Dominion Strategy Forum
Archive => Archive => Dominion: Adventures Previews => Topic started by: Donald X. on March 27, 2015, 09:17:46 am
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Previews start Monday! As a special treat for the weekend, here are some teasers - bits of information about the expansion that don't actually tell you any cards. I will not be further explaining this stuff! Well not until after the set is out, and by then it shouldn't need much explanation.
Some things you will find in Dominion: Adventures:
- 22 dividing lines
- 8 big arrows
- 7 cards with 3 types
- 3 treasures, including an attack and a village
- 2 12-card piles, including a victory card worth 0 VP the turn you buy it
- +$3, +$4, and +$5
- a card that gives the 2nd player an advantage
- a card you can play when it isn't your turn
- a card that draws you 5 cards when Throned
- word counts: Supply: 15; Game: 4; Turn: 31; Token: 16.
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Treasure based attack and village? Finally, we're getting blood money and hidden village.
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Upvote before reading!
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Before the card you may show us the small drawing at the bottom right of the cards ?
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Uh-oh. I think Donald X. is trying to break all of our brains. Play a card on an opponent's turn? Keep track of how many turns have gone by after you buy a certain victory card? Villages in buy phase?!?!?
I have a feeling that once this expansion gets on Goko everyone's levels are going to drop way down. Still excited though.
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Before the card you may show us the small drawing at the bottom right of the cards ?
You'll see it Monday.
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I have a feeling that once this expansion gets on Goko everyone's levels are going to drop way down.
Well, every game is still won by someone so if someone's level drops, someone else has to level up.
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Uh-oh. I think Donald X. is trying to break all of our brains. Play a card on an opponent's turn? Keep track of how many turns have gone by after you buy a certain victory card? Villages in buy phase?!?!?
I have a feeling that once this expansion gets on Goko everyone's levels are going to drop way down. Still excited though.
By that time, I'm sure Skynet will have become self-aware and we'll be in the midst of an apocalypse.
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Guys, guys, this isn't even half the craziness. You'll find out soon! :D
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Prepare yourselves. My special feature "Combos with Scout" will be returning for the new previews.
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- a card that draws you 5 cards when Throned
Hrmmm
1. +2 cards, +1 per other [this card] in play?
2. If you have less than 5 cards, +5 cards? (nothing happens the second time)
3. Draw a card for this and every other card in play? (first one only draws for itself and the throne, not the phantom card)
4. Discard your hand and draw 5 cards? (you decide to keep the first redrawn hand)
5. The obvious one: +2.5 cards
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Uh-oh. I think Donald X. is trying to break all of our brains. Play a card on an opponent's turn? Keep track of how many turns have gone by after you buy a certain victory card? Villages in buy phase?!?!?
I have a feeling that once this expansion gets on Goko everyone's levels are going to drop way down. Still excited though.
Donald, I think you have commented on this elsewhere, but I can't find it. Will Goko have the new expansion programmed so that the cards are available the day the physical sets are available in gamestores in the US?
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How many hidden jokes/instances of thematic harmony are there in the new set? (E.g., Butcher, Baker, Candlestick Maker.)
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Donald, I think you have commented on this elsewhere, but I can't find it. Will Goko have the new expansion programmed so that the cards are available the day the physical sets are available in gamestores in the US?
They (Making Fun) will not.
The physical version is still on track for April. Jay says April 18th on the site to be safe; it might come out earlier but he also might decide not to try to rush it and just stick with that date.
But even if the physical version is actually say a week late, MF will not have it then. They are still focused on getting out the new version of the main program. I am sure they will get Adventures up as fast as they can, but they will not have it in April.
