Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: ghostofmars on April 03, 2015, 05:01:47 pm

Title: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: ghostofmars on April 03, 2015, 05:01:47 pm
Game over - thanks for playing

Shameless quote from BGG:
The balance of power between the seven Great Nations of Europe teeters precariously at the dawn of the 20th Century. Take control of Austria-Hungary, Britain, France, Germany, Italy, Russia, or Turkey and lead your chosen nation to victory. You will have to balance your expansion with carefully crafted alliances, knowing when to seize the advantage through a perfectly-timed stab while avoiding being stabbed yourself.

To push players out of there comfort zone with the known stalemate lines and openings, we will play the 1900 variant designed to be more interactive than the original game. There are only small rule changes compared to the original version, so I think it is possible for new players to jump in.

Resources for the variant:
a high resolution map (https://boardgamegeek.com/image/1628735/diplomacy-1900-variant?size=large)
Changes to the original version and their motivations (http://www.diplom.org/Online/variants/1900.html)
Gamers' Guide to this variant (extensive!) (http://www.diplom.org/Online/variants/1900-061119.pdf) Discusses the motivation for the changes in a bit more detail and some ideas about the strategy in this variant.

Resources for the original game:
Diplomacy Official Rulebook (http://www.wizards.com/avalonhill/rules/diplomacy_rulebook.pdf)
Quick Teaching Guide (http://www.wizards.com/avalonhill/rules/Diplomacy_FiveMinGuide.pdf)
jDip, a great tool for testing move ideas and making sure they're legal. (http://jdip.sourceforge.net/) You can download the variant map for jDip here (http://sourceforge.net/p/jdip/mercurial/ci/ac5fa631d146b8b0e0918d2956d6d6d92ee412d4/tree/jdip_168r1/resource/variants/1900/)

Ruler of nations:
Austria - KingZog3
Britain - liopoil
France - Jack Rudd
Germany - faust
Italy - A Drowned Kernel faust
Russia - WalrusMcFishSr
Turkey - Hydrad

Current map with latest moves:
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1910.png)
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: liopoil on April 03, 2015, 05:12:59 pm
That map is great, thanks!

Gibraltar is an actual territory, but morroco and spain are adjacent? EGY and HEJ are adjacent to SAL, MOR, and MAO? Meanwhile EME is not adjacent to HEJ and ARA is landlocked? Is EGY adjacent to PAL or HEJ? All labeled territories can be occupied as well, yes?

It like how the three nations with only 3 starting SCs have advantages in other ways. How many SCs to win?
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: ghostofmars on April 03, 2015, 07:06:51 pm
Gibraltar is a sea spot, but armies can move into it (allowed are A Spa - Gib, A Gib - Mor). An army in Gib blocks fleets. As it is a sea spot convoy is possible F Gib C A Spa - Mor.

The only connection around Africa is Mao to Egy/Hej.
Neighbors of Egy (A) Pal, Cyr (F) Pal, Cyr, Hej, Eme, Mao
Neighbors of Hej (A) Pal, Ara (F) Egy, Mao

Here a bit more detail about the special rules for Mao - Egy, etc.
a) the attack is only half strength, so that given F Gib - Mao and F Egy - Mao, the latter will fail and the former succeed.
b) support (e.g. F Egy S F Mao) is not allowed
c) Shipping around Africa (e.g. F Egy - Mao) does not cut support (e.g. F Mao S A Gib), except if the defending unit is dislodged (e.g. F Spa S F Egy - Mao).
d) convoy is full strength if the target is directly adjacent to Mao (e.g. F Mao C A Egy - Por) and half strength if the target is Egy/Hef (e.g. F Mao C A Por - Egy).

Same number of SC for a win as in vanilla Diplomacy (i.e. 18), that means that less than half of the map is needed. Should two powers achieve 18+ in the same turn the one controlling more centers wins. If they control the same amount of centers, play continues until a single power has the most (and 18 or more) centers.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: A Drowned Kernel on April 03, 2015, 10:55:20 pm
/in
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: liopoil on April 03, 2015, 10:57:53 pm
How will we be deciding nations? I want to be england :D
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: ghostofmars on April 04, 2015, 12:07:54 am
How will we be deciding nations? I want to be england :D
Random, except if you agree on another distribution.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: faust on April 04, 2015, 07:23:52 am
Oooh, I finally get to play Diplomacy :)

/in
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: shraeye on April 04, 2015, 12:08:04 pm
I'll watch, but I'm not a huge fan of variants
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: KingZog3 on April 04, 2015, 12:30:14 pm
/in. In about 2 weeks I'll be done term and things will be quieter. So I'd prefer to start after term is done.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: shraeye on April 04, 2015, 01:28:07 pm
I'm reading about this version; could be interesting
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: ghostofmars on April 04, 2015, 05:11:45 pm
So two more and we could start.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: faust on April 17, 2015, 05:39:39 am
Bump!

I want to play. Come on guys, sign up!
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: WalrusMcFishSr on April 17, 2015, 10:03:54 pm
Yes do it! Ever so much fun.

If you enjoy Mafia and don't mind a map then you should definitely give it a try.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: KingZog3 on April 18, 2015, 11:06:19 am
It's like Mafia but with territorial acquisition. How can you pass this up?!
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: liopoil on April 18, 2015, 11:08:36 am
And in case you don't like mafia, it's nothing like mafia!
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: pacovf on April 18, 2015, 11:20:45 am
And in case you don't like mafia, it's nothing like mafia!

I upvoted a random post of yours.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: liopoil on April 18, 2015, 11:33:02 am
And in case you don't like mafia, it's nothing like mafia!

I upvoted a random post of yours.
I'd rather you signed up.
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: pacovf on April 18, 2015, 11:35:11 am
I'm starting a PhD in two weeks, might not be the best time right now...
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: Jack Rudd on April 19, 2015, 02:04:29 pm
Oh, whatever. Let's get killed again.

/In
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: ghostofmars on April 19, 2015, 04:28:29 pm
6/7
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: Hydrad on April 20, 2015, 11:32:03 am
This looks super complicated... I'm kinda interested but I've never even heard of the game let alone the rules or anything. how overwhelmed would I be if I played. (I feel like some of your responses might be a bit biased though)
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: WalrusMcFishSr on April 20, 2015, 01:08:48 pm
Massively biased obviously...but it's really not so bad once you get the feel for it. Here's a quick rundown:

There are two types of units, armies and fleets, and only one unit may occupy a tile at a time. Each turn, there is a diplomacy phase, for general wheeling and dealing, followed by a movement phase. All moves are executed simultaneously to retain the excitement and surprise.

Every movement phase, each of your units can perform one of four actions.

Holding is self-explanatory, the unit attempts to remain in place.

The movement rules are also quite straightforward. Armies may move from one land province to another; fleets may move on ocean provinces and also coastal land provinces. Two units may not occupy the same place, so if one tries to move into another, or if two units try to move to the same location, they'll "bounce" and return to the original locations. There's some weird rules with canals and stuff but eh there's not many and they mostly make sense.

Convoying is a cool possibility but happens relatively rarely. You can use one or more fleets to convey an army across one or more sea provinces. It's always exciting when a convoy is organized between multiple nations!

Support is admittedly the most confusing part of the game, but it's really where things get interesting. It's logical and intuitive once you understand it. If a unit may move to a location, you may instead support a different unit defending that location, or alternatively support an attacker moving into that province. To figure out who occupies the province, just compare the total support for the attacking and defending units, with ties going to the defender, and the defender may retreat if dislodged. This gets more complex because support can also be "cut" under certain conditions--just bumping a supporting unit with an unsupported attack will usually cause the support to be canceled. So this can lead to intricate conditional webs of support where it's hard to tell what's going to happen...who knows if your "allies" will even act as they said they would. Sometimes you just have to try to outguess your opponents and hope for the best. But that's part of the fun!

The game is divided into "years" with a spring turn and a fall turn. At the end of the fall turn, if one of your units occupies a supply center you don't own, that supply center comes under your control. The number of supply centers you own determines the number of fleets and armies you can field, and gaining supply centers is the overall goal of the game.

However, the true soul of the game is in the diplomacy phase. I've found as a general rule: the more you communicate, the better you'll do. So even being unfamiliar with the finer points of tactics you could make a strong showing. Play your noobiness to your advantage!
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: ghostofmars on April 20, 2015, 01:12:11 pm
The basic rules of Diplomacy are very simple:
-You have 1 unit per center that you control, which can be either army or fleet. Adjustments for gained/lost centers are made every other round. If you gained centers you may build new units in your home centers. If you lost centers, you need to disband units.
-All spaces can be occupied by a single unit only, otherwise a conflict occurs.
-All players secretly give orders to all their units, which are revealed at the same time.
-There are four possible orders
a) hold - unit stays where it is
b) move - move unit to adjacent space (with the obvious limitations that army cannot cross sea and fleet cannot cross land)
c) support - assist another unit's move or hold order (important for conflicts). The limitation is that the supporting unit has to be able to reach the space the supported unit wants to move into (for move orders) or is in (for hold orders). The support order is cancelled if the unit is attacked by an enemy unit (exception: when the support is given to attack that enemy unit).
d) convoy - fleet transports a unit over a sea space. If the convoying fleet is forced to retreat, the convoy is aborted.
-Conflicts are resolved such that the higher number of units wins, if tied the defender wins or the space stays empty when it was empty (this is called bounce). This resolution can be a little bit convoluted if a lot of units are involved. After the conflicts all defeated units may retreat to an adjacent space, except for the one where the attacker came from or where a bounce occurred. Any unit that does not retreat is disbanded.

