later on you can probably have 4 or 5, especially if some of them are courtyards.
-> open silver/courtyard. Get 2 witches asap. Buy lots of silver and gold, or venture if you hit $5. Add another courtyard later. Don't touch any of the other terminals.
I feel like there is a lot of hate for Bank. I think it generally doesn't make much of a difference in a deck like the one you are building here. I would probably pick them up on $7.
(Assuming you built the deck Stef described)
I think the situations of note are:
drawn with no treasure - Gold Wins - Get Silver/Estate instead of Nothing
drawn with 1 Copper - Neutral - you get Silver either way.
drawn with 1 Silver - Gold Wins - you get Venture/Duchy instead of Silver
drawn with 1 Gold - Gold Wins - you get Gold instead of Venture (Only a win before you want Duchies)
drawn with 2 Copper 1 Silver - Bank Wins - You get Province instead of Gold/Duchy
drawn with 4 Copper - Bank Wins - You get Province instead of Gold/Duchy
My guess would be that situations that are better with Bank make more of a difference than the ones that arent, but it could be that the Curses here make drawing only 1 or 2 treasures more likely than Bank getting you to Province when Gold wouldn't.
{
name: 'CourtWitchBank'
author: 'Deadlock39'
requires: ["Witch", "Courtyard", "Venture", "Bank"]
gainPriority: (state, my) -> [
"Province" if my.getTotalMoney() > 15
"Duchy" if state.gainsToEndGame() <= 5
"Estate" if state.gainsToEndGame() <= 2
"Bank"
"Gold"
"Witch" if my.countInDeck("Witch") < 2
"Venture"
"Courtyard" if my.countInDeck("Witch") == 2
"Courtyard" if my.countInDeck("Courtyard") < 1
"Silver"
]
}
I got a watchtower thinking he might go witch, too. It wasn't until his buy turn 5 that would indicate he's skipping it. I guess I could have opened silver and react to what he gets? I bought the bank because he was, which, in hind sight, is a silly reason. I got the cutpurse as a means to get to $5 and keep him from getting $5; is this not reasonable justification? I used to always skip cutpurse until I saw MQ get it in his vids... As for courtyard, I always seemed to have more than $2 but, I guess it could have been purchased on a $3 or $4. I'm sure this deck is another case of small misplays early cause big effects later.
- Watchtowers effects help you, but not enough to justify being in your deck. Same goes for Cutpurse
- Bank I'd never buy here. There are so few hands where it's better then gold, and quite some where it's worse
- Courtyard is a card you both ignored but actually can be pretty sweet.
You got too many terminals early, and not enough late. If you add 3 terminals quickly there is a serious risk they collide...Yes, I agree. I wasn't worried about the collision since WT has its reaction effect. I don't think I ever used it for draw. Did I just get very lucky using its top decking? It seemed to work out well is this atypical...?
I got a watchtower thinking he might go witch, too. It wasn't until his buy turn 5 that would indicate he's skipping it. I guess I could have opened silver and react to what he gets?
Yes, I agree. I wasn't worried about the collision since WT has its reaction effect. I don't think I ever used it for draw. Did I just get very lucky using its top decking? It seemed to work out well is this atypical...?
You have to compare the watchtower firstly to silver. Every time you have a watchtower in hand that you don't play, the silver could have been played for two coins instead. In a big money style game it can really add up.
I got the cutpurse as a means to get to $5 and keep him from getting $5; is this not reasonable justification? I used to always skip cutpurse until I saw MQ get it in his vids... As for courtyard, I always seemed to have more than $2 but, I guess it could have been purchased on a $3 or $4. I'm sure this deck is another case of small misplays early cause big effects later.Q: how many f.ds'ers does it take to screw in a light bulb?
As for courtyard, I always seemed to have more than $2 but, I guess it could have been purchased on a $3 or $4.
As for courtyard, I always seemed to have more than $2 but, I guess it could have been purchased on a $3 or $4.
Don't assume that because courtyard is $2, it isn't worth picking up for $4. It quite frequently is. This is true in general though. Don't equate cost with power.
As for courtyard, I always seemed to have more than $2 but, I guess it could have been purchased on a $3 or $4.
Don't assume that because courtyard is $2, it isn't worth picking up for $4. It quite frequently is. This is true in general though. Don't equate cost with power.
Like when stef bough herbalist for 13
-> open silver/courtyard. Get 2 witches asap. Buy lots of silver and gold, or venture if you hit $5. Add another courtyard later. Don't touch any of the other terminals.
-> open silver/courtyard. Get 2 witches asap. Buy lots of silver and gold, or venture if you hit $5. Add another courtyard later. Don't touch any of the other terminals.
I think Watchtower is better than Courtyard here. They net the same amount of cards, but smoothing turns is not as important as blocking Curses here, especially with Venture bridging the gap between Silver and Gold.
But the important point is that you only want one terminal in your opening, since you're going to be adding a couple Witches pretty quickly. So you have to look at all the options and pick the one best card. Sure Cutpurse can often be good, but it is going to quickly turn useless.
It doesn't look so. I agree with stef that opening courtyard/silver is optimal, it has best chance of hitting 5 on second shuffle and that its better than watchtower as you could put back witches drawn dead. Watchtower on mirror is weak, as both players deal 5 curses it could stop ~2 curses on average, while courtyard would allow you get more ventures/golds. I would make exception if opponent has 5/2 opening where watchtower is better.
Here opening cutpurse is worse than opening courtyard that is why you shouldn't buy it. without cy cutpurse/silver looks as best opening.