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For the other data-lovers (I'm 92% sure this all accurate):
Dividing lines
- 22 Adventures
- 14 Hinterlands, Dark Ages (including Sir Vander and Overgrown Estate)
- 10 Prosperity
- 6 Guilds
- 4 Seaside
- 3 Intrigue, Cornucopia (including Princess)
- 2 Alchemy
- 2 Promos
- 1 Base
Cards with three types
- 11 Dark Ages (including 9 Knights; Dame Josephine has four types)
- 7 Adventures
- 1 Cornucopia (including Followers)
- 0 Base, Intrigue, Seaside, Alchemy, Prosperity, Hinterlands, Guilds, Promos
Treasures
- 8 Prosperity
- 3 Hinterlands
- 3 Adventures
- 2 Cornucopia (including Diadem)
- 1 Intrigue, 1 Alchemy, Dark Ages, Guilds, Promos
- 0 Base, Seaside
12-card piles
- 4 Intrigue
- 3 Hinterlands
- 2 Adventures
- 1 Base, Seaside, Alchemy, Cornucopia, Dark Ages
- 0 Prosperity, Guilds, Promo
+$3, +$4, +$5*
- 2 Dark Ages (including Count)
- 1 Hinterlands
- ? Adventures
- 0 Base, Intrigue, Seaside, Alchemy, Prosperity, Cornucopia, Guilds, Promo
(* I only counted when it was written on the card, not variable +$)
Big arrows, second-player advantage, card that can be played when it's not your turn, card that draws you 5 cards when Throned*
- Adventures only
(* I only counted cards that would always draw a fixed 5 cards when Throned and that your deck had at least 5 cards)
Word counts: Supply
- 15 Adventures
- 6 Cornucopia (including 5 non-Supply piles)
- 4 Dark Ages (including 3 non-Supply piles)
- 2 Seaside, Prosperity
- 1 Promo
- 0 Base, Intrigue, Alchemy, Hinterlands, Guilds
Word counts: Game
- 4 Adventures
- 3 Seaside
- 1 Hinterlands, Promo
- 0 Base, Intrigue, Alchemy, Prosperity, Cornucopia, Dark Ages, Guilds
Word counts: Turn
- 31 Adventures
- 12 Seaside
- 4 Hinterlands
- 3 Intrigue, Alchemy
- 2 Promo
- 1 Prosperity, Cornucopia, Dark Ages
- 0 Base, Guilds
Word counts: Token
- 16 Adventures
- 8 Guilds
- 4 Seaside
- 3 Prosperity
- 0 Base, Intrigue, Alchemy, Cornucopia, Hinterlands, Dark Ages, Promo
I tried to include notes where I felt the numbers might appear misleading.
I realize this is probably overkill.
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I have a feeling that once this expansion gets on Goko everyone's levels are going to drop way down.
Well, every game is still won by someone so if someone's level drops, someone else has to level up.
Yes but the people who will benefit are those who've already played with the cards....
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I'm especially curious about the arrows. Mabe it's some kind of advancement on adventures?
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I'm especially curious about the arrows. Mabe it's some kind of advancement on adventures?
Plot Twist: They're on the "Go" card. Dominion: Adventures is just a card version of Monopoly.
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I wonder if the arrows are on the artwork and have something to do with the directions listed in the game blurb...florst?
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What exactly is a dividing line?
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The line separating on-play effects from other effects (see Moat, in the base set).
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What exactly is a dividing line?
http://articles.latimes.com/2013/sep/02/entertainment/la-et-st-breaking-bad-recap-20130901
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So what do you all think the 3 types could be?
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- a card that draws you 5 cards when Throned
Hrmmm
1. +2 cards, +1 per other [this card] in play?
2. If you have less than 5 cards, +5 cards? (nothing happens the second time)
3. Draw a card for this and every other card in play? (first one only draws for itself and the throne, not the phantom card)
4. Discard your hand and draw 5 cards? (you decide to keep the first redrawn hand)
5. The obvious one: +2.5 cards
If no others are in play, 1 only draws 2 cards each time. The phantom card is not another card in play. 3 wouldn't count the phantom card on the second play either. They would work if they counted like Conspirator instead.
5 doesn't really make sense. Dominion doesn't do fractions (always rounds them off) and doesn't keep a running tally of cards to draw like it does actions.
Some other possibilities:
- Crossroads-style wording
- Conspirator-style wording
- Variable draw based on Reserve mat, plus a way to add cards to the mat
- Variable draw based on the trash pile, plus a way to trash
- Draw based on hand size (maybe draw-to-x)
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So what do you all think the 3 types could be?
Some guesses:
- Action-Duration-Reserve
- Action-Attack-Reserve
- Treasure-Attack-Reserve (I'm thinking of that Treasure attack)
- Action-Victory-Reserve (I'm thinking of that Victory card worth 0VP when bought)
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So what do you all think the 3 types could be?
Well, given there's "a card you can play when it isn't your turn", that sounds like Action–Reaction–Duration to me.
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So what do you all think the 3 types could be?