The important thing is that you don't win Diplomacy by being the most strategic unit mover. You win Diplomacy by making other players help you with your plans. If you struggle with the rules in the beginning there are three ways to help you i) you can talk to another player if you trust him enough ii) you can contact the moderator (that would be me :) ) iii) there are programs like jDip (http://jdip.sourceforge.net/) that can simulate the movement, so that you can test what works.

PS: Also what Walrus said :)
Title: Re: Diplomacy 5: 1900 variant (sign-up)
Post by: Hydrad on April 20, 2015, 01:30:08 pm
sure i'll

/in

to help you guys out. could be interesting.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 20, 2015, 01:52:12 pm
Ok, so we are full :)

As I'll go on vacation end of April till May 5th, I plan to start the game afterwards. I could however setup the game before, so that you have a week to discuss your first moves and set the first deadline after that.

Any comments on discussion time per turn? In the last game, we had 3 days (a week per year with a day for builds) and some commented that it was a bit too fast. However, towards the end I felt it almost a bit slow because there was not that much to discuss anymore. So currently I would suggest starting with a 4-5 days schedule so approximately 2 years in 3 weeks and perhaps speed up during the midgame. Do you guys prefer deadlines on weekends or during the week?

Edit: also, random nations?
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: A Drowned Kernel on April 20, 2015, 03:34:19 pm
Ok, so we are full :)

As I'll go on vacation end of April till May 5th, I plan to start the game afterwards. I could however setup the game before, so that you have a week to discuss your first moves and set the first deadline after that.

Any comments on discussion time per turn? In the last game, we had 3 days (a week per year with a day for builds) and some commented that it was a bit too fast. However, towards the end I felt it almost a bit slow because there was not that much to discuss anymore. So currently I would suggest starting with a 4-5 days schedule so approximately 2 years in 3 weeks and perhaps speed up during the midgame. Do you guys prefer deadlines on weekends or during the week?

Edit: also, random nations?

Deadlines whenever work for me, I would definitely like accelerating deadlines as the end of the last game really dragged on IMO. Also I'm fine with random.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: faust on April 20, 2015, 03:50:25 pm
I don't care much about when the deadlines are, and random nations is fine.

Also, I'm excited! :)
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: liopoil on April 20, 2015, 03:52:57 pm
Well if everyone is fine with random, does that mean that they are fine with me being England and everyone else being random?  ;)

(I'd be fine with random)
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: KingZog3 on April 20, 2015, 04:22:02 pm
4-5 day deadlines seem fine for me at the start. I think discussion about length of phases is fine and it can change during the course of the game if we feel it needs to be changed. Certainly smaller nations can have the game drag on for them if they aren't able to do much.

Notations don't bother me as long as they're clear.

Random nations are fine, although I have a preference not to play as Turkey because I played as Turkey last time. I don't play diplomacy much and would like I experience a different nation if I can.

EDIT: Also if you can set up now that would be awesome, and then have discussion until the deadline. A bit longer first deadline would be nice because this is a variant so it'll take a bit more thinking for me.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 20, 2015, 09:43:59 pm
randoms fine for me becuase i don't even know what i would take normally!

Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: WalrusMcFishSr on April 21, 2015, 04:14:32 pm
Nice! Thanks Hydrad, hope you enjoy!

Yeah I'm cool with whatever, and I'm sure we can adjust deadlines and such as we go. Excited to get my country assignment! I have no idea about this 1900 meta so I'd like some time to think on it.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: pacovf on April 21, 2015, 04:39:06 pm
My money is on a liopoil-Faust-Hydrad joint victory. Guys don't let me down on my completely random bet.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: liopoil on April 21, 2015, 04:43:45 pm
Guys, let's team up on liopoil Faust and Hydrad now!

...oh wait. Nevermind. Hey, Faust and Hydrad, want to be friends?
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 21, 2015, 04:49:53 pm
Guys, let's team up on liopoil Faust and Hydrad now!

...oh wait. Nevermind. Hey, Faust and Hydrad, want to be friends?

I don't think i've ever seen pacovf be wrong about a dominion 1900 prediction so it seems like a safe bet.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 21, 2015, 04:50:15 pm
oh... also lets go with diplomacy instead of dominion...
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: pacovf on April 21, 2015, 05:11:47 pm
Dominion 1900 is like normal Dominion only you can get Soldiers from the Supply.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: faust on April 21, 2015, 05:30:24 pm
Dominion 1900 is like normal Dominion only you can get Soldiers from the Supply.

And Ferries are also gainable!
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: KingZog3 on April 21, 2015, 06:17:02 pm
Guys, let's team up on liopoil Faust and Hydrad now!

...oh wait. Nevermind. Hey, Faust and Hydrad, want to be friends?

I don't think i've ever seen pacovf be wrong about a dominion 1900 prediction so it seems like a safe bet.

What was his prediction for the last game?
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: pacovf on April 21, 2015, 06:30:47 pm
The joke is that Hydrad has never seen me do a prediction for Diplomacy 1900.

...Damn, I can't be rewarded with upvotes for my superior explanatory prowess in this board.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: liopoil on April 21, 2015, 06:54:39 pm
Don't worry, I upvoted a random post of yours.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: pacovf on April 21, 2015, 07:05:56 pm
Yay!
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: WalrusMcFishSr on April 21, 2015, 08:08:45 pm
So who brought the drinks? Or is it not that kind of pregame? :P
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: KingZog3 on April 21, 2015, 09:36:00 pm
I brought water. Here in *insert country I end up getting* we have banned alcohol.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: WalrusMcFishSr on April 21, 2015, 09:45:59 pm
I thought you didn't want to play as Turkey this game?
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: KingZog3 on April 21, 2015, 10:08:47 pm
I thought you didn't want to play as Turkey this game?

I thought of that just after I posted. Nah, but I'll turn any contry I get into turkey by bee lining straight for Turkish territory.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Jack Rudd on April 22, 2015, 01:08:17 pm
I brought tea. I start with extra units in India, China and Sri Lanka.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 23, 2015, 06:16:42 pm
So I have everything setup, ready to start. If there is no objection, I would open the quicktopics on Monday evening (6pm Pacific Time) and then you'll have a long Spring 1901 until I come back from my vacations.

I toyed around with the export of jDip and merged everything in one figure. Each update will contain three images: the first will show the orders given to the units
(the white margin will contain the orders in text form), the second will show the result of these orders, the third shows a colored map that depicts the "influence" of the nations. The latter is just a gimmick, but it may be nice to see the nations grow and shrink.
There is a vector graphic (http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/init.pdf) version, that cannot be incorporated directly into a forum post. Or an image version, with finite resolution.
Any preferences or suggestions for improvements (smaller size, higher/lower resolution, etc.)?

Also, if there are any spectators, please PM me for a link to the spectators thread.

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/init.png)
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: WalrusMcFishSr on April 23, 2015, 08:11:53 pm
Would it be possible to use A/F for the army fleet symbols rather than those icons? Maybe it's just me, but they look kind of similar and it's more difficult at a glance to tell what's going on, especially for the British troops. If everyone disagrees that's fine.

I also object to waiting all weekend to get my country assignment :P
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 23, 2015, 08:23:13 pm
Would it be possible to use A/F for the army fleet symbols rather than those icons? Maybe it's just me, but they look kind of similar and it's more difficult at a glance to tell what's going on, especially for the British troops. If everyone disagrees that's fine.

I also object to waiting all weekend to get my country assignment :P
Well Britain has only fleets, so there's no difference :P

I replaced the second image with the different army symbols, now you can decide which one you prefer.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: liopoil on April 23, 2015, 08:28:28 pm
I like the second one better, and also object to waiting for country assignment.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: KingZog3 on April 23, 2015, 09:31:45 pm
A's and F's are better. Also would like country assignment. Need to think of what to say even before I can say it :P
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: A Drowned Kernel on April 23, 2015, 11:29:46 pm
(http://i.imgur.com/RSAKCZz.jpg)
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 24, 2015, 06:52:17 am
sounds interesting. Hopefully I won't attempt to many illegal moves. also I didn't realize how much of a trust kinda game this is. The fact that you talk about moves and then they all happen at the same time so someone could just backstab you is scary.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: faust on April 24, 2015, 06:54:46 am
sounds interesting. Hopefully I won't attempt to many illegal moves. also I didn't realize how much of a trust kinda game this is. The fact that you talk about moves and then they all happen at the same time so someone could just backstab you is scary.

That's why it's so much fun!
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 24, 2015, 07:00:11 am
ok who wants to make a 7 way alliance where no one attacks me? This way you don't have to worry about the annoyances of getting first and can just have fun playing the game!

Sounds like a good deal to me
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: KingZog3 on April 24, 2015, 10:23:13 am
ok who wants to make a 7 way alliance where no one attacks me? This way you don't have to worry about the annoyances of getting first and can just have fun playing the game!

Sounds like a good deal to me

And then we can hold hands and sing songs! (Pulls knife out slowly)
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 24, 2015, 01:10:13 pm
By popular demand
Code: [Select]
Austria KingZong
Britain liopoil
France Jack Rudd
Germany faust
Italy ADK
Russia Walrus
Turkey Hydrad

liopoil, you got lucky :)

I trust that you wait with negotiating until I'll unlock the QT next Monday.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: liopoil on April 24, 2015, 05:55:39 pm
Awesome! :D

Advantage of Britain: Most of my influence is in the water. Therefore, on that last map I look much weaker than I really am :)

Hydrad look out, KingZong is coming for you! No, not because of the knife, but because you're Turkey and he's Austria and he said he will be making a beeline for Turkish territory!
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: A Drowned Kernel on April 24, 2015, 07:03:04 pm
How do I get jDip to open the variant map? I've tried downloading the files and compressing them into a zip file in the variants folder but jDip doesn't seem to recognize it.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 24, 2015, 09:05:25 pm
oh. i'm off in a corner all by myself. I'm not sure if I'm glad or not. I guess this depends on how KingZong plays
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 24, 2015, 09:24:11 pm
How do I get jDip to open the variant map? I've tried downloading the files and compressing them into a zip file in the variants folder but jDip doesn't seem to recognize it.
Did you call your file *Variant.zip or *Variants.zip, where * is any file name e.g. 1900? Note that jDip is case sensitive there.

