Dominion Strategy Forum

Archive => Archive => Innovation Game Reports => Topic started by: SoAmI on March 24, 2015, 01:40:27 pm

Title: Fastest possible wins?
Post by: SoAmI on March 24, 2015, 01:40:27 pm
So last night, I beat antony in 7 actions, which could have been 6 if I hadn't stopped to pick up the Age 1 achievement. This is the fastest win I've had by 9 actions, and it got me thinking about what the fastest possible win is. The fastest I could come up with was 2 full turns:
Initial meld Ruler
Dogma Ruler, drawing Watermill
Meld Watermill
Draw a blue 2 (or Dogma Ruler again, or meld the City if it has a + on it)
Dogma Watermill, luck out and hit cards with bonuses all the way to 11.

Is this the fastest win possible, or can you come up with something better?

Game log from my match with antony here: http://innovation.isotropic.org/gamelog/201503/23/game-20150323-194449-a5cb7b92.html
Title: Re: Fastest possible wins?
Post by: SoAmI on March 24, 2015, 06:48:44 pm
I can't get the game log to load now, but my initial meld was Candles, antony's was Puppet, so:
1. Dogma Candles, drawing Almanac
2. Meld Almanac
2. Dogma Almanac, foreshadowing Clock, scoring Clock, foreshadow Morphine
3. Achieve 1
3. Dogma Almanac, foreshadowing a 4, scoring Morphine, foreshadow Air Conditioning
4. Dogma Almanac, foreshadowing a 4, scoring Air Conditioning to draw and foreshadow a 10 with a 10 bonus (don't remember which)
4. Dogma Almanac, winning the game on score.
Title: Re: Fastest possible wins?
Post by: antony on April 13, 2015, 01:00:27 pm
With EFC, you could draw a city with an icon while melding watermill, so...
Initial: meld Ruler
1- Dogma Ruler (draw Watermill)
2- Meld Watermill (draw 2-city with bonus)
3- Dogma Watermill, win.
Title: Re: Fastest possible wins?
Post by: ipofanes on April 22, 2015, 09:24:18 am
I more and more tend to think that Watermill is a trap card. You remember the windfall events, mostly pulled off by your opponents. Yet there is a 4/10 chance per age to get stuck (counting from age 3), and only an initial 2/10 chance to progress to the next age. Consequently, I don't set my bet on Watermill unless it goes along with a card like Lever, which lets you have another chance at getting rid of a non-bonus Echo while drawing a bonus Echo in the process.
Title: Re: Fastest possible wins?
Post by: antony on April 23, 2015, 06:16:21 pm
I agree that Watermill is a relatively poor card by itself, but as usual in this game it all depends on your available choices: if you don't have anything interesting to do, you may as well give it a shot, but otherwise I'd say even grabbing a couple of achievements is better.
... says the guy who recently lost a game to a watermill going off the charts while starting from age 5, and tucking enough high echoes in the meantime to pull ahead score-wise.
Title: Re: Fastest possible wins?
Post by: ipofanes on April 24, 2015, 03:07:04 am
... even grabbing a couple of achievements is better.

Huh? Grabbing achievements can often be the right thing to do.
Title: Re: Fastest possible wins?
Post by: antony on April 25, 2015, 10:47:47 pm
In EFC, you'll often see piles of achievements left lying around for a while.
Title: Re: Fastest possible wins?
Post by: ipofanes on April 28, 2015, 04:24:37 am
This may hold for standard achievements, and even then, grabbing the 8th and 9th achievement is often better than anything else.
Title: Re: Fastest possible wins?
Post by: Seprix on June 02, 2015, 10:19:19 pm
Play the game. Have your opponent resign turn one.

You're welcome.