Action-Attack-Reserve
Action-Attack-Duration
Action-Reaction-Reserve
Treasure-Reaction-Reserve
Action-Attack-Victory
Action-Victory-Reserve
Treasure-Victory-Reserve
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So what do you all think the 3 types could be?
Well, given there's "a card you can play when it isn't your turn", that sounds like Action–Reaction–Duration to me.
Action-Reaction-Reserve seems more likely to me.
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I'm thinking a duration treasure card. While in play +1 action or something.
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Obviously it's simply "If you played this with Throne Room, +5 Cards."
Er... "the second time."
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My first thought was that it draws less cards every time you play it.
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- a card you can play when it isn't your turn
I predict this will be one of the triple-types.
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How about Action-Duration-Reaction?
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So for these purposes are we considering IGG an attack? Given that the rest of this is very literal, I'm not sure what to make of it.
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So for these purposes are we considering IGG an attack? Given that the rest of this is very literal, I'm not sure what to make of it.
I don't see any reason to think that. No, IGG is not an attack. There is a Treasure-attack in the new set.
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So for these purposes are we considering IGG an attack? Given that the rest of this is very literal, I'm not sure what to make of it.
I don't see any reason to think that. No, IGG is not an attack. There is a Treasure-attack in the new set.
Treasure-Attack...-Reserve? :)
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Treasure-Attack is when you hold a roll of quarters in your fist as you punch someone.
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Slightly off-topic, but I remember Donald X had plans to preview Inn and Tunnel for Hinterlands, but never did so officially - he did later post the text he would have previewed somewhere on the forums, but I can't seem to find it. I was hoping to put it up on the wiki. :)
Never mind, found it!
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Oh man, the treasure-village was my second favorite card at the Chicago Meetup :). I think I also know the three types.
How many cards will be previewed?
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Oh man, the treasure-village was my second favorite card at the Chicago Meetup :). I think I also know the three types.
How many cards will be previewed?
Donald said 3 a day (https://boardgamegeek.com/article/18277744#18277744) earlier, so 15 unless there's shenanigans going on somewhere (wouldn't surprise me).
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Oh man, the treasure-village was my second favorite card at the Chicago Meetup :). I think I also know the three types.
How many cards will be previewed?
Donald said 3 a day (https://boardgamegeek.com/article/18277744#18277744) earlier, so 15 unless there's shenanigans going on somewhere (wouldn't surprise me).
Recall that one of the 3-a-day previews for DA was... the three Shelters.
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Also, the third day of previews will be April Fool's Day...
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Also, the third day of previews will be April Fool's Day...
Those previews won't be a trick or joke. That is just the full week leading up to the original posted release date.
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The April 2 ones will be. That's how you pull a true April Fool's Day prank.
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Sorry if dense question: What is word count?
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I assumed it was how many times a given word appears on the cards in the expansion, but I could be wrong. And by "the cards" I mean the set of {one copy of each unique card}.
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Sorry if dense question: What is word count?
In calculating my across-the-board statistics, I counted each occurrence of a word on each differently named card in an expansion. My method was not to count the number of differently named cards on which the word occurred. (The difference being that I counted repeats if the word appeared multiple times on a card.) I thought this seemed like it would be the most common interpretation.
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7 cards with 3 types
Doing some quick calculations here, this means there are 14 sides of cards with 3 types, and each of these cards has 2 sides
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7 cards with 3 types
Doing some quick calculations here, this means there are 14 sides of cards with 3 types, and each of these cards has 2 sides
You figured it out. It's just 7 different Stash variants.
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Man, I am going to be out of the country for the whole week, and by the time I will be back, all the analysis, all the jokes, and all the sweet, cheap respect will be gone :(
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Man, I am going to be out of the country for the whole week, and by the time I will be back, all the analysis, all the jokes, and all the sweet, cheap respect will be gone :(
We'll save some cheap respect for you, but we make no guarantees it will be sweet.
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Man, I am going to be out of the country for the whole week, and by the time I will be back, all the analysis, all the jokes, and all the sweet, cheap respect will be gone :(
We'll save some cheap respect for you, but we make no guarantees it will be sweet.
It might be old, stale and miney.
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Are you going to a country that doesn't have Dominion?
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Are you going to a country that doesn't have Dominion?
Yes. I'm heading florst.
Also I would have to phonepost and ugh.