If that doesn't work you could try to use my file (http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/1900Variants.zip).
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 24, 2015, 09:32:02 pm
oh. i'm off in a corner all by myself. I'm not sure if I'm glad or not. I guess this depends on how KingZong plays
Keep in mind that you can sail around Africa in this variant. So you can move fleets Egy -> Mid, Hej -> Mid or Mid -> Egy, Mid -> Hej.

In the original game, Turkey has good chances to win or at least draw, if it survives the opening, because the map protects his East and South. Similar statements hold for England and France if only one of them survives.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: A Drowned Kernel on April 24, 2015, 09:39:48 pm
How do I get jDip to open the variant map? I've tried downloading the files and compressing them into a zip file in the variants folder but jDip doesn't seem to recognize it.
Did you call your file *Variant.zip or *Variants.zip, where * is any file name e.g. 1900? Note that jDip is case sensitive there.

If that doesn't work you could try to use my file (http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/1900Variants.zip).

Works fine with your file, for some reason. Don't know what I was doing wrong. Thanks though!
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: Hydrad on April 24, 2015, 10:25:37 pm
huh I'm having trouble with that varient also. is it file > Import Judge file > select the 1900Varient.zip (that I downloaded from ghost)?

Or is there another way I should be opening it.
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: faust on April 25, 2015, 04:52:26 am
Of course I get Germany...
Title: Re: Diplomacy 5: 1900 variant (pregame)
Post by: ghostofmars on April 25, 2015, 10:51:41 am
huh I'm having trouble with that varient also. is it file > Import Judge file > select the 1900Varient.zip (that I downloaded from ghost)?

Or is there another way I should be opening it.
You copy the downloaded file into your variants folder of jDip. Then when you create a new game, one of the options should be the 1900 map.
Title: Re: Diplomacy 5: 1900 variant (Spring 1901 - Deadline May 08 - 6pm PT)
Post by: ghostofmars on April 27, 2015, 08:52:42 pm
All PMs send. We are in for a long spring until
May 08 - 6pm PT
that's 9pm forum time.

If you have problems with your quick topics, please let me know.

Happy negotiating and good luck.
Title: Re: Diplomacy 5: 1900 variant (Spring 1901 - Deadline May 08 - 6pm PT)
Post by: Hydrad on April 28, 2015, 04:39:14 am
Is this thread ever used for talking anymore? or is it pretty much just for updates now.
Title: Re: Diplomacy 5: 1900 variant (Spring 1901 - Deadline May 08 - 6pm PT)
Post by: KingZog3 on April 28, 2015, 09:38:58 am
It'll be mostly updates, but if you want to say something to everyone you can still post here. But since most things are secret, people often opt to use QT threads as well as PM's to the mod to get things done.
Title: Re: Diplomacy 5: 1900 variant (Spring 1901 - Deadline May 08 - 6pm PT)
Post by: ghostofmars on April 28, 2015, 12:20:38 pm
As it came up:

Please do not quote full messages from other QT, paraphrasing is ok. You may use short excerpts (a sentence or two). The idea is that the quote should be not so long that it is recognizable as a honest quote. The receiver should be in doubt whether you fabricated the quote or not.
Title: Re: Diplomacy 5: 1900 variant (Spring 1901 - Deadline May 08 - 6pm PT)
Post by: ghostofmars on May 07, 2015, 10:18:30 pm
Just a reminder of the deadline tomorrow. 23 hours left to convince the other players of your plans.
Title: Re: Diplomacy 5: 1900 variant (Spring 1901 - Deadline May 08 - 6pm PT)
Post by: ghostofmars on May 08, 2015, 09:00:43 pm
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1901.png)

Next Deadline (Fall 1901)
May 13 - 6pm PT
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: A Drowned Kernel on May 08, 2015, 09:20:30 pm
Can other people see the map?
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: pacovf on May 08, 2015, 09:21:25 pm
I can't.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: liopoil on May 08, 2015, 09:24:07 pm
I can!
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: ghostofmars on May 08, 2015, 09:37:43 pm
It appears that you need to sign into a Google account to view the map. I'll try to fix it, but cannot promise a fast solution.

Here is the direct link, perhaps that helps
http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1901.png
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: pacovf on May 08, 2015, 10:42:32 pm
Regions without supply points get coloured in a pretty confusing way...
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: ghostofmars on May 09, 2015, 03:52:41 am
Regions without supply points get coloured in a pretty confusing say...
Actually the coloring is really simple. Some countries are initially owned by some powers, which is indicated by the thick black lines e.g. Tun by France. Then however moves into the spot gets influence over the country e.g. Russia over Gal.
I noticed that I used the army figures again, I'll change the settings of jDip so that this should be fixed soon.

Does anyone have access to the map now?
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: A Drowned Kernel on May 09, 2015, 10:10:09 am
It shows up in your post when I log into Google but it's not there otherwise.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: pacovf on May 09, 2015, 10:14:00 am
Regions without supply points get coloured in a pretty confusing say...
Actually the coloring is really simple. Some countries are initially owned by some powers, which is indicated by the thick black lines e.g. Tun by France. Then however moves into the spot gets influence over the country e.g. Russia over Gal.
I noticed that I used the army figures again, I'll change the settings of jDip so that this should be fixed soon.

Does anyone have access to the map now?

Are we talking about the same map? How is Russia getting control over, say, Finland?
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: A Drowned Kernel on May 09, 2015, 10:26:31 am
Regions without supply points get coloured in a pretty confusing say...
Actually the coloring is really simple. Some countries are initially owned by some powers, which is indicated by the thick black lines e.g. Tun by France. Then however moves into the spot gets influence over the country e.g. Russia over Gal.
I noticed that I used the army figures again, I'll change the settings of jDip so that this should be fixed soon.

Does anyone have access to the map now?

Are we talking about the same map? How is Russia getting control over, say, Finland?

It starts with control over Finland because it's inside its Borders, though ownership of Finland doesn't particularly matter since it's not a SC.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: pacovf on May 09, 2015, 11:52:05 am
Oh, I get it now, sorry for clogging the thread  :-X
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: ghostofmars on May 11, 2015, 01:02:23 pm
Just as a reminder because there was some confusion in the QT

For this variant, Egy and Hej are adjacent to Mid for all nations. Units moving between these spaces travel at half strength. For those of you that use jDip to assess their potential moves notice that the half-strength part is not implemented there.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: faust on May 12, 2015, 03:50:59 am
I just posted in the VLA thread, but I thought I'd also announce this here: starting tomorrow until saturday, I will be without internet access. So don't be surprised if I'm a bit quiet then.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: ghostofmars on May 12, 2015, 12:29:46 pm
I just posted in the VLA thread, but I thought I'd also announce this here: starting tomorrow until saturday, I will be without internet access. So don't be surprised if I'm a bit quiet then.
Should we extend the deadlines for the next phases?
For the record, the plan is Winter 1901 (build), Thursday 14th, 6pm and Spring 1902, Monday 18th, 6pm.

Otherwise, perhaps you can submit, conditional orders where you want to build depending on what happens on the map.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: faust on May 12, 2015, 03:32:38 pm
I just posted in the VLA thread, but I thought I'd also announce this here: starting tomorrow until saturday, I will be without internet access. So don't be surprised if I'm a bit quiet then.
Should we extend the deadlines for the next phases?
For the record, the plan is Winter 1901 (build), Thursday 14th, 6pm and Spring 1902, Monday 18th, 6pm.

Otherwise, perhaps you can submit, conditional orders where you want to build depending on what happens on the map.

I'll send you conditional orders tomorrow. I don't think it's necessary to extend the deadlines.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: ghostofmars on May 13, 2015, 09:02:50 pm
I didn't receive all orders. Deadline extended by 24h.

I'll send a PM to the player(s) that still need to submit their orders. If I don't receive them by tomorrow, I will issue hold orders.

If you do not receive a PM, I have got your orders, but you are still allowed to change them up to the new deadline.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: KingZog3 on May 13, 2015, 11:09:29 pm
I apologize for my delay. I was unexpectedly without access to a computer all day until now.
Title: Re: Diplomacy 5: 1900 variant (Fall 1901 - Deadline May 13 - 6pm PT)
Post by: ghostofmars on May 14, 2015, 09:00:35 pm
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1901.png)

There was one invalid order F spa(wc) C A ire --> ice, which was replaced by a hold order.

I withdrew A Mar to Gas, this was the only option.

Centers/builds:
7/18 +3 Germany
6/18 +2 Britain
6/18 +3 Italy
6/18 +2 Russia
5/18 +2 Turkey
3/18 - Austria
3/18 -1 France

Please submit your build/disband orders until tomorrow
May 15 - 6pm PT

PS: Please notify me, if the map does not display again.
Title: Re: Diplomacy 5: 1900 variant (Winter 1901 - Deadline May 15 - 6pm PT)
Post by: ghostofmars on May 15, 2015, 09:03:45 pm
I didn't receive all orders yet, so this will give you some more time to discuss urgent issues :)

If I don't receive the orders, I will decide how to proceed, tomorrow evening.
Title: Re: Diplomacy 5: 1900 variant (Spring 1902 - Deadline May 20 - 6pm PT)
Post by: ghostofmars on May 17, 2015, 01:24:41 am
Ok, this sucks, but I still haven't got all orders so I have to make a decision. Below are the resulting orders, I'm not at my normal computer, so please excuse the worse quality.

