Dominion Strategy Forum
Archive => Archive => Dominion: Adventures Previews => Topic started by: Watno on April 18, 2015, 08:44:07 am
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I know this is already being discussed in the other thread, so this is mainly to make sure that people who might not click the "Question..." thread see this.
The rule book is up: http://riograndegames.com/getFile.php?id=1907
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All this discussion and nobody's said a word about Scouting Party. I particularly like that the artist actually referenced the original Scout art.
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All this discussion and nobody's said a word about Scouting Party. I particularly like that the artist actually referenced the original Scout art.
Speaking of card art, I'll have whatever the Peasant's having.
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All this discussion and nobody's said a word about Scouting Party. I particularly like that the artist actually referenced the original Scout art.
Oh my god! I did not notice that. Does the artist frequent these forums or something. Wow! That's epic.
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Oh, and I think the title should also mention that all cards are out for those who don't know the rule book reveals all the cards.
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That sounds like a good idea.
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I'm confused. Donald mentioned two 12-card piles, but Distant Lands is the only Victory card I saw. Is there a non-Victory card with a 12-card pile?
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I'm confused. Donald mentioned two 12-card piles, but Distant Lands is the only Victory card I saw. Is there a non-Victory card with a 12-card pile?
There are twelve ports.
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I'm confused. Donald mentioned two 12-card piles, but Distant Lands is the only Victory card I saw. Is there a non-Victory card with a 12-card pile?
Yes, Port! Which I'm happy about, because before it just took 5 purchases to empty the pile. Now it takes 6, which is divisible by 2,3, and 6!
Edit: I really like port. Now I can village idiot even faster! I couldn't do that with vanilla village.
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I'm confused. Donald mentioned two 12-card piles, but Distant Lands is the only Victory card I saw. Is there a non-Victory card with a 12-card pile?
Yes, Port ..the village that you get 2 for buying 1. I'm pretty sure that when we played with this in DC, we only had 10.
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I'm confused. Donald mentioned two 12-card piles, but Distant Lands is the only Victory card I saw. Is there a non-Victory card with a 12-card pile?
There are twelve ports.
Did we have 12 in DC? I don't remember it being special.
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I'm confused. Donald mentioned two 12-card piles, but Distant Lands is the only Victory card I saw. Is there a non-Victory card with a 12-card pile?
Yes, Port ..the village that you get 2 for buying 1. I'm pretty sure that when we played with this in DC, we only had 10.
Nope, there were twelve. We found in testing that the pile emptied so aggressively in four player that there needed to be more, so why not make port a special snowflake?
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There were 10 in chicago. That TR reserve card doesn't seem to have changed from the meetup either. Oh, and that last event that gives TWO buys and costs two? AWESOME!
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There were 10 in chicago. That TR reserve card doesn't seem to have changed from the meetup either. Oh, and that last event that gives TWO buys and costs two? AWESOME!
Traveling fair is a really interesting card. It changes the game a crazy amount sometimes.
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I assume that the cost-increasing duration attack turned into Bridge Troll somewhere along the line.
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I assume that the cost-increasing duration attack turned into Bridge Troll somewhere along the line.
Technically it turned into Cutpurse. But it seems like Bridge Troll is another variant of it.
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I assume that the cost-increasing duration attack turned into Bridge Troll somewhere along the line.
Technically it turned into Cutpurse. But it seems like Bridge Troll is another variant of it.
Potential "Secret History" spoilers, probably:
The first An early form of Bridge Troll I saw was a cost-increasing duration attack; I don't know how similar it is to Cutpurse's original form. I think that technically ADK is right :)
Edit: I'm recalling now it didn't have the Duration type at first, but quickly got it for tracking purposes.
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Nope, there were twelve. We found in testing that the pile emptied so aggressively in four player that there needed to be more, so why not make port a special snowflake?
Actually no, it was Sir Martin's idea, who said, hey in 2-player games it splits 4/6, can't we fix that. And we could.
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I assume that the cost-increasing duration attack turned into Bridge Troll somewhere along the line.
Technically it turned into Cutpurse. But it seems like Bridge Troll is another variant of it.
Potential "Secret History" spoilers, probably:
The first An early form of Bridge Troll I saw was a cost-increasing duration attack; I don't know how similar it is to Cutpurse's original form. I think that technically ADK is right :)
Edit: I'm recalling now it didn't have the Duration type at first, but quickly got it for tracking purposes.
Yes, the set got a cost-increasing one-shot and it gradually changed into Bridge Troll. Increasing costs, not the good times it may sound like.
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Screw it, I will gloat a bit. Called Relic:
Never-Ending Curse
$0
-2VP
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When you discard or trash this, return it to the Never-Ending Curse pile
With the discard clause this is basically "opponent draws a worse hand in the next shuffle.". I think this could be done better with an attack that says "Each other player puts their -1 Card token on top of their deck."
And now that I've written that out, I really hope that's an attack that exists in the set.
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I was hoping to not spoil the contents of the set before purchasing it, but it looks like it will only be physically available sometime next week. I can't resist looking at the cards through the rulebook right now.
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Are the cards and art all posted somewhere?
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They're also in the rulebook.
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So, the big -$1 "token" is similar to a Curse for money, right? Just want to make sure I'm not reading into it too much.
Also, did anyone else notice the recommended sets include every set except Alchemy?
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So, the big -$1 "token" is similar to a Curse for money, right? Just want to make sure I'm not reading into it too much.
Also, did anyone else notice the recommended sets include every set except Alchemy?
That's a mistake I didn't catch when proofreading; I have them in my file.
Adventures & Alchemy:
Haste Potion: Plan / Magpie, Messenger, Port, Royal Carriage, Treasure Trove / Apprentice, Scrying Pool, Transmute, University, Vineyard
Cursecatchers: Save, Trade / Amulet, Bridge Troll, Caravan Guard, Peasant, Ratcatcher / Apothecary, Familiar, Golem, Herbalist, Philosopher's Stone
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So, the big -$1 "token" is similar to a Curse for money, right? Just want to make sure I'm not reading into it too much.
It just makes the next time you gain money worth 1 less, only once. Until the next time it is placed in front of you.
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So, the big -$1 "token" is similar to a Curse for money, right? Just want to make sure I'm not reading into it too much.
Also, did anyone else notice the recommended sets include every set except Alchemy?
That's a mistake I didn't catch when proofreading; I have them in my file.
Adventures & Alchemy:
Haste Potion: Plan / Magpie, Messenger, Port, Royal Carriage, Treasure Trove / Apprentice, Scrying Pool, Transmute, University, Vineyard
Cursecatchers: Save, Trade / Amulet, Bridge Troll, Caravan Guard, Peasant, Ratcatcher / Apothecary, Familiar, Golem, Herbalist, Philosopher's Stone
Plan for the first night is to play all of these, just like when Dark Ages came out. Thanks for posting these two. Haste Potion looks tremendously fun.