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Nobody has speculated about the treasure village yet? The only way I can see this working is as a Treasure-Duration, where it gives you (say) +1 action at the start of your next turn. The direct comparison would be to Fishing Village, which is also a duration providing money and actions. IIRC Fishing Village once gave +2 actions on the next turn and that was reduced to +1 actions, but the treasure village can't give actions this turn, so hey maybe it gives +2 actions the next turn to net about the same amount. If its treasure value is $2, then historical evidence suggests that it'd be priced $5 or higher (since strictly-better-than-Silvers tend to get priced at that level). My guess is maybe $3 for $1-this-turn-plus-2-actions-next-turn, or $5 for $2-this-turn-plus-1-action-next-turn. The former is more promoting of engines, while the latter is more promoting of terminal-heavy money strategies. I wouldn't be surprised if the actual card is more distinct from Fishing Village.
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How about an action-treasure: if you play this during the action phase, +2 actions, +1 card. If you play this during the treasure phase ($2). Cost $4.
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I hope it's no duration village.
Something along the lines of:
$4 Lost City
1$
+1 action
Go back to the action phase.
That means it can't be drawn dead and allows some Black-market-like shenanigans with draw-to-X.
Or even cooler, to allow abusing Mandarin/Watchtower.
$4 Lost City
1$
+1 action
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While this is in play, when you buy a card, go back to your action phase.
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Treasure Village
$3 Treasure
+1 Card
+2 Treasures
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Here's an old quotation to support my Treasure-Duration hypothesis:
If it didn't conflict with the Seaside rulebook and I was doing a new set with duration cards, I would for sure consider doing a treasure-duration. I don't think it would be too confusing.
How about an action-treasure: if you play this during the action phase, +2 actions, +1 card. If you play this during the treasure phase ($2). Cost $4.
Action-treasure was ruled out in past statements. Could have changed I guess, but the reasoning against it is solid.
No, I can't do action-treasure because it would be too confusing.
Something along the lines of:
$4 Lost City
1$
+1 action
Go back to the action phase.
That means it can't be drawn dead and allows some Black-market-like shenanigans with draw-to-X.
Wouldn't it be pretty confusing to flip back and forth between the action and buy phases? It's true that Black Market does something similar already, but it also happens to be pretty confusing. I kinda doubt we'd see such a mechanic make it into a main set.
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Being the 9th expansion, this is obviously aimed at experienced players, and cards are bound to get more complicated.
I don't think this would be more confusing then TR-feast-as-BoM
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feast as BoM? ::)
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feast as BoM? ::)
Few things are more confusing than that.
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feast as BoM? ::)
Few things are more confusing than that.
The Feast was on hallucinogenic mushrooms, so now the food looks like people.
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My guess is that the card you can play when it isn't your turn is the treasure village card. It could be something which gives you both actions and coins on your next turn.
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My guess is that the card you can play when it isn't your turn is the treasure village card. It could be something which gives you both actions and coins on your next turn.
I think the card you can play when it isn't your turn is a reaction, to make sure you have a fixed time/reason to play it.
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My guess is that the card you can play when it isn't your turn is the treasure village card. It could be something which gives you both actions and coins on your next turn.
Donald has previously said that an Action-Treasure would be too confusing.
An Action-Treasure that you play on someone else's turn is mind-melting.
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Any ETA for the first preview?
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When Donald gets up, not before 7 am PT.
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for guilds previews it was allways 10.AM in forum time so in about 1.5 h it might be posted
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Today's preview will be 12:30PM forum time.
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Go back to hibernation, everyone. Three more hours of winter.
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Donald oversleeping?
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Hmmm…
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8 members and 19 guests are viewing this topic. Massive!!
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Soo - even further prolonged thrill of anticipation.. :-)
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I'm very pumped...
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Yeah. It feels like your mother telling you that Santa Clause will be late today and you need to wait to be a little bit patient... ;)
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They're here.
http://boardgamegeek.com/thread/1345756/previews-1-lost-city-magpie-hero
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I told you we all should have woken up at 6 AM and charged Donald X's house in our pajamas.
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So theoryx is the bonus preview?
So hyped.