Builds
Britain: A Lon, F Edi
Germany: A Col, A Ber, F Kie
Italy: A Mil, F Rom, F Nap
Russia: A StP, A War
Turkey: A Ank

Disbands:
France: A Gas

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1901.png)

The deadline for the Spring 1902 moves will be
May 20 - 6pm PT

Please sent your orders in time to avoid further delays.
Title: Re: Diplomacy 5: 1900 variant (Spring 1902 - Deadline May 20 - 6pm PT)
Post by: ghostofmars on May 18, 2015, 02:09:53 pm
Map updated to the usual format
Title: Re: Diplomacy 5: 1900 variant (Spring 1902 - Deadline May 20 - 6pm PT)
Post by: ghostofmars on May 20, 2015, 01:48:36 am
Just a reminder, the deadline is in 19 hours.
Title: Re: Diplomacy 5: 1900 variant (Spring 1902 - Deadline May 20 - 6pm PT)
Post by: ghostofmars on May 20, 2015, 01:46:32 pm
I received orders from all nations. Barring some last minute changes, you'll get an update on time, tonight :).
Title: Re: Diplomacy 5: 1900 variant (Spring 1902 - Deadline May 20 - 6pm PT)
Post by: ghostofmars on May 20, 2015, 09:00:43 pm
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1902.png)

The deadline for the Fall 1902 moves will be
May 25 - 6pm PT

Please sent your orders in time. As Monday is Memorial day, I don't know if I will be able to update on time.
Title: Re: Diplomacy 5: 1900 variant (Fall 1902 - Deadline May 25 - 6pm PT)
Post by: ghostofmars on May 20, 2015, 09:04:23 pm
I retreated A Bur to Gas, which has the most options, and A Bud to Vie, which is the only option. Please let me know as soon as possible, if you would prefer a disband or retreat to a different space.

Also a reminder of parts of the rules, which may come into effect this season:
Quote from: Russian Emergency Rule
Whenever Russia possesses at least one, BUT NOT ALL FOUR, of its original home supply centers, it is entitled to maintain one extra unit on the map (i.e., one more than the number of supply centers it currently controls). Additionally, while Russia is in this condition, the Russian player may use Siberia as a build site during the adjustment phase, if Siberia is unoccupied. Should Russia fail to possess at least one home supply center OR should it regain possession of all four of its home supply centers, the ability to maintain an extra unit is lost and any excess units must be disbanded during the subsequent adjustment phase. Further, Siberia reverts too its normal status (i.e., it is no longer a build site)
Title: Re: Diplomacy 5: 1900 variant (Fall 1902 - Deadline May 25 - 6pm PT)
Post by: ghostofmars on May 24, 2015, 09:09:48 pm
Deadline in 24 hours.
Title: Re: Diplomacy 5: 1900 variant (Fall 1902 - Deadline May 25 - 6pm PT)
Post by: ghostofmars on May 25, 2015, 09:20:25 pm
One set of orders was messed up, deadline extended by 24h or until I receive a correction, whatever happens first.
Title: Re: Diplomacy 5: 1900 variant (Winter 1902 - Deadline May 27 - 6pm PT)
Post by: ghostofmars on May 26, 2015, 01:32:26 pm
Changed order received, here is the new map

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1902.png)

Russia, please check your retreats (bold are the current choices)
A Bud could only retreat to Rum
F Swe could retreat to GBo, Ska, or Fin
A Nwy could retreat to StP or Fin
Please post in this thread if you want to change any of these.

Centers and builds/disbands
Britain 8: 2 builds
Germany 8: 1 build
Italy 7: 1 build
Russia 5: 1 disband
Turkey 5: 1 build
Austria 3
France 2

The deadline for the Winter 1902 builds/disbands will be
May 27 - 6pm PT

Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Winter 1902 - Deadline May 27 - 6pm PT)
Post by: ghostofmars on May 26, 2015, 02:37:57 pm
Notice that Russia changed his retreat orders to
A Bud - Rum
F Swe - Ska
A Nwy - Fin

Map updated.
Title: Re: Diplomacy 5: 1900 variant (Winter 1902 - Deadline May 27 - 6pm PT)
Post by: ghostofmars on May 27, 2015, 09:08:09 pm
Another deadline has passed without all orders. I will be a bit more strict here, because the player has posted in other threads after I send a reminder. I don't want to completely ruin the game balance, so I will roll for the result, between the options considered in messages.
Rolled 1d2 : 1, total 1
Title: Re: Diplomacy 5: 1900 variant (Spring 1903 - Deadline June 1 - 6pm PT)
Post by: ghostofmars on May 27, 2015, 09:12:28 pm
map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1902.png)

The deadline for the Spring 1903 moves is
June 1 - 6pm PT

Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1903 - Deadline June 1 - 6pm PT)
Post by: liopoil on May 30, 2015, 12:00:38 am
Can't access QTs from mobile, please PM any urgent messages this weekend.
Title: Re: Diplomacy 5: 1900 variant (Spring 1903 - Deadline June 1 - 6pm PT)
Post by: ghostofmars on May 31, 2015, 01:09:28 pm
deadline in 30h
Title: Re: Diplomacy 5: 1900 variant (Spring 1903 - Deadline June 1 - 6pm PT)
Post by: ghostofmars on June 01, 2015, 12:48:30 am
I'll meet with a friend tomorrow evening. If I receive all orders until 4pm, I will update a bit earlier otherwise, I'll update on Tuesday.
Title: Re: Diplomacy 5: 1900 variant (Spring 1903 - Deadline June 1 - 6pm PT)
Post by: ghostofmars on June 01, 2015, 07:00:39 pm
I do not have all orders yet, so I will update when I get them, but latest by tomorrow morning.
Title: Re: Diplomacy 5: 1900 variant (Fall 1903 - Deadline June 5 - 6pm PT)
Post by: ghostofmars on June 01, 2015, 07:21:05 pm
Ok, that was quick here is the update
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1903.png)

The deadline for the Fall 1903 moves is
June 5 - 6pm PT

Please sent your orders in time.

Notice that this is only a 4 day deadline, because I don't have time to do an update on Saturday.
Title: Re: Diplomacy 5: 1900 variant (Fall 1903 - Deadline June 5 - 6pm PT)
Post by: ghostofmars on June 04, 2015, 11:44:49 am
Deadline in 33h.
Title: Re: Diplomacy 5: 1900 variant (Fall 1903 - Deadline June 5 - 6pm PT)
Post by: ghostofmars on June 05, 2015, 09:01:22 pm
Winter is coming...

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1903.png)

I ordered the following retreats
F Egy - Eas
A Mor - Sou
liopoil, please decide if you want to stay there, retreat to Hej instead or disband the fleet.
Jack, please decide if you want to stay there, retreat to Gib instead.

Centers and resulting builds/disbands
Britain 8/18 - no build
Italy 8/18 - 1 build
Russia 7/18 - 2 builds
Turkey 7/18 - 2 builds
Germany 5/18 - 3 disbands
Austria 3/18 - no build
France 1/18 - 1 disband

The deadline for the Winter 1903 builds/disbands is
June 7 - 6pm PT
You have one day more than usual, because I cannot update tomorrow.

Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Winter 1903 - Deadline June 7 - 6pm PT)
Post by: ghostofmars on June 05, 2015, 09:41:54 pm
liopoil, please decide if you want to stay there, retreat to Hej instead or disband the fleet.
Update: liopoil disbanded F Egy, so he will have 1 build.
Title: Re: Diplomacy 5: 1900 variant (Winter 1903 - Deadline June 7 - 6pm PT)
Post by: ghostofmars on June 07, 2015, 11:34:50 pm
Sorry, I don't have time for a proper update atm, will post a new map tomorrow.

Here are the builds/disbands
Britain A Lon
France A Sou
Germany A Lvo, A Pru, F GBo
Italy F Rom
Russia A War, A Sev
Turkey A Con, F Dam

Spring 1904 moves are due on June 11th, 6pm (PT)

I'll move to a 4 day schedule, which seems to be sufficient for the current level of discussion in the QTs.
Title: Re: Diplomacy 5: 1900 variant (Spring 1904 - Deadline June 11 - 6pm PT)
Post by: ghostofmars on June 08, 2015, 12:54:19 pm
Map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1903.png)

This seems also a good time to remind you of the Suez Canal Rules


If particular questions come up in the QT, I'll answer them there as I see them. If you don't want to answer a question in a QT, because other nations will see it, please PM me with your question.
Title: Re: Diplomacy 5: 1900 variant (Spring 1904 - Deadline June 11 - 6pm PT)
Post by: ghostofmars on June 10, 2015, 12:28:41 pm
Deadline tomorrow. Please submit your moves until 6pm (PT).
Title: Re: Diplomacy 5: 1900 variant (Spring 1904 - Deadline June 11 - 6pm PT)
Post by: ghostofmars on June 11, 2015, 09:11:44 pm
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/order_S04.png)
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/unit_S04.png)

The deadline for the Fall 1904 moves is
June 15 - 9am PT
Please sent your orders in time.

