Dominion Strategy Forum

Dominion => The Bible of Donald X. => Topic started by: Donald X. on June 20, 2011, 04:37:26 pm

Title: Seaside Flavor Paragraph in Progress
Post by: Donald X. on June 20, 2011, 04:37:26 pm
[For no good reason, here are my notes as I wrote the flavor paragraph for Seaside.]

You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. Then you will conquer those ports, and have their rivers too, for that is your way. The sea is a harsh mistress, but a good cook, at least if you like lots of salt.

You finally got some of those rivers you'd wanted, and they led to the sea. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. Then you will conquer those ports, and have their rivers too, for that is your way. There will be the usual competition of course - other monarchs who have followed rivers of their own, probably the wrong direction. Why can't they go conquer some tundras or something - why do they always want the good stuff? Well you will be ready for them.

You can probably buy out some of these pirates, not to mention the merchants. And your food? You like it extra salty.

something something you will conquer them all hooray

usual enemies, why can't they be bothering another expansion

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. Probably a whole crew, come to think of it. You've got room for them, vertically anyway.

Salty, like the salty tears of your enemies.

You will stay in these waters until your skin is wrinkled, like the wrinkled skin of your enemies.

You've got your sea-legs, and are working on your sea-arms. When you have them, you will sea-conquer the region, and build a sea-palace on a conquering-infested island.

No man is an island (they're women).

The sea is your friend. It will carry you until you drown. Islands start out friendly, but eventually turn on you, especially atolls.

There are cannibals on these islands - or there will be, after they find out how delicious your homemade brain pie is.

You've rounded up some old salty dogs, plus a sourpuss and a bitter goldfish.

They say a haunted ship prowls these waters - and sometimes it lands, and there's a haunted beach party.

There's treasure on these islands. You're sure of it. You already have an old treasure map, which is bound to be worth something to a treasure map collector.

The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly.

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. For you finally got some of those rivers you'd wanted, and they led to the sea. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. Then you will conquer those ports, and have their rivers too, for that is your way. There will be the usual competition, of course - other monarchs who have followed rivers of their own, probably the wrong direction. Well, you will be ready for them. You've got your sea-legs, and are working on your sea-arms. When you have them, you will sea-conquer the region, and build a sea-palace on a conquering-infested island.

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. The sea is a harsh mistress, but a good cook, at least if you like everything really salty. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. Then you will conquer those ports, and from there you will look for more rivers. For that is your way.

There will be the usual competition, of course - other monarchs who have followed rivers of their own, probably the wrong direction. Well, you will be ready for them. You've got your sea-legs, and are working on your sea-arms. When you have them, you will sea-conquer the region, and build a sea-palace on a conquering-infested island.

for what is the sea, but a really wide river?

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. Then you will conquer those ports, and from there you will look for more rivers. For that is your way.