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Donald leading with the best art
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Accounted for by the first preview:
- 11/22 dividing lines (I assume each Traveller card will have one, plus one on Lost City)
- 8 big arrows (The non-top-level travellers)
- 0/7 cards with 3 types (but I assume some will be Travellers)
- 0/3 treasures, including an attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- none of +$3, +$4, and +$5
- a card that gives the 2nd player an advantage (Lost City)
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned
- word counts: Supply: 8/15 (leveled travellers); Game: 0/4; Turn: 0/31; Token: 0/16.
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Donald leading with the best art
I think I would be happy with Marco Morte and Alayna Lemmer doing the rest of Dominion's art in perpetuity. Wait, and Ryan Laukat doing the Treasures.
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Accounted for by the first preview:
- 11/22 dividing lines (I assume each Traveller card will have one, plus one on Lost City)
- 8 big arrows (The non-top-level travellers)
- 0/7 cards with 3 types (but I assume some will be Travellers)
- 0/3 treasures, including an attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- none of +$3, +$4, and +$5
- no card that gives the 2nd player an advantage
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned
- word counts: Supply: 8/15 (leveled travellers); Game: 0/4; Turn: 0/31; Token: 0/16.
A minor note: Champion and Teacher do not have arrows since they are the final forms of those cards. I believe they are also not called travellers.
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Steadily putting everything up on the wiki - Hero (http://wiki.dominionstrategy.com/index.php/Hero) is up so far! Lots of broken links until all the other cards are revealed, though. ;)
EDIT: Lost City's art is beautiful.
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A minor note: Champion and Teacher do not have arrows since they are the final forms of those cards. I believe they are also not called travellers.
That's why i said non-top-level, and it still leaves 8 arrows.Also I noticed Lost City has a 2nd player advantage.
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Accounted for by the first preview:
- 11/22 dividing lines (I assume each Traveller card will have one, plus one on Lost City)
The final Travellers may not have dividing lines.
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I'm pretty sure tehy won't be in the supply, so they need one.
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I'm pretty sure tehy won't be in the supply, so they need one.
You don't need a dividing line for (This is not in the Supply). See Madman, etc.
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I can already think of some broken combos with Page and discarding with multiple Inns or something like that. Ooh, and Cartographer is insane with Hero/Page
Trash for benefit and Magpie is going to be flipping insane..
Lost city is a long term card for sure. You get no immediate benefit but your opponent does, so it's a card you want early as opposed to late game for sure.
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You need to discard Travellers from play apparently.
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I can already think of some broken combos with Page and discarding with multiple Inns or something like that. Ooh, and Cartographer is insane with Hero/Page
Travellers can only upgrade when you discard them from play.
EDIT: Watno's got it.
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Aw, that's no fun. At least it isn't Urchin broken.
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I think that's it for the wiki so far! I've got:
Lost City (http://wiki.dominionstrategy.com/index.php/Lost City)
Magpie (http://wiki.dominionstrategy.com/index.php/Magpie)
Hero (http://wiki.dominionstrategy.com/index.php/Hero)
Exchange (http://wiki.dominionstrategy.com/index.php/Exchange)
Added the new pictures, and updated all the Navboxes. I won't add Pages (aha) for the other Travellers until they've been Spoil(s)ed. :)
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I think that's it for the wiki so far! I've got:
Lost City (http://wiki.dominionstrategy.com/index.php/Lost City)
Magpie (http://wiki.dominionstrategy.com/index.php/Magpie)
Hero (http://wiki.dominionstrategy.com/index.php/Hero)
Exchange (http://wiki.dominionstrategy.com/index.php/Exchange)
Added the new pictures, and updated all the Navboxes. I won't add Pages (aha) for the other Travellers until they've been Spoil(s)ed. :)
Under info, the 3 cards have the Guilds symbol.
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I think that's it for the wiki so far! I've got:
Lost City (http://wiki.dominionstrategy.com/index.php/Lost City)
Magpie (http://wiki.dominionstrategy.com/index.php/Magpie)
Hero (http://wiki.dominionstrategy.com/index.php/Hero)
Exchange (http://wiki.dominionstrategy.com/index.php/Exchange)
Added the new pictures, and updated all the Navboxes. I won't add Pages (aha) for the other Travellers until they've been Spoil(s)ed. :)
Under info, the 3 cards have the Guilds symbol.
I'm aware of that, and not sure how to fix it. Don't have a good image of the campfire logo at the moment, anyhow. :/
EDIT: Added Storyteller (http://wiki.dominionstrategy.com/index.php/Storyteller).