Title: Re: Diplomacy 5: 1900 variant (Spring 1904 - Deadline June 11 - 6pm PT)
Post by: ghostofmars on June 11, 2015, 09:15:25 pm
List of the orders

Austria: A bud -> tri
Austria: A tri -> tyr
Austria: A boh -> mun
Britain: F por Supports  F mid
Britain: F nwy -> nws
Britain: F mid Supports  A spa
Britain: A lon -> den
Britain: F nth Convoys  A lon -> den
Britain: A bel Supports  A net -> col
Britain: A pic -> bur
Britain: F eng Supports  A bel
France: A spa Holds
Germany: A als -> bel
Germany: A net Supports  A als -> bel
Germany: A kie -> col
Germany: A sil -> pru
Germany: F bal -> kie
Italy: A bur Supports  A als -> bel
Italy: A mar Supports  A spa
Italy: A ven -> tri
Italy: F rom -> gly
Italy: F tys -> wes
Italy: F wes -> gib
Italy: F mor Supports  F wes -> gib
Italy: F cyr -> ion
Russia: F den -> hel
Russia: A swe Supports  A lon -> den
Russia: A gal -> sil
Russia: A war Supports  A gal -> sil
Russia: A ukr -> gal
Russia: A mos -> stp
Russia: A sev -> rum
Turkey: A gre -> mac
Turkey: A ser -> bud
Turkey: F egy -> mid
Turkey: A mac -> bos
Turkey: A con -> bul
Turkey: F aeg -> con
Turkey: F dam -> eas
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: ghostofmars on June 12, 2015, 01:46:01 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1904.png)
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: ghostofmars on June 12, 2015, 01:58:22 pm
Just as a reminder, because it is different than in normal Diplomacy: Spa has three coast Spa(nc), which is adjacent to Por, Gas, and Mid; Spa(wc), which is adjacent to Por, Mid, and Gib; and Spa(ec), which is adjacent to Mar, Gly, Wes, and Gib. That means a fleet in Spa(ec) cannot provide support from Spa for any move into Mid or cut support from Por.

Please keep that in mind when submitting your moves this season.
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: liopoil on June 12, 2015, 03:39:30 pm
That means a fleet in Spa(ec) cannot provide support from Spa for any move into Mid or cut support from Por.
Hmm, I wonder why that detail is of particular interest...  ::)
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: KingZog3 on June 12, 2015, 03:55:01 pm
I will be out of town from June 16th till june 22nd. I won't have a computer but will take my phone. I have no guarantee of wifi though for most of the trip. This was fairly last minute so I apologize for that.
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: liopoil on June 12, 2015, 03:58:03 pm
I will be out of town from June 16th till june 22nd. I won't have a computer but will take my phone. I have no guarantee of wifi though for most of the trip. This was fairly last minute so I apologize for that.
Oh, right. I am out of town for even longer, June 14th-July 24th. I will have a phone too, and I think I got quicktopics to work on mobile. This will be my only Forum commitment, so I'll still check in every day most likely, but not for very long at a time. Slightly longer deadlines might be helpful, we'll see.
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: ghostofmars on June 12, 2015, 04:34:08 pm
I will be out of town from June 16th till june 22nd. I won't have a computer but will take my phone. I have no guarantee of wifi though for most of the trip. This was fairly last minute so I apologize for that.
Here are some ideas, how to change the deadlines. Please let me know what you would prefer or what alternatives would be better.

F1904: 6-15 (9am so 9h earlier), W1904: 6-16 (6pm), S1905: 6-22 (6pm, two days more than usual)
Shifting the current deadline a bit forward so that you can commit your builds before you leave, then the next Spring is longer.

F1904: 6-15 (6pm), W1904: 6-17 (6pm, one day more then usual), S1905: 6-23 (6pm, two days more than usual)
The disadvantage is that you would need to commit build moves while travelling.
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 6pm PT)
Post by: KingZog3 on June 12, 2015, 04:50:34 pm
I will be out of town from June 16th till june 22nd. I won't have a computer but will take my phone. I have no guarantee of wifi though for most of the trip. This was fairly last minute so I apologize for that.
Here are some ideas, how to change the deadlines. Please let me know what you would prefer or what alternatives would be better.

F1904: 6-15 (9am so 9h earlier), W1904: 6-16 (6pm), S1905: 6-22 (6pm, two days more than usual)
Shifting the current deadline a bit forward so that you can commit your builds before you leave, then the next Spring is longer.

F1904: 6-15 (6pm), W1904: 6-17 (6pm, one day more then usual), S1905: 6-23 (6pm, two days more than usual)
The disadvantage is that you would need to commit build moves while travelling.

I've been having trouble seeing the maps on my phone, but these last ones worked. I think orders before I leave is better so that I don't need to worry about deadlines while traveling. As for QT's, I'll check when I have wifi. If I find a good spot to get wifi I'll post here saying so.
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 9am PT)
Post by: ghostofmars on June 12, 2015, 06:47:26 pm
Deadline updated
Title: Re: Diplomacy 5: 1900 variant (Fall 1904 - Deadline June 15 - 9am PT)
Post by: ghostofmars on June 14, 2015, 11:41:39 am
Deadline in 24h
Title: Re: Diplomacy 5: 1900 variant (Winter 1904 - Deadline June 16 - 6pm PT)
Post by: ghostofmars on June 15, 2015, 12:48:25 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1904.png)

KingZog, I retreated your unit from Bud to Vie, please let me know if you want to retreat to Boh instead.
faust, your fleet retreated to Bal, which is the only option.
Jack, unfortunately you have no supply centers anymore, please do not post in your QT anymore. If you want access to the spectator QT, please send me a PM.

Centers and resulting builds/disbands
Britain 9/18: 1 build
Italy 9/18: 1 build
Russia: 8/18: 1 build
Turkey: 8/18: 1 build
Germany: 3/18: 1 disband
Austria: 2/18: 1 disband

The deadline for the Winter 1904 moves is
June 16 - 6pm PT
Please sent your orders in time.

Title: Re: Diplomacy 5: 1900 variant (Winter 1904 - Deadline June 16 - 6pm PT)
Post by: ghostofmars on June 15, 2015, 09:55:47 pm
deadline in 23h
Title: Re: Diplomacy 5: 1900 variant (Winter 1904 - Deadline June 16 - 6pm PT)
Post by: ghostofmars on June 16, 2015, 09:11:49 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1904.png)

Because KingZog has only limited access to the internet, we will have an extended deadline until
June 22 - 6pm PT
Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1905 - Deadline June 22 - 6pm PT)
Post by: WalrusMcFishSr on June 17, 2015, 02:36:19 am
I'll be traveling for the next week or so. So my QT access will be slightly limited...I'll definitely check them in the evenings.
Title: Re: Diplomacy 5: 1900 variant (Spring 1905 - Deadline June 22 - 6pm PT)
Post by: ghostofmars on June 21, 2015, 07:59:16 pm
deadline in 25h
Title: Re: Diplomacy 5: 1900 variant (Fall 1905 - Deadline June 26 - 6pm PT)
Post by: ghostofmars on June 22, 2015, 09:02:53 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1905.png)

The deadline for the fall moves is
June 26 - 6pm PT
Please sent your orders in time.

PS: I manually adjusted the influence map, because German influence over Lvo and French one over Sou didn't seem appropriate anymore
Title: Re: Diplomacy 5: 1900 variant (Fall 1905 - Deadline June 26 - 6pm PT)
Post by: ghostofmars on June 25, 2015, 07:25:08 pm
deadline in 25h
Title: Re: Diplomacy 5: 1900 variant (Fall 1905 - Deadline June 26 - 6pm PT)
Post by: ghostofmars on June 26, 2015, 09:00:45 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1905.png)

Russia 11/18: 3 builds
Turkey 10/18: 2 builds
Britain 9/18: no build
Italy 7/18: 1 disband
Austria 1/18: no build
Germany 1/18: no build

I don't have much time this weekend so you'll have more time to commit your moves.

The deadline for the winter builds is
June 28 - 6pm PT
Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Winter 1905 - Deadline June 28 - 6pm PT)
Post by: ghostofmars on June 28, 2015, 11:48:15 pm
Sorry for the delay, busy weekend

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1905.png)

The deadline for the spring 1906 moves is
July 2 - 6pm PT
Please sent your orders in time.

Edit: Deadline should have been July 2 and not July 6.
Title: Re: Diplomacy 5: 1900 variant (Spring 1906 - Deadline July 2 - 6pm PT)
Post by: ghostofmars on July 01, 2015, 08:32:49 pm
deadline in 24h
Title: Re: Diplomacy 5: 1900 variant (Spring 1906 - Deadline July 2 - 6pm PT)
Post by: liopoil on July 02, 2015, 01:04:52 am
Woah what, last post said the 6th!
Title: Re: Diplomacy 5: 1900 variant (Spring 1906 - Deadline July 2 - 6pm PT)
Post by: ghostofmars on July 02, 2015, 02:14:31 am
Sorry for the confusion. The first post contains the correct deadline. I will extend the deadline if someone does not manage to submit moves in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1906 - Deadline July 2 - 6pm PT)
Post by: ghostofmars on July 02, 2015, 09:00:45 pm
Map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1906.png)

Italy
I've retreated your army from Tyr to Mil (only option) and Swi to Mar (alternatively Pie). Please let me know if you want to change that or disband.

Turkey
I've retreated the fleet in Nap to Apu (only option). Please let me know if you want to disband instead.

The deadline for the fall 1906 moves is
July 6 - 6pm PT
Please sent your orders in time.

It has been requested that we move to shorter deadlines. As several QT have slowed down that might be a good idea. I propose to move to a weekly schedule
Fri (Spring)
Mon (Fall)
Tue (Winter)
and will do so starting from now, unless you want even shorter deadlines.
Title: Re: Diplomacy 5: 1900 variant (Fall 1906 - Deadline July 6 - 6pm PT)
Post by: ghostofmars on July 05, 2015, 09:49:23 pm
Deadline in 23h
Title: Re: Diplomacy 5: 1900 variant (Spring 1906 - Deadline July 2 - 6pm PT)
Post by: ghostofmars on July 06, 2015, 09:08:03 pm
Map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1906.png)

Italy
I've retreated your army from Mil to Pie (only option)

Russia
I've retreated the fleet from Den to Swe, please let me know if this is correct as soon as possible.

Centers and builds/disbands
Britain 11/18: 2 builds
Russia 11/18
Turkey 10/18
Italy 5/18: 1 disband
Austria 1/18
Germany 1/18

The deadline for the winter 1906 orders is
July 7 - 6pm PT
Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Winter 1906 - Deadline July 7 - 6pm PT)
Post by: ghostofmars on July 07, 2015, 09:02:53 pm
Map update will follow tomorrow, but here are already the orders

Britain (builds)
A Lon
F Lvp

Italy (disband)
A Spa

Next deadline (Spring 1907), Friday July 10
Title: Re: Diplomacy 5: 1900 variant (Spring 1907 - Deadline July 10 - 6pm PT)
Post by: ghostofmars on July 08, 2015, 01:30:27 pm
Map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1906.png)

The deadline for the spring 1907 orders is
July 10 - 6pm PT
Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1907 - Deadline July 10 - 6pm PT)
Post by: ghostofmars on July 09, 2015, 05:29:57 pm
deadline in 27h
Title: Re: Diplomacy 5: 1900 variant (Spring 1907 - Deadline July 10 - 6pm PT)
Post by: ghostofmars on July 10, 2015, 09:12:01 pm
Map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1907.png)

The deadline for the fall 1907 orders is
July 13 - 6pm PT
Please sent your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Fall 1907 - Deadline July 13 - 6pm PT)
Post by: ghostofmars on July 12, 2015, 10:35:37 pm
deadline in 23h
Title: Re: Diplomacy 5: 1900 variant (Fall 1907 - Deadline July 13 - 6pm PT)
Post by: ghostofmars on July 13, 2015, 01:23:14 pm
It's been requested that the deadline should be extended. If there are no objections, I'll extend the deadline until
July 15 - 6pm PT

Please still submit preliminary orders until tonight.

If you object to the extension, please give a reason then I can weigh the arguments and make a decision.
Title: Re: Diplomacy 5: 1900 variant (Fall 1907 - Deadline July 15 - 6pm PT)
Post by: ghostofmars on July 13, 2015, 03:55:43 pm
I got more votes for a longer deadline, so
July 15 - 6pm PT
it is.

Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Fall 1907 - Deadline July 15 - 6pm PT)
Post by: ghostofmars on July 15, 2015, 07:53:29 pm
Real life constraints lead to another extension until
July 16 - 6pm PT.
This will be the final extension for this season.

Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Fall 1907 - Deadline July 16 - 6pm PT)
Post by: ghostofmars on July 16, 2015, 09:11:07 pm
Sorry for the slight delay, there were some last minute changes to account for.

Map updated

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1907.png)

Italy, F TyS could only retreat to Gly.
Germany, you lost you last unit, so you are welcome to join the spectator QT (PM me for the link, if you want).
All QT that include Germany are locked!

Builds and disbands
Britain: 14/18 - 3 builds
Russia: 13/18 - 3 builds
Turkey: 7/18 - 3 disbands
Italy: 4/18 - 1 disband
Austria: 1/18 - no change

The deadline for the winter 1907 orders is
July 17 - 6pm PT
I will not be able to update on the coming weekend, so please try to submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1908 - Deadline July 20 - 6pm PT)
Post by: ghostofmars on July 17, 2015, 03:38:37 pm
By popular vote, a bit earlier update

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1907.png)

The deadline for the spring 1908 orders is
July 20 - 6pm PT
Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1908 - Deadline July 20 - 6pm PT)
Post by: ghostofmars on July 20, 2015, 12:54:28 pm
Per request the deadline will be extended by 24h.

The deadline for the spring 1908 orders is now
July 21 - 6pm PT
Please submit your orders in time.

Also FYI, I will move to the UK next week, so there will be no update next week.

My current plan for the deadlines is
spring 1908 - July 21
fall 1908 - July 24
winter 1908 - July 25
spring 1909 - August 1

It is likely possible that I won't have full internet access in the first few weeks, so I would only post the orders and ask one of you to update the map.
Title: Re: Diplomacy 5: 1900 variant (Spring 1908 - Deadline July 24 - 6pm PT)
Post by: ghostofmars on July 21, 2015, 01:30:59 pm
ADK told me that he needs to drop out of the game. In the interest of the best possible continuation, I asked faust to replace him to which he agreed. To give him a chance to make his plans for this season and to talk to everybody, I will extend the current deadline to
July 24 - 6pm PT
Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1908 - Deadline July 24 - 6pm PT)
Post by: ghostofmars on July 23, 2015, 01:37:41 pm
Deadline tomorrow evening (in ~30h).

Because I will have only limited access to the internet the next few days, I will not be able to grant an extension to this deadline. So please submit some preliminary orders if you have any concerns about submitting final orders in time tomorrow.
Title: Re: Diplomacy 5: 1900 variant (Spring 1908 - Deadline July 24 - 6pm PT)
Post by: ghostofmars on July 25, 2015, 03:40:50 am
Sorry for the delay, one set of orders was missing.

I can only post the orders right now.

A Als S A Mun

F Con - Kon
F Ion - Eas
A Ven - Tri
A Tyr - Mun
F Adr - Ion
F Tys - Wes
F Nap - Tys

A ara --> dam
F egy --> pal
F mid --> egy
F spa(wc). --> mid
F wes --> tys
A swi --> mil
F bal --> ber
A mun S F bal --> ber
A col S A mun
F nth --> ska
F den S F nth --> ska
F lon --> nth
F edi --> nws
A lvp --> edi

A Sev - Arm
A Ber S A Tyr - Mun
A Sil S A Tyr - Mun
A Boh S A Tyr - Mun
A Tri - Tyr
A Mil - Swi
A Bud - Vie
A Ser - Bud
A Mos - StP
F StP - BAR
F Swe - SKA
A Fin - Swe
A Nwy S A Fin - Swe

A Mar S A Mil - Swi
A Pie S A Mil - Swi
F Gly - Spa
F Alg S F TyS - Wes

Retreats
A Swi - Bur
F Wes - Mor

Could someone enter these moves in jDip? I'll post a new deadline  (probably Thursday) after the retreats.
Title: Re: Diplomacy 5: 1900 variant (Fall 1908 - Deadline July 30 - 9pm BST)
Post by: ghostofmars on July 26, 2015, 10:33:09 am
Map updated

Note that the deadline is now in BST and not PT anymore.

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1908.png)

The deadline for the fall 1908 orders is
July 30 - 9pm BST
Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Fall 1908 - Deadline July 30 - 9pm BST)
Post by: ghostofmars on July 29, 2015, 05:03:03 pm
Deadline tomorrow
Title: Re: Diplomacy 5: 1900 variant (Fall 1908 - Deadline July 30 - 9pm BST)
Post by: ghostofmars on July 30, 2015, 04:03:01 pm
A Als moves to Bel

A bur --> swi
A mun --> kie
A col S A mun --> kie
F mor S F tys --> alg
F mid S F mor
A edi --> bel
F nth C A edi --> bel
F nws --> nwy
F den --> swe
F ska S F den --> swe
F bal S F den --> swe
A dam --> arm
F pal --> eas
F egy S F pal --> eas

A Pie -> Mil
A Mar S A Swi
F Alg -> Mor
F Spa S F Wes -> Gib

A Arm S F Kon - Dam
A Tri - Ven
A Vie - Tyr
A Bud - Gal
A Swi S A Tyr - Mun
A Boh S A Tyr - Mun
A Sil S A Tyr - Mun
A Ber S A Tyr - Mun
F Swe - Den
A Nwy S A Fin
A Fin S A Nwy
A StP S A Nwy
F BAR - NWS

Ion - Cyr
Wes - Gib
Tys - Wes
Ven - Apu
Tyr - Mun
Kon - Dam
Eas - Pal

There are several retreats, so please submit them as soon as possible, but not later then July 31 9pm BST.
F Swe can retreat to GBo or disband
F Eas can retreat to Kon, Aeg, or Ion or disband
A Dam can retreat to Pal or Ara or disband
Please PM me the orders, because the choices in the Mediterranean might affect each other.

Assuming all units retreat, the following adjustments will be done in the Winter phase:
Britain, Russia: 1 disband
Italy, Turkey: 1 build

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1908.png)

The deadline for the winter 1908 orders is
August 1 - 9pm BST
Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Winter 1908 - Deadline August 1 - 9pm BST)
Post by: ghostofmars on July 31, 2015, 04:04:46 pm
Retreats to GBo, Ion, and Pal.