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I think that's it for the wiki so far! I've got:
Lost City (http://wiki.dominionstrategy.com/index.php/Lost City)
Magpie (http://wiki.dominionstrategy.com/index.php/Magpie)
Hero (http://wiki.dominionstrategy.com/index.php/Hero)
Exchange (http://wiki.dominionstrategy.com/index.php/Exchange)
Added the new pictures, and updated all the Navboxes. I won't add Pages (aha) for the other Travellers until they've been Spoil(s)ed. :)
Wero, while i'm hyped like most people here, i think you might want to be careful with what you write on the Wiki right now. I didn't know what exchange meant before yi read it, even though i kind of assumed what you wrote. Also you kind of spoiled there would be a junking attack recently (that didn't come as a surprise, either). I just think your excitement shouldn't destroy your chance to playtest Donald's next Dominion expansion spinoff.
Also i really don't like Storyteller. Ugh. For years we got along fine with doing Treasure related things based on cost, and Black Market was just that one, weird terminal that did strange stuff. I really feel as if we suddenly promoted a glitch to be a feature... And i really hope there will be at least some cards that are nice and simple. I think Magpie and Lost City are ofine, and i somehow don't mind the exchange system at all. Well, except we could have had that for Dark Ages allready.
Edit: Oops, yeah, Donald allready mentioned the exchange thing.
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Wero, while i'm hyped like most people here, i think you might want to be careful with what you write on the Wiki right now. I didn't know what exchange meant before yi read it, even though i kind of assumed what you wrote. Also you kind of spoiled there would be a junking attack recently (that didn't come as a surprise, either). I just think your excitement shouldn't destroy your chance to playtest Donald's next Dominion expansion spinoff.
Donald already explained what "exchange" means in one of these threads.
Also i really don't like Storyteller. Ugh. For years we got along fine with doing Treasure related things based on cost, and Black Market was just that one, weird terminal that did strange stuff.
The thing is, there is absolutely no rules confusion from playing Treasures in your Action phase. Treasures do things when you play them, just like Actions. The only difference is when you can normally play them. Black Market's wonkiness comes from the fact that it doesn't say you can play Treasures. Storyteller has no such problem.
EDIT: Obviously there should be a good reason if an Action card is going to play Treasures. Neither Black Market nor Storyteller would work without the ability to play Treasures.
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I think that's it for the wiki so far! I've got:
Lost City (http://wiki.dominionstrategy.com/index.php/Lost City)
Magpie (http://wiki.dominionstrategy.com/index.php/Magpie)
Hero (http://wiki.dominionstrategy.com/index.php/Hero)
Exchange (http://wiki.dominionstrategy.com/index.php/Exchange)
Added the new pictures, and updated all the Navboxes. I won't add Pages (aha) for the other Travellers until they've been Spoil(s)ed. :)
Wero, while i'm hyped like most people here, i think you might want to be careful with what you write on the Wiki right now. I didn't know what exchange meant before yi read it, even though i kind of assumed what you wrote. Also you kind of spoiled there would be a junking attack recently (that didn't come as a surprise, either).
Junking attack? What junking attack? I was merely making a joke. You don't find putting REDACTED everywhere funny? I have no comment as to whether there is or isn't might not possibly be a junking attack in Adventures. *throws down silk glove*
Donald already explained what "exchange" means in one of these threads.
I've been making sure not to put anything up that hasn't already been stated. :)
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The thing is, there is absolutely no rules confusion from playing Treasures in your Action phase. Treasures do things when you play them, just like Actions. The only difference is when you can normally play them. Black Market's wonkiness comes from the fact that it doesn't say you can play Treasures. Storyteller has no such problem.
It may be legal, and I don't mind, but I think the point is some people still find it "wonky". Start to blur the lines between Actions and Treasurers and the world begins to fall apart in an existential crisis.
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Sorry, i shouldn't worry for others anyhow. :-[
The "A" in Asper stands for "awkward".
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Sorry, i shouldn't worry for others anyhow. :-[
The "A" in Asper stands for "awkward".
*slips silk glove back on*
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The thing is, there is absolutely no rules confusion from playing Treasures in your Action phase. Treasures do things when you play them, just like Actions. The only difference is when you can normally play them. Black Market's wonkiness comes from the fact that it doesn't say you can play Treasures. Storyteller has no such problem.