Build deadline in 24h
Title: Re: Diplomacy 5: 1900 variant (Spring 1909 - Deadline August 10 - 9pm BST)
Post by: ghostofmars on August 01, 2015, 05:47:00 pm
Builds: A Rom, F Con
Disbands: A Gal, A Pal

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1908.png)

faust has limited internet connection the coming week, so will have an extended deadline until
August 10 - 9pm BST
Please submit your orders in time.
Title: Re: Diplomacy 5: 1900 variant (Spring 1909 - Deadline August 10 - 9pm BST)
Post by: ghostofmars on August 09, 2015, 03:52:25 pm
24h till deadline
Title: Re: Diplomacy 5: 1900 variant (Spring 1909 - Deadline August 10 - 9pm BST)
Post by: ghostofmars on August 10, 2015, 05:07:50 pm
Als moves to Col

A kie --> lvo
F bal C A kie --> lvo
A col --> kie
A bur S A als --> swi
A edi --> den
F nth C A edi --> den
F ska S F swe
F nws --> nwy
F swe S F nws --> nwy
F mor --> mid
F egy --> hej
F eas --> cyr
F mid --> por

F Alg-Mor
A Mar S A Swi-Bur
A Pie-Swi
F Spa-GLy
A Rom-Pie

A Sil S A Ber
A Ber S A Mun
A Boh S A Mun
A Tyr S A Mun
A Swi - Bur
A Ven S A Apu
A Arm - Kon
F GBO - Swe
A Nwy S F GBO - Swe
A Fin S F GBO - Swe
A StP S A Nwy
F BAR S A Nwy

gib - mid
wes S alg - mor
con - aeg
ion - eas
cyr s ion - eas
dam s ion - eas
apu H
Mun S als - col

Two retreats (Eas, Bur) and one disband (Mor) for Britain. Please let me know where you want to go
Eas could go to Pal or Egy, Bur to Bel, Pic, Par, or Gas

Deadline for the fall moves Thursday August 13, 9pm BST

(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1909.png)
Title: Re: Diplomacy 5: 1900 variant (Fall 1909 - Deadline August 13 - 9pm BST)
Post by: liopoil on August 10, 2015, 06:23:41 pm
Retreat eas --> egy
Retreat bur --> gas
Title: Re: Diplomacy 5: 1900 variant (Fall 1909 - Deadline August 13 - 9pm BST)
Post by: ghostofmars on August 12, 2015, 04:19:20 pm
Deadline in 24h
Title: Re: Diplomacy 5: 1900 variant (Fall 1909 - Deadline August 13 - 9pm BST)
Post by: ghostofmars on August 13, 2015, 05:19:25 pm
I'm missing orders. Please submit as soon as possible.

Deadline extended by 24h
Title: Re: Diplomacy 5: 1900 variant (Fall 1909 - Deadline August 13 - 9pm BST)
Post by: liopoil on August 13, 2015, 05:23:18 pm
No! Be strict! Have them all hold!  ;)
Title: Re: Diplomacy 5: 1900 variant (Fall 1909 - Deadline August 13 - 9pm BST)
Post by: ghostofmars on August 14, 2015, 05:45:50 pm
A Col supports Mun to Kie.

A gas --> mar
F por --> mid
F egy C A ice --> ire
F hej S F egy
F nth C A den --> bel
F nws --> nat
A lvo --> mos
A den --> bel
F bal C A kie --> pru
A kie --> pru
F ska S F swe
F swe C A ice --> ire

F GLy C A Pie-Spa
A Pie-Spa
A Mar S A Pie-Spa
A Mil-Swi
F Mor S F Gib-Mid

A Nwy S A StP
A StP S A Nwy
A Fin S A Nwy
F BAR S A Nwy
F GBO - BAL
A Ber S A Mun - Kie
A Sil - War
A Boh - Gal
A Tyr - Mun
A Ven - Tri
A Kon - Arm
A Bur - Par

Eas - Egy
Cyr S Eas - Egy
Dam - Pal
Aeg - Ion
Apu H
Gib - Mid
Wes S Pia - Spa
Mun - Kie
Title: Re: Diplomacy 5: 1900 variant (Winter 1909 - Deadline August 15 - 9pm BST)
Post by: ghostofmars on August 14, 2015, 05:57:03 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1909.png)

The Russian emergency rule is in effect, Siberia is now a build site.

Centers, builds, and disbands:
Russia 12/18: 1 build due to REM
Britain 11/18: 1 disband
Turkey 8/18: no change
Italy 7/18: 2 builds
Austria 1/18: no change

Please remember to check your orders for correctness before submission.

Deadline for the winter adjustments
August 15 - 9pm BST
Title: Re: Diplomacy 5: 1900 variant (Winter 1909 - Deadline August 15 - 9pm BST)
Post by: liopoil on August 14, 2015, 06:12:06 pm
Please remember to check your orders for correctness before submission.
Wait, was my ice --> ire convoy illegal??!!?
Title: Re: Diplomacy 5: 1900 variant (Winter 1909 - Deadline August 15 - 9pm BST)
Post by: WalrusMcFishSr on August 14, 2015, 06:17:20 pm
Quote from: The Rules
Armies built in Siberia are composed of ferocious bear-riding Cossacks, and operate at triple strength.
Title: Re: Diplomacy 5: 1900 variant (Winter 1909 - Deadline August 15 - 9pm BST)
Post by: ghostofmars on August 17, 2015, 01:50:16 am
Sorry for the delay

Map update tonight

Disband F Swe

Build A Sib

Build A Mil
Build F Rom

Spring moves are due until August 20, 9 pm BST
Title: Re: Diplomacy 5: 1900 variant (Spring 1910 - Deadline August 21 - 9pm BST)
Post by: ghostofmars on August 20, 2015, 04:41:35 pm
Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/W1909.png)

My internet connection is a bit unreliable atm. Apparently my update was not posted, so that the deadline was missed by several people possibly because they were lacking the map to make there moves.

I've extended the deadline until tomorrow. I hope that works out for everybody...
Title: Re: Diplomacy 5: 1900 variant (Spring 1910 - Deadline August 21 - 9pm BST)
Post by: ghostofmars on August 22, 2015, 06:01:35 am
Support Kie to Net

F nth --> eng
F ska --> nth
F egy --> mid
F por S F egy --> mid
F nat S F egy --> mid
F hej --> pal (illegal move)
A gas --> bre
F bal S A ber --> kie
A pru --> sil
A mos --> sev
A bel --> bur

F Mor-Mid
A Spa S F Mid-Por
A Mar-Gas
A Swi-Bur
A Mil-Tyr
F GLy-Wes
F Rom-TyS

F BAR - NWS
A Fin - Swe
A Nwy S A Fin - Swe
F GBO - Lvo
A Sib - Mos
A StP S A Sib - Mos
A Gal - Ukr
A Arm - Sev
A Ber - Pru
A War S A Ber - Pru
A Mun - Sil
A Tri - Vie
A Par S A Mar - Gas

cyr - egy
pal s cyr - egy
eas s cyr - egy
ion c apu - cyr
wes - gib
mid - por
kie s col - net
apu - cyr

Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/S1910.png)

Next deadline August 25 - 9pm BST
Title: Re: Diplomacy 5: 1900 variant (Fall 1910 - Deadline August 25 - 9pm BST)
Post by: ghostofmars on August 25, 2015, 01:43:57 am
Orders due tonight
Title: Re: Diplomacy 5: 1900 variant (Spring 1910 - Deadline August 21 - 9pm BST)
Post by: ghostofmars on August 26, 2015, 06:49:51 pm
make my unit hold

A bre --> pic
F bal --> kie
A bel S A mun --> col
F nth --> net
F nat S F mid
F eng S F mid
F hej --> ire
F mid C F hej --> ire


F Mor S F Gib-Mid
F Wes-Gib
F TyS-Nap
A Gas-Bre
A Tyr-Tri
A Swi-Als
A Spa-Mar

F NWS - Edi
A Nwy - Lon
A Par - Bre
A Mun - Col
A Pru - Den
A Swe S A Pru - Den
A StP - Nwy
F Lvo - Pru
A War - Sil
A Mos H
A Ukr - Rum
A Arm - Ank
A Vie - Tri

F Por S F Gib-Mid
F Gib-Mid
F Egy S F Gib-Mid (illegal move)
Kie S mun - col
eas - aeg
pal s egy
cyr s egy
ion H

Map updated
(http://googledrive.com/host/0Bz7H0PbRIsFOfmt1SmZVQmVhdHEzRFE5U0JnRlFTaEQxVVhBUVpMOTVQZl9FTmxqanRBRVU/F1910.png)
Notice that there is a display error, Sev still belongs to Russia, but because jDip always counts Sib as a Russian center, it would stop the game now.

Centers
Russia 17/18
Turkey 8/18
Italy 8/18
Britain 6/18
Austria is eliminated. All QT involving him are locked.

Builds/disbands
Russia 2 builds (+2 blocked builds)
Italy 1 build
Britain 2 disbands

Next deadline August 27 - 9pm BST
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: liopoil on August 26, 2015, 09:08:35 pm
I offer a 4-way draw
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: liopoil on August 26, 2015, 09:14:37 pm
Here's the situation as I see it and how I will act:

Russia is at 17 centers and is going for the win. He can be stopped, but only if all 3 of us collaborate. Here's what I will do:

If the draw is accepted, I say gg to all :)
If Turkey and Italy accept, but Russia rejects, I will work with Turkey and Italy to stop Russia.
If Turkey or Italy reject, I will give the win to Russia no matter what.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: Hydrad on August 26, 2015, 09:15:41 pm
huh. interesting.

I guess i'm on board for accepting it right now?
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: faust on August 27, 2015, 09:50:42 am
I accept.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: WalrusMcFishSr on August 27, 2015, 10:22:32 am
I accept.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: faust on August 27, 2015, 10:54:25 am
This is it then?

Gotta say I'm impressed by how lio managed to pull his head out of the rope here.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: WalrusMcFishSr on August 27, 2015, 11:03:07 am
"Impressed" is one word for it.

GG and I apologize for my last minute weakness.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: liopoil on August 27, 2015, 12:22:09 pm
I accept, obviously.

Can't wait to see the speccy (is there a speccy?), and to see the rest of the QTs.