It may be legal, and I don't mind, but I think the point is some people still find it "wonky". Start to blur the lines between Actions and Treasurers and the world begins to fall apart in an existential crisis.
Some people find lots of things "wonky".
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The thing is, there is absolutely no rules confusion from playing Treasures in your Action phase. Treasures do things when you play them, just like Actions. The only difference is when you can normally play them. Black Market's wonkiness comes from the fact that it doesn't say you can play Treasures. Storyteller has no such problem.
It may be legal, and I don't mind, but I think the point is some people still find it "wonky". Start to blur the lines between Actions and Treasurers and the world begins to fall apart in an existential crisis.
Queue Joker meme.
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...Start to blur the lines between Actions and Treasurers and the world begins to fall apart in an existential crisis.
I agree, that's a serious first world problem.
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Accounted for up to Donald's second preview
- 12/22 dividing lines (One per Traveller, plus one each on Lost City, guide, duplicate, coin of the realm (pretty sure each Reserve card will have one))
- 8 big arrows (The non-top-level travellers)
- 0/7 cards with 3 types (but I assume some will be Travellers)
- 1/3 treasures, including no attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- none of +$3, +$4, and +$5
- a card that gives the 2nd player an advantage (Lost City)
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned
- word counts: Supply: 8/15 (leveled travellers); Game: 0/4; Turn: 1/31 (Guide); Token: 0/16.
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- a card that gives the 2nd player an advantage (Lost City)
I don't really understand how Lost City gives the 2nd player an advantage.
I mean, sure, if the first player buys it in turn 1 or 2 that can do some awesome things to player two's opening (potential to open with a $6, potential for turn 1 buy to make it into hand for turn 2).
However, if player two buys Lost City in turn 1, the same thing happens to player one's opening.
So, how is this card intrinsically advantageous to player 2 moreso than to player 1?
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- a card that gives the 2nd player an advantage (Lost City)
I don't really understand how Lost City gives the 2nd player an advantage.
I mean, sure, if the first player buys it in turn 1 or 2 that can do some awesome things to player two's opening (potential to open with a $6, potential for turn 1 buy to make it into hand for turn 2).
However, if player two buys Lost City in turn 1, the same thing happens to player one's opening.
So, how is this card intrinsically advantageous to player 2 moreso than to player 1?
If player two buys this on his first turn, player one's buy from his better turn will miss the reshuffle. The same holds in player 1s second turn, though. I kind of think that when player 2 buys this on his second turn, this evens out P1 T1, as player one will have a better deck now, making the draw potentially more useful.
So i don't really see the P2 advantage myself.
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Well, it basically is the same the reasn why IGG or discard attacks are better for P1.
P2 gets the advantage earlier, and then it might cascade from there.
I guess its possible that another card was meant though.
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Suppose Player 1 and Player 2 take the same action, they purchase a Lost City on turn N.
When Player 1 does this, P2 gets the benefit on his same turn, N.
When Player 2 does this, P1 gets the benefit on a later turn, N+1.
P2 would get a benefit sooner, therefore this card's existence and possibility of being bought benefits P2 sooner than P1.
The effect isn't huge, so I wouldn't rule out the possibility that Donald was referring to something we haven't seen yet.
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Suppose Player 1 and Player 2 take the same action, they purchase a Lost City on turn N.
When Player 1 does this, P2 gets the benefit on his same turn, N.
When Player 2 does this, P1 gets the benefit on a later turn, N+1.
P2 would get a benefit sooner, therefore this card's existence and possibility of being bought benefits P2 sooner than P1.
The effect isn't huge, so I wouldn't rule out the possibility that Donald was referring to something we haven't seen yet.
I would certainly expect him to mean something else. This "earlier benefit" effect already exists for the existing "positive interaction" cards (beginning with Council Room, looking at the turn it's first played), it's nothing specific to Lost City. I'm sure you'll still prefer to be P1 on most (all?) Lost City boards, as you do on CR boards.
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Accounted for up to Donald's third preview
- 13/22 dividing lines (One per Traveller, plus one each on Lost City, guide, duplicate, coin of the realm, transmogrify (pretty sure each Reserve card will have one))
- 8 big arrows (The non-top-level travellers)
- 2/7 cards with 3 types (Haunted Woods, Swamp Hag)
- 1/3 treasures, including no attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- +$3 (Swamp Hag), no +$4, no +$5
- maybe a card that gives the 2nd player an advantage (Lost City)
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned
- word counts: Supply: 8/15 (leveled travellers); Game: 1/4 (Hireling); Turn: 6/31 (Guide, Transmogrify, durations); Token: 0/16.