I think that you can figure out what was happening at pretty much any point in the game by reading my QT with Russia.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: KingZog3 on August 27, 2015, 12:24:18 pm
I'm interested to also see the QT's. Mine weren't so exciting this game.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: pacovf on August 27, 2015, 12:36:14 pm
Walrus nooooooooooooooooooooo
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: liopoil on August 27, 2015, 03:40:39 pm
So it looks like Fall 1908 was where I really messed up. I had the draw then, but instead I focused more on keeping as many centers as possible and trying to get Turkey to go against Italy. Really I could pretty much have forced a stalemate by playing:

mid - por, egy - mid. Nothing can stop these moves from succeeding, and if I lose mor, I can just retreat to gib. I may have two disbands then, which would be and army and fleet in the eas/egy/pal/ara area.

I should also have played edi - den, not edi - bel. Even if Austria hadn't saved himself, the army is much better in den. I should have just forgotten about the mainland, because I could only delay losing it.

If I do these things, then next year I can move the fleet in mor/gib to mid with support from por, and move mid - ire. Nothing could be done to stop this either. Now I have mid, ire, and por, which means that I will be able to hold the mid atlantic ocean until they get F Spa (wc) or A spa, in addition to F egy or F hej, which will take a while. The season when they set that up, I send F nth or F nws to add another support to mid, and it can hold forever.

Meanwhile, I devote everything else to scandinavia. In 1909, I can do the kie-lvo convoy and then either crush F gbo or take Norway. I will have a few disbands, but I should have enough mainland armies which I can get rid of. Then in 1910 I can crush F bar and get Stp, maybe crush A fin too.

The idea is that I end up with the following scenario:

I have my home centers, por, den, swe, nwy, stp, for 8 total. My units are: F por, F mid, two fleets supporting mid, A den, A stp, two fleets supporting stp. With this setup, and the two Russian fleets destroyed, it should be impossible for them to ever break through.

I came up with this plan in spring 1909, and it was too late. It ended up working out, but I got a bit lucky. Anyway, couldn't resist sharing it now because it would have been really cool.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: liopoil on August 27, 2015, 03:48:19 pm
Huge thanks to ghostofmars for modding by the way, I thought he did a really great job.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: Hydrad on August 27, 2015, 05:25:11 pm
Now i go for the solo! you fools!

I accept
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: Hydrad on August 27, 2015, 05:26:09 pm
oh man. that was interesting. I'm sure I made a ton of mistakes that game.

also is the game usually that long? I kept expecting it to almost be over and then suddenly it swapped and we had to do something different.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: liopoil on August 27, 2015, 06:13:02 pm
I feel like 10 years is actually relatively short? I could be wrong.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: Hydrad on August 27, 2015, 07:36:30 pm
ah well this is my first game so i have no background on to base it on. was still interesting.
Title: Re: Diplomacy 5: 1900 variant (Winter 1910 - Deadline August 27 - 9pm BST)
Post by: A Drowned Kernel on August 27, 2015, 07:56:57 pm
Sorry for dropping out of this, this game and others were just becoming too much for me. Congrats to everyone who won!
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: ghostofmars on August 28, 2015, 05:42:04 pm
Thanks everyone for playing. I'll post a bit longer about the game on Sunday or Monday. For now stuff to read:
http://www.quicktopic.com/51/H/QDjr4XKhVGrk
Sorry I stopped commenting the game after ADK dropped out.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: liopoil on August 28, 2015, 06:10:02 pm
So the Russia-Turkey QT is quite cool as well. Sad to see that TurkeyLeaks didn't really happen though.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: liopoil on August 28, 2015, 06:13:00 pm
Is there a link to the RIT QT?

I'm totally sold on this variant by the way. The classic board looks so dull now!
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: Hydrad on August 28, 2015, 06:25:23 pm
http://www.quicktopic.com/51/H/9AhuZMRYvsX8
RIT!

also its interesting going through and seeing how the game was played through others eyes.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: KingZog3 on August 28, 2015, 11:05:44 pm
Russia-britain got heated. Damn. And kind of philosophical at one point.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: liopoil on August 29, 2015, 12:51:11 am
You mean:

"Mammals learn through play behavior. One might say that human endeavors such as art, mathematics, law, and philosophy are, in some sense, games that we play to contextualize our complex animal experience."

Yeah I didn't have anything to say to that. He's not wrong.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: WalrusMcFishSr on August 29, 2015, 03:32:38 am
Yeah...in retrospect I can see that I may have taken things too far at times hahaha. I can get pretty emotional; hopefully it made for entertaining reading at least. But honestly it was a really great game with a lot of twists and turns, and I had a really fun time throughout.

Hydrad, you were a fantastic ally and I hope you enjoyed the game. liopoil, our interactions were delightfully intricate, and I don't actually consider you to be Judas Hitler. Special thanks to ghost for being a really great mod.

I may write more with my strategic retrospective later. But really I think the QTs sort of speak for themselves. GG all.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: Hydrad on August 29, 2015, 03:34:58 am
I kinda wish I had made a QT just for me to post my notes and worries and thoughts as the game had gone on. By the time I thought of making one a few years had already past and i didn't want to start one late.

Also was fun being a ally with you walrus. We almost made the whole game without backstabbing eachother!
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: Jimmmmm on August 30, 2015, 10:24:28 am
Is another game going to happen? I'm seriously considering joining if it does.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: liopoil on August 30, 2015, 11:14:52 am
I kinda wish I had made a QT just for me to post my notes and worries and thoughts as the game had gone on. By the time I thought of making one a few years had already past and i didn't want to start one late.

Also was fun being a ally with you walrus. We almost made the whole game without backstabbing eachother!
I sent my thoughts to ghost along with my moves pretty much every season. Did anyone else do this?

Is another game going to happen? I'm seriously considering joining if it does.
I'd like to play a game without private communication; so no QTs, just the game thread. I think this is called gunboat? Anyway, it would be a totally different sort of game, alliances would not really be able to coordinate. It also would be much less of a time commitment. Anyway, that's what I'm interested in, not sure if others would like that sort of thing.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: KingZog3 on August 30, 2015, 09:28:24 pm
Yeah, the time commitment is too much for me, especially near the end. I apologize I missed so many deadlines. I'd be willing to try the "No QTs" game. Sounds interesting.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: Twistedarcher on August 30, 2015, 09:32:40 pm
I'd play gunboat. I'd be in favor of keeping player names hidden, too.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: liopoil on August 30, 2015, 09:36:20 pm
I'd play gunboat. I'd be in favor of keeping player names hidden, too.
Well I was thinking we'd still be allowed to post in the main thread. I guess we could do both? The details aren't super important to me though.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: ghostofmars on August 31, 2015, 03:04:42 am
I enjoyed modding this game, but made a few modding mistakes here and there. In particular I should clarify one thing for the benefit of a potential future mod.

During the game I became aware that there are two very different ways to play the game online; with DIAS or without. If you don't know what this abbreviation means you are in the same situation as I at the beginning of game.

DIAS stands for 'draws involve all survivors' and playing without means that you can end the game with a draw without involving one nation if that nation agrees. E.g. the one-center Austria could have agreed to a 4 way draw of BRIT. The next mod should specify in the beginning whether he wants to play with DIAS or not.

In this game this lead to some confusion. At the start of the game, I would probably have ruled that a nation that has almost lost could resign, but in my mind that was always a one or two center nation. However, Walrus pointed out that if you allow resignations, you should also allow it for larger nations. So at that point I needed to make a decision and chose DIAS. Unfortunately, I could not tell Walrus why I made up my mind, because that could have given away Britain's plans (that he told me in his PMs).

My personal preference would be to play with DIAS. I'll use this game as an argument: at the point where Walrus would have suggested to vote for a draw, Britain was at 10 centers and could not have pushed for a solo yet. So he would be forced to agree to a draw even though he later got a chance for the win.


Now for the actual game.

liopoil played very well without forming any long term alliances. The only major mistake was that you underestimated the strength of the RT bond. IMHO you should have tried to split the alliance.

When Britain stabbed Germany, faust and ADK formed an alliance with Turkey but didn't push him to attack Russia. ADK essentially stopped the attack on Turkey without asking for anything in return. I wonder if Hydrad would have attacked Russia if they had asked him to.

Hydrad played well in his first game but in the next game you should develop an agenda of his own. This game you found a very stable partner in Russia, but you may not find yourself in such a friendly area again.

As I mention in the spectator thread, I thought that Walrus would try to win. In the year before Britain's stab, I would give you about 50% chance for a successful run, in particular if you work Turkey so that his units are out of position.

For Jack and KingZog, unfortunately you could never recover from the first years.


Finally, I plan to write an email to the developer of this variant. Are there any other testimonials that I should write to him.

Personally, I still like the interaction that this map creates, but would probably try to rework the Africa rule. There are two weaknesses of the current version: on the one hand, it is relatively complicated and hence error prone; on the other hand, I find it is imbalanced against France. If Britain commits his fleets against France, then France needs help either from Turkey or Germany.


I'd also join another game with whatever rules the mod chooses.
Title: Re: Diplomacy 5: 1900 variant (Game over - 4 way draw between BRIT)
Post by: Hydrad on August 31, 2015, 05:31:44 am
When Britain stabbed Germany, faust and ADK formed an alliance with Turkey but didn't push him to attack Russia. ADK essentially stopped the attack on Turkey without asking for anything in return. I wonder if Hydrad would have attacked Russia if they had asked him to.

I'm not actually sure what I would have done there either. If they gave me an ultamatum like hit russia with this move or we know you aren't with us the I would of had to make a choice instead of just kinda sitting and waiting.

Theres a chance that I would of hit russia at the beginning as it looked like we would be able to hold out much longer then I thought.

But then again I may have done something like told russia i was going to hit him and what moves I was going to do so that he could try to lower the damage taken and I could still ally with him.

but then there is also the risk that I may have sided with russia right away and just solidified the death of italy/germany.

I'm actually not even sure what I would do in that situation.