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With 3 uses of "game" left, perhaps there's room for other permanent Durations with simple effects. +1 Action for the rest of the game seems pretty strong, but might make for fun games like playing with Fishing Villages. +$1 for the rest of the game could be pretty handy in a long slog, and you've got some nice symmetry with Wharf:Merchant Ship, Hireling:Recruit(?). Maybe +1 Action forever is too strong and +1$ forever is not useful enough? They both seem like they could work at the right price.
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I predict at least one of the "game"s will be related to Events.
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With 3 uses of "game" left, perhaps there's room for other permanent Durations with simple effects. +1 Action for the rest of the game seems pretty strong, but might make for fun games like playing with Fishing Villages. +$1 for the rest of the game could be pretty handy in a long slog, and you've got some nice symmetry with Wharf:Merchant Ship, Hireling:Recruit(?). Maybe +1 Action forever is too strong and +1$ forever is not useful enough? They both seem like they could work at the right price.
"+$1 every turn" probably has too much overlap with Treasury to be worth doing.
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Accounted for up to Messenger
- 14/22 dividing lines (One per Traveller, plus one each on Messenger, Lost City, guide, duplicate, coin of the realm, transmogrify (pretty sure each Reserve card will have one))
- 8 big arrows (The non-top-level travellers)
- 2/7 cards with 3 types (Haunted Woods, Swamp Hag)
- 1/3 treasures, including no attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- +$3 (Swamp Hag), no +$4, no +$5
- maybe a card that gives the 2nd player an advantage (Lost City, Messenger?)
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned
- word counts: Supply: 8/15 (leveled travellers); Game: 1/4 (Hireling); Turn: 11/31 (Guide, Transmogrify, durations, mission x4, messenger); Token: 0/16.
Still a lot of mentions of supply and game missing. Turn is probably mostly on durations.
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- maybe a card that gives the 2nd player an advantage (Lost City, Messenger?)
I was thinking of Messenger. A trivial case is, I go 2nd and get 3/4, turn two I buy Messenger and pass out say Silvers. My Silver is shuffled into my deck but yours isn't. And the 2nd player is in a better position for doing stuff like handing out a superfluous Moneylender.
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I might try to show all the previews to *actually* be the 2nd player advantage card.
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All previews showed us:
- 14/22 dividing lines (One per Traveller, plus one each on Messenger, Lost City, guide, duplicate, coin of the realm, transmogrify (pretty sure each Reserve card will have one))
- 8 big arrows (The non-top-level travellers)
- 2/7 cards with 3 types (Haunted Woods, Swamp Hag)
- 1/3 treasures, including no attack and a village
- 0/2 12-card piles, including a victory card worth 0 VP the turn you buy it
- +$3 (Swamp Hag), no +$4, +$5 (Giant)
- a card that gives the 2nd player an advantage (Messenger)
- no card you can play when it isn't your turn
- no card that draws you 5 cards when Throned (but will probably use Journey token)
- word counts: Supply: 10/15 (leveled travellers, inheritance, lost arts); Game: 2/4 (Hireling, Inheritance); Turn: 12/31 (Guide, Transmogrify, durations, mission x4, messenger, borrow); Token: 4/16 (token cards).
Still a lot of mentions of supply and game missing. Turn is probably mostly on durations.
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Are we not getting any more previews then?
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Are we not getting any more previews then?
Officially, no we are not. We got 3 a day for 5 days from DXV, and then a bonus per day from 5 special persons.
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So why is the American box grey, and the German box red?
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So what do you all think the 3 types could be?
Well, given there's "a card you can play when it isn't your turn", that sounds like Action–Reaction–Duration to me.
Oh, hey, I was right about something.
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So why is the American box grey, and the German box red?
I do not have answer (or know that that's true); feel free to ask the publishers.
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The aim of this post is just to mess with your "recent unread topics".
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The aim of this post is just to mess with your "recent unread topics".
Made you look, Accatitippi.
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The aim of this post is just to mess with your "recent unread topics".
I don't use that feature, so it's